Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Hopefully someone remembers me

Status
Not open for further replies.

Natsume Megumi

New Member
Joined
Feb 3, 2014
Messages
72
Yen
701,924
ASP
0
Deaths
0
Old Character name Aburame Ryuuku

Old Character Village Missing

Old Profile Topic Title Shinigmai (Something)

Old Training Topic Title N/A

Old Dojo Topic Title N/A

Any Relevant information that can aid us in finding your information

New Character Name Natsume Megumi

New Village Cloud
 

Kairyuu

Supreme Leader Bone #9513
Staff member
Joined
Aug 28, 2012
Messages
10,575
Yen
945,821
ASP
53
Deaths
0
OOC Rank
S
You actually rebirthed into Honoo before the hack so:
Honoo Jigoku said:
Profile

Name: Honoo Jigoku
Rank: Anbu Captain
Village: Kirigakure
Alignment: Chaotic Evil
Class: Wrath of the Flame

Personality: Jigoku is very high spirited and can be very angry at times if you cross him, Jigoku is a kleptomaniac (which mean he steals everything he gets his hand on no matter what it is.)  He will steal the shirt off your back if he can, he is very dedicated to his craft which is cooking at his restaurant and being an Anbu.

Appearance

Build: Short, and Skinny
Height: 5'2
Age: 22
Weight: 115 pounds
Hair color: Black with a hint of Silver
Eye color: Crimson Red

Description: Very much the look of the awkward young teenager in high school.  Jigoku is very short but because his hot temper no really bothered with him.  His hair stand straight in the air almost as if can defy gravity, his body is very slender and his face is very young looking so most mistake him for a student or a young child.

Stats

Agility: 428
Stamina: 339
Ninjutsu:450
Taijutsu: 225
Genjutsu: 327
Chakra control: 348
Power level: 2117

Core Ability
Fire Boost - Passive (2 points)
A pyromaniac's affinity with the flames allows them to create more powerful fire jutsu, making normally moderate attacks become explosive in nature. However, this extraordinary boost also causes their fire jutsu to be dangerously reckless, often hurting themselves in the process.
Effect: Fire jutsu deal 30% more damage, but 25% of the total damage is dealt to the user.

Advanced Fire Boost - Passive (3 points)
Restriction - Jounin and up, requires Fire Boost
A pyromaniac with this ability has brought out the destructive force of their fire jutsu to the maximum, though they are no less reckless and chaotic in the execution. This effect replaces Fire Boost's effect.
Effect: Fire jutsu deal 60% more damage, but 30% of the total damage is dealt to the user.

Warmth - Passive(3 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: Regain 2% max CP per round. This becomes 0% in cold places (snowing), 1% in chill places (raining, foggy) and 3% in hot places (the building's on fire). When Mantle of Fire is active, this becomes 4%. Underwater, this is only 1% if the water is hot (bathtub/hot springs/boiling), otherwise, it's 0%.

Fire Blast - Special Move (2 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen fire jutsu deals 50% more damage (stacks with Fire Boost and Advanced Fire Boost). The jutsu also deals 25% of its total damage back to the user (also stacks with the backlash from Fire Boost and Advanced Fire Boost). Because of the intense power, this backlash (including the Fire Boost/Advanced Fire Boost backlash) is not effected by Mantle of Fire and still deals damage to them. 20% chance the jutsu is too unstable and blows up in the user's face, dealing 100% (boosted, without backlash) damage to the user. Mantle of Fire does not reduce this damage at all. Usable once per battle.

Mantle of Fire - Jutsu (1 point, 1 to rank up)
Restrictions: Jounin and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way (this is effected by Fire Boost and Advanced Fire Boost's damage bonus, but not the backlash). While wreathed in flame, all fire damage the user would deal to themselves (including the backlash from Fire Boost and Advanced Fire Boost) is nuetralized. Fire damage from other sources is reduced by 25%.
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way (this is effected by Fire Boost and Advanced Fire Boost's damage bonus, but not the backlash). While wreathed in flame, all fire damage the user would deal to themselves (including the backlash from Fire Boost and Advanced Fire Boost) is nuetralized. Fire damage from other sources is reduced by 50%.
Cost: 2000 CP and 3 AP to activate, 1000 CP/round to maintain


Direct Conversion - Special Move (1 point)
Through intense willpower and spirit bordering on insanity, Pyromaniacs can directly convert their life force into chakra much more efficiently than other shinobi can.
Effect: Any amount of HP can be converted into CP at a 1 to 1 ratio. Costs 1 Ap and can only be used three times in one battle.

