Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Hajime - Attaché

Ko

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Hajime
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Age: 21
Birthday: October 16th
Gender: Male
Sex: Male
Character's Physical Description:
Hajime would stand at a moderately tall 5'11", skinny and slightly lean in his build. Shaggy black hair would spike from his slightly long and pointed face, often accessorised with a pair of brown goggles. Alongside his strange set of goggles would often be accompanied a long blue hooded cloak. Without the goggles, one would think he'd look edgy, though his features would match his edged look. A smile wasn't always accompanied by the man, often showing neutral or passive expressions.

Character's Mental Description:
Hajime is a bit of an odd one where it comes to personality. When he's by himself he's very spacious and aloof, oftentimes zoning out around the town when not near people. However, when he interacts with others or finds himself in a crowd his emotions begin to interact with others in a way that he begins to feel similar or the same feelings they begin to feel. Things like happiness, joy, sadness, anger and any other feelings begin locked inside of him until he meets others and reacts with them. This makes judging how he will react as both easy and difficult because he's reacting exactly how the people he's with will feel. The only feeling he cannot feel is fear. He can feel other people feeling fear, but he can only emulate it like someone else. But the actual feeling of being frightened doesn't appear in his emotions.[lb2][/lb2]
He doesn't really have many interests. He finds people watching very interesting, of course, because it brings about feelings he wasn't entirely sure he had. Not only that but he does seem to have an interest in animals for whatever reason it's not certain but potentially because the way they portray their feelings is different to those of humans, and he's not quite got it. He does like watching theatre, and even some kinds of shows or radio. But he's not a big fan of books as it's harder to judge the feelings of words than it is to see it.[lb2][/lb2]
In missions, Hajime is calculating. As long as emotions do not run deep he has no qualms or morals on what should really be done. He's been taught the basics of fighting and how far someone should fight in situations, but the rest of it is really dependant on what he thinks at the time. If he feels the people around him are wanting to do something then he'll act on that impulse, otherwise, it's just a guessing game.[lb][/lb]
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Hajime isn't hard to get along with, he just reacts to your emotions with similar or exact feelings.


Early Life
Hajime’s life has been as interesting and divergent as the feelings he usually emitted in his daily life. Born to two very loving parents in Kumogakure they showered their only child with love and affection. He was a very happy and cheerful baby full of love and affection for the parents who doted him with care. He was able to continuously feel their care so much so that when things were off and not correct (which happened from time to time) that he was able to pick up on that with relative ease and demand the affection and care. Spoilt was probably the best way to describe this young baby.[lb2][/lb2]

Just like many other kids, the young boy was instantly thrown into the academy. Going from the doting from his parents to the harsher environment of the school life. Reading people became harder, and he began to feel the anger and stress that the kids and teachers around him would feel. This would conflict with the home life feelings where he began to feel both the stress of school life, and the doting of his parents would cause him to feel confused and would begin to shut himself off. He would leave his own feelings behind, just instead reacting to those around him. With this he knew that he was at least right half the time. If he could react to the feelings of others in the same way then it would be fine.

The next year of school was practice towards this. He was usually aloof and spacious until he was with people, to which he would become active in his activity. His emotions, often playing off the person in front of him, did spook some people out but often it was met well. The time he didn’t need to spend on working how to socialise well was instead used to further his own skills on other areas of his future shinobi work.[lb2][/lb2]

Eventually, the young boy would pass his Genin exam and would eventually be sorted into a team. From there his calculating on how to react to certain situations would be both a benefit and a difficulty when it came to carrying out missions. Sometimes he would end up not caring about other’s injuries, to the points where he ended up in panic attacks because of others. But eventually, he managed to work out how to control his emotions a little better.[lb2][/lb2]

He eventually moved out of his home, realising that the suffocation of his parents was causing more trouble for them and himself. While he knew that he would probably miss them, especially when they saw him, but it was the best for all of them. As he worked outside of their influence, he used his power of emotions to join the diplomats as an Attaché. Instead of keeping his last name he would instead leave his last name off of any records he managed to find. Smudged out last names of passports, documentation, even birth certificates. To lose his family, at least in name only, would keep them safe in case something bad happened as he was training to be a political figure.[lb2][/lb2]

