Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Haku Ren's Dojo

Joined
Oct 22, 2012
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Character Name: Haku Ren

Class Name
HP: (38+lvl) x stamina
CP: (38+lvl) x chakra control
Class Bonus: Class bonus features
High: None
Average: All
Low: None

OOC Rank: B

Bloodline/Core Ability: Inuzuka (Tsukumogami)

Kinjutsu:

Curse Seals:

Advanced Shop Battle Related Purchases:

Abilities:

0.
1. Contract Mastery
2.
3.
4.
5.
6.
7.
8.
9.
10.

Major Affinities:
1.
2.
3.
4.
5.
6.

Minor Affinities:
1.
2.
3.
4.
5.
6.

Advanced Elements:
1.
2.
3.
4.

Weapons:

Inventory

Contracts:


Snake
Tsukumogami
Yoshino.(Date.A.Live).600.2713498.jpg


Name: Usagi
Species: Tsukumogami
Alignment: Spiritual

Class:
The White Rabbit
HP: (35+[4]+User's lvl) x User's Chakra Control
CP: (35+[4]+User's lvl) x User's Chakra Control
Class Bonus: +4 Hp and Cp Mod
High: Range
Average: Dodge, Genjutsu Save, Ninjutsu
Low: Melee, Genjutsu DC

Abilities:
(Not accessible at current rank)

Jutsu Subtypes: Puppet, Medical, Ice

Jutsu:
-E rank
1) Castling
2) Chakra Emissions
3) Guided Strike
4) Swift Spin

Weapon:



Date.A.Live .Arusu.Install.600.1739833.jpg


Name: Ren-chan
Weapon Type: Puppet
Damage Type: non-offensive jutsu used with it modded .25 AP faster
Accuracy/Damage Modifier: +2/-10%
 
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Class is currently the Rookie default

Bloodline: Inuzuka (Tsukumogami)
~app:
Ren remembers the teachings of her father and instead of taking the given opportunity to attack, she prepares herself to enter a certain trance. She did not feel bad for not taking advantage of such a moment for it was supposed to be a spar. Her interference would not be legal and she would expect the teacher to chastise her for it. The Candy and trap were there if the imp-like creature decides to go against the rules. It was a protective measure and nothing more. Ren might not be much of a fighter but she does have a concept of sportsmanship.

remoteImage.php


Ren’s adoptive father was a grand puppeteer. He would tell her that it is not enough to simply channel ones thoughts through the puppet. To truly be a great puppeteer one must channel their very soul and he has taught her the way to do just that. First she sits down cross-legged, similar to how the teacher was not so long ago. Her hands were held to her sides palms up and open, though her one hand was covered with a hand puppet. With eyes closed she pictures her soul as a small flame within her body. It shines within her body and flickers with every heartbeat. She concentrates on her breathing taking slow deep breathes. The air mixes with the fire and fans the flame. Ever so gradually it gets bigger, hotter and brighter. The light, the light was almost tangible as it flowed through her body like little streams. As more light was put out the rivers begin to flood in excess. Haku Ren directs the flow of light down her arm and into her puppet.

Ren instantly opens her eyes, looks at her puppet and smiles from ear to ear. She had tried this many times and failed, but this time she actually succeeded in channeling a part of her spirit into the puppet. To say that she was happy would be an understatement as she literally squeals in delight. Ren could feel the difference as the puppet now seems to have a spiritual aura about it. Ren rolls something in her mouth to the side, which cause her cheek to bulge. “You did it!” The puppet exclaims joyously. Ren then wraps her one arm around the puppet and pulls it into a loving embrace.

With Inuzuka as it is I do have some questions:
1) What's a Secondary Stat?
2) I was told spirit animals does not require contract approval. Is this true?
3) Can me and my spirit animal have different alignment with Living Artifact?