Ryuuku's Training log
+4 Taijustsu Staven Thren 10/24/2004
+3 chakra control Legato 10/25/2004
grand fire ball lv1-lv2 sucess 10/26/2004
+4 chakra controll Staven Thren 10/29/2004
+4 chakra controll Staven Thren 10/29/2004 (make up)
+4 genjustsu Staven Thren 10/29/2004 (make up)
+3 agility Staven Thren 11/10/2004
+2 ninjustsu Staven Thren 11/12/2004
+2 genjustsu Staven Thren 11/12/2004
+5 agility Staven Thren 1/13/2004
+3 stamina Staven Thren 11/14/2004
+3 agility Staven Thren  11/15/04
+2 ninjustsu Staven Thren  11/17/04
+3 ninjustsu Legato 11/19/04
+2 taijustsu Legato 11/19/04
+3 maze 11/21/04
+4 ninjustsu 11/22/04
+2 ninjustsu 11/23/04
+3 chakra control koyo 11/24/04
+3 Agility koyo 11/30/04 (make up)
+4 genjustsu koyo 11/30/04 (make up)
+3 stamina koyo 11/30/04 (make up)
+2 chakra control koyo 11/30/04 (make up)
+5 genjustsu koyo 11/30/04 (make up)
+2 ninjustsu Staven Thren 12/01/04
+4 chakra control 12/10/04 legato
+4 stamina legato 12/11/04
+3 ninjustsu  Staven Thren 12/16/04
+3 agility Staven Thren 12/21/04
+3 ninjustsu koyo 12/22/04
+3 taijustsu koyo 12/23/04
+5 agility koyoy 1/28/05
+1 ninjustsu koyo 1/28/05
+3 chakra controll 1/31/05
+3 stamina  Legato 2/01/05
+1 taijustsu koyo 2/02/05
+6 agility koyo 2/03/05
+6 stamina koyo 2/04/05
+2 taijustsu maze 2/10/05
+ 3 taijustsu legato 2/17/05
+ 1 chakra controll Odin
+ 2 genjustsu Odin
+ 4 ninjustsu odin 2/27/05
+ 3 chakra controll 2/28/05
+ 3 genjustsu legato 2/29/05
+ 3 stamina koyo 3/01/05
+ 4 agility legato 3/02/05
+3 taijustsu koyo 3/04/05
+1 chakra controll 3/05/05
+5 ninjustsu 3/08/05 koyo
+5 ninjustsu 3/09/05 koyo
+2 ninjustsu 3/11/05
+3 ninjustssu 3/12/05 koyo
+4 chakra controll 3/15/05 koyo
+3 ninjustsu 3/16/05 koyo
+1 ninjustsu 3/17/05 koyo
+3 ninjustsu 3/18/05 koyo
+2 ninjustsu 3/19/05 koyo
+2 ninjustsu 3/22/05 odin
+3 ninjustsu 3/22/05 Odin
+2 ninjustsu 3/23/05 koyo
+3 ninjustsu 3/25/05 koyo
+ 4 ninjustu 3/26/05 koyo
+ 2 ninjustsu 3/27/05 koyo
+3 stamina 3/28/05 koyo
+2 stamina 3/29/05 Legato
+2 stamina 3/29/05 koyo
+3 stamina 3/30/05 koyo
+1 stamina 4/01/05 koyo
+3 stamina 4/02/05 koyo
+2 stamina 4/04/05 koyo
+4 stamina 4/4/05 koyo
+3 chakra controll 3/06/05 koyo
+3 stamina 4/07/05 legato
+2 stamina 4/10/05 koyo
+4 stamina 4/11/05 koyo
+3 stamina 4/11/05 koyo
+3 stamina 4/12/05 koyo
Grand fireball level 3 fail 4/14/05 Legato
Grand fireball level 3 sucess 4/15/06 koyo
+1 stamina 4/15/05 koyo
+4 stamina 4/16/05 legato
+3 stamina 4/18/05 legato
+3 stamiana 4/18/05 koyo
+3 stamina 4/19/05 koyo
+1 stamina 4/20/05 koyo
+4 ninjustsua 4/21/05 legato
+3 taijustsu 4/23/05 koyo
+3 taijustsu 4/24/05 koyo
+4 taijustsu 4/24/05 legato
+1 taijustsu 4/25/05 koyo
+5 taijustsu 4/26/05 koyo
+6 taijustsu 4/27/05 legato
+7 taijustsu 4/28/05 Makoto
Art of staggering lv 1 to lv 2 success
Art of staggering lv2 to lv 3 success
+3 taijustsu 5/3/06
Twist backhand fist lv1 to lv2 success
+2 Taijustsu 5/06/05 makoto
Art of staggering lv3 to lv4 success
+4 taijustsu 5/7/05 koyo
+3 taijustsu 5/9/05 koyo
+6 taijustsu 5/9/05 koyo
+3 agility 5/10/05 makoto
+4 agility 5/11/05 koyo
+2 agility 5/12/05 koyo
+3 agitity 5/13/05 makoto
+2 aglity 5/15/05 makoto
+3 agility 5/16/05 koyo
+2 agility 5/17/05 makoto
+3 agility 5/18/05 makoto
+4 agility 5/20/05 koyo
+2 agility 5/22/05 koyo
+4 ninjustsu 5/27/05 legato
+3 ninjustsu 5/28/05 makoto
+3 ninjustsu 5/30/05 koyo
+7 ninjustsu 6/6/05 makoto
+2 ninjustsu 6/7/05 makoto
+3 stamina 6/08/05 makoto
+4 stamina 6/09/05 makoto
+2 genjutsu 6/10/05 makoto
+4 ninjustu 6/12/05 koyo
+2 chakra controll 6/12/05 koyo
+3 chakra controll 6/13/05 makoto
+3 chakra controll 6/14/05 makoto
+4 chakra controll 6/16/05 makoto
+3 chakra contoll 6/17/05 makoto

