[ General ]
Name: Hito Moeru
Alias: Hito
Age: 12
Height: 5'6"
Body Frame: Thin
Gender: Male
Date of Birth: 5/17
Blood Type: A-
Hair Color: Blonde
Eye Color: Blue/Red
Village: Sunagakure
Rank: C-Rank
Job: Genin
[ Traits ]
Personality:
Spoiler:
Hito Moeru is a small music loving boy who's hair is as yellow as the sun, He is very strait forward and normally starts any kind of confrontation. He can sing just as well as he can play almost any kind of instrument. He has an almost Twin Sister that is his polar opposite. He wears head phones all the time and he wears a private school's uniform. He appears to be a normal kid until the heat of his rage shows. Hito is considered rude by many people. Hito does not respect anyone unless they deserve it.
Through training Hito and Aki have started to get the hang of the hole idea of being a ninja. Moeru has adapted the Hachiashi Bloodline and became a puppeteer. His sister on the other hand is now an Aburame Med-Nin. They have both past their Genin Exams and now Moeru is preparing for his Chuunin Exams.
Information:
Spoiler:
Blonde hair & Blue eyes, 5'2", wears a private school's uniform when training. Hito has many different outfits that he wears the rest of the time. He wears head phones all the time. Hito Moeru and his sister have semi-normal lives. They were born to a family where neither parent had died. He was raised in a private school setting along with his sister. His parents are in the Musical industry so they don't really hang out with the kids. His parents are Hito Sachiko and Makoto. He and his sister decided to become Shinobi to rebel against their parents. Neither of the Twins are strong but they are trying their best. They have a younger sister as well named Katsumi, who knows she might make a Ninja yet. He had recently discovered a unique trait in his blood, the Hachiashi. He is a Genin for Sunagukre now.
PvE:
Spoiler:
PVE Puppeteer Jutsu
Yoroi no Jutsu - This puppet jutsu allows for the limbs and body of a human sized or larger puppet to be used as armor for a puppeteer.
Master RanK: Targets a melee attack at + 0 Accuracy.
Note:
- Used Reactionary, only when the user is targeted by an offensive Taijutsu.
- When used, the puppeteer chooses this action and sends a pulse of chakra through their puppet limb to block a Taijutsu. 80% of the blocked taijutsu's damage is absorbed by the puppet enhanced limb damaging the Areomaru's chakra with 50% of the attack. 20% of the damage is still suffered by the puppet.
- If the puppeteer uses twice as much chakra to power the puppet armor, they gain +2 Accuracy to their next action.
- May only use once per round.
- Works on an entire multi-hit jutsu.
- The user still gets a chance to dodge the attack, before activating this jutsu.
- This jutsu can't block critical hits, a critical hit will have simply bypass the armor before it can power up effectively. (At no cp cost since a critical is a bypass)
Cost: 200 CP +50% the damage of the incoming taijutsu
Mojitsu Style Yoroi no Jutsu
Master Rank: Allows Areomaru to combine a tier 1 - 2 offensive puppet with a tier 1-2 defensive puppet, granting the combined puppet greater abilities than they had separately. Though the puppeteer still pays the cost of manipulating two puppets at once. The combined puppet can now combine its traps for stronger and more effective attacks and defense. The secondary stats used are an average of the two puppets +2, and both the Tier 1 and the tier 2's jutsu's may be used. The puppeteer may now forcefully combine his puppet with an enemy puppet taking over the enemy puppet‘s abilities for a time.
Effect : The Lower Tier puppet becomes armor and augment for the second tier puppet.
Notes:
- The Tier 1 puppet used as armor must have its HP depleted by an enemy attack to remove it from the Tier 2 puppet or canceled by Areomaru.
- When used, the enemy puppet combined with the puppet cannot make any actions.
- In order to combine with an enemy puppet, this requires a melee check for contact, and a Ninjutsu check in order to forcibly combine with them. While combined all damage goes to the Areomaru‘s puppet, and his puppet uses their own stats. A ninjutsu check is made at the start of each round to determine if the enemy puppet is freed, the enemy puppet gains +1 to their check each round, stacking until freed.
