This is where I will be posting my Dojo training!
Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
Irie Airi said:I was hoping I could get this class, let me know if I did anything wrong on these.
Class: Wayward Acolyte
HP: (45+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +5% Weapon Slashing dmg. +5% Medical Healing Given and Received
High: Ninjutsu Accuracy. Melee Accuracy
Average: Dodge, Genjutsu Save,
Low: Ranged Accuracy, Genjutsu DC
Also I was hoping to get these two weapons I made, Is that possible here?
Weapon Damage type: Slashing – Bleeding Status
Weapon has +2 Accuracy and -10% Damage
Augment Choices: Overflow
Weapon damaged type: Slashing – Bleeding
Weapon has -2 Accuracy and +10% Damage
Augment Choices: Overflow
Irie Airi said:As per the last Dojo I am naming these not re getting them.
Zenku-tai
Weapon Damage type: Slashing – Bleeding Status
Weapon has +2 Accuracy and -10% Damage
Augment Choices: Overflow
Seisei
Weapon damaged type: Slashing – Bleeding
Weapon has -2 Accuracy and +10% Damage
Augment Choices: Overflow
What I really want to do in this post
As of here, Link I became an Exalted.
As such I was hoping that Seisei could become my holy blade. It costs three Core points.
Irie Airi said:C-rank approval
Stats:
Agility: 100/175
Stamina: 175/175
Taijutsu: 130/175
Ninjutsu: 75/175
Genjutsu: 40/175
Chakra Control: 85/175
Power level: 605
For my core ability I have 4 points I can spend so I would like
Blessed Chakra - Passive (2 points)
The default chakra of the Exalted is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to invigorate and keep its holder on their feet even in the most dire of circumstances.
Effect: The user's Ninjutsu are considered Holy.
And
Consecration - Boost (1 point) twice
Restriction- Can be purchased twice
Fueled with a sacred power, the user's actions smite those who would stand against them.
Effect: All Holy actions performed by the user deal +5% Damage.
-+-+-+-+-+
Vampiric Augment and Dual weapon augment
Would like Zenku-tai to get the dual weapon augment
Zenku-tai
Weapon Damage type: Slashing – Bleeding Status
Weapon has +2 Accuracy and -10% Damage
Augment Choices: Overflow
And Seisei to get the Vampiric Augment
Seisei (Holy Blade)
Weapon damaged type: Piercing – Bleeding
Weapon has -2 Accuracy and +10% Damage
Augment Choices: Overflow
-+-+-+-+-+-+-+
Now for me to get my abilities *hopefully*
Weapon Attunement
Rp: Ever since she had obtained the holy blade Seisei she had been training with weaponry similar to it. She needed to perfect using it and despite it looking like a sword that was meant for speed, it was rather unwieldy. The blade itself wanted its master to work for its co-operation and Airi was putting in tons of hours into her weapon craft. She had decided to focus entirely on blade themselves but she did not want to be super easy to predict. As such she trained in both slashing and piercing based attacks. It would not mess with too many people but at least she had a little variety in her make up. At some point though she would need to ensure that she could actually use the holy blade itself and not just keep it in safe keeping.
Nimble Hands
Airi had never been terribly good with her hands until she had moved out and that was mainly due to opening up her horizons with her friends. For delicacy and precision she had been visiting Osuteno a couple of times a month to make sure she never lost her tea ceremony skills. While with Rinko she had managed to pick up sleight of hand and even a few tricks which were apparently secret techniques though she just imagine that was Rinko overselling her abilities to make them seem cool. Airi had also picked up sewing and with the final hat she started to cook more and actually attempt to do it in a quick manner. Overall she felt she had managed a major feat just keeping up with everyone else.
Healing Factor
Airi had noticed a major change ever since she started using the holy blade Seisei. One of the major differences were that whenever she cut herself while cook or pricked her finger she always got hurt but when she would check the next day it looked almost like nothing ever happened. She had been worrying about scarring, burns, or bleeding but it almost seemed pointless. She had not asked anyone about it nor attempted to push it to see how far she could go with it. Last thing she wanted to do was over test her powers and get hurt. She figured though that when push came to shove, at the worst case it would be a minor help to her.
Duelist
If anyone could be considered a card shark it would be Rinko-san. Rinko always loved to win and would never allow herself to lose. Cards, chess, shogi, even coin flipping always seemed to go in Rinko’s favor. Eventually after the few months of playing many different games Rinko informed her that it was not cheating but business where she gained these abilities. Rinko started to teach her about looking into opponets, guessing moves and learning how they themselves wanted to play. Airi apparently had been easy considering she was so upfront and honest. She also played with her emotions on her face, so Rinko had started to allow Airi to wear a mask during games just to challenge her. It would be a long time before Airi would ever be able to call herself queen of card games.
