Mizuki | | Umashiashikabihikoji |
---|
HP: 20,300 - 30,248 = -9,948 HP
CP: 15,900 - 1,175 = 14,725 CP
AP: 8 - 4.25 = 10 AP next round
Status:
KOd | | HP: 42,000 - 0 = 42,000 HP
CP: 42,600 - 12,780 = 29,820 CP
NE: 12,780 + 12,780 - 8,941 = 16,619
AP: 10 - 10 = 10 AP next round
Status:
Sorcerer Style active
Sage Mode active
Wanted Poster equipped
Victorious |
~ 0.00 Sec --
Umashi passively recovers 5% max CP as Nature Energy, or NE
--------- Umashi gains
2,130 NE
--------- A sudden surge of power and
Umashi is now in 'Sage Mode'
--------- 25% of his current CP is converted into NE, gaining
10,650 NE
--------- With speed that would pay homage to his country,
Umashi instantly enters 'Sorcerer Style'
--------- Holy greased lightning batman! A 'Wanted Poster' appears within the sage's hands
~ 0.00 Sec --
Mizuki attempts to flee from battle!
--------- Rules dictate it "Takes 3 full rounds" to exit/flee
--------- Rules dictate a "Full Round" is equivalent to 10 seconds
--------- If successful
Mizuki will exit battle Round 3, 10 seconds (The end of round 3)
~ 0.00 Sec --
Umashi attempts a basic strike, targeting
Mizuki
--------- 1st check - 33 vs 27, Hit
--------- Umashi deals
135 damage to
Mizuki
--------- Unbound Loyalty is procced, A ninja turtle has appeared!
~ 3.00 Sec --
Umashi uses 'Stardust Nova', targeting
Mizuki
--------- Normalized, payed with NE, Overcharged
--------- 1st check - 34 vs 18, Hit
--------- 2nd check - 41 vs 25, Hit
--------- 3rd check - 32 vs 16, Hit
--------- 4th check - 30 vs 19, Hit
--------- 5th check - 37 vs 21, Hit
--------- 6th check - 40 vs 29, Hit
--------- 7th check - 33 vs 29, Hit
--------- 8th check - 44 vs 30, Hit
--------- 9th check - 45 vs 16, Hit
--------- 10th check - 31 vs 31, 50% partial hit
--------- 44% chance of ignoring all damage reduction or barriers, and activating the 'Non Elemental' effect - Rolled 27, Success!
--------- Umashi deals
7,838 damage to
Mizuki
--------- Umashi is still at max hp,
Holy healing effect has no effect
--------- Mizuki's 'Attempting to Flee' timer has been reset due to taking more than 25% of their HP (
5,075)
~ 3.75 Sec --
Mizuki performs a hidden action
--------- Mystery check - 20 vs 22, failed
--------- But, three more
Mizukis appear on the battlefield, each with
901 HP/CP
--------- Clone check - 26 vs 32, failed,
Umashi knows who the real
Mizuki is
~ 5.31 Sec --
Mizuki uses 'Combination Transformation'
--------- Stealth check - 21 vs 27, failed - Not in stealth
~ 6.00 Sec --
Umashi uses 'Perfected Rasengan', targeting
Mizuki
--------- Normalized, payed with NE, Overcharged, Nin Acc,
Odama Rasengan
--------- 1st check - 40 vs 34, Hit
--------- 44% chance to proc the
'Non-Elemental' effect and cause suppression - Rolled 63, failed
--------- Umashi deals
8,250 damage to
Mizuki
--------- Umashi is still at max hp,
Holy healing effect has no effect
--------- Mizuki's 'Attempting to Flee' timer has been reset due to taking more than 25% of their HP (
5,075)
~ 6.00 Sec -- The Ronin uses 'Gamma Ray', targeting
Mizuki
--------- 1st check - 43 vs 21, Hit
--------- 36% chance of activating the 'Chakra Burn' and 'Radiation' effect - Rolled 48, failed
--------- Ronin deals
4,950 damage to
Mizuki
--------- Mizuki has been
KOd
~ 9.00 Sec --
Umashi uses 'Ambiance of the Forbidden', targeting
Mizuki
--------- Special Action; Northern Winds, Normalized, payed with NE, Overcharged
--------- 1st check - 41 vs 20, Hit
--------- 36% chance of causing the 'Gaspless' effect - Rolled 97, failed
--------- Auto-hit, can't dodge KOd
--------- Umashi deals
9,075 damage to
Mizuki
--------- Umashi is still at max hp,
Holy healing effect has no effect
Notes:
-
Mizuki could not use her conditional due to the techniques being too high a rank
-
Mizuki wanted to perform more actions, but couldn't due to being knocked out
- Didn't bother to put the clone HP/CP stuff out since
Mizuki was knocked out this round
- Didn't bother to put the Ronin or the clones into the mod since
Mizuki was KOd
- If combat ends due to one side being KO'd then the 'winning' players each can choose oneof the following:
- Kill the opponents. Doing this takes a full round per kill and you are treated as still being in combat at the beginning of the next round should people be joining the combat. (The Action of killing through roleplay takes 1 full round to accomplish. If anyone attempts to stop at anypoint the 'kill' is nullified)
- Stop an opponent being killed. Doing this can either stop the death of a chosen opponent, or can stop a chosen ally from killing. A player may swap from Leaving the battle, or Remaining to perform this action.
- Leave the battle. Doing this allows you to instantly leave the combat zone, you cannot be stopped leaving the topic.
- Remain. You choose to do neither of the above, remaining in the topic, but not killing your opponents. If you have agree'd OOC to instead inflict a lasting scar/wound on your opponent for them to remember you by then this is the option to take.