Mission after mission went by, the boy grew up into a competent young man who was more in tune with dealing with other people’s emotions. Often times he wished he could remember how to actually emit his own feelings without resorting to other people for guidance, but those thoughts were quickly extinguished if a fight broke out, or an argument was brewing nearby. Latching onto other people’s emotions brought both some kinds of friend (if temporarily) but also didn’t give him a chance to actually like thing. He was just there… to be there. [lb2][/lb2]

Eventually the young boy had completed enough missions to become a Chuunin, deciding to focus his path down down the diplomatic route of the main branch. That way he could use his knowledge of other people’s feelings to help in talking down other’s or representing the village with his skills as an ambassador and negotiator. This allowed him to fully use his emotional powers to help the village without having to use his own locked emotions as a weapon against foes.
 
Battle Information
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Class
Emotional Wreck
HP: (60+15) x 600 = 45000
CP: (40+15) x 600 = 33000
Class Bonus: +2 Ninjutsu accuracy and secondary checks, +1 accuracy
High: Nin Accuracy
Average: Gen DC, Evasion, Gen Save
Low: Melee Acc, Ranged Acc
Empathetic<i></i>
Empathetic.png

[fontsize="12"]It is not uncommon in the shinobi world for people to be raised and taught to restrain, or otherwise outright erase any emotions or attachment they may feel. While many shinobi seem to ignore the old ways, few are able to do the opposite and harness the strength of their emotions at a seconds notice. Those with this ability are gifted with the ability to read the emotions of others, and let their passion fuel and guide their abilities. Some possess emotions so strong, so intense, that they are able to draw out their feelings in the form of physical energy, at the cost of their own heart and soul's well being.

Empathy Scan<i></i> - Passive (2 points) Taken
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: The user gains +2 Accuracy.

Emotion Blades<i></i> - Independent Special Move (3 points) Taken
Using their emotions as a source of energy, these shinobi are able to create energy in the form of miniature crescents that strike at the invoker of their scorn. These blades are not chakra, but the emotions of these shinobi and cannot be countered by ordinary means. However, because this emotional energy is part of the user’s own being, drawing out their emotions as energy can prove taxing upon these shinobi, causing them physical pain.
Effect: For 1.5 AP, the user creates blades of energy, up to four at 1% Max HP/each. For each blade, the user may choose to either damage or restrain a target. If they choose to damage, the damage dealt is twice the amount of HP put into their creation. If they choose to bind, the blade is used as a Called Shot against a target's limb, raising it two levels for the remainder of the round or until the blade is destroyed. Up to two blades can bind a single limb at once. May be used once per round. This attack is considered Spiritual.

Emotion Barrier<i></i> - Independent Special Move (2 points)
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and up to two others. This HP cannot be recovered while in the barrier, except if the user has Compassionate. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user.

Pacify<i></i> - Independent Special Move (2 points)
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of up to two targets' damage buffs. This is treated as a Will Genjutsu but uses Ninjutsu Accuracy, and lasts two rounds.

Natural Empathy<i></i> - Boost (1 point)
Restriction- Can be purchased up to two times
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength - and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 2% HP/CP healed per 1/4 AP past the first while resting.

Charm Person<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up
To those who understand the workings of the emotions of other’s, one can find that manipulating them is a simple task that only requires a bit of subtle guidance. These shinobi are able to play with the inner natures of others to such a degree, that they are nearly able to bend the will of others to suit their own causes, even if it is a simple act of raising their disposition them more.
Effect: The target must pass a Genjutsu Save roll versus the user's Ninjutsu Accuracy in order to target them with an offensive action. If they fail, the action auto-fails. This does not take up a Genjutsu slot on the victim and lasts three rounds. Target may only auto-fail a single action per round, and may only be effected by Charm Person once per battle. Costs the user 1.5 AP and 2% Max HP.

