Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Handseal Expert

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Handseal Expert
Information
Prerequisites: C Rank, 10 mastered ninjutsu or genjutsu.

Effect: The user gains a 25% chance upon Melee Contact with a hostile target, for the hostile target to pay half of the next Offensive Technique's cost (including AP, CP and HP costs).

Special Action: For 0.5ap the user may reflexively attempt to physically interrupt the handseals (via melee contact) of a single hostile target at a +1 check for the next 5 seconds. If successful the hostile target's technique is interrupted and the Technique is reduced by one rank. If the Technique used is already at its lowest rank then it has its cost increased by 25%, its damage decreased by 25% and any secondary chances associated with the technique reduced by 15%.

Notes:
  • This ability only affects Techniques that use Hand Seals.
  • Cannot be used with Kinjutsu Techniques
  • The main effect may only be used once per target per round per user with this ability.
  • The user must declare a hostile target for the special action. For the purposes of this ability, Clones count as an extension of their user but Creations and Contracts do not.
  • The special action check is a Ninjutsu accuracy check for Ninjutsu and a Genjutsu DC check for Genjutsu.
  • The special action requires a 10 second cooldown between uses per hostile target even if the special action is unsuccessful.
 

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