Character Age: 45
Gender: Male
Sex: Male
Character's Physical Description: Bushy white eyebrows, match an equally bushy white mustache, and short but wild white hair. Grizzled, his face shows a long and hard life working in the sun, but with laugh lines evident amongst the wrinkles. Usually wearing his dirty keikogi pants, he is as often found with or without a shirt, a side effect of his constant challenges against others. His also always has a full gourd of alcohol on his belt, ready for drinking, and another barrel on the other side, with something fermenting.
Character's Mental Description: Grumpy at most times, and usually drunk, he lives for sparring. If he finds a suitable challenger, he is quick to remove his shirt and challenge them to a fight. Otherwise he is a high functioning drunk, and while he might be grumpy, he is easy to get along with. He is fairly stable, and not aggressively violent, and harbours no ill will against any of the villages.
Gender: Male
Sex: Male
Character's Physical Description: Bushy white eyebrows, match an equally bushy white mustache, and short but wild white hair. Grizzled, his face shows a long and hard life working in the sun, but with laugh lines evident amongst the wrinkles. Usually wearing his dirty keikogi pants, he is as often found with or without a shirt, a side effect of his constant challenges against others. His also always has a full gourd of alcohol on his belt, ready for drinking, and another barrel on the other side, with something fermenting.
Character's Mental Description: Grumpy at most times, and usually drunk, he lives for sparring. If he finds a suitable challenger, he is quick to remove his shirt and challenge them to a fight. Otherwise he is a high functioning drunk, and while he might be grumpy, he is easy to get along with. He is fairly stable, and not aggressively violent, and harbours no ill will against any of the villages.
Not associated to any of the village clans, Michio is a part of a small Hyuuga clan. Noone was really sure exactly which village they must be related to, so they didn’t feel affiliation with any of them. His family came from a long line of distillers, using their own techniques to transform simple rice into delicious and sought-after seishu. His clan lived in their own village of sorts, even if it was just a collection of farms, growing the rice they used to create the various seishu, from sake to Mirin.
Patience was something that was taught to every member of his family, as they had long ago incorporated chakra usage in their farming techniques. Water Ninjutsu was taught at a young age to keep the rice irrigated, and to pass the time, taijutsu, both of the Hyuuga ancestry and others were beaten into them, usually causing hierarchies to form out of prowles shown. Michio being the Tōji’s son, was expected to show ability both in brewing and in fighting, and he was driven just as hard, if not harder than all the other children of the clan.
During his teenage years, he had realised that some sake before a fight can be the difference between winning and losing, as his deadened sense of touch allowed a greater level of punishment on himself, which he used to take risks to win fights faster. He always considered it as, If you couldn’t feel the pain of the opponents hits, they might as well not even be there.
Unfortunately his reliance on it became a crutch, which when discovered he had crippled himself to the point where he couldn’t fight without it, Michio was exiled from his clan, told to seek enlightenment and to break his crutch, and be welcomed back into the clan. This was 30 years ago. Michio now just wanders around, doing his own brewing on the move, selling his expertise to those that needed, or challenging dojos to keep his skills up.
Patience was something that was taught to every member of his family, as they had long ago incorporated chakra usage in their farming techniques. Water Ninjutsu was taught at a young age to keep the rice irrigated, and to pass the time, taijutsu, both of the Hyuuga ancestry and others were beaten into them, usually causing hierarchies to form out of prowles shown. Michio being the Tōji’s son, was expected to show ability both in brewing and in fighting, and he was driven just as hard, if not harder than all the other children of the clan.
During his teenage years, he had realised that some sake before a fight can be the difference between winning and losing, as his deadened sense of touch allowed a greater level of punishment on himself, which he used to take risks to win fights faster. He always considered it as, If you couldn’t feel the pain of the opponents hits, they might as well not even be there.
Unfortunately his reliance on it became a crutch, which when discovered he had crippled himself to the point where he couldn’t fight without it, Michio was exiled from his clan, told to seek enlightenment and to break his crutch, and be welcomed back into the clan. This was 30 years ago. Michio now just wanders around, doing his own brewing on the move, selling his expertise to those that needed, or challenging dojos to keep his skills up.