Assuming #2 is yes:
Yoshino.(Date.A.Live).600.2713498.jpg

Name: Usagi
Species: Tsukumogami
Alignment: Spiritual

Class:
The White Rabbit
HP: (35+[4]+User's lvl) x User's Chakra Control
CP: (35+[4]+User's lvl) x User's Chakra Control
Class Bonus: +4 Hp and Cp Mod
High: Range
Average: Dodge, Genjutsu Save, Ninjutsu
Low: Melee, Genjutsu DC

Abilities:
(Not accessible at current rank)

Jutsu Subtypes: Puppet, Medical, Ice

Jutsu:
-E rank
1) Castling
2) Chakra Emissions
3) Guided Strike
4) Swift Spin

Weapon:
Date.A.Live .Arusu.Install.600.1739833.jpg

Name: Ren-chan
Weapon Type: Puppet
Damage Type: non-offensive jutsu used with it modded .25 AP faster
Accuracy/Damage Modifier: +2/-10%
 
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Class/Bloodline: Added

1. Link to relevant info
2. Will find out and let you know.
3. I would say no, as Feral Shift states: "While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract" So if your summon had the Spiritual version of it, you would also have the Spiritual version.

Update: Spirit Animals do not require Contract approval. That may change if you pick up the actual contract to upgrade them to a full Contract Summon status. So check with Contracts if/when you do that.
 
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Wow this is out of date. Um, I am B-rank now. I currently have both Snake and Tsukumogami as a contract

Contract Mastery
Words spoken by Kiyo when first met: "The bonds of fate have been tied. We have become involved you and I. No matter how unimportant the meeting or how small the outcome, it will always have some later effect on you. There is an unbroken series of connections that follows the life path of any person. It can be the smallest of things, it can be the shortest of moments, it may never be remembered, it may have never been recorded but a bond of fate never disappears once tied. Everything that happens in a person’s lifetime has meaning. There is a meaning to this meeting between you and me."
 
Wow this is out of date. Um, I am B-rank now. I currently have both Snake and Tsukumogami as a contract

Contract Mastery
Words spoken by Kiyo when first met: "The bonds of fate have been tied. We have become involved you and I. No matter how unimportant the meeting or how small the outcome, it will always have some later effect on you. There is an unbroken series of connections that follows the life path of any person. It can be the smallest of things, it can be the shortest of moments, it may never be remembered, it may have never been recorded but a bond of fate never disappears once tied. Everything that happens in a person’s lifetime has meaning. There is a meaning to this meeting between you and me."
All of this has been added to your Dojo.

As you are now B Rank, you've been auto promoted to Genin. You can either rp this out solo, I can provide an IC initiation point for you to build on however you see fit, or you can just accept it and roll on.
 
This is long over due
The Shy One

HP: (50+lvl) x stamina
CP: (50+lvl) x chakra control

Class Bonus: Chimera (Storm Uchiha/ Tsuchimikado)

High: Ninjutsu
Average: Dodge, Genjutsu Save, Range
Low: Melee, Genjutsu DC

Weapon

Name:
Chakra induction Origami
Weapon Type: Puppet
Damage Type: Bleeding
Accuracy/Damage Modifier: +2/-10%
Augments:

1) Special Composition (fire)
2) Explosive Seal

(Augments purchased here: https://www.ninpocho.com/threads/training-for-haku-ren.62708/post-343641)

Custom Bloodline (Name pending)
Sharingan - Passive

The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.



Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.



Cost: 1 AP, 2% Max CP/Rnd.



Note:

- While Mangekyou Sharingan is active, Sharingan's Acc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)

- Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.



---

Ritual Casting - Passive
Tsuchimikado practice the way of Onmyodo, and a telltale sign of this are the Ofuda that they wield in battle; slips of paper inscribed with mystic seals. These special charms are what they use to perform their techniques in place of handseals.

Rank 1: The user gains 1 Talismans at the start of each round (unused ones carry over and stack to a maximum of 3). A talisman may be used to cast Ninjutsu or Genjutsu with One-Handed Seals.
Rank 2: The user gains 2 Talismans at the start of each round (unused ones carry over and stack to a maximum of 4). A talisman may be used to cast Ninjutsu or Genjutsu with One-Handed Seals.
Rank 3: The user gains 3 Talismans at the start of each round (unused ones carry over and stack to a maximum of 5). A talisman may be used to cast Ninjutsu or Genjutsu with One-Handed Seals.