+3 chakra controll 6/20/05 makoto
+4 chakra controll 6/20/05 makoto
+2 chakra controll 6/21/05 makoto
+1 chakra control 6/23/05 makoto
+3 chakra control 6/24/05 makoto
+3 chakra control 6/27/05 koyo
art of staggering lv5 fail 6/29/05 makoto
art of staggering lv5 fail 6/30/05 makoto
art of staggering lv5 fail 7/01/05 makoto
art of staggering lv5 success 7/02/05 makoto
+2 ninjustsu 7/03/05 koyo
+3 chakra control 7/05/05 makoto
+3 taijustsu 7/05/05 koyo
+2 taijustsu 7/06/05 makoto
+7 taijustsu 7/07/05 makoto
+4 taijustsu 7/08/05 koyo
+3 taijustsu 7/09/05 makoto
+4 chakra control 7/10/05 makoto
+4 taijustsu 7/12/05 makoto
+2 agility 7/13/05 koyo
+3 agility 7/14/05 makoto
spinning wind lv 2 sucess 7/15/05 koyo
spinning wind master fail 7/16/05 makoto
+3 stamina 7/17/05 koyo
spinning wind master sucess 7/18/05 koyo
+2 stamina 7/19/05 koyo
+15 stamina 7/24/05 makoto
+8 chakra control 7/24/05 makoto
+7 agility 7/24/05 makoto
+26 agility 7/30/05 makoto
+19 genjustsu 8/07/05 koyo
+20 genjustsu 8/14/05 makoto
speed boost level two success makoto
speed boost level three success makoto
Mist clone lv 2 fail 8/27/05 Sinto Ryu
Mist clone lv 2 success 8/27/05 Sinto Ryu
Mist clone lv 3 fail 8/27/05 Sinto Ryu
Mist clone lv 3 success 8/27/05 Sinto Ryu
Illusion Bell Needles to lvl 2 Success 8/27/05 Sinto Ryu
+7 Chakra controll 8/27/05 Sinto Ryu
+21 Chakra control 9/06/05 Sinto Ryu
brake nin cap fail 9/13/05 Murakami Hoshiko
brake nin cap success 9/13/05 Murakami Hoshiko
+8 ninjustsu 9/13/05 Murakami Hoshiko
+10 chakra control 9/18/05 Sinto Ryu
+5 ninjustsu 9/18/05 Sinto Ryu
+13 genjustu 9/25/05 raku
+2 ninustsu 9/25/05 raku
dragonfire lv2 fail raku 10/03/05
dragon fire lv2 fail raku 10/03/05
dragonfire lv 2 sucess raku 10/03/05
dragon fire lv3 fail raku 10/03/05
dragon fire lv 3 sucess raku 10/03/05
dragon fire master sucess raku 10/03/05
+1 ninjustsu 10/03/05 raku
+10 ninjustu 10/10/05 raku
stamina brake cap sucess 10/16/05 raku
+9 stamina 10/16/05 raku
+17 bloodline 10/28/05 makoto
+23 bloodline 11/06/05 raku
+13 agility 11/16/05 Sinto Ryu
+11 bloodline 11/16/05 Sinto Ryu
+21 genjustsu 11/21/05 Koyo
+20 genjustsu 11/28/05 makoto
+40 agility 12/14/05 server rollback
+10 genjustsu 12/14/05 server rollback
+10 bloodline 12/14/105 server rollback
+21 bloodline 12/20/05 Raku
+6 agility 12/20/05 raku
+24 cc 1/05//06 Saboku
+21 taijustsu 1/11/06 saboku
+23 ninjustsu 116/06 Jyuka
nner Deflection Lure:
Rank 1: Success 10/20/06
Rank 2: Success 10/20/06
Rank 3: Success 10/20/06
Rank 4: Failure 10/20/06
Rank 4: Success 10/20/06 jyuka
+5 stamina 10/20/06 jyuka
+24 bloodline 1/28/06 koshi
+26 taijustsu 2/13/06 koshi
+29 stamina 2/20/06 koshi
+22 bloodline control 2/27/06 jyuka
+19 bloodline 3/15/06 jyuka
+5 bloodline 4/05/06 Hoshiko
+24 stamina 4/05/06 Hoshiko
+19 ninjustsu 4/05/06 Hoshiko
mist teleportation lv 1 to lv5 4/15/06 Hoshiko
+22 chakra control 5/03/06 Hoshiko
hidden mist lv 1-master lv temujin 5/07/06
mist teleportation lv 5 -lv6 temujin 5/07/06
+3 chakra control 5/07/06
+13 ninjutsu 5/29/06 temujin
+8 taijutsu 5/29/06 temujin
+26 bloodline 6/09/06 Hiro
+21 ninjutsu 6/18/06 Hiro
+22 agility 6/25/06 Medo
+23 chakra control 7/09/06
+20 agility 7/16/06 Hosume
+19 genjutsu 7/23/06 Karubin