Agility: 600
Stamina: 600
Genjutsu: 600
Taijutsu: 600
Ninjutsu: 600
Chakra Control: 600
Power Level: 3600
Character Level: 15
AP: 10
Stamina: 600
Genjutsu: 600
Taijutsu: 600
Ninjutsu: 600
Chakra Control: 600
Power Level: 3600
Character Level: 15
AP: 10
Death of a Thousand Cuts
HP: (50+15) x stamina
CP: (50+15) x chakra control
Class Bonus: Kinjutsu, +5% Secondary Effects Chance (Class points card)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC
HP: (50+15) x stamina
CP: (50+15) x chakra control
Class Bonus: Kinjutsu, +5% Secondary Effects Chance (Class points card)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC
Earth</COLOR> Major Affinity
Water</COLOR> Major Affinity
Fire</COLOR> Major Affinity
Lightning Major Affinity
Wind Major Affinity
Water</COLOR> Major Affinity
Fire</COLOR> Major Affinity
Lightning Major Affinity
Wind Major Affinity
Hyuuga
One of the most prestigious clans to originate in the Fire country, the Hyuuga are known far and wide for two reasons; their unique style of martial arts, the Gentle Fist, and their Doujutsu, the Byakugan. Wielding both with grace, the Hyuuga clan is one that consistantly produces some of the finest martial artists from any land.
084 PL - Byakugan (Rank 1), Tenketsu Point Knowledge (Rank 1)
168 PL - Gentle Fist (Rank 1)
252 PL - Chakra Vision Scan (Rank 1)
336 PL - Gentle Fist (Rank 2)
420 PL - Byakugan (Rank 2), Eight Trigrams: Palm Strike(Rank 1)
504 PL - Tenketsu Point Knowledge (Rank 2)
588 PL - Gentle Fist (Rank 3), Chakra Vision Scan (Rank 2)
672 PL - Byakugan (Rank 3), Eight Trigrams: Palm Strike (Rank 2)
756 PL - Chakra Vision Scan (Rank 3)
840 PL - Tenketsu Point Knowledge (Rank 3), Eight Trigrams: Palm Strike (Rank 3)
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Byakugan - Activated Passive
The iconic power of the Hyuuga clan, their are few that have not heard of their famous "all seeing eye". The Hyuuga are born with white irises and pupils, and when the Byakugan is active, gain a near-360 degree field of vision to all but a small blind spot behind them. Not only is their field of vision expanded, but they also gain the capability of seeing chakra as a glowing light source; the tradeoff is that their vision loses detail, seeing things simply as shades of white/gray/black, aside from chakra.
Rank 1: The user gains +1 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Rank 2: The user gains +2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 6 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Rank 3: The user gains +2 Accuracy/Dodge. Sneak Attacks against the user must make a special d20 roll. If the result of this roll is less than 8 + the user's Awareness modifiers, it is reduced to a non-sneak attack.
Cost: 1 AP, 2% Max CP/Rnd.
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Tenketsu Point Knowledge - Passive
The Tenketsu are small pressure points within a targets body which govern the flow of chakra. The Byakugangrants the Hyuuga the capability of seeing chakra, and the Tenketsu themselves appear as glowing points, like stars in the sky, only visible to their all-seeing-eye. By precisely striking these minuscule points, the Hyuuga may damage the chakra system of a target, impairing their capability of lasting in a prolonged battle.
Rank 1 The user is able to target a special Called Shot area in the body; only Hyuuga with this passive may affect the Tenketsu. [Link to Called Shot Rules]
Rank 2: +5% Called Shot chance when targeting Tenketsu.
Rank 3: Inflicting a Called shot Rank of Tenketsu causes the target to immediately lose Chakra based on its rank (as if they had inflicted suppression at that rank).
Called Shot:
Note:
- Tenketsu:
- Targeted at -4 Accuracy
[*Sprained = The victim loses 1.5% Max CP for every 0.5 AP of Suppression inflicted one them.- Fractured = The victim loses 2% Max CP for every 0.5 AP of Suppression inflicted one them.
- Broken = The victim loses 2.5% Max CP for every 0.5 AP of Suppression inflicted one them.
- Like any other Called Shot limb, the Hyuuga must have some method of inflicting Broken penalties to raise Tenketsu to that status, such as the Called Shot abiity, or Eight Trigrams Palm Strike.
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Gentle Fist - Physical Style
The fighting style of the Hyuuga clan, named after the"tap" like strikes it uses on the opponent. Unlike other styles of fighting, the Gentle Fist does not involve brute strength; it instead focuses on precise strikes of the used index and middle fingers, infused with chakra, to deal damage internally to the target. As the victim lacks any external wounds, the term "Gentle Fist" arose.
Rank 1: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -25% Damage (also applied to their damage bonus cap).
Rank 2: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -20% Damage (also applied to their damage bonus cap).
Rank 3: Unarmed Taijutsu gain +2 Accuracy, +1 Critical, and +8% Called Shot/Suppression chance. Unarmed Taijutsu attacks deal -15% Damage (also applied to their damage bonus cap).
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Chakra Vision Scan - Independant Special Move
The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal mind. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.
Rank 1: The user may reroll their Awareness vs all targets in battle (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of, but once this ends, Chakra Vision Scan cannot be reused for 15 seconds.