Soul Pulse<i></i> - Modification (2 points)
Restriction- Requires Chakra Blast
Emotions run high within these shinobi, and by drawing out their strength, they are able to imbue their emotions into what would otherwise be dark to assist in guiding them with a burst of emotional energy with the sole intent on striking their target.
Effect: Transforms Chakra Blast into an Emotion attack at the cost of 3% Max HP. This grants it +500 Base Damage and makes it Spiritual.

Compassionate<i></i> - Passive (2 points) Taken
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: The user gains a passive 3% Max HP recovery per round. This includes self-inflicted damage, including that done from other Empathetic techniques.

Emotional Torque<i></i> - Passive (3 points) Taken
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +10% Ninjutsu damage. All of the user's Ninjutsu are considered Spiritual.

Sentimental<i></i> - Passive (2 points) Taken
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: When making a Blind Shot, the user's Ninjutsu Accuracy is checked instead of their Awareness.

Inner Passion<i></i> - Passive (3 points) Taken
Restriction- C Rank and up
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage types, including Illusionary damage.

Courage<i></i> - Modification (3 points) Taken
Restriction- Requires Fearless
Strong of heart and true of mind, the things that bother most people can seem to fuel an Empath. What in another ninja might be considered recklessness instead for them is simply pure determination and the will to carry on.
Effect: The user no longer suffers the Evasion and Genjutsu Save penalties from Fearless, instead gaining +1 to each. Effects that would increase damage dealt to them, regardless of the type of damage, are ignored.
Note:</I> This does not include effects that cut through damage reduction or damage buffs, only effects placed on the user that are intended to increase the damage they take.