+13 agility hitone
+6 taijutsu hitone
lion combo rank 2
+27 taijutsu hitone
+26 bloodloine 8/29/06 eimin
+20 stamina 9/02/06 eimin
+27 agility 9/16/06 shikyo
+22 agility 9/23/06 shikyo
+2 stamina 9/23/06 Shikyo
+16 bloodline 10/07/06 Niji
+10 ninjutsu 10/07/06 Niji
+28 stamina 10/22/06 Niji
+3 stamina bonus 10/22/06 Niji
+ 23 taijutsu 11/12/30 Niji
+ 3 chakra control 11/12/06 Niji
+ 34 stamina 1/18/06 Niji
+ 1 to each traing roll Niji
+22 agility 12/03/06 Tsubasa
+3 stamina 12/03/06 Tsubasa
+21 agility 12/10/06 Takriel
+18 agility 12/17/06 Tsubasa
+10 chakra control 12/17/06 Tsubasa
+ 8 Taijutsu 12/24/06 Tsubasa
+ 4 chakra control 12/24 tsubasa
Drive B master 12/24
Demolishin touch 12/24
+25 agaility 1/01/07 The watcher
+23 agility 1/07/07 Tsubasa
+2 taijutsu 1/07/07 Tsubasa
+27 agility 1/21/07 Sagishi Souru
+24 agility 1/28/07 Sagishi Souru
+24 agility 2/04/07 Sagishi Souru
+23 agility 2/12/07 Sagishi Souru
Shadow Dance to Master Rank 2/18/07 Gaidoku
+ 10 Chakra control 2/18/07 Gaidoku
+7 genjutsu 2/18/07 Gaidoku
+29 Bloodline 6/29/07 Sagishi Souru
+12 taijutsu 7/03/07Tsubasa
+14 bloodline 7/03/07 Tsbasa
+3 genjutsu 7/03/07 Tsbabsa
+28 genjutsu 7/12/07 Tsbasa
+3 stamina 7/12/07 Tsbasa
+5 Agility 7/27/07 Sagishi Souru
+16 Genjutsu 7/27/07 Sagishi Souru
+3 ninjutsu 7/27/07 Sagishi Souru
+9 Agility 9/06/07 Sagishi Souru
+12 Stamina 9/06/07 Sagishi Souru
+2 genjutsu 9/06/07 Sagishi Souru
+21 tajutsu 9/16/07 Tsubasa
+8 chakra control 9/16/07 Tsubasa
+3 genjutsu 9/16/07 Tsubasa
+16 chakra control 9/2307 Tsubasa
+10 ninjutsu 9/23/07 Tsubasa
+28 chakra control 10/07/07
+2 genjutsu 10/07/07 Tsubasa
+28 stamina 10/12/07 Tsubasa
+3 genjutsu 10/12/07 Tsubasa
+26 stamina 10/23/07 Tsubasa
+3 bloodline 10/23/07 Tsubasa
+23 Ninjutsu 10/28/07 Monzaemon Chikamatsu
+ 2 bloodline 10/28/07 Monzaemon Chikamatsu
+26 genjutsu 11/02/07 Tsubasa
+22 genjutsu 11/19/07 Fuzen
+3 bloodline 11/19/07 Fuzen
+27 genjutsu 11/24/07 Tsubasa
+3 Bloodline 11/24/07 Tsubasa
+25 chakra control 12/03/07 Jinso
+2 bloodline 12/03/07 Jinso
+20 ninjutsu 1208/07
+3 bloodline 12/08/07
+22 ninjutsu 12/15.07 Monzaemon Chikamatsu
+3 bllodline Monzaemon Chikamatsu
+24 chakra control 12/27/07 Monzaemon Chikamatsu
+22 ninjutsu Monzaemon Chikamatsu 1/02/08
+2 bloodline Monzaemon Chikamatsu 1/02/08
Fire dragon missle master rank 1/06/08 Kobaya Hiroyuki
+20 chakra control 1/06/08 Kobaya Hiroyuki
+25 Taijutsu 1/13/08 Kobaya Hiroyuki
+21 ninjutsu 1/20/08 Mokushi Jakku
+3 taijutsu 1/20/08 Mokushi Jakku
+29 ninjutsu 1/27/08 Tsbasa
+2 chakra control 1/27/08 Tsubasa
+ 28 ninjutsu 2/03/08 Chiyo
+ 3 chakra control 2/03/08 Chiyo
+29 agility 2/10/08 Chiyo
+3 chakra control 2/10/08 Chiyo
+25 ninjutsu 2/15/08 Chiyo
+3 taijustu 2/15/08
+17 chakra control 2/24/08 Tsubasa
Gravity Distortion master rank 2/24/08 Tsubasa
+22 ninjutsu 3/03/08 Zero
+3 chakra control 3/03/08 Zero
+25 agaility 3/10/08 Tsubasa
+3 chakra Control 3/10/08 Tsubasa
+32 taijutsu 3/17/08 Tsubasa
+3 chakra control 3/17/08 Tsubasa
+23 chakra control 5/11/08 Hasegawa Renzo
+8 stamina 5/11/08 Hasegawa Renzo
+3 genjutsu 5/11/08 Hasegawa Renzo
+20 chakra control 6/02/08 Tsuji Chiharu
+2 stamina 6/02/08 Tsuji Chiharu
+31 stamina Isaki Hoshikata 6/08/08


