Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

~ Inuzuka Junko ~ ANBU Sentinel ~

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Name: Inuzuka Junko
Gender: Female
Age: 17
Height: 5'11
Body Type: Athletic, Tomboy
Eyes: Stormy Gray
Hair: Red
Rank: S.Jounin
Alignment: Chaotic Neutral
Bloodline: Kyoujouran


Description:
Athletically built and lightly tanned girl with long, wavy red hair that is usually tied up in a bun. Usually wearing a crimson tracksuit when off duty that vary in colour. On duty se wears all black Sentinel armour and her mask is all white with red triangles beneath the eyes and black lips.

Personality:
-Leader: She is a born leader, she can walk into any type of situation and will take charge of it. Find it easy to bark out orders to those with her and usually things work out when people do what she says. She is good at inspiring people and getting them pumped up.
-Outgoing: Junko isn’t one to shy away from conversation, loves to chat about anything with anyone. Training methods are her favourite subject, bring it up with her and she’ll talk your ear off.
-Hot Blooded: Despite her outgoing nature, Junko isn’t one to back down. Any attempt to intimidate, frighten, argue or anything similar will end in either a screaming match or her beating the person down and getting all sulky afterwards. She is usually quick to apologize if she feels she went overboard, but if she’s hit you, you likely deserved it.
-Physical: Growing up, she never learnt the meaning of personal space, will often cling onto people if she is feeling particularly feisty, getting piggy backs to places. She is very affectionate because of this and isn’t opposed to people doing things to her, so long as it’s PG, anything considered “Bad Touch” gets you a swift punch in the eye.

-Likes: Curry, Meat, Dogs, Training, Hot Springs
-Dislikes: Weak People, Chocolate, Chores, Her chest</SIZE>


Backstory:

Junko was born in the village of Konoha, in the fire country. Her parents were both a part of the Inuzuka clan and both pure blood. The clan had a history of strong and famous shinobi in the ranks of ninja and Junko was to be no different. It was on her eighth birthday that she was to be inducted into the academy but first would come a ceremony; something the Inuzuka of leaf had done for generations to mark the beginning of a young shinobis life, the bonding ceremony. This ceremony was brought around to bring together an Inuzuka and their familiars, usually new born puppies that would become one with the child. The ceremony was a short one usually; the bloodline being what it was the dogs usually bonded almost instantly to the child via the acceptance of the child’s chakra onto itself, then would be the naming of the puppy and finally the child would then receive their mark, two red triangles beneath their eyes. This is what was meant to happen, but Junkos ceremony didn’t go so well, it is almost unheard of and not in at least a couple of centuries has it happened however, this was the day, the bonding failed much to the confusion of her parents and the elders. She was a pure blood, so she must have carried the blood, but there was no denying the ceremony, this of course lead to rumours about their family, the only thing that would have made sense is if her father wasn’t actually her father, meaning her mother had cheated on him. Of course her mother denied it, but the evidence outweighed her word despite the fact that she was being honest. They called it a stain in the bloodline, a great dishonour on their name and both Junko, who didn’t quite understand and her mother were banished from both the clan and the village.

Junko and her mother spent the better part of a year wandering the world, leaving the fire country behind them, they travelled west, through the rain country and into the wind country, then north through the bird country and into the earth country which is where they would find refuge in the village hidden in the stone, Iwagakure. Luckily it didn’t take much of a push to get them accepted into the village and before to long they had integrated well into their new life, Junko had been accepted into the Iwa academy for Spartans and her mother even found work teaching taijutsu at the academy, having been a Chuunin before leaving Konoha, so they’d get to see each other a fair bit. The years and a bit in the academy was fun for the young girl and it would be on her tenth birthday that she would receive her headband and be promoted to a Genin. She wasn’t particularly skilled in any one area it seemed, her Genjutsu was awful, her Ninjutsu was about average and Taijutsu was just above average, nothing overly impressive but enough to get her through the exam easily. She would spend the better part of three years on a team with two other Genin from that year’s crop of students, she spent a lot of time training and doing missions with them and their sensei, who was quite a skilled taijutsu user was a good mentor for the girl to be sure. She would happily call her team mates and sensei best friends, they spent so much time together and that simply made their team function even better on missions, Junko was usually the leader of the trio, seemed she had some skill in it which was nurtured the second it was caught. During their third year as a team, the three of them were offered a chance at a Chuunin exam, they had every right to deny it and wait, but the three of them felt more than ready and their sensei agreed, their teamwork, skill and determination was easily above that of a Genin and just a couple of weeks later the three of them would be waking up to their exam. Where they woke up though was not what any of them expected.

The three of them would slowly come to consciousness at about the same time. Junko and her two team mates Chunji and Zen would awaken and slowly get to their feet, quickly recognising one another. Their eyes would open to a world of almost pitch black darkness, the only light able to be registered was a dim glow coming from the gems imbedded in the walls, but they might as well have not been there. Junko herself found a scroll tied around her neck with some twine. She’d take the scroll to a nearby light source and unroll it, squinting as she attempted to read it.
Chuunin Exam Scroll said:
Inuzuka Junko, Rokujuu Chunji, Mikaboshi Zen

Welcome to your Chuunin exam.