Special Action: When performing a Jutsu in this way, the user may set the talisman as a Seal rather than using it normally; the jutsu will not be cast until the seal is triggered. Seals are considered targets during battle, and are destroyed by attacks aimed at them (they cannot dodge, and are not valid targets for enrage/redirection-type effects). They are also targetable via Called Shot: Weapon, which will dispel them with no chance of triggering it. Untriggered seals count against the user's total Talismans, and cost 1% Max Cp upon using this action and at the start of each round maintained. The user chooses one of the following which will activate the Seal;
  • The seal will trigger when [X] is hit by an attack (X is a target of the user's choice, chosen upon casting), targeting the one who attacked them. This setting will not trigger the round it is set.
  • The Seal will trigger one or two rounds later from the time it was cast (user's choice upon casting it)', targeting a target of the user's choice (also chosen upon casting).
  • The Seal will trigger when the user no longer maintains it, targeting someone at random.
  • The Seal will trigger when someone attempts to destroy it through any method other than a Called Shot: Weapon, targeting the one who attacked it.
Note:
- A seal's trigger may be seen by those with the Insight ability.
- May not have the same Jutsu sealed multiple times simultaneously.

---

Onmyou Warding - Passive
Protection, Seals, Charms, and similar defensive skills make up an important aspect of the Tsuchimikado. Their proficiency with these types of skills surpass others, being significantly more durable.

Rank 1: Barrier Gen/Ninjutsu performed through Ritual Casting have a second layer with bonus Hp equal to 1% of the user's Max CP.
Rank 2: Barrier Gen/Ninjutsu performed through Ritual Casting have a second layer with bonus Hp equal to 1.5% of the user's Max CP.
Rank 3: Barrier Gen/Ninjutsu performed through Ritual Casting have a second layer with bonus Hp equal to 2% of the user's Max CP.

Note:
- Even if an attack bypasses the original barrier, the attack will still target this second layer so long as the barrier is capable of blocking that type of damage. This does not allow a barrier that blocks only physical damage to suddenly block elemental or illusory damage, for example.
- Only applies to Barriers created by Ninjutsu or Genjutsu.

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Divine Retribution - Passive
A failsafe to their protective wards in the event that they are breached. Each barrier is infused with a minor hex that upon being damaged, inflicts immediate mental pain on the one attempting to pass through it, intending to dissuade attackers.

Rank 1: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 10% of the damage blocked.
Rank 2: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 15% of the damage blocked.
Rank 3: When a barrier Jutsu cast by the user is hit by an attack, the attacker automatically suffers illusionary damage equal to 20% of the damage blocked.

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Karmic Blessing - Dependent Special Move
A curious ability of the Tsuchimikado that allows them to gain strength from the fortune of others. Perhaps due to their spiritual enlightenment, and by giving out small charity to others to others, they find their inner strength rekindled. On the otherhand, if they understand this, it does not necessarily have to be done with altruistic intentions.

Rank 1: For +20% CP, the user may apply the effects of a self-targeting Nin/Genjutsu such as a buff, barrier, chakra armor, or clone jutsu to a single ally in addition to themselves. This may only be used upon initiating the jutsu, and only every-other round, three times per battle.
Rank 2: For +20% CP, the user may apply the effects of a self-targeting Nin/Genjutsu such as a buff, barrier, chakra armor, or clone jutsu to a single ally in addition to themselves. This may only be used upon initiating the jutsu, and only once per round, three time per battle.
Rank 3: For +20% CP, the user may apply the effects of a self-targeting Nin/Genjutsu such as a buff, barrier, chakra armor, or clone jutsu to a single ally in addition to themselves. This may only be used upon initiating the jutsu, and only once per round.

Special Action: The user may spend Ritual Casting talismans to target an additional ally per Talisman spent. This increases the chakra cost by an additional +20% per talisman.