Nagi's Training Log
+2 intelligence koyo 12/9/04
+6 stamina 9/18/05 Sinto Ryu
+3 strength 9/18/05 Sinto Ryu
+4 intelligence 9/25/05 raku
+2 strength 9/25/05 raku
+4 stamina 9/25/05 raku
+3 inteligence 10/03/05 raku
+4 strength 10/03/05 raku
+2 stamina 10/03/05 raku
+10 agility 10/10/05 raku
+10 stamina 10/16/05 raku
+11 intelligence 10/28/05 makoto
+10 strength 11/06/05 raku
+10 agility 11/16/05 Sinto Ryu
+11 stamina 11/21/05 Koyo
+11 strength 11/29/05 makoto
+10 agility 12/20/05 raku
+10 itelligence 1/05/06 Saboku
+10 strength 1/11/06 saboku
+11 agility 1/16/06 Jyuka
+10 stamina 1/20/06 jyuka
+12 intelligence 1/28/06 koshi
+10 agility 2/20/06 koshi
+11 intelligence 2/27/06 jyuka
+11 strength 3/15/06 jyuka
+11 stamina 4/05/06 Hoshiko
+10 agility 4/05/06 Hoshiko
+11 strength 4/15/06 hoshiko
+8 intelligence 5/03/06 hoshiko
+10 stamina 5/29/06 temujin
+10 intelligence 6/09/06 Hiro
+9 stamina 6/18/06 Hiro
+12 agility 6/25/06 medo
+10 intelligence 7/09/06
+11 strength 9/16/06 shikyo
+9 intelligence 9/23/06 shikyo
+8 strength 10/07/06 Niji
+11 Stamina 11/18/06 Niji
+10 intelligence 12/10/06
+5 agility 12/17/06 Tsubasa
+5 stamina 12/17/06 Tsubasa
+8 strength 1/01/07 The watcher
+10 strength 1/07/07 Tsubasa
+10 agility 1/21/07 Sagishi Souru
+ aga10 agility 1/28/07 Sagishi Souru
+12 agility 2/04/07 Sagishi Souru
+8 agility 2/17/07 sagisgi Souru
+12 stamina 9/06/07 Sagishi Souru
+ 8 intelligence 9/16/07 Tsubasa
+10 agility 10/12/07 Tsubasa
+11 agility 10/23/07 Tsubasa
+12 agility 10/28/07 Monzaemon Chikamatsu
+11 agility 11/02/07 Tsubasa
+13 agility 11/19/07 Fuzen
+10 intelligence 11/24/07 Tsubasa
+10 intelligence 12/03/07 Jinso
+6 strength 12/08/07
+4 agaility 12/08/07
+9 agility 12/15/07 Monzaemon Chikamatsu
+12  agility Monzaemon Chikamatsu 1/02/08

