Name: Fujimoto Shiro
Age: 13
Gender: Boy
Sex: Male
Physical Description: Fujimoto Shiro is a completely average boy standing at 159.50 cm, and weighing in at a whopping 50.10 kg. His natural hair is a rich, deep brown just like his favorite bar of 85% pure cacao chocolate. He keeps it short, out of the way, so he can easily traverse nature. He has a distinctive case of heterochromia with one eye being green and the other a dull blue; almost gray. His skin is an olive tone due to his frequent expeditions in the wild. He most commonly wears the garb of his local community; a small fishing hamlet. He often wears a brown tunic with green pants, rough-hewn shoes made from cured animal hides, and a conical paddy hat as is traditional for his hometown.
Mental Description: Fujimoto Shiro was informally educated and as such has a voracious curiosity which can sometimes get him into trouble. He is by no means stubborn, and often goes with the flow in order to satiate his hunger for adventure. There come times when he is entrenched in his views, and will only be persuaded by carefully laid out reason. His hamlet is surprisingly lacking of regressive tradition, and Shiro highly regards the values of egality, untiring industry, and cooperation. His friends often called him "The Great Compromiser."
History: During much of his early childhood, Fujimoto Shiro followed his father when he went out to fish and would help his mother when it came time to cook. His grandmother, an elder of the hamlet, lived down the dirt path they called their main street, and she would often regale him and the other children of the hamlet with tales of ancient demons and fantastical creatures which shaped the world and history, often with puppet shows. She also taught him the tradition of ancestral worship, and often attributed most ceremonial offerings (though incredibly small due to the austere nature of life in the wild) to a long-passed relative who was a traveling scholar-warrior. Never since has there been a member of the family to achieve such esteem, but one of Shiro's goals is to one-up his ancestor and restore honor to his family's name.
Then one day, when Shiro was eight, an old merchant passing through their humble hamlet became tragically ill. His mother and father took him in, being the most readily equipped to provide herbal remedies common to the area. Shiro spent much of his time with the old man (who went by Old Tanaka), regaling him with the stories told by his grandmother and providing Old Tanaka with meals and company. Eventually, the topic was broached that would change Shiro's life forever. Old Tanaka asked, "Young Fujimoto, you tell such great stories, but do you know how to read them?" Of course, coming from such a small hamlet Shiro said no. Over the course of Old Tanaka's recovery, he taught the boy to read and write, taught him about other strange cultures he has visited, and firmly established Shiro's foundational education to become a scholar-warrior like his long-passed ancestor before him. Once Old Tanaka had recovered, he gave the boy the rest of his parchment and quill (some sheets still having old transaction ledgers from Tanaka's travels) and a hug, and off he went into the distance.
Years passed, but Fujimoto Shiro's aspiration never dimmed. He had a new purpose in life. It was great being able to record the vast oral tradition of the hamlet, and teach the other children to read and write. But when it came down to it, Shiro did not just want to write old tales. He wanted to create his own story. He wanted to do something worth writing about. His grandmother's tales, which he always remembered even after she passed shortly following his twelfth birthday, made out demons and spirits to be creatures of vast power though not invincible. It was then that Shiro decided his fate. On his thirteenth birthday, he left home carrying enough supplies to reach Kumogakure no Sato. He would set out to become a scholar-warrior in the truest sense with the hope of summoning forth a great spirit and defeating it. He would finally have a completely original adventure worth writing about.
Age: 13
Gender: Boy
Sex: Male
Physical Description: Fujimoto Shiro is a completely average boy standing at 159.50 cm, and weighing in at a whopping 50.10 kg. His natural hair is a rich, deep brown just like his favorite bar of 85% pure cacao chocolate. He keeps it short, out of the way, so he can easily traverse nature. He has a distinctive case of heterochromia with one eye being green and the other a dull blue; almost gray. His skin is an olive tone due to his frequent expeditions in the wild. He most commonly wears the garb of his local community; a small fishing hamlet. He often wears a brown tunic with green pants, rough-hewn shoes made from cured animal hides, and a conical paddy hat as is traditional for his hometown.
Mental Description: Fujimoto Shiro was informally educated and as such has a voracious curiosity which can sometimes get him into trouble. He is by no means stubborn, and often goes with the flow in order to satiate his hunger for adventure. There come times when he is entrenched in his views, and will only be persuaded by carefully laid out reason. His hamlet is surprisingly lacking of regressive tradition, and Shiro highly regards the values of egality, untiring industry, and cooperation. His friends often called him "The Great Compromiser."
History: During much of his early childhood, Fujimoto Shiro followed his father when he went out to fish and would help his mother when it came time to cook. His grandmother, an elder of the hamlet, lived down the dirt path they called their main street, and she would often regale him and the other children of the hamlet with tales of ancient demons and fantastical creatures which shaped the world and history, often with puppet shows. She also taught him the tradition of ancestral worship, and often attributed most ceremonial offerings (though incredibly small due to the austere nature of life in the wild) to a long-passed relative who was a traveling scholar-warrior. Never since has there been a member of the family to achieve such esteem, but one of Shiro's goals is to one-up his ancestor and restore honor to his family's name.
Then one day, when Shiro was eight, an old merchant passing through their humble hamlet became tragically ill. His mother and father took him in, being the most readily equipped to provide herbal remedies common to the area. Shiro spent much of his time with the old man (who went by Old Tanaka), regaling him with the stories told by his grandmother and providing Old Tanaka with meals and company. Eventually, the topic was broached that would change Shiro's life forever. Old Tanaka asked, "Young Fujimoto, you tell such great stories, but do you know how to read them?" Of course, coming from such a small hamlet Shiro said no. Over the course of Old Tanaka's recovery, he taught the boy to read and write, taught him about other strange cultures he has visited, and firmly established Shiro's foundational education to become a scholar-warrior like his long-passed ancestor before him. Once Old Tanaka had recovered, he gave the boy the rest of his parchment and quill (some sheets still having old transaction ledgers from Tanaka's travels) and a hug, and off he went into the distance.
Years passed, but Fujimoto Shiro's aspiration never dimmed. He had a new purpose in life. It was great being able to record the vast oral tradition of the hamlet, and teach the other children to read and write. But when it came down to it, Shiro did not just want to write old tales. He wanted to create his own story. He wanted to do something worth writing about. His grandmother's tales, which he always remembered even after she passed shortly following his twelfth birthday, made out demons and spirits to be creatures of vast power though not invincible. It was then that Shiro decided his fate. On his thirteenth birthday, he left home carrying enough supplies to reach Kumogakure no Sato. He would set out to become a scholar-warrior in the truest sense with the hope of summoning forth a great spirit and defeating it. He would finally have a completely original adventure worth writing about.