- This jutsu is dispersed if the puppet takes damage equal to 20% of Areomaru's Max CP in one round or 50% of the damage the puppet used to combine can sustain.
Secondary Effect:
- This technique allows the puppets to combine two techniques into one. Using it takes the highest ap being used +1ap.
- Damage is, 90% (higher ap jutsu) + 60% (other jutsu)Jutsu combo counts as one fluid move, not two separately
- Accuracy of the technique is averaged out between the two jutsu.
- This jutsu retains half of any associated effects or debuffs, from both Jutsu.
Cost: 90% of combined total cp cost.
Notes:
- This may only be done twice per round.
- Jutsu combined must be based on the same accuracy type. (Melee/Ranged/Ninjutsu)
- This may only be used with offensive techniques.
- When using the puppeteer must specify which jutsu goes first.
- Resulting jutsu receives buffs from both elements, if the elements differ. However, this does not surpass the usual Buff Limit.
[Bloodline ]
Spoiler:
The Hachiashi clan originates from one of the smaller shinobi villages in the borders of the Water country. Those of this bloodline have an unnatural association with spiders, and show many traits commonly seen in arachnids. One with this bloodline can easily be identified by the multiple pairs of arms, and their unique feature that gives the Hachiashi the ability to create golden webs circulated with chakra. The webbing itself can be used for a variety of purposes ranging from rope to even hardened weapons, and is all produced at a quick rate within their body, the webbing is mainly projected from the mouth, but can also be released from the skin in the form of a protective covering.
014% Control : Spider Mucus Rank 1/Spider Limbs Rank 1
028% Control : Toxic Rank 1
042% Control : Web Shot Rank 1
056% Control : Mucus Armor Rank 1
070% Control : Spider Mucus Rank 2
084% Control : Web Shot Rank 2
098% Control : Spider Limbs Rank 2/Sling Kick Rank 1
112% Control : Toxic Rank 2/Giant Spider Web Rank 1
126% Control : Spider Mucus Rank 3/Mucus Armor Rank 2
140% Control : Web Shot Rank 3/Giant Spider Web Rank 2
154% Control : Sling Kick Rank 2
168% Control : Toxic Rank 3/Giant Spider Web Rank 3
182% Control : Spider Limbs Rank 3/Sling Kick Rank 3
196% Control : Mucus Armor Rank 3
210% Control : Spider Rain Rank 1
224% Control : Golden Mucus Armor Rank 1
238% Control : Spider Rain Rank 2
252% Control : Golden Spider Arrow Rank 1
266% Control : Spider Rain Rank 3/Golden Mucus Armor Rank 2
280% Control : Golden Mucus Armor Rank 3/Golden Spider Arrow Rank 2
294% Control : Golden Spider Arrow Rank 3
---
Spider Mucus - Passive
A person who has the Hachiashi bloodline has the ability to create a special type of liquid. This liquid shares properties with metal, but varies in some areas, coming out as a sticky white fluid tht rapidly hardens at air temperature, yet retains a degree of fluidity and stickiness. The Hachiashi uses this mucus substance in webbing and various other techniques.
Rank 1: Creates a pool of Spider Mucus which functions like a Chakra Pool. This pool has a cap of 500 and starts out capped, and regenerates by 100 at the beginning of each round. Spider Mucus may be used as a weak injury/consumed poison that deals -1% max HP/rnd to opponent.
Rank 2: Spider Mucus pool is now capped at 1000 and regenerates 200 at the beginning of each round. Mucus can be used as a medium injury/consumed poison that deals 3% max HP/rnd to opponent.
Rank 3: Spider Mucus pool is now capped at 1500 and regenerates 300 per round. The user now has a second pool of special mucus called Golden Spider Mucus. Golden Mucus pool has a 500 Cap and regenerates 250 at the beginning of each round, but starts out at 0. Mucus can be used as a strong injury/consumed poison that deals 3% max HP/rnd and 1% max CP/rnd to opponent.
Special Action: User may spend Chakra equal to 100*Rank to increase mucus regeneration by x2 for the round it is used. This must be done at the start of the round for 0 Ap, but does not apply to Golden Mucus.
