Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Gomon's Dojo

Bi-Gomon

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Oct 6, 2016
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CA Training
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Benevolent
Master Healing - Passive (3 points)
Benevolent with this ability have fully mastered all aspects of healing and treating the wounds of others, making their healing jutsu that much more effective.
Effect: Medical jutsu are enhanced by 15%


Negative Energy - Dependent Special Move (3 points)
Restriction- C Rank and up
Benevolent people are generally kind-hearted and adverse to violence, but when pushed far enough, they can use their medical jutsu, which deeply affect the body and chakra system, to deadly effect.
Effect: The user may use Medical jutsu offensively for the same amount of damage. Medical jutsu used in this fashion retain all buffs and use Melee Accuracy as their default option. Only Medical jutsu which heal damage can be used.


Healing Aura - Passive (2 points)
A Benevolent soothes and calms just by their very presence. This peaceful aura is said to feel like a cool breeze that not only refreshes others, but invigorates themselves as well.
Effect: The user's Medical Jutsu are Holy aligned. Holy jutsu normally heal their user for a portion of the damage dealt, but the user's Holy Medical Jutsu will also heal the user for 10% of the healing they perform on others.


Sacred Guard - Passive (3 points)
Something about a healer makes the forces of nature slightly less inclined to hurt them. This can often work in the Benevolent's favor, especially with their tendency to sacrifice their own health for their friends'.
Effect: The user takes 10% less Non-illusionary damage. This does not apply to Spiritual damage.


Life Switch - Independent Special Move (2 Points)
Restriction- C Rank and Up
Empathy made real, using this technique a benevolent person literally takes on another’s pain in order to heal them.
Effect: For 2.5 AP, the user may attempt to exchange their current HP with an ally. This requires a full round to occur (in which the Bmod will PM the target for approval), if the ally declines, AP is still used and the Life Switch fails. Requires Melee contact.

13/16 Points used
 

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