You have been placed deep within the Cave of Wonders and your task is simple, escape.

You have been provided with basic shinobi tools and nothing more. Should you take more than one month to find your way out, you will fail. Should you die of starvation, you will fail. Should you die or Dehydration, you will fail.

The caves are treacherous, watch yourselves and good luck.

It didn’t take even a moment for the three of them to realise that they in fact had been given no provisions so the reality of it all was quickly sinking in. They would all remain quiet for some time, simply thinking and it was Junko who would break the silence. She would take charge as she usually would, giving a pep talk to her team and explaining thing that she thought would be true, there would be food to find in the caves, of that she was sure, even if it meant killing bats or rats or finding mushrooms and for water, she would point out that water always managed to find its way into caves, it may mean they have to lick condensation off of walls, but better that than dying. With that sorted out, the mood of the group rose and they would begin to slowly walk through the caves, Zen suggesting they place their hand upon the left wall and stick to it, that way they wouldn’t be separated easily and he also heard that this was a trick used to find a way out of a maze, which is pretty much where they were. This seemed to work for the most part and they spent what felt like an eternity walking through the caves, taking small breaks to rest, drinking any time they came across water of any kind but it was getting to the point that they were starting to crave food, no mushrooms or wildlife seemed to exist. After a week the three of them were losing the will to even stand up and walk, minds were being strained and even jokingly, talk of cannibalism often crept into what little conversation they managed. It had now been two weeks since their exam began and the hunger was getting to them, no words would be uttered as the slowly shuffled through the caves, still hugging the left wall, it was impossible to even tell if they were going it circles or not, there were no landmarks, just rock tunnels with random bits of jagged rock and softly glowing gems poking out of them. Junko was at her wits end and thoughts of turning on her partners, just to keep herself satiated constantly plagued her mind, it wouldn’t take much, given their current state, she thought and there would be plenty to eat for days and days. It took all her will power to not act on these thoughts but it was slowly beginning to slip along with her sanity. At some time, during the day, the happened across a large cavern and as they slowly made their way along the walls a sound would catch their attention, a gentle creaking and then the rustle of what seemed to be leather. A quick glance back would confirm it with the other two, bats, finally something they could kill and eat! It may taste fowl, but they were beyond giving a shit at this point, but how best to approach these creatures? They would likely flee at the first threat to come at them but they needed to secure a large amount, they were famished. Despite the situation, Junko would try to keep a calm mind and think about what skills each of them possessed, She herself was a melee taijutsu user with some small skill in earth jutsu, Zen was good with Ranged taijutsu and favoured a bow, which he had been provided with, however that would get them one or two bats before they fled. The third of the group, Chunji, was skilled with both unarmed taijutsu and fire Ninjutsu, the moment that thought entered her head, she began to panic slightly. He’d had a particular fascination with fire jutsu that exploded upon impact… She was about to shout it out loud, but it was too late, an orange glow flooded the room and before either of them could grab him, a ball of fire was hurled toward the ceiling. BOOM! At least two dozen bats were not flapping about, having caught fire, another six or so dozen fled the scene fast. One by one the bats dropped to the ground and the sounds of their pained screeching had been replaced by something else, creaking and this time it was obvious what was about to happen. Eyes widened, Junko attempted to grab her team and drag them out of the room, but it was too late, the ground beneath them had begun to crumble, a sick hole dragging them deeper into the earth. Their hunger had made them powerless to resist and escape and they were dragged down in the flow or boulders and dirt, one by one losing their consciousness as the bounced off of solid rock on the way down to wherever it was they were falling. The caves would remain silent for another two days before Junko finally came to.

She lay spread across the floor, aching body still from the fall followed by blinding pain as she attempted to move. She was no expert but it was obvious even to her that her ribcage had far too many breaks to even count and along with it, both her arms had been broken in a few places. It took some time for the girl to drag herself to a nearby wall and sit up, just now realising that wherever it was that she now say was light up brightly, she looked upwards, seeing the hole they had fallen down, darkness, how far had they fallen? She now looked down and around the room, quickly spotting her two friends, it was impossible to see it they were even alive from where she sat and the worry was too much for her so with pain screams she would make it onto her feet and drag her feet to the first, Chunji, he had a large rock pressed upon his leg and a lot of blood seemed to come from beneath but, for the time being he was breathing and a quick shuffle to Zen found that he to was breathing, but also seemed to have broken his fair share of bones. The scene would have drove a normal person mad, trapped in an underground chamber that, now that she looked around it had no point of exit or entrance save for the hole that they created on their way down. There was something however, among the strangely lit room, the light emitting from a large blue beam in the ceiling, there sat what looked like three large slabs of stone and upon shuffling painfully over to them it would become clear that they were coffins. Other than looking a little dusty, they seemed brand new and expertly crafted, was this a part of the exam? There were three after all, was this a scare tactic that they needed to overcome? Or had they simply been sent here to die? Fear suddenly overcame the girl and tears began to roll down her dirt and blood stained cheeks and in a sudden moment of sadness and anger, her hands gripped the concrete lid of the middle coffin and somehow, with little effort she lifted the slab over her head and threw it down to the ground with an almighty crash. The dust quickly settled as did the girls anger, replaced quickly with a look of terror, the coffin was most certainly not empty, inside lay a mummified corpse wearing long rusted jewellery but that was amongst the least of her troubles as from the corpse emerged a misty white… being.