Note:
- This is not a Chakra Pool, and thus can not be used as chakra, it is simply a pool of mucus that the Hachiashi passively builds up over time in order to use mucus-based techniques.
- However, 300 mucus can be used to create a poison that increases in strength with each rank. This poison must be applied to a weapon or igested by the opponent.
- Poison does not stack, and lasts until resisted.
---
Spider Limbs - Passive
Hachiashi have one completely noticeable trait about them that they simply cannot hide. Eventually over the course of their life, most commonly around adolescence, their body will begin to mutate into having four extra arms, giving them six total arms. This reflects upon their spider-like traits, and quickly grow to identical sizes compared to their original set.
Rank 1: The Hachiashi gains four extra arms. Each extra arm can be applied to a Duel wielded weapon giving either +.5 Accuracy, though this only applies to that hand.
Rank 2: Each extra arm can be applied to a Duel wielded weapon giving either +.5 Accuracy or +5% Damage, though this only applies to that hand.
Rank 3: Each extra arm can be applied to a Duel wielded weapon giving both +.5 Accuracy and +5% Damage, though this only applies to that hand.
Note:
- The Hachiashi gains Duel Wielding on an ability slot, but it does not take up an ability slot.
- The Hachiashi is able to Duel wield two Heavy Weapons, however doing so requires two arms per weapon, leaving them with only two arms for bonuses.
- No more than two hands may be applied to the main or off hand at once.
---
Toxic - Passive
Many spiders are known for their ability to produce some dangerous poisons. Those that do have such dangerous effects, are usually resistant to other toxins as well, and the Hachiashi share this trait with such spiders to such a degree, that their body naturally has a high tolerance to all forms of invasive venoms, their own toxins breaking down other chemicals.
Rank 1: Hachiashi gains +1 Poison Strength and Resistance
Rank 2: Hachiashi gains +1.5 Poison Strength and Resistance
Rank 3: Hachiashi gains +2 Poison Strength and Resistance
---
Web Shot - Web Debuff
One of their most basic techniques, this jutsu allows the Hachiashi to shoot forth a strand of webbing from any of their arms, sticking to their target and emulating the effects of a robe attached to the target.
Rank 1: The Hachiashi can shoot and hold up to two webs at the opponent at +1 accuracy. If it hits, the opponent loses -1 dodge for the first web, and -.5 for each web after the first.
Rank 2: Same as Rank 1 only the Hachiashi can shoot and hold up to four webs.
Rank 3: Same as Rank 1 only the Hachiashi can now hold up to 6 webs. Should all 6 webs be attached to a single target, the target is considered bound until they are hit by an attack.
Special Action: For 1 Ap, the user may pull all web attached to the target. This gives the user +2 Accuracy, and an additional +.5 for each web after the first. This bonus is applied to the user's next action against the target. Doing this destroys all webs attached to the target.
Note:
- This may use either Ranged or Ninjutsu Accuracy.
- Each web requires 1 Arm to hold it.
- Arms can't be used for anything else but hold the webs. That means, with five arms holding the webs the shinobi can no longer use jutsu that require handseals.
- Debuff lasts only as long as the user holds the Web String. Dropping or unequipping a web in any way makes it unusable.
- If the user does not attack after pulling the web, they lose their accuracy bonus.
- The victim may attempt to remove all webs for 1 Ap, and a ninjutsu check against the user. The user gains +1 for every two webs attached to the target.
- If bound, the target must make a Ninjutsu check against the user to escape. Escape attempts cost 1.5 Ap.
Cost: At all ranks 200 CP, 1 AP and 100 Mucus per web.
---
Mucus Armor - Mucus Defense Jutsu
A defensive ability that is performed by the Hachiashi excreting spider mucus through the pores in their skin, which upon contact with the air, immediately begins to harden into a distinctive layer of armor that provides a tough exo-skeleton of a shell for the user.
Rank 1: Mucus Armor has 790 HP.
Rank 2: Mucus Armor has 1280 HP.
Rank 3: Mucus Armor has 1700 HP.