Fearless
It was during her trip with Yukiin that she felt she had really overcome a major hurtle in her life. Airi had always been told eventually she would need to learn how to end life. While hunting she had taken a few animals lives and except for the first five she never cried. Airi had been losing sleep and lacking attention and feel down towards a pit. Inside that pit was a cloister of bugs and reptiles. Yukiin stood at the top of that pit and told her to save herself and walked away. It took Airi was felt like hours…who knew how long but she could feel the biting and crawling. She thought she would die. She felt like the rabbits she had slain on her way here. As she got out finally Yukiin just looked at her and walked away. No love and no comfort…death was always looming. To fear it would paralyze you. If you wanted to be a shinobi you had to face that dread…with experience…maybe Airi could to?
Clarity
In the academy they always warned about Genjutsu and Airi had been terrible at both casting and recognizing it. Airi was someone who hated tell lies or hiding things from people and she was terrible at seeing through deceptions people place on her. It was not until Rinko was very worried about her that she ended up taking Genjutsu defense seriously. It was not perfect but it was coming along. Airi did not really feel confident seeing through these things unless she had her blade with her. When she prayed to Raiden and felt what she considered his strength she channeled in herself and through effort, could eventually discern real from fact. It would take her years to master but she hoped that one day she could rely on this power.
Irie Airi said:Training
New Stats:
Agility: 200/300
Stamina: 200/300
Taijutsu: 175/300
Ninjutsu: 150/300
Genjutsu: 40/300
Chakra Control: 175/300
Power level: 940
Asp: 270
CA Points:
I have 4 points to spend
I would like to learn Sacred Aura and White blessing X 2
I am B-rank!
I can have 9 now so…
Abilities:
Clumsiness
When did I get like this…? Airi whenever in combat or training rarely if ever felt like she tripped over herself, however when it came to her daily life now things just seemed to be working against her. She would slip down the stars, drop cups, trip into people and just generally seemed to be an airhead. She asked Rinko about it and the way she responded was sort of not nice…basically it meant that Airi was getting so overtaxed as she focused that during times of rest she literally could not keep focus anymore. Airi complained that it was not the case and in an attempt to storm out ran into a door. Rinko merely gave her a look of see and that was all she needed as proof.
Super charge
Airi had noticed a fancy feature of her new exalted abilities. As she started training against some of her peers she noticed that sometimes when she attacked there would be a lingering amount of extra energy from somewhere in her body. She had no idea how or why this was happening but she always noticed that she felt an emptiness whenever that energy left her, almost like she had a second stomach. This would only ever fill up as she got hit by Ninjutsu. She attached this to her hidden holy abilities since no one else around her seemed to be able to do it. She would keep it to herself outside of the few that had seen her do it.
Defensive Stance
Airi enjoyed the concept of intercepting and blocking enemy attacks. As she felt herself get better and better at this parry based combat style she also felt like her ability to read and detect directions was also getting significantly better. It was not always easy to do but anytime she felt something scratch or cut her she was getting better at pushing or blocking those types of attacks more and more. What she felt like she really needed was someone to take her in as an apprentice but that seemed really unlikely. Airi was not the best of the best and as such…she had to learn on her own.
Still have no idea what to do with shinobi 101 and still student so unsure what to do about Branch ability at this time.
I never got my major and minor Affintiy:
My Goal was to get my free major as Earth and my free minor as water.
I will get my advanced Wood Element hopefully as well from this.
Old Class(if applicable):
Ranged Accuracy, Genjutsu DC
- <Wayward Acolyte>
- HP: (45+lvl) x stamina
- CP: (35+lvl) x chakra control
- Class Bonus: +5% Weapon Slashing dmg. +5% Medical Healing Given and Received
- High: Ninjutsu Accuracy. Melee Accuracy
- Average: Dodge, Genjutsu Save,
- Low:
New Class:
Ninjutsu Accuracy, Ranged Accuracy, Genjutsu DC
- <Senchineru Seinaru>
- HP: (70+lvl) x stamina
- CP: (35+lvl) x chakra control
- Class Bonus: 10% Damage Reduction, +1 Accuracy
- High: Melee Accuracy
- Average: Dodge, Genjutsu Save
- Low:
[*]Reason for Class change: At B-rank, you are allowed one free class change.
Irie Airi said:Gear tools needed:
Headset needed
Heavy Armor needed
Hidden Weapon needed
Respirator needed
Pouch needed
Kawarimi Target needed
Signal Flare needed
Solider Pill Needed
Smoke bomb needed
Lullaby Powder Poison Requested
If I need to pay for these let me know I did not see prices so >.>
Weapons Again!