Notes:
- All costs are paid and maintained by the user, not the ally. This does not require the user to pay the cost twice, only once at a +x% penalty.
- The jutsu used with this special move does not count towards the ally's limits (such as clones, or chakra armor), but does count towards the user's limit.
- May not be used with Bl/CA/Kinjutsu, aside from Magatama Barrier and Five-Element Invocation.

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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.

Rank 1/2/3: Upon unlocking Mangekyou Sharingan, the user must choose either Ninjutsu or Taijutsu in their training Dojo. Non-Illusionary attacks of the chosen type may affect +2 targets. Mangekyou Sharingan lasts up to 10/20/30 seconds.

Special Action - Eye Trauma: While Eye Trauma is active, Non-Illusionary attacks of the chosen type may attack any amount of available enemy targets for the duration of Mangekyou Sharingan. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]

Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.

Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for that round when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.

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Curse of Hatred - Passive
The Curse of Hatred is an ideal common among the Uchiha, in which they stop at nothing to achieve their goals and emphasize their superiority. Howeevr, the Storm Mangekyou has the power to actually harness that passion as a form of power that only grows in response to challenges set before them. It is this trait that makes Uchiha with the Storm Mangekyou said to hold their own, even against an army.

Rank 1/2/3: If the user starts a round outnumbered, they gain +1/+2/+3 Secondary stats and deal x2 damage; this damage bonus does not stack with others.

Note:
- For the purpose of being "outnumbered", this is factoring the Uchiha + any allies vs non allies. Clones are not factored into this.
- Only Characters, Creations (The entire jutsu counts as "one") , and Contracts with their own AP pools are factored into this skill. Anything sharing an AP pool (such as Hivemind contracts) only count as one. Any other target other than those listed here have no effect on determining whether the Uchiha is outnumbered or not.
- The Battle Mod must use their personal discretion to determine actual enemies based on actions, and prevent attempts at loopholing this (such as only hitting each other with a single basic strike, attacking themselves, or having a creation under their control attack them). Characters clearly aiming for the same end goal (such as attacking a specific individual) are to be considered "allies" for the purpose of this skill, even if they may be hostile ICly.

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Storm Grip - Non-elemental Ninjutsu
A technique which partially manifests an aspect of Susanoo coming from the user, such as a hand or ribcage, which otherwise serves to act as a wall of chakra to protect, or in some case imprison, the user or the target. This technique may be used without the user needing to fully form the Susanoo, but can even be used to reinforce an existing one.

Rank 1/2/3: Creates a barrier with 1,215/1,520/1,820 HP; actions may not bypass this barrier from either side. Upon cast, the user must choose to use one of the following actions;
  • Upon themselves - May be used reflexively. This may still be used while Susanoo is active, despite it also being a barrier.
  • Upon others - Binds the target at -5/-4/-3 Ninjutsu Accuracy. The Susanoo hand is a barrier on the target.

Special Action - Tempest Throw: The user may pay 1.5 AP and the cost, to end this jutsu on a target and automatically deals damage equal to the barriers remaining HP + Susanoo's current HP (if active) as well as inflict the 'Disruption' effect on the victim. The user may attempt to hit a target with the thrown victim via Ninjutsu Accuracy, dealing the same amount of damage upon hit. Disruption may only be inflicted on a specific target once per Mangekyou Sharingan activation.

Cost: 2 AP, 405/505/605 Cp/Rnd.

Notes:
- This jutsu requires Mangekyou Sharingan to be active.
- Does not interfere with the user's line of sight, unlike other barriers.
- If used within 10 seconds of a previous usage, the duration of Mangekyou Sharingan is reduced by 10 seconds.
- When bound, actions requiring (See movement rules) used by the victim require +0.75 AP. The victim must destroy the Susanoo Hand before they may target others. All actions performed by the victim have a 20% chance of escaping this bind, even if the Susanoo hand is not destroyed.
- When the prison bind is destroyed, leftover damage may attempt to harm the target. The target may receives -3 penalty toward this attack. Does not occur if the victim was the one to destroy Storm Grip.
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.