Special Action: By paying full Ap costs and 25% of the initial Cp/Mucus costs, the user may regenerate the armor in the timing of 0 Ap. Â This may only be done once per use, and only once per round.
Note:
- Does not Stack.
- May be used Reflexively.
- Damage done to Mucus Armor is reduced by 10%.
- Armor Hp may be increased by Non Elemental Nin buffs.
Costs:
Rank 1: 1.5 AP, 260 CP, 100 mucus
Rank 2: 2 AP, 430 CP, 150 mucus
Rank 3: 2 AP, 560 CP, 200 mucus
---
Sling Kick - Powerful Kick Taijutsu
This technique is used in combination with Web Shot. When the Hachiashi has their opponent stuck in their webs, they can pull very quickly in a sling shot type of movement that sends them flying towards their opponent while sending their opponent flying towards them. Â When they make contact, the Hachiashi uses its legs to kick the opponent directly in the chest.
Rank 1: The Hachiashi swings to their opponent, kicking them powerfully to deal 800% Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Rank 2: The Hachiashi swings to their opponent, kicking them powerfully to deal 835% Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Rank 3: The Hachiashi swings to their opponent, kicking them powerfully to deal 870% Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Cost: 1.5 AP, 360 CP and 0 Mucus.
Note:
- Must have at least 2 webs attached to the target. Anything after that counts as additional.
- Should all six webs be attached to the opponent, this attack is an auto-hit.
- The Hachiashi loses those webs after this jutsu is used.
---
Giant Spider Web - Web AoE Ninjutsu
One of the most useful techniques of the Hachiashi is the ability to create a very large spider web. Â This spider web dares to break the bounds of trapping flies and small insects and traps even things such as humans. The Hachiashi however, can walk along it faster. It is also used as a base for other attacks.
Rank 1: Creates a 15ft by 15ft spider web that has a chance to bind a person every time they step on it at -3 Accuracy. The Hachiashi gains +1 dodge when on this, and opponents get -1 dodge when on it and not bound. Web has 1400 Hp.
Rank 2: Creates a 20ft by 20ft spider web that has a chance to bind a person every time they step on it at -2.5 Accuracy. The Hachiashi gains +2 dodge when on this, and opponents get -2 dodge when on it and not bound. Web has 2320 Hp.
Rank 3: Creates a 25ft by 25ft spider web that has a chance to bind a person every time they step on it at -2 Accuracy. The Hachiashi gains +3 dodge when on this, and opponents get -3 dodge when on it and not bound. Web has 2780 Hp.
Note:
- At all ranks, any Hachiashi are immune to the effects of this jutsu. Thus, this cannot be used on an enemy Hachiashi successfully. Or rather, the enemy Hachiashi would gain the +dodge from it.
- Can also be used with the mucus poison to poison their enemies on contact.
- Web Hp may be increased with non Elemental nin Buffs, Web regenerates all Hp at the start of each round.
- At the start of every round, those who are not Hachiashi and in contact with the webbing must make a Nin-check against the user. If they fail this check, they are bound for the round or until they are attacked, giving them -4 Dodge to the attack. Any who make contact with the web later during the round must also make a check.
Costs:
Rank 1: 2 Ap, 470 CP, 300 Mucus. 220 Cp/Rnd.
Rank 2: 2 Ap, 770 CP, 350 Mucus. 370 Cp/Rnd.
Rank 3: 2 Ap, 930 CP, 400 Mucus to initiate. 440 Cp/Rnd.
---
Spider Rain - Multi-Spider Attack Jutsu
A jutsu used in conjunction with Giant Spider Web that creates and ushers out bunches of little spiders attached by a web towards the enemy. They can attack multiple enemies, or focus on one.
Rank 1: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 220 Damage.
Rank 2: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 275 Damage.
Rank 3: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 330 Damage.
Note:
- Requires Giant Spider Web to have been used.
- This effects all on the web, whether bound or not.
- This recieves all Non-Elemental Ninjutsu Buffs.
Costs:
Rank 1: 800 CP, 30 Mucus per spider, 2.5 AP.
Rank 2: 1000 CP, 30 Mucus per spider, 2.5 AP.