“Who dares to disturb my slumber?” Came a ghostly voice from the shapeless mist.
“Ah… I…” Was all she managed to stutter through her sudden high volume of mixed emotions.
“Speak up girl!” The voice boomed.
“I… I am… J-junko… Inuzuka Junko…” She said nervously.
“A name I recognise… yet you…” The ghostly mist would float toward her and engulf her body for a few moments before backing off. “Yes, you claim to be of a bloodline and yet you possess clean blood, untainted one might say.”
Junko stared on silently for a moment, the areas of her body touched by the mist had become frigid with cold. “W-… Who are you?...”
“I am Fujiwara Nanke, second daimyo of the earth country. To my left lay the first, to my right the second. I take it from your appearance that you are not here through choice, in this… supposedly, impenetrable tomb.”
Junko would shake her head slowly, nervously and begin to explain what had happened, her exam and how things had gotten to this.
“I see… I shan’t let it be said that I didn’t have a soft spot for our Spartans back in my day, alas in this form, I am useless, my power is already beginning to fade and soon enough what remains of my chakra will flit away so listen carefully, girl.”
Junko and overcome some of the fear as she spent more time with the ancient daimyo and would nod intently. “I’ll do anything to save my team from this fate!”
The mist would chuckle. “Spirit, good, you’re going to need it and a whole lot more. Reach into my coffin… beneath the wrappings.”
She hesitated for a moment and looked kind of freaked out about the idea.
“Do it! Or I can’t help you!” He commanded and her hands would suddenly delve beneath the wraps and into the ribcage of the man. “When you feel something akin to a smooth pebble, take it out.” He would explain.
“This is… the creepiest thing… ever…” She’d whisper as her hand felt around eventually finding the object and taking it out. In her shaking hand sat a small, black pebble, something one would find on a beach she thought and was fairly confused.
“Eat it.”
“What?”
“I said eat it.”
“Why? What is it?”
The voice would sigh. “It’s a piece of my heart, within it lay the blood of my clan, introducing it to your pure blood should have some helpful effects and awaken you to a fresh, new power.”
Junko looked at it sceptically as her stomach chose that moment to rumble hungrily. “What’s the worst that could happen, right?” She’d say with a shrug before tossing it into her mouth and quickly choking it down before she thought about it to much.
“Well, it could overload your chakra circulatory system and cause you to burn to death as chakra floods out of your body.” He said matter of factly as the girls jaw just about hit the floor.
But before coherent thought even returned to her, there was a sudden, loud thud and not just one, it carried on, becoming faster and louder. “My… heart.” She stuttered and as she did a sudden rush of pain overtook her body and she collapsed, paralyzed with pain but conscious.
“Yes, it seems to be taking to you, don’t resist girl, let it take you, accept the power in your body, accept the power in your mind and… AWAKEN!”
There was a sudden burst of chakra that came from her entire body, fearing the most she attempted to clench, awaiting the pain, but no, it was different, pleasantly warm and not only that, her body appeared to be simply fixing itself. “W-what is happened… Daimyo?” She called out to the floating mist that was rapidly shrinking.
“Eight… inner… gate…” Was all the girl would make out before the spirit vanished. He body began to return to her, cuts and bruises seemed to be healing at an accelerated pace and the pain from her broken bones was slowly dulling to nothingness.
“Eight inner gate…s?” She’d say as more of a question and as she did so a rumble of collapsing stone would come from across the room, looking over she’d see a previously hidden doorway now in plain sight, leading to a cave where she could hear… water? This was as good a chance as she was ever going to get, even if she had to carry her almost dead and unconscious friends out of this forsaken cave, she would not give up!

After replacing the coffin lid, she would go ahead and grab Zen, tying him to her back and around her neck like a backpack, she’d then take Chunji and lift him into her arms and begin moving out of the room and into the newly uncovered corridor and toward the water. Despite the sound echoing through the tunnel, the girl would spend the better part of an hour moving through the dimly lit tunnel before she emerged into a cavern with a roaring waterfall. There didn’t seem to be anymore tunnel at this point but there was however, a shaft of light coming from far above, where the water seemed to be falling from, at a quick estimation, Junko would say it was at least five thousand metres from where she stood to the top. Despite the length of time she’d gone without food, her body felt oddly full of vigour and her hunger seemed non-existent, just what had that old spirit given to her? Now wasn’t the time to be thinking about such things! She’d think to herself and taking Chunji and much like Zen on her back, she would tie him to her and was now wearing a double human backpack. She’d kick off her tattered shoes, knowing she’d need her feet to help with this and she would, slowly, begin her assent up the damp cave walls. Her fingers and toes would quickly begin to ache and throb painfully as she clung to any stable surface she could grab, slowly going higher. Her muscles would begin to burn, her lungs aching as she exerted her body far beyond what a normal person could, would and should, but she refused to die, refused to let her best friends die, not in a shitty cave, alone, no that wouldn’t be happening any time soon, not if she had anything to do with it. Hour after hour went agonizingly by as the girl struggled her way up an almost sheer cliff face, she was almost there though, barely one hundred metres and she was in the clear, some form of happiness began to well up inside of her, anticipation of being out of the hell hole. That was a mistake, her sudden realization caused her to, just for a moment weaken her grip, but that was all gravity needed and immediately she was falling back down! Her hand and feet clung against the wall, flesh and nails being torn from them and she tried to grip desperately at them and through some kind of miracle, she came to a stop, blood pouring from her hands and feet, tears pouring down her face and screams of pain coming from her lips as she continued to climb what was now one thousand metres to the summit.