Spiritual Anguish<i></i> - Non-Elemental Ninjutsu (1 point, 1 to rank up) Taken
Restriction- A-Rank and Up
It is rumored that this technique strikes at the very soul of its victim, but whether or not this is true, what is the soul other than the inner emotions of a being? With their understanding and ability to use their own emotions as a source of power, these compassionate shinobi find that that can use this ability to strike at the same source in another. This technique damages the life force, or soul, of the victim, overflowing them with a surge of emotional energy that both painfully disrupts and rips a hole in the life force of the target.
Rank 1: A successful hit disrupts 1 AP worth of actions and deals 3000 damage to the victim's HP and CP. If the victim fails an additional Genjutsu Save roll, they take an additional 1000 unbuffable HP damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward. This technique is considered Spiritual.
Rank 2: A successful hit disrupts 1.5 AP worth of actions and deals 3500 damage to the victim's HP and CP. If the victim fails an additional Genjutsu Save roll, they take an additional 1500 unbuffable HP damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward. This technique is considered Spiritual.
Cost: 3 AP, 4500 CP, 5% Max HP
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- This technique always targets Genjutsu Save.
- Can only be used once per round per target. Dodge and Save penalty does not stack with itself if used again on the same target, but does reset the round timer.
- HP expended cannot be recovered through use of healing jutsu.
- AP disrupted counts against the target's
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Jutsu
Ninjutsu
E Storm Bolt - Mastered Lightning
E Thunderfist - Mastered Lightning
E Infernal Ember - Mastered Fire
E Thermal Maw - Mastered Fire
E Wind Slash - Mastered Wind
E Pressure Burst - Mastered Wind
E Stone Bullet - Mastered Earth
E Gravel Shift - Mastered Earth
E Pressurized Mist - Mastered Water
E Water Gun - Mastered Water
E Mask Summoning - Mastered Anbu
E Critical Exposure -Mastered Anbu
E Mystical Hand - Mastered Mednin
E Transformation - Mastered Non-ele
E Body Switch - Mastered Non-ele
D Thunderclap - Mastered Lightning
D Electroshock - Mastered Lightning
D Electrocution - Mastered Lightning
D Fireball - Mastered Fire
D Immolation Armor - Mastered Fire
D Combustive Seal - Mastered Fire
D Earth Flow River - Mastered Earth
D Sinkhole Fist - Mastered Earth
D Mud Clone - Mastered Earth
D Water Whip - Mastered Water
D Aqua Fang - Mastered Water
D Rinse Off - Mastered Water
D Whirlwind Spin - Mastered Wind
D Air Bullet - Mastered Wind
D Shredding Touch - Mastered Wind
D Cancel - Mastered Non-ele
D Contract Summoning - Mastered Non-ele
D Crystal Eye - Mastered Non-ele
C Force Blast - Mastered Kinesis
C Psionic Assault - Mastered Kinesis
C Kinetic Infusion - Mastered Kinesis
C Force Guard - Mastered Kinesis
C Folded Shuriken - Mastered Paper
C Paper Clone - Mastered Paper
C Burst of Confetti - Mastered Paper
C Origami Shower - Mastered Paper
C Gravity Distortion - Mastered Gravity
C Anti-Gravity - Mastered Gravity
C Orbital Strike - Mastered Gravity
C Gravitational Pull - Mastered Gravity
C Venom Needle - Mastered Poison
C Immunity Break - Mastered Poison
C Toxic Channeling - Mastered Poison
C Poison Extraction - Mastered Poison
C Dragon Fire - Mastered Fire
C Searing Eruption - Mastered Fire
C Scalding Ash Cloud - Mastered Fire
C Heat Wave - Mastered Fire
C Jutsu Sealing - Mastered Non-ele
C Stunt Double - Mastered Non-ele
C Zeus Flash - Mastered Lightning
C Lightning Torrent - Mastered Lightning
C Thunderstruck - Mastered Lightning
C Volt Charge - Mastered Lightning
C Inner Earth Reflection Lure - Mastered Earth
C Earth Flow Wave - Mastered Earth
C Rock Golem - Mastered Earth
C Earthen Coating - Mastered Earth
B Psi-shock - Mastered Kinesis
B Force Break - Mastered Kinesis
B Mind Lock - Mastered Kinesis
B Reflection - Mastered Kinesis
B Cocoon Sheets - Mastered Paper
B Paper Blade - Mastered Paper
B Streaming Cloak - Mastered Paper
B Loose-leaf Wall - Mastered Paper
B Graviton - Mastered Gravity
B Clutch of the Giant - Mastered Gravity
B Forced Polarity - Mastered Gravity
B Inertial Control - Mastered Gravity
B Poison Mist - Mastered Poison
B Venom Strike - Mastered Poison
B Stun Vapor - Mastered Poison
B Toxic Curse - Mastered Poison
B Infernal Hellfire - Mastered Fire
B Firestorm - Mastered Fire
B Spontaneous Combustion - Mastered Fire
B Ring of Fire - Mastered Fire
B Shadow Shuriken Replication - Mastered Non-ele
B Energy Transfer - Mastered - Mastered Non-ele
B Chakra Shield- Mastered - Mastered Non-ele
B Advanced Combination Transformation - Mastered Non-ele
B Morality Sealing - Mastered Non-ele
B Gigavolt Cannon - Mastered Lightning
B Chidori - Mastered Lightning
B Lightning Beast - Mastered Lightning
B Amp Field - Mastered Lightning
B Bedrock Coffin - Mastered Earth
B Weighted Rock Technique - Mastered Earth
B Earth Spiker - Mastered Earth
B Antlion Sinkhole - Mastered Earth
A Kinetic Blast - Mastered Kinesis
A Psionic Rend - Mastered Kinesis
A Concussion Pulse - Mastered Kinesis
A Redirection - Mastered Kinesis
A Shredding Torrent - Mastered Paper
A Shredding Tsunami - Mastered Paper
A Torn Downpour - Mastered Paper
A Maelstrom Document - Mastered Paper
A Shinra Tensei - Mastered Gravity
A Chibaku Tensei - Mastered Gravity
A Newton's Apple - Mastered Gravity
A Centrifugal Force - Mastered Gravity
A Corrupted Mist - Mastered Poison
A Touch of the Accursed - Mastered Poison
A Black Fog - Mastered Poison
A Toxic Conversion - Mastered Poison
A Perfected Rasengan - Mastered Non-ele
A Stardust Nova - Mastered Non-ele
A Raijins Revenge - Mastered Lightning
A Chidori Control - Mastered Lightning
A Kirin - Mastered Lightning
A Thunderdome - Mastered Lightning
A Fist of Gaia - Mastered Earth
A Earthen Magnitude - Mastered Earth
A Earthslide Wall - Mastered Earth
A Petrification - Mastered Earth