Rank 3: 1200 CP, 30 Mucus per spider, 2.5 AP.
---
Golden Mucus Armor - Golden Mucus Defense
The Hachiashi finally gains the ability to use their golden mucus properly. As such, they excrete it from every pore on their body, covering themselves with a thick and nearly impenetrable coating of golden mucus. The only downside to this is that they can't hold it there for long.
Rank 1: The Hachiashi covers themselves in golden mucus, making them immune to the next attack that comes at them. This is like Body Switch in the fact that it only lasts for one attack, however it can be used as many times per round as needed. Be wary, as you are wasting your golden mucus by using this.
Rank 2: Same as Rank 1 only with less costs.
Rank 3: Same as Rank 2 only with even less costs.
Note
All rules that apply to body switch, apply to this.
Costs:
Rank 1: 200 CP, 250 Golden Mucus, and 2 AP.
Rank 2: 200 CP, 200 Golden Mucus, and 1.5 AP.
Rank 3: 200 CP, 150 Golden Mucus, and 1 AP.
---
Golden Spider Arrow - Ultimate Mucus Arrow Shot
Using all of their golden mucus reserves, the Hachiashi creates a giant bow and arrow that requires all of their arms to hold. Â After setting the aim to a near perfect shot, they fire and guide the trajectory through chakra with their spider thread attached to the arrow. This makes the arrows strength much more like a homing projectile than an arrow, and can strike even the quickest and most agile of opponents.
Rank 1: Deals 3080 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Rank 2: Deals 3470 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Rank 3: Deals 3850 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Special Action: On a full hit, the user may spend 1 Ap to pull the web with all six arms and rip the arrow out of the opponent. This deals 30% of the arrows damage and increases bleeding by 1 rank.
Note:
- This may be used with Ninjutsu or ranged accuracy.
- This receives all ranged buffs.
- At all ranks, the user must be on the Giant Spider Web to perform this jutsu.
- Requires all six arms to hold the massive bow and arrow.
- Bow and Arrow only last only for this jutsu, as the strength behind the arrow disintegrates the spider mucus.
Costs:
Rank 1: 3 Ap, 1540 CP, 500 Golden Mucus, 200 Mucus.
Rank 2: 3 Ap, 1730 CP, 500 Golden Mucus, 250 Mucus.
Rank 3: 3 Ap, 1930 CP, 500 Golden Mucus, 300 Mucus.
[/color]
[ Statistics ]
HP: 4836
CP: 6084
MP: Max 1000
AP: 2.52
Agility: 145/175
Stamina: 146/175
Ninjutsu: 129/175
Taijutsu: 126/175
Genjutsu: 93/175
Chakra Control: 117/175
Bloodline Control: 126%
Power Level: 756
[ Character Class ]
Marionette's Master
HP: (45+8) x 146= 7738
CP: (45+8) x 117= 6201
Class Bonus: +5% Puppet damage,
+.5 Poison DC, +.5 Puppet Accuracy
High: N/A
Average: All Stats
Low: N/A
Elemental Affinities
Minor Element(s): Fire
Major Element(s): Wind
Advanced Element(s): Poison
[ Character Level ]
Spoiler:
1. 1-56 (56 from last level)
2. 57-126 (69)
3. 127-208 (82)
4. 209-304 (95)
5. 305-412 (108)