The agonized grunt echoed above even the noisy flow of water as it dove off of the cliff edge into the darkness of the cave below. Junko, with two boys on her back crawled onto the flat surface worshiping whatever god it was that was looking down upon her, tears of joy pouring down her face as she struggled to her uneasy feet and looked to the source of the light she had seen from below, it had become considerably dimmer and she could see the reason why, night was falling and she could see outside, to the ocean, just through a set of iron bars. After the things she’d done today, she was in no state of mind to concern herself with them, reflexively grabbing two of the bard and rigging them from the wall then doing the same to another two so she and the boys could squeeze out easily. Once outside, she took in a deep inhalation of breath and began to laugh out loud, looking to the sky with joy pouring out of her, she would then turn around and look, she somehow found herself stood upon a large plateau in the ocean, she could see her village off in the distance, it was quite a distance, but not enough to deter the young girl, not now, not so close to her freedom! Without a seconds hesitation she would hop into the sea waters, doing her best to keep the boy’s heads above water as well as her own and she swam toward the base of the cliff her village was built into. The water, thankfully was pretty calm and the odd wave would swing by and push her forwards which she was thankful for, but it did cross her mind that, once she was at the base of the cliff, it was quite a climb to make it to the village again, she cursed loudly and received a mouthful of salt water for her troubles. It had already faded to darkness as they reached the base of the cliff, climbing onto a rock and looking upwards to the upside down building that looked back down at her. She’d grip the stone and for the second time today begin to ascend a cliff, her hands and feet still torn and battered from the previous session and thusly she was much slower this time. Hours drifted quietly by as the girl groans and grunted her way up the cliff and she was about three quarters of the way up and if she could have spared the strength, she would have yelled up to the village for help, she wanted to do that so desperately, but breathing was all she could focus on as her body felt as if was falling apart. She would lift her hand after a moments rest and then came the nightmare… her hand slipped and threw her off balance and in what felt like slow motion she began to fall backwards, eyes widened in horror as her body began to drop and even worse, away from the wall! For what seemed like an eternity the girl plummeted down, toward the ink black ocean and, bracing for impact she would turn her body to take the brunt of the impact and SLAM! She hit the water like it was concrete and lost consciousness. Her world faded to black, but there was a nagging feeling in her head, a voice? Her voice, it was screaming at her to wake up and swim! Suddenly her eyes shot open and she realised she was sinking. Digging deep into her guts she managed to pull herself up to the surface and inhale a massive amount of air, coughing up the water she had swallowed and quickly she rushed to the rock again but this time, upon reaching in, she’d simply kneel and start to cry, that was all she could do, her body was busted beyond repair, the daunting task of climbing that cliff again was too much and she broke down and just screamed out loud in pain and anguish and as she did that, she also felt other emotions welling up inside of her, anger, hate, fear, this was what desperation felt like, it was the first time she had felt this but instantly she knew what it was. If only she could heal herself again, that thing the spirit had given her, if only she knew what it was or how it worked, she tried her upmost to remember the feeling, digging deep, pushing hard and searching for the answer, her emotions still flooding her thoughts, anger at Chunji for making the cave collapse, hatred toward those who created this exam, fear that she was going to die, fear that she was going to let her friends die… and there it was, the spark that caused the fire, there was a sudden rush of energy in her body and she let out a scream as her fists clenched, pushing the feeling harder than the last time, pushing it past her bodies restraints BOOM! A sudden rush overtook her and she got to her feet BOOM! Again and her eyes widened, her screams becoming deeper and more guttural as she continued to push, the old spirit had shown her this feeling, but she wanted more… no she NEEDED more. There was an ever greater rush, but this time it wasn’t contained within her body, this time, it flowed outwards, an aura of green engulfed her and she felt… different, stronger! Immediately she secured the boys to her back and took to the wall, beginning to ascend at such a rapid pace she could hardly believe what she was seeing was in fact real. Her body seemed to be screaming at her in agony, but she could so easily ignore it, the pain that would probably cause a normal person to die, it wouldn’t beat her, which was her thought as she pushed up the cliff hard. What happened next is somewhat of a blur, she had managed to reach the village, she remembered that much but after that, blackness.