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Vengeance - Dependent Special Move
Holders of the Storm Mankgeyou at most comfortable when in conflict. Their techniques, both within the Susanoo and without, flow without any faltering from one target to the next. Spurred by their Curse of Hatred, they may draw that power to perform techniques near simultaneously.

Rank 1/2/3: By paying +40%/30%/20% Jutsu costs, this may be used with any Non-Illusionary attack which is targeting more than one target. Rather than attack a specific target with the Jutsu this is used with, the user may instead choose to attack them with the Storm Grip Jutsu. This may be chosen individually for each target.

Notes:
- This may be used once per round.
- This is not considered a combo.
- This does not count as casting Storm Grip[ as far as its "once per round" limit, and will not reduce the duration of Mangekyou Sharingan.
- Example; If Sasuke were to use an A-ranked AoE Chidori Control targeting Naruto, Sakura and Kakashi, he could use Vengeance to instead target Naruto with Chidori Control, and Sakura + Kakashi with Storm Grip.

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Susanoo - Non-Elemental Ninjutsu
Those gifted with the power of Susanoo are said to be fearsome foes, capable of taking on hordes of foes alone. The Susanoo is an entity composed of chakra, massive in size, manifested around the user like armor. Susanoo acts on their behalf to both smite their enemies while protect them from harm, and the greater the Uchiha's strength, the more of Susanoo they may manifest; with those having the Eternal Mangekyou able to completely manifest full-bodied entities.

Rank 1/2/3: The user is considered a 'Giant' entity. The user gains a 2080/2340/2600 HP barrier upon activation and the start of each round; this barrier is applied individually against each target in battle, and does not interfere with the user's own actions or block their line of sight. The user is unaffected by effects which may bypass/ignore/reverse Damage Reduction/Barriers, and incoming attacks which deal Illusionary damage are instead considered to deal standard damage. Finally,the user's Ninjutsu and Taijutsu attacks may target any amount of available targets.
[EMS - Perfect Susanoo] - May only be performed by those with the Eternal Mangekyou Sharingan. Grants Susanoo an additional effect depending on what the Uchiha's other Mangekyou Branch is;
  • Eye of the Sun: Susanoo and Storm Grip are considered a Fire jutsu. Rising Flame may be used with any Attack while Susanoo is active, and the action used with it is considered a Fire action.
  • Eye of the Moon: While Susanoo is active, the user may apply their Storm Mangekyou 'additional target' effect to their Genjutsu once per round.
  • Eye of the Void: The user may choose to transport target's hit by Storm Grip to the Void Dimension, ending the effect of Storm Grip on said target. Additionally, the user may attempt to avoid attacks before Susanoo's barrier will block it (as opposed to standard barrier rules which have them block attacks before their user dodges) This means Susanoo's barrier will only apply toward attacks that would have hit them, not the ones which the user evades.

Cost: 3 AP, 2400 CP/Rnd
EMS Cost: 4.5 AP, 3200 CP/Rnd

Notes:
- This Jutsu is both a Chakra Armor and Barrier. The user cannot be affected by other Barriers unless otherwise stated.
- Requires Mangekyou Sharingan to be active.
- Attacks which deal increased damage to Barriers/Damage Reduction or bypass them completely do not apply against the user while Susanoo is active.
- The "Illusionary Damage is Standard Damage" effect applies even -before- an attack rolls to 'hit' the user (as well as after).
- 'Giant' entities cannot be in Stealth, however cannot be bound by anything other than another 'Giant' entity. Instead, Binds from non-giant sources cause the giant to suffer a -3 penalty to any attack they make while affected by it.
- Susanoo acts as a barrier vs each individual target in battle.
  • For example, Uchiha Madara is fighting Senju Hashirama and Tobirama. Just because Hashirama deals enough damage to break through Susanoo, does not mean Susanoo has been broken for Tobirama as well.
[/spoiler]
 

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