6. 413-534 (121)
7. 535-668 (134)
8. 669-816 (147)
9. 817-976 (160)
10. 977-1150 (173)
11. 1151-1336 (186)
12. 1337-1536 (199)
13. 1537-1748 (212)
14. 1749-1974 (225)
15. 1975-2212 (238)
16. 2213-2464 (251)
17. 2465-2728 (264)
18. 2729-3006 (277)
19. 3007-3296 (290)
20. 3297-3600 (313)
[ Normal Equipment ]
Spoiler:
Slots 1/2:Large Summoning Scroll
1) Crow
2) Siren
3) Gargoyle
4) Black Ant
5)
Slot 3:Belt Pouch
A)Blood Pill x2
B)Health Pill x2
Slot 4:Manriki
Slot 5:Manriki
Â
[ Puppets ]
Spoiler:
Tier 2
Crow
-Mouth Darts
-Senbon Spray
-Spark Conduit
-Poisoned Stinger
*Magnetic Pulse
*Detachable Limbs
Siren
-Mouth Darts
-Sonic Compressor
-Spark Conduit
*Grenade Launcher
*Item Slot
Slot 1.) Acid Vial x3
Tier 3
Black Ant
-Self Destruct Seal
-Drill Blade
-Jack-Hammer]
*
Chest Cavity
*Remote Detonator
*Item Slots (M)
Slot 1.) Acid Vial x2
Slot 2.) Smoke Bomb x2
*
*
</tb>
TAIJUTSU
Weaponry
Spoiler:
Style:
Ensnaring Viper
Tier 1
Tier 2
Manriki x2
Tier 3
Tier 4
Tier 5
Jutsu
Spoiler:
Level 1
Whip [Chain Rank 1]
Level 2
Slipstrike [Chain Rank 1]
Level 3
Whip Lash [Chain Rank 1]
Viper Flash [Chain Rank 1]
Level 4
Ensnare [Chain Rank 1]
Shredding Whirlwind [Chain Rank 1]
Level 5
Level 6
Level 7
Level 8
Buff
Spoiler:
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
GENJUTSU
Will
Spoiler:
Level 1
Impaired Focus [Mastered]
Level 2
Level 3
Level 4
Level 5
Kinetic
Spoiler:
Level 1
Migraine [Mastered]
Level 2
Level 3
Level 4
Level 5
Audial
Spoiler:
Level 1
Hymn of Nature [Mastered]
Level 2
Level 3
Level 4
Level 5
Visual
Spoiler:
Level 1
Colorblind [Rank 1]
Level 2
Level 3
Level 4
Level 5
Level 6
Spoiler:
Level 7
Spoiler:
Level 8
Spoiler:
NINJUTSU
Fire
Spoiler:
E-Rank
D-Rank
C-Rank
B-Rank
A-Rank
S-Rank
Water
Spoiler:
E-Rank
Water Gun [Mastered]
Pressurized Mist [Mastered]
D-Rank
Water Whip [Mastered]
Aqua Fang [Mastered]
C-Rank
Grand Waterfall [Mastered]
B-Rank
A-Rank
S-Rank
Wind
Spoiler:
E-Rank
Pressure Burst [Mastered]
Wind Slash [Mastered]
D-Rank
Shredding Touch [Rank 1]
Air Bullet [Mastered]
C-Rank
Wind Scythe [Mastered]
Venom Needle [Rank 2 Poison]
B-Rank
A-Rank
S-Rank
Lightning
Spoiler:
E-Rank
D-Rank
C-Rank
B-Rank
A-Rank
S-Rank
Earth
Spoiler:
E-Rank
D-Rank
C-Rank
B-Rank
A-Rank
S-Rank
Non-Elemental
Spoiler:
E-Rank
Chakra Strings [P Mastered]
Puppet Switch [P Mastered]
Basic Summoning [NE Mastered]
Transformation [NE Mastered]
D-Rank
Puppet Disguise [P Mastered]
Steel Magnetism [P Mastered]
C-Rank
Animated Golem [P Mastered]
Elemental Clone [NE Masterd]
Iron Maiden [P Mastered]
B-Rank
A-Rank
S-Rank
[ Abilities ]
Spoiler:
BL)Dual Wielding
0.)Shinobi 101 - Taijutsu Chain+Blade
1.)Puppeteer [Rank 3]
2.)Quickdraw
3.)Puppet Master
[ Missions ]
Missions Completed: 2
Missions Passed: 2
Missions Failed: 0
S: 0
A: 0
B: 0
C: 0
D: 5
E: 0
[ Training ]
Spoiler:
http://www.ninpocho.com/naruto/phpBB2/viewtopic.php?t=113625
[ Battles ]
Battles Completed: 2
Battles Won: 1
Battles Lost: 1
Vs. S: 0
Vs. A: 0
Vs. B: 1
Vs. C: 0
Vs. D: 0
Vs. E: 0
Vs. NPC: 1