It was the feeling of a gentle breeze and the cheerful chirping of a bird that took her back from the darkness; she’d open her eyes and look up, a white ceiling and the low hum of machines. She felt warm and comfortable… and immediately a smile would come to her lips and she began to sob which seemed to alarm someone in the room who hadn’t expected the sudden sound of sobbing. It was her mother, who would quickly be fussing over the crying teenager who honestly was just happy to be alive. She had so many questions about what happened after she got to the village and what became of her friends, this new power she’d picked up! Where had it all come from? Her questions would be answered as quickly as she could ask them, all but the questions she had about these “Eight Inner Gates” Her mother seemed not to know much about them and it wouldn’t be till one night, a week later in her bed that she would find the answers. She would be awoken by something landing softly in her stomach, when looking to see what it was she would find a pair of scrolls, one small and new looking and the other, almost ancient. She’d open the small one first and read it and as she did a huge grin crept onto her lips, she had passed the chuunin exam and there was a personal note along with it, commending her steel will, grit and determination on not only saving herself but also her two companions whom she could have easily left behind, then a final line was written, do not share the contents of the second scroll with anyone, it seemed rather cryptic, but her room was empty as it was the middle of the night. The second and older scroll was now all that remained and upon only opening the paper a small amount she could already see what it was. “Eight Inner Gates – Art of Hachimon” This was the greatest gift the young female could have ever asked for and she would start to study the parchment then and there, learning of the jutsu she needed to properly control them, life was about to become a little bit more interesting.

Life went by quite smoothly from this point on, Junko was invited into the ranks of the Iwa ANBU after the exploits of her exam began to circle around, she snapped up the opportunity and became an ANBU in training and not to long after that a fully-fledged ANBU and Jounin of the village, she was known as a Sentinel and would be given special armour to state this fact to the world, though only when she was on duty, after all, the fact that she was an ANBU was top secret and Junko would defend that secret with her life, literally.
<SIZE size="140">----

Junko's Thoughts
*Will try to keep this post updated as topics are completed*

Junko's Affection
☆ = Needs to die | ☆☆ = Disinterested in | ☆☆☆ = Okay/Acquaintance/No Strong Opinion | ☆☆☆☆ = Likes/Interesting | ☆☆☆☆☆ = Complete Loyalty/Respect/Love

Senshi Megami(PC) - ANBU Sennin/Boss - ☆☆☆☆☆
Junko:



Iwagakure - Village - ☆☆☆☆☆
Junko:

 
[col][legend="[b][size=5]Stats & Class[/size][/b]"]
Character Level: 15
Agility: 600
Stamina: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600
Cap Points: 4

HP: 48,000
CP: 30,000
AP: 10

Juggernaut
HP: (65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: Kinjutsu, +5% Melee Damage
High: Melee Acc
Average: Gen Save, Evasion, Ninjutsu Acc
Low: Ranged Acc, Genjutsu DC​
[/legend]|[legend="[b][size=5]Abilities[/size][/b]"][/legend][/col]

[legend="[size=5][b]Bloodline - Hyuuga[/b][/size]"]
The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.​
Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Â Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

--

Gentle Fist - Passive</U><i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

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360 Degree Vision - Passive<i></i>
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.

--

Jyuuken Stance - Hyuuga Special Style<i></i>
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

--

Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

--

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

--

Kaiten - Eight Trigrams Palm Rotation<i></i>
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd
Rank 2: 750Cp, 325Cp/rnd
Rank 3: 750Cp, 325Cp/rnd

Notes:
- Autoblocked attacks do hot receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.

--

Air Palm - Eight Trigrams Ranged Taijutsu<i></i>
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap

--

Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--

Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.
[/legend]

[legend="[b][size=5]Kinjutsu - Hachimon[/size][/b]"]
All humans have the potential within them to call forth great and super-human power, though the majority of tend to live their lives using no more than a fraction of their capabilities. Yet, there are some that possess the will to push themselves over any limit, even beyond to what can be deemed as physically impossible. These are the few shinobi who have practiced the art of unlocking the Eight Inner Gates, the Hachimon. These gates lie upon specific points in the chakra system and limit the body's potential in order to maintain a safe and stable balance, yet through training, one can learn to remove these natural barriers for a short time. Only the most fit and in sync with their body's completely are capable of understanding and surpassing their limits, any who fall short of utter devotion to their body's maintenance have no hope up understanding the workings of the Eight Gates.​
[fontsize="12"]Hachimon
EG.jpg

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

<U>Effects:
- Because of their obsessive training to their bodies, all Unarmed Taijutsu costs -10% CP.
- Hachimon may only use unarmed taijutsu with all Hachimon skills. If they are equipped with a weapon other than unarmed/gloves, the Hachimon may not use those skills.
- Hachimon gates override a cursed seal and do not stack. Nor can a cursed seal be applied while in a Hachimon Gate.