Rank 2: The user may reroll their Awareness vs all targets in battle with a +1 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of, but once this ends, Chakra Vision Scan cannot be reused for 15 seconds.
Rank 3: The user may reroll their Awareness vs all targets in battle with a +2 bonus (do not reroll for targets the user already is aware of). For the following 15 seconds, the user will not lose awareness of targets they are aware of, but once this ends, Chakra Vision Scan cannot be reused for 15 seconds.
Cost: 1 AP and 2% Max CP
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Eight Trigrams: Palm Strike - Unarmed Taijutsu
The most powerful jutsu of the Hyuuga clan, this technique combines the Byakugan, Gentle Fist, and Taijutsu skill into one. Striking the targets chakra system with a barrage of tenketsu strikes, the Hyuuga seal away significant portions of the target's chakra system. The most skilled Hyuuga may also combine knowledge of the human body to strike critical points, rendering specific areas useless for a period of time.
Rank 1: Deals damage based on the user's rank. This jutsu ignores the user's damage modifiers (both positive and negative), as well as the target's Damage Reduction.
Rank 2: Gains access to the Special Acton.
Rank 3: Called Shots made with the special action may inflict Broken penalties, even if the user does not have the Called Shot ability.
Ranks are;
Special Action - 128 Palms: The user may use each strike as a Called Shot. Each strike has its own individual chance of inflicting called shot penalties, and multiple may succeed.
- 2 Palms - Treated as a basic strike, but deals Chakra Damage instead This level is not part of the "once per round" limitation, and may be used as if a standard basic strike following all rules.
- 4 Palms - Requires E-Rank. 2 attacks, each dealing 100 Chakra Damage. Costs 0.75 AP and 65 CP.
- 8 Palms - Requires D-Rank. 3 attacks, each dealing 225 Chakra Damage. Costs 1.25 AP and 180 CP.
- 16 Palms - Requires C-Rank. 4 attacks, each dealing 250 Chakra Damage. Costs 1.75 AP and 335 CP.
- 32 Palms - Requires B-Rank. 5 attacks, each dealing 300 Chakra Damage. Costs 2.25 AP and 545 CP.
- 64 Palms - Requires A-Rank. 6 attacks, each dealing 550 Chakra damage. Costs 2.75 AP and 1650 CP.
Note:
- May only be used once per round.
- Requires Byakugan to be active.
- They user may choose a lower rank, but cannot choose a rank higher than their OOC rank.
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Discipline of the Bold Step
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The Bold Step is one of the twin disciplines belonging to the Gentle Fist style. Betraying the "Gentle" part of the name in favor of fierce aggression, Hyuuga who master this nature of the Gentle Fist are among the swiftest martial artists in the world, each touch capable of causing very lethal injuries.
924 PL - Flurry of Blows (Rank 1), Eight Trigrams: Air Palm (Rank 1)
1008 PL - Internal Bleeding (Rank 1)
1092 PL - Eight Trigrams: Air Palm (Rank 2)
1176 PL - Flurry of Blows (Rank 2), Internal Bleeding (Rank 2)
1260 PL - Eight Trigrams: Palm Rotation (Rank 1)
1344 PL - Flurry of Blows (Rank 3), Eight Trigrams: Air Palm (Rank 3)
1428 PL - Eight Trigrams: Palm Rotation (Rank 2),
1512 PL - Eight Trigrams: Divination Field (Rank 1)
1596 PL - Internal Bleeding (Rank 3)
1680 PL - Eight Trigrams: Palm Rotation (Rank 3), Eight Trigrams: Divination Field (Rank 2)
1764 PL - Eight Trigrams: Divination Field (Rank 3)
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Flurry of Blows - Passive
The twin disciplines of the Gentle Fist is best represented by the symbol of Yin and Yang; and the Bold Step teaching believes that the Gentle Fist is a weapon which should only be used when prepared to fully remove the threat of an enemy entirely. With this belief, they believe in holding nothing back from disabling their opponent in the most direct way possible.
Rank 1: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s).
Rank 2: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). One of these may be used as a Called Shots.
Rank 3: When attacking with a Taijutsu of B-rank or above, the user may make 2 free Basic Strikes upon the target(s). Both may be used as Called Shots.
Note:
- A specific target may be affected by Flurry of Blows once per round.
- Free Basic Strikes made through Flurry of Blows do not count toward the users limit of "Free Strikes".
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Internal Bleeding - Passive
The strikes of a Hyuuga who has trained in the way of the Bold Step hold nothing back. While the Gentle Fist itself always appears as light strikes and taps on the Hyuuga, these practitioners focus their strikes on parts of the body which cause the most internal damage. A master of the Bold Step is said to be able to end the life of an unexpecting target with a touch to a vital organ.