C Grand Waterfall Water
C Impaling Hydro Jet Water
C Water Prison Water
C Rain Dance Water
B Torrential Vortex Water
B Hydro Tidal Shockwave Water
B Water Shark Bomb Water
B Mystical Pond Water
A Grand Hydra Excavation Water
A Water Dragon Bullet Water
A Scorn of Aquarius Water
A Supreme Aqua Realm Water
C Wind Scythe Wind
C Tempest Wind
C Gale Force Wind
C Wind Release Wind
B Great Wind Scythe Wind
B Wind Scar Wind
B Vacuum Sphere Wind
B Cyclone Movement Wind
A Tatsumaki Wind
A Hurricane Wind
A Ambiance of the Forbidden Wind
A Zephyrs Grace Wind
A Dragon Flame Bomb Fire
A Sol Fire Tempest Fire
A Abysmal Harbinger Fire
A Flame Shield Fire
D Combination Transformation Non-ele
D Spirit Lantern Non-ele
C One Element Sealing Non-ele
C Elemental Negation Non-ele
C Elemental Clone Non-ele
C Barrier Non-ele
B Leech Seal Non-ele
B Chakra Blast Non-ele
B Rasengan Non-ele
A Five Element Seal Non-ele
A Morality Sealing Non-ele
A Nature's Guard Non-ele
A Gate of Enma Non-ele
B Cursed Sealing Non-ele

Genjutsu
E rank
Hot Weapons - Mastered
Stun - Mastered
1000 Years of Pain Kai - Mastered
Deception - Mastered
Favoritism - Mastered
Wasteful - Mastered
Mimic - Mastered
False Surroundings - Mastered
Eye Strain - Mastered
Lethargy - Mastered
Tourniquet - Mastered
Intimidation - Mastered


D rank
Drunken Stupor- Mastered
Influenza- Mastered
Tickling - Mastered
Facepalm- Mastered
Trembling Music - Mastered
Pained Expressions - Mastered
Appreciation of Music - Mastered
Gong - Mastered
Basic Clone - Mastered
Blur - Mastered
Rorschach Eye - Mastered
Double Vision - Mastered
Amnesia - Mastered
False Success - Mastered
Leaking Mind - Mastered


C rank
Mist of Deceit - Mastered
Crippled - Mastered
Masochism - Mastered
Silly Fingers - Mastered
Crossed Wires - Mastered
Sometimes Shouting Works - Mastered
Deaf - Mastered
Run it Back - Mastered
Groans - Mastered
Piercing Cry - Mastered
Distortion - Mastered
Ocular Trauma - Mastered
Black Flash - Mastered
After-Image - Mastered
Verse of Darkness - Mastered
Black Out - Mastered
Insomnia - Mastered
Paranoia - Mastered
Charismatic Breakdown - Mastered
Untruth - Mastered
Outcry - Mastered


B rank
Phoenix's Embrace- Mastered
Petrification - Mastered
Lingering Spark - Mastered
Crush Depth- Mastered
Puppet Betrayal - Mastered
Pox - Mastered
Centralized - Mastered
Death Chime - Mastered
Prolong - Mastered
Leak - Mastered
Wither - Mastered
Bass Drop - Mastered
Advanced Clone - Mastered
Perception Filter - Mastered
Depth Barrier - Mastered
Night Mare - Mastered
Solar Flare - Mastered
Mime Box - Mastered
Havoc of the Doomed Mind - Mastered
Slowed Perception - Mastered
Oblivious Rapture - Mastered
Betrayal - Mastered
Taunt - Mastered
Thought Down - Mastered