Special Action - Weights
Effect 1 - Weights On: Must state at the beginning of the battle whether or not the Weights are on. Once on, the weights start weighing down the Hachimon -1 acc/dodge per round up to -4 acc/dodge, but grants +5% melee damage.
Effect 2 - Guts!: Upon removing the weights, the accuracy/dodge penalties are nullified and instantly replaced with the opposite accuracy dodge (if obtained -4 acc/dodge, it is replaced with +4 acc/dodge) and degrades by -1 per round until +0 acc/dodge. Removing the weights removes the melee damage bonuses.[/fontsize]

[fontsize="12"]Bandage Wraps - Kinjutsu Augment
A signature weapon of choice by those with extreme devotion to their body, this weapon is simple; long bandages wrapped around the wearer's hands and forearms. While seemingly nonthreatening, this distinctive armguard actually is a very viable weapon...

Effect: Requires Hachimon. The weapon equipped with this augment cannot be disarmed unless the user chooses to do so.

Special Action - Bandage Pull: After attacking with this weapon, the user may pay .5 Ap to follow up directly with another Unarmed Taijutsu at normal costs with +1 Critical to that attack. May only be done once per round.[/fontsize]

[fontsize="12"]Chakra Gates - C-Rank Taijutsu
EGFourth.jpg

The chakra gates are the limiters in the body that govern the natural processes of the body such as fatigue, metabolism, and stamina. Unleashing these gates push the users body far beyond the capabilities of normal human potential, making things such as superhuman strength and lightning speed a reality, at the cost of straining the body and burning vitality rapidly. Common traits of the gates include darkened skin, blank eyes that come from the pressure placed upon the body, and even vivid visible auras of chakra.

Information
Prerequisites: Hachimon
Effect:
First Gate - Gate of Opening: 5% auto-dodge to all sources
Second Gate - Gate of Healing: Ignores first rank of bleeding and Called Shot penalties. May heal all bleeding and called shot penalties by resting for 50% AP cost. (This does not double in Gate of Death). The healing effect can only be used once per battle.
Third Gate - Gate of Life: Regains 2% max HP every round activated. This gate does not have an Hp cost.
Fourth Gate - Gate of Pain: Regains 2% max CP every round. This gate does not have a Cp cost.
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap.
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition
Seventh Gate - Gate of Wonder: +1 AP <U>This does not double in Gate of Death, +2 Gen save

Cost: 0.5 AP and 200 Cp per gate to initiate. 100 Hp/rnd per gate.

Notes:
- Any selected gate can be opened at will at any time.
- All gate effects may stack, including maintain costs.
- A user may activate up to three gates without suffering any risk.
- The user has a 20% chance to suffer Gate Backlash each round more than 3 Gates are active. This stacks for each gate active after the third, up to 100% when the Gate of Death is active.
- Gate Backlash increases the called shot level of a random limb. This applies to one limb for each gate active after the third, up to 5 limbs when Gate of Death is active.[/fontsize]

[fontsize="12"]Body Flicker - C-Rank Taijutsu
HSS.jpg

A high speed movement technique in which the user moves in the blink of an eye over a short distance. This skill enables one to utilize their enhanced speed to move at undetectable levels for a brief moment, seeming fade into the air and reappear in another position in a split second, appearing as if the user teleported instantly. This untraceable movement has both offensive and defensive properties.

Information
Prerequisites: Hachimon, Chakra Gates

Rank 1:The user avoids an attack, allowing them to instantly counter with a Basic Strike at +1 Accuracy.
Rank 2: The user avoids an attack, allowing them to instantly counter with a E-C Rank Unarmed Taijutsu at +1 Accuracy.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp + cost of Taijutsu used.

Notes:
- This jutsu is an Activated Auto-Dodge.
- This technique may be used reflexively as if it was instantaneous. The following attack costs the AP cost of the attack.
- The user's counterattack is modded directly after the body-flickered attack.
- May only use once per round.
- Must have a Gate Opened.[/fontsize]

[fontsize="12"]Bandage Slam - C-Rank Unarmed Taijutsu
Bandage.jpg

Utilizing the bandage as a medium to attack, the Hachimon may wrap its target up in the bandage and jump high into the air with the target in tow. And with a swift forward sommersault, the Hachimon swings the target around only to smash them straight into the ground.

Information
Prerequisites: Hachimon, Chakra Gates, A weapon with the Bandage Wrap Augment

Rank 1: Binds the target in bandages at -5 Accuracy dealing .
Rank 2: Binds the target in bandages at -4 Accuracy dealing .

Special Action - Bandage Slam: By paying full Cp costs, the user may slam a target they have previously bound with this Jutsu to deal 1,265 Damage. Using this action dispels this Jutsu.

Rank 1 Cost: 500 Cp, 250 Cp/Rnd to Maintain
Rank 2 Cost: 575 Cp, 290 Cp/Rnd to Maintain

Notes:
- This Jutsu is unaffected by Weapon Accuracy Modifiers.
- When bound, the victim cannot perform handseals or move.
- For every 1.5 Ap the bound victim spends, they have a 15% chance of escaping
- This bind is broken if the victim takes damage, or the user attacks the victim. (They have a -3 Dodge penalty to the attack aimed at them though)
- If the user takes more than 10% of their Max Hp in damage during a round, this bind is dispelled.[/fontsize]

[fontsize="12"]Ura Renge - B-Rank Unarmed Taijutsu
EGSecond.jpg

A technique that utilizes the power of the eight gates to strike at inhumane speed. This technique allows the user to assault a target in a series lightning quick blows, each hit knocking them away from the user only to be hit by the next strike, the user seeming to "juggle" the victim in midair. This barrage is completed with the user striking the target with full force to the ground, all within a few brief, untraceable moments. This technique requires a setup prior to being performed, however.