Current setup as follows
Add Steady Augment here
Zenku-tai – Wakazashi Style
Weapon Damage type: Slashing – Bleeding Status
Weapon has +2 Accuracy and -10% Damage
Augment Choices: Overflow, Dual weapon
Add Vanguard Augment here
Seisei – Parasol Style
Weapon damaged type: Piercing – Bleeding
Weapon has -2 Accuracy and +10% Damage
Augment Choices: Overflow, Vampiric
Irie Airi said:Current setup as follows
Add Steady Augment here
Zenku-tai – Wakazashi Style
Weapon Damage type: Slashing – Bleeding Status
Weapon has +2 Accuracy and -10% Damage
Augment Choices: Overflow, Dual weapon
Add Vanguard Augment here
Seisei – Parasol Style
Weapon damaged type: Piercing – Bleeding
Weapon has -2 Accuracy and +10% Damage
Augment Choices: Overflow, Vampiric
For my three I would like:
Heavy Armor
Kawarimi Target
Solider Pill
Thank you for the information.
Irie Airi said:Augument purchase
Seisei – Parasol Style
Weapon damaged type: Piercing – Bleeding
Weapon has -2 Accuracy and +10% Damage
Augment Choices: Overflow, Vampiric, Vanguard
Dropping Overflow for the recovery Augment.
Irie Airi said:
Irie Airi said:I would like to use my Shinobi 101 to use Projectile with my Melee accuracy if that is how it works. If now please let me know.
Dismantling all old weapons and making new ones
Some of the augments are being bought in this weeks training.
Weapons:
Haaku-Unmei (Gauntlets)
Weapon damage type: Unarmed – Ability to use hand seals
-2 Accuracy +10% Damage
Augments: Vampiric, Special Composition: Medical, Overflow
Hogo-Raiku (Wrist Blade)
Weapon Damage type: Piercing – +5% increased chance of Called shot
-2 Accuracy +10% Damage
Augments: Steady, Vanguard, Recovery
Supesu-MekAmi (Wakazashis)
Weapon Damage type: Slashing – Suppression
+2 Accuracy -10% Damage
Augments: Dual Weapon, Trick Weapon: Projectile, Special Composition: Medical
Kurra-Shakai (Small wrist shield)
Weapon Damage type: Bludgeoning – Suppression
-2 Accuracy +10% Damage
Augments: Overflow,
Lost Exalted and obtained Benevolent Approval
I have Fourteen point so I wish to get
Master Healing - Passive (3 points)
Benevolent with this ability have fully mastered all aspects of healing and treating the wounds of others, making their healing jutsu that much more effective.
Effect: Medical jutsu are enhanced by 15%
Negative Energy - Dependent Special Move (3 points)
Restriction- C Rank and up
Benevolent people are generally kind-hearted and adverse to violence, but when pushed far enough, they can use their medical jutsu, which deeply affect the body and chakra system, to deadly effect.
Effect: The user may cast the following Medical Ninjutsu offensively using Melee Accuracy: Mystical Hand, Mystical Force, and Angelic Blessing. Casting a Medical Ninjutsu offensively deals damage equal to the amount of damage it would have healed (see note in jutsu).
Sacred Guard - Passive (3 points)
Something about a healer makes the forces of nature slightly less inclined to hurt them. This can often work in the Benevolent's favor, especially with their tendency to sacrifice their own health for their friends'.
Effect: The user takes 10% less Non-illusionary damage. This does not apply to Spiritual damage.
Divine Mind - Boost (1 point) once
Restriction- Can be purchased up to three times
Mind over body, chakra over matter, and divinity over mortality. Benevolent fighters need to possess more fortitude than their fellows, in order to better aid them.
Effect: +2 to HP modifier.
Cure Spell - Dependent Special Move (3 points)
Restriction- C Rank and up
The Benevolent is largely concerned with how well their team functions not due to a desire to win, but rather out of one to protect others. This enables them to heal several people at once.
Effect: Once per round, by doubling the Chakra Cost of a Medical Jutsu, the user may add an additional target OR recover x1.5 Hp. In case of the second option, Cure Spell only raises the Flat Amount of HP Healed, not the HP% Healed (e.g: +2% of max HP Healed will not turn into +3% of max HP Healed). Medical Jutsu used with Cure Spell do not receive any Medical Bonuses. Cannot be used on self.
Maikeru said:Approved.
Irie Airi said:Hello i am updating my character here sort of fixing things and the such so here we go!
First I would like to go from Benevolent to Inuzuka Lone wolf [Fox Spirit]
Wild soul will be Melee Accuracy and the jutsu subtype will be Unarmed
As for Kinjutsu I would like to stay Hachimon
New Ability list:
Free - Onyx Guard
Free - Shinobi101 - Ice Ninjutsu with Unarmed Taijutsu
Free - Savage Affinity: Ferocity
Free - Hidden Power
1) Duelist
2) Ambidexterity
3) Weapon