A rank
Curse of the Leper- Mastered
Delayed Agony - Mastered
Parasitic Infestation - Mastered
Tree Binding - Mastered
Shared Torment - Mastered
Haemorrhagic Fever - Mastered
Devil's Whisper - Mastered
Death's Anthem - Mastered
Blank Slate - Mastered
Radial Shock - Mastered
Chakra Ravage - Mastered
Auto-Tune - Mastered
The Reaper's Gaze - Mastered
Ocular Assault - Mastered
Body Double - Mastered
Night - Mastered
Deja Vu - Mastered
Invisibility - Mastered
Torment of the Physical Plane - Mastered
Corruption of the Earthly Plane - Mastered
Chaos of the Mental Plane - Mastered
Mind's Eye Chaos - Mastered
Temple of Nirvana - Mastered
Repetition - Mastered

Taijutsu
Audio Medic B rank puppet jutsu - mastered

Abilties
1. Healing Factor
2. Jutsu mastery
3. Willpower
4. Fearless
5. Defensive Technique
6. Implacable
7. Sorcerer Style
8. Calm Mind
9. Sentinel
10. Clumsiness
11. Release Restraint
12. Hyperactive
13. Branch ability (TBD)
14. Shinobi 101 Kinetic Genjutsu using Ninjutsu Accuracy

Weapons
Unstable Heart
2e538a7eb7bce13ccf041db918a0e1d9.gif
Description: The beating heart of Hajime. He really... puts his whole heart into it!
Type: Unarmed
Effect: May retain the ability to use Handseals with their weapon equipped.
Damage:-10%
Accuracy:+2
Augments: Recovery,Re-engergise,Vanguard
 