Information
Prerequisites: Hachimon, Chakra Gates, Primary Lotus

Rank 1: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 10% of the previous jutsu's, then follows up with a strike that deals 1,500 Damage.
Rank 2: Assaults the victim in an unavoidable barrage of strikes that deals damage equal to 15% of the previous jutsu's, then follows up with a strike that deals 1,800 Damage at +1 Accuracy.

Rank 1 Cost: 545 Cp
Rank 2 Cost: 655 Cp

Notes:
- Requires at least Gate of Limit open.
- This technique is considered a finisher to a combo and may not be used as a springboard into a combo. Meaning that nothing can instantly follow up after this jutsu.This supersedes all directed jutsu saying otherwise.
- The follow up strike in Ura Renge is dodgeable as normal.[/fontsize]

[fontsize="12"]Aura Burst - B-Rank Unarmed Taijutsu
EGSeventh.jpg

Activating the inner gates individually is the preferred route for most as it is the "Safest". However, when multiple are activated at once the effects are enhanced; creating a massive influx of power and strength that instantly builds up and explodes outwards from the user. This sudden release of chakra creates a dramatic change in pressure around the area that can be felt by both friend and foe, and disorients all those nearby from the sudden outburst. However activating multiple gates at once dramatically increases the deterioration done to the user's body.

Information
Prerequisites: Hachimon, B-Rank

Rank 1: Upon activation, deals 1,500 Damage to up to 3 people. 5% chance of suppression.
Rank 2: Upon activation, deals 1,875 Damage to up to 3 people. 10% chance of suppression.

Special Action: Instead of causing suppression, this jutsu may, instead, there is a 15% chance to reflect the very next jutsu aimed at the user. This cannot reflect Genjutsu.

Cost: 710 Cp

Notes:
- May only be done upon opening a gate.
- Must specify one is going to do Aura Burst between opening gates.
- This adds the AP of the jutsu to the gate being opened.
- This jutsu targets foe before friend; it targets up to all possible enemies first, then starts targeting friends.[/fontsize]

[fontsize="12"]Afternoon Tiger - A-Rank Unarmed Taijutsu
HAT.jpg

The ultimate taijutsu only able to be performed by one drawing upon the full power of all eight inner gates, granting incredible flashiness to what is in actuality single, focused strike at the pinnacle of both speed and strength. This technique utilizes the intense aura of the eight gates to alter the a massive amount of air pressure into a large figure that seems to rush towards the victim rapidly, giving the impression that they are being attacked before the strike is dealt. The air pressure is condensed into a single focal point of a strike, and upon contact, the pressure is released in a large concussive explosion that can be felt throughout the region. The strength behind this technique enables it to pierce through nearly any defense, while the optical-illusive and non-chakra properties make this skill nearly untraceable, both combining to make the rumor that this attack is an unstoppable instant kill to all but the strongest shinobi.

Information
Prerequisites: Hachimon, Chakra Gates, A-Rank


Rank 1: Creates a massive amount of air pressure that takes on a specific form, condensing it into a single point that creates the image of a false attack. This false attack triggers any Auto-dodge type effects, and is then followed up with a strike that deals 3,300 Damage.
Rank 2: Creates a massive amount of air pressure that takes on a specific form, condensing it into a single point that creates the image of a false attack.This false attack triggers any Auto-dodge type effects, and is then followed up with a strike that deals 3,960 Damage at +1 Accuracy.

Rank 1 Cost: 1,650 Cp
Rank 2 Cost: 1,980 Cp

Notes:
- Requires at least Gate of Wonder open
- Damage from this technique cannot be blocked by barriers or reduced by any form.
- This technique cannot be auto-dodged. All active auto-dodge attempts are "faked out" by the feint attack, leaving them wide open for the real strike.
- If the feint is successfully passive auto-dodged, it applies a reverse penalty to the victim for the true strike. If the victim had a 15% chance of auto-dodge (passive), this jutsu negates it with the feint, then reverses it to become a 15% auto-hit.[/fontsize]

[fontsize="12"]Evening Mammoth - A-Rank Unarmed Taijutsu
em.jpg

The ultimate technique of the Hachimon is the Evening Mammoth. By utilizing the power of the gates at their disposal, the Hachimon gathers up the chakra gathered in the gates by their hands and unleashes the energy in a violent storm towards multiple targets. Some people rumor this to be ninjutsu, but this is the hachimon's will traveling from their fist to the opponents.

Information
Prerequisites: Hachimon, Chakra Gates, A-Rank

Rank 1: Creates a massive maelstrom that rushes towards the target twice dealing 1650 Damage each.
Rank 2: Creates a massive maelstrom that rushes towards the target twice dealing 2,065 Damage each.