Rank 1: The user's Unarmed Taijutsu which fully hit have a chance to inflict Bleeding. [Link to Bleeding rules]
Rank 2: The Gentle Fist style now also grants +8% Bleed chance.
Rank 3: Bleed ranks inflicted by Unarmed Taijutsu are treated as two Bleed ranks -only- for the purpose of removing/ignoring/etc Bleed ranks.
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Eight Trigrams: Palm Rotation - Buffing Taijutsu
A special technique of the Hyuuga clan, this technique is performed by the Hyuuga releasing chakra from every tenketsu in their body while spinning themselves rapidly; the result being a chakra barrier to protect themselves from harm in all directions. Hyuuga loathe to mention the nausea which may or may not soon follow afterward.
Rank 1: This jutsu is instant, and may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-illusionary attack which hits them is affected by a Barrier which reduces the attack's damage by 45%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)
Rank 2: This jutsu is instant, and may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-illusionary attack which hits them is affected by a Barrier which reduces the attack's damage by 55%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)
Rank 3: This jutsu is instant, and may be used reflexively. Upon use, the user chooses 1, 2 or 3 seconds; the user may not perform other actions during this time, but any non-illusionary attack which hits them is affected by a Barrier which reduces the attack's damage by 65%. Any who attack the user during this time are attacked with two Basic Strikes at +2 accuracy (applied once per target)
Cost: 2.25 AP; 3% Max CP.
Note:
- May be used once per round.
- This is a Barrier jutsu that does not have HP, and instead reduces the damage of incoming attack's by a percentage.
- Attacks which have their damage reduced by Palm Rotation do not receive a chance to strike the user with any secondary effects.
- Any who attack the user are eligible to be targeted by the two basic strikes, even if their attack was not reduced by Palm Rotation (such as an illusionary attack)
- The user suffers a -1 dodge penalty per blocked attack (stacking up to -3). This penalty lasts the remainder of the round.
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Eight Trigrams: Air Palm - Dependent Special Move
Emphasizing their precise control over their Tenketsu, the teaching of the Bold Step allows the Hyuuga to precisely release blows of chakra from their Gentle Fist strikes, creating shock waves which my strike even distant targets.
Rank 1: When attacking with an Unarmed Taijutsu, the user may pay +40% CP to grant it the capability to target Airborne targets, as well as not count as Melee Contact. May be used once per round.
Rank 2: When attacking with an Unarmed Taijutsu, the user may pay +30% CP to grant it the capability to target Airborne targets, as well as not count as Melee Contact. May be used once per round.
Rank 3: When attacking with an Unarmed Taijutsu, the user may pay +20% CP to grant it the capability to target Airborne targets, as well as not count as Melee Contact. May be used once per round.
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Eight Trigrams: Divination Field - Buffing Taijutsu
More of a meditation than a technique, the Divination Field paints the vision of the 8 Trigrams within the mind's eye of the Hyuuga. To them, the world beyond the boundary of this field ceases to exist; but within the field they are enhanced. The extreme focus of this meditation grants them heightened speed and clarity, viewing the world in slow-motion. this grants them greater range to their techniques, capable of striking all within the envisioned field.
Rank 1: Creates the Divination Field, lasting for 20 seconds. The user has +2 Dodge toward all targets within the Divination Field.
Rank 2: Creates the Divination Field, lasting for 25 seconds. The user has +2 Dodge toward all targets within the Divination Field.
Rank 3: Creates the Divination Field, lasting for 30 seconds. The user has +2 Dodge toward all targets within the Divination Field.
Special Action: When making a Taijutsu attack, the user may choose to designate the Divination Field as the only target (forfeiting any other targets the attack may have). If this is used, this instead turns the Taijutsu into an AoE that strikes any amount of targets that are within Divination Field. The user may specify which targets they do and do not want to attack (by default, all enemies)
Cost: 2.75 AP, 2800 CP, 1400 CP/Rnd
Note:
- Requires a 15 second cooldown after ending before it may be recast.
- The user is always considered to be inside the Divination Field. Targets automatically switch sides as follows;
- Melee Accuracy used by or against the Hyuuga places that entity within the Divination Field.
- Ninjutsu Accuracy, Ranged Accuracy and Genjutsu DC used by or against the Hyuuga places that entity outside the Divination Field.
- Called Shot
- Initiative
- Quick Draw
- Conservative Motion
- Kinjutsu
- Kinjutsu
- Kinjutsu
- Mednin Free Slot
- Shinobi 101 – Kinetic Genjutsu uses Unarmed Taijutsu Accuracy
Dojo Link: https://www.ninpocho.com/viewtopic.php?f=775&t=57039&p=299730#p299730
Profile Link: https://www.ninpocho.com/viewtopic.php?f=773&t=57038&p=298256#p298256
Training Log: https://www.ninpocho.com/viewtopic.php?f=774&t=57041
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