Emotions, Alignment, and Friendships
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List of emotions
Absorbed
Abhorrence
Acceptance
Admiration
Adoration
Adrift
Aching
Affection
Afraid
Agitated
Agony
Aggravated
Alarm
Alert
Alienated
Alive
Alone
Amazed
Amused
Anger
Angst
Animated
Animosity
Animus
Annoyed
Antagonistic
Anticipation
Antipathy
Antsy
Anxiety
Apathetic
Apologetic
Appalled
Appreciative
Apprehensive
Ardor
Arousal
Astonishment
Astounded
Attachment
Attraction
Aversion
Awe
Awkward
Baffled
Bashful
Befuddled
Bemused
Betrayed
Bewildered
Bitter
Blessed
Bliss
Blithe
Blue
Bold
Bonhomie
Boredom
Bothered
Bouncy
Brave
Breathless
Brooding
Bubbly
Buoyant
Burning
Calm
Captivated
Carefree
Caring
Cautious
Certain
Chagrin
Challenged
Chary
Cheerful
Choked
Choleric
Clueless
Cocky
Cold
Collected
Comfortable
Commiseration
Committed
Compassionate
Complacent
Complaisance
Composed
Compunction
Confused
Courage
Concerned
Confident
Conflicted
Consternation
Contemplative
Contempt
Contentment
Contrition
Cordial
Cowardly
Crafty
Cranky
Craving
Crestfallen
Cross
Cruel
Crummy
Crushed
Curious
Cynical
Defeated
Dejection
Delectation
Delighted
Delirious
Denial
Derisive
Desire
Desolation
Despair
Despondent
Detached
Determined
Detestation
Devastated
Devotion
Disappointed
Disbelief
Disdain
Disgruntled
Disgust
Disillusioned
Disinterested
Dismay
Distaste
Distracted
Distress
Disturbed
Doleful
Dopey
Doubtful
Down
Downcast
Drained
Dread
Dubious
Dumbfounded
Eager
Earnest
Ease
Ebullient
Ecstatic
Edgy
Elated
Embarrassment
Empathic
Empty
Enchantment
Energetic
Engrossed
Enjoyment
Enlightenment
Enmity
Entertainment
Enthralled
Enthusiasm
Envy
Euphoria
Exasperated
Excitement
Excluded
Exhausted
Exhilaration
Expectant
Exuberant
Fanatical
Fascinated
Fatigued
Feisty
Felicitous
Fervor
Flabbergasted
Floored
Fondness
Foolish
Foreboding
Fortunate
Frazzled
Free
Fretful
Frightened
Frustrated
Fulfilled
Furious
Genial
Giddy
Glad
Gleeful
Gloomy
Goofy
Gratified
Grateful
Greedy
Grief
Groggy
Grudging
Guarded
Guilt
Gung-ho
Gusto
Hankering
Happy
Harassed
Hatred
Heartache
Heartbroken
Helpless
Hesitant
Hollow
Homesick
Hopeful
Horrified
Hostile
Humiliated
Humored
Hurt
Hyper
Hysterical
Impatient
Incensed
Indifferent
Indignant
Infatuated
Inferior
Inspired
Intense
Interested
Intimacy
Intimidated
Intoxicated
Intrigued
Introspective
Invigorated
Irascible
Ire
Irritated
Isolated
Jaded
Jealous
Jittery
Jocular
Jocund
Jolly
Jovial
Joy
Jubilant
Jumpy
Keen
Lazy
Left out
Lethargic
Liberation
Lighthearted
Liking
Listless
Lively
Lonely
Longing
Lost
Love
Lucky
Lust
Mad
Meditative
Melancholic
Mellow
Merry
Miffed
Mirth
Mischievous
Miserable
Mollified
Mortified
Motivated
Mournful
Moved
Mystified
Nasty
Nauseous
Needy
Nervous
Neutral
Nonplussed
Nostalgic
Numb
Obsessed
Offended
Optimistic
Outrage
Overwhelmed
Pacified
Pain
Panic
Paranoid
Passion
Pathetic
Peaceful
Peevish
Pensive
Perky
Perplexed
Perturbed
Pessimistic
Petrified
Petty
Petulant
Phlegmatic
Pity
Playful
Pleasure
Positive
Possessive
Powerful
Powerless
Preoccupied
Protective
Proud
Psyched
Pumped
Puzzled
Quizzical
Rage
Rapture
Rattled
Reassured
Receptive
Reflective
Regret
Relaxed
Relief
Relish
Reluctance
Remorse
Repugnance
Resentment
Resignation
Restless
Revolted
Sad
Sanguine
Satisfied
Scandalized
Scorn
Secure
Self-Conscious
Selfish
Sensual
Sensitive
Serendipitous
Serene
Settled
Shaken
Shame
Sheepish
Shock
Shy
Sick
Silly
Sincere
Skeptical
Sluggish
Smug
Snappy
Solemn
Solicitous
Somber
Sore
Sorrow
Sorry
Sour
Speechless
Spiteful
Sprightly
Stirred
Stressed
Strong
Stung
Stunned
Stupefied
Submissive
Succor
Suffering
Suffocated
Sullen
Sunny
Superior
Sure
Surprised
Startled
Sympathy
Tenderness
Tense
Terror
Testy
Tetchy
Thankful
Thirst
Thoughtful
Thrill
Timid
Tired
Titillation
Tormented
Torn
Torture
Touched
Traumatized
Tranquil
Trepidation
Triumphant
Troubled
Trust
Twitchy
Upbeat
Upset
Uptight
Vehement
Vexation
Vigilant
Vindication
Vindictive
Warmth
Wary
Weak
Weary
Welcome
Woe
Wonder
Woozy
Worry
Wrath
Wretched
Yearning
Zeal
Zest

Relationship Table
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- Dislike
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- Acquaintance
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- Friend(s)
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- Good Friend(s)
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- Best Friend(s)
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- Family; Crush (Close to love)
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- Full Blown Love

Alignment
Hajime is currently neutral in alignment. RPing with those of other alignments may push him towards a certain alignment or kinjutsu. Balance must be maintained or else Hajime will turn full Holy or full cursed.

Chance of Hajime having a change of heart: 0%
Cursed Heart RPs: 0
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Neutral Heart RPs: 0
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Holy Heart RPs: 0
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Current Ninpocho Time:

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