Rank 1 Cost: 1,650 Cp
Rank 2 Cost: 2,065 Cp

Notes:
- This technique may automatically target up to to separate targets.
- May only be performed while in Gate of Wonder or higher.
- Damage from this jutsu may not be auto-dodged in any way.
- If the target tries to block with/is behind a barrier, the first strike of this technique destroys it and the second attempts to hit as normal.

Gate of Death - S-Rank Taijutsu
EGEigth.jpg

The mighty Shimon, the Eighth and final Gate of Death. All but the most Reckless would ever consider taking their training to such a degree, to the point where they are able to surpass all realms pertaining to Human finesse, and push their body's into a state of God-like power by unlocking every gate within their body. This gate is said to give the user the power comparable even to a Kage, at the cost of utterly using all the Body's energy in the time frame of a few seconds. The user's energy explodes outwards in this phase, shaking the very earth and creating funnel clouds within the sky that begin to shoot off bolts of lightning and loud roars of thunder. Even the user's body gives of a static-like appearance with bolts of raw energy jumping off each of their muscles. The extreme power given in this state can only be maintained for a few moments after achieving it, before the body's strength is completely burned up with crippling after-effects, unable to withstand the strength. But for that brief moment, the user becomes godly.

Information
Prerequisites: Hachimon, Chakra Gates, S-Rank

Master Rank: Doubles all effects from gates 1-7. While active, the user is immune to CP Damage as well. Also gains +1 Acc/dodge on top of what they already receive. Up to +3 Acc/dodge can break Acc/dodge cap. Also well as +1% HP/CP regeneration on top of what they already gain.

Cost: 2.5 AP, 2800 Cp to initiate, 1400 Hp/Rnd.

Notes:
- In order to open up the Gate of Death, must have opened all of the Primary Gates.
- This only doubles effects of the Primary Gates and not any other passive.[/fontsize]
[/legend]

</B>
Taijutsu
<i>
</i>
[col][legend="[b][size=5]Physical Jutsu[/size][/b]"]
Rank E Jutsu
The One-Two [ U* ]
Low Sweep [ U* ]
Janken [ U* ]
Uncalled For Shot [ U* ]
Rank D Jutsu
4-Hit Combo [ U* ]
Spinning Wind [ U* ]
Dynamic Entry [ U* ]
Dynamic Finish [ U* ]
Nut Buster [ U* ]
Rank C Jutsu
Body Flicker [ K/U* ]
Bandage Slam [ K/U* ]
Dragon Assault [ U* ]
Tiger hook [ U* ]
Step-In Flash [ U* ]
Shoryuken [ U* ]
Tatsumaki Senpuu Kyaku [ U* ]
Roaring Combination [ U* ]
Grapple [ U* ]
Rank B Jutsu
Ura Renge [ K/U* ]
Aura Burst [ K/U* ]
Suplex [ U* ]
Primary Lotus [ U* ]
Shadow Step Strike [ U* ]
Seismic Toss [ U* ]
Submission [ U* ]
Spear hand [ U* ]
16-HitCombo [ U* ]
Rank A Jutsu
Afternoon Tiger [ K/U* ]
Evening Mammoth [ K/U* ]
Falcon Punch [ U* ]
Eagle Drop [ U* ]
Dance of the Waxing Moon [ U* ]
Fist of Virtue [ U ]
Fist of Sin [ U ]
[/legend]|[legend="[b][size=5]Buffing Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu
Chakra Gates [ K/B* ]
Chakra Extension [ B ]
Shadow Dance [ B ]
Gather [ B ]
Barrage [ B ]
Expel [ B ]
Feint [ B ]
Rank B Jutsu
Enrure [ B ]
Counter-Strike [ B ]
Cover [ B* ]
Anabolic Frenzy [ B* ]
Consealed Steps [ B* ]
Focused Assault [ B* ]
Rank A Jutsu
Insatiable Hunger [ B* ]
Devistating Aura [ B* ]
Awakening [ B* ]
Unleash [ B ]
Limit Break [ B ]
Rank S Jutsu
Gate of Death [ K/B* ]
[/legend][/col]
[legend="Legend"]U = Unarmed
P = Piercing
S = Slashing
B = Buffing
K = Kinjutsu
* = Mastered
[/legend]

Ninjutsu
<i>
</i>
[col][legend="[b][size=5]Basic Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Advanced Elements[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]

<B>Genjutsu
<i>
</i>
[col][legend="[b][size=5]Debuffing/Offensive Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Buffing/Defensive Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]


[col][legend="[b][size=5]Inventory[/size][/b]"]
-Signal Flare
-Headset
-Ninja Wires x8
-Flash Bomb x3
-Kawarimi Target
-Weapon Holster; Open Palm - 0 Acc, 0% Damage
- Primal
- Crippler
- Quick Switch
-Weapon Holster; Fighters Gloves - -2 Acc, +10% Damage
- Bandage Wraps
- Vampiric
- Blood Rack
[/legend]|[legend="[b][size=5]Training Log[/size][/b]"]
Link to Training Thread

Thu Jan 23, 2014;
+50 Chakra Control

Tue Jan 28, 2014;
+50 Ninjutsu
[/legend][/col]
 

Current Ninpocho Time:

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