Jutsu

Ninjutsu
Transformation - Master Rank
Body Switch - Master Rank
Speed Boost - Master Rank
Dragon Fire - Master Rank
Mythical Phoenix Fire - Rank 1
Burst Of Speed - Rank 1
Grand Fireball - Master Rank
Inner Earth Reflection Lure - Master Rank
Mist Teleportation - Master Rank
Hidden Mist - Master Rank
Flame Burst - Master Rank
Spontaneous Combustion - Master Rank
Shadow Dance - Master Rank
Fire Dragon Missile - Master Rank
Sanctuary Of Fire - Rank 1
Fire Dragon Napalm - Rank 2
Vortex Of Fire - Rank 1
Ring Of Fire - Master rank
Five Element Seal - Rank 1
Five Element Unseal - Rank 1
One Element Seal Fire - Rank 1
One Element Seal Water And Ice - Rank 1
One Element Seal Earth - Rank 1
One Element Seal Wind - Rank 1
One Element Seal Lightning - Rank 1
Scalding Ash - Master Rank
Heat Conversion - Master Rank
Black Rain - Rank 1
Mythical Dragon Fire - Master Rank

Genjutsu
Clone - Master Rank

Dojo
Handseal Expert
Strategy
Insight 1
Insight 11
Veteran Grade
Seal Expert

Training: Your stats were not fully listed.
You had no dojo.
 

Natsume Megumi

New Member
Joined
Feb 3, 2014
Messages
72
Yen
701,924
ASP
0
Deaths
0
Hyata Oniji said:
Old Character Name: Honoo Jigoku
Old Village/Missing: Kirigakure
OCR Type: Rebirth
Last Known Where-abouts: Kirigakure
Old IC Rank: Anbu Captain

New Character Name: Natsume Megumi
Preferred Username: Natsume Megumi
New Village: Cloud
New BL/CA: Chakra Attuned
Custom Class: White Widow

Main Branch/ANBU/Med-Nin: Anbu
IC Rank: Anbu Captain
Character Age: 25

Character's Physical Description: Megumi is a short and very curvaceous woman most of the time she is mistaken for a geisha instead of a shinobi. She is often complimented on her bright blue eyes, and has a propensity to flaunt her her assets way too much in front of the opposite sex. Her long flowing blonde hair falls to her shoulders and is often styled with flowing curls or thrown back into a pony tail when it is time for a mission or combat of some kind. Megumi hate the kumogakure shinobi uniform and avoids wearing it all cost, more often then not she wears a flowered kimono of some kind with a deep v-neck or a skin tight cat suit with a zippered neck line that is usually unzipped to expose most of her cleavage.

Character's Mental Description: At a young age Megumi's father was killed during a mission and her mother become the sole bread winner of the family. Her mother always told her to be a strong willed woman and use everything to her advantage even her gender and sexuality. Megumi was recruited into the Anbu corp at a young age because her good looks and unique ability to seduce almost any man, but because of this her view on men has become skewed and she is a big flirt with most men. Even though most of the time it is for ulterior motives and almost never for pure romance or comradery.

Character History: Megumi had a normal childhood up until the age of six when her father was killed. At that time she was forced to join the ninja academy where she excelled in chakra control and chakra manipulation. At the age of fifteen she was reluctantly awarded the rank of jonin and caught the eye of the Anbu corp. Her strong willed nature accompanied with her intoxicating good looks were the making of a legendary female covert assassin. Now in her tenth year with the Anbu corp the "White Widow" has turned into a hardened man eater with the potential to be extremely sweet and charismatic while extracting information from her targets and then disposing of them if needed.

Justu Mastery Swaps:
D Rank
Electrocution (Master Rank)
Fireball (Master Rank)
Immolation Armor (Master Rank)
Crystal Eye (Master Rank)

C Rank
Lightning Torrent (Master Rank)
Volt Charge (Master Rank)
Dragon Fire (Master Rank)
Searing Eruption (Master Rank)
Deadly Burn (Master Rank)
Ionic Borealis (Master Rank)

B Rank
Chidori (Master Rank)
Lightning Beast (Master Rank)
Firestorm (Master Rank)
Ring of Fire (Master Rank)
Solar Winds (Master Rank)
Hyper Beam (Master Rank)

A Rank
Flame Shield (Master Rank)

Abilities
Hunter - ANBU Branch
Jutsu Expansion
Jutsu Mastery
Sensor
Tracker
Concentration
Old Stats

Agility: 428
Stamina: 339
Ninjutsu:450
Taijutsu: 225
Genjutsu: 327
Chakra control: 348
Power level: 2117

New Stats

Agility: 400
Stamina: 367
Ninjutsu:425
Taijutsu: 250
Genjutsu: 300
Chakra control: 375
Power level: 2117
Character Level: 9
New OOC Rank: A

Core Ability
Conservation - Passive (3 points)
Restriction- C Rank and up
Through repeated use and training with the lower level techniques, the attuned ninja learns the best ways to manipulate their chakra in order to produce the desired effects. They are able to cast weaker jutsu for a much smaller cost than an average ninja would.
Effect: -15% Ninjutsu cost.

Empower - Dependent Special Move (2 points)
A Chakra Attuned ninja can learn, instead of conserving chakra, to pump more into a jutsu to increase the power output. Unlike overcharge, which is wild and uncontrolled, the Chakra Attuned ninja is able to place specific measured amounts into their jutsu.
Effect: By increasing the chakra cost for a jutsu by +10%, they can increase the damage by +5%. This move only works on offensive jutsu and may stack up to three times on a single jutsu. All CP reduction buffs to a jutsu effected by this are nulled.

Strike the Spirit - Dependent Special Move (3 points)
Those who have a powerful connection with chakra themselves have an intimate knowledge of how to disrupt that connection in others. By specially molding a jutsu, the Attuned ninja is able to cause it to blast away an enemy’s chakra instead of their health.
Effect: Once per round, the user may have a Ninjutsu deal Chakra damage. The chosen jutsu only deal 80% Damage, and receives no buffs at all.

Pressure - Passive (3 points)
The Chakra Attuned can warp not only their own chakra to be efficient, but the opponent's to be much less efficient. The problem is that this can backfire, hitting allies as well.
Effect: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.

Normalize - Passive (2 points)
Chakra Attuned users like to say their chakra is pure, rather than twisted toward one particular element. Some of them take this to extremes, making their chakra tuned toward no elements at all.
Effect: All elemental attacks become non-elemental and purely chakra-based, and gain +10% damage. This allows them to cut through all elemental damage reduction.

Spirit Boost - Boost (1 point) (Purchasing twice)
Restriction- Can be purchased twice
A Chakra Attuned ninja's prowess with Ninjutsu is not to be underestimated. Their skill with it is unparalleled, and is not limited to any one specific element.
Effect: +5% Ninjutsu damage

Energy Boost - Boost (1 point)(Purchasing three times)
Restriction- Can be purchased three times
A Chakra Attuned ninja tends to have slightly more chakra to work with than the average, being that they tend to work with it more often than others.
Effect: +2 to CP modifier.

Recharge - Passive (2 point)
Chakra Attuned ninja are very efficient at storing their chakra, up to the point where it flows into them easily from all around. They can restore their own chakra as effortlessly as breathing.
Effect: User regains 2% CP per round.


Custom Class
White Widow
HP: (60+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +5% Max HP & CP, +10% Normalized damage
High: Ninjutsu Accuracy
Average: Evasion, Melee Accuracy, Puppet Accuracy
Low: Range Accuracy, Genjutsu Dc, Genjutsu Accuracy

White Widow (With Core Ability boost)
HP: (60+lvl) x stamina
CP: (56+lvl) x chakra control
Class Bonus: +5% Max HP & CP, +10% Normalized damage
High: Ninjutsu Accuracy
Average: Evasion, Melee Accuracy, Puppet Accuracy
Low: Range Accuracy, Genjutsu Dc, Genjutsu Accuracy
 

Junan

Well-Known Member
Joined
Oct 8, 2012
Messages
4,565
Yen
25,205
ASP
0
Deaths
0
Name: Approved
History: Approved
CA: Approved
Mental/Physical Description: Approved
Jutsu Swaps: Approved
Abilities - Need to be done in Dojo, not here.
Stats: Approved
Class: They need to update the UBR but there's now a "Puppet Accuracy" as well.

Rank: I'll get the ANBU Sennin to approve/deny that.
 

Kogami Ayumu

Well-Known Member
Joined
Oct 22, 2012
Messages
3,149
Yen
345,965
ASP
0
Deaths
0
ANBU Sennin here. Sorry, didn't hear about this til today.

To be honest, past policy of the ANBU has been that someone who hasn't been an ANBU in Cloud before could not start higher than a trainee. I don't know if you have any history as an ANBU in Cloud, but I have decided that it would be okay to let people start as ANBU if they have had the rank or higher in other villages. I do want to to at least have the rank of Captain remain something that isn't just simply given without being expressly earned, however, lest my predecessor come back and strangle me. So, if you're okay with starting as a Jounin-level ANBU, approval is given.
 

Natsume Megumi

New Member
Joined
Feb 3, 2014
Messages
72
Yen
701,924
ASP
0
Deaths
0
That's fine I can start off as a Jounin-lever Anbu member, back when I was ninpocho Anbu captain was given to anyone who meet certain stat requirements. So the next step is how do I get my banner and user-group and my named changed so I can get everything started.
 

Junan

Well-Known Member
Joined
Oct 8, 2012
Messages
4,565
Yen
25,205
ASP
0
Deaths
0
You'll need to ask admin to get that sorted. I'll add you to the usergroup now though.

Also, you need to sort out your class to include Puppet Accuracy.
 

Junan

Well-Known Member
Joined
Oct 8, 2012
Messages
4,565
Yen
25,205
ASP
0
Deaths
0
You have 4 in low, I think that the most you can have is 2 http://www.ninpocho.com/viewtopic.php?f=107&t=5510#bbMods

Also please dun edit, repost, it makes it easier to track what has been edited so that we dun suspect you of changing your history and such. Cheers.
 

Natsume Megumi

New Member
Joined
Feb 3, 2014
Messages
72
Yen
701,924
ASP
0
Deaths
0
White Widow
HP: (60+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus: +5% Max HP & CP, +10% Normalized damage
High: Ninjutsu Accuracy
Average: Evasion, Melee Accuracy, Puppet Accuracy, Genjutsu Dc
Low: Range Accuracy, Genjutsu Accuracy

White Widow (With Core Ability boost)
HP: (60+lvl) x stamina
CP: (56+lvl) x chakra control
Class Bonus: +5% Max HP & CP, +10% Normalized damage
High: Ninjutsu Accuracy
Average: Evasion, Melee Accuracy, Puppet Accuracy, Genjutsu Dc
Low: Range Accuracy, Genjutsu Accuracy

Fixed
 
Status
Not open for further replies.

Current Ninpocho Chronicles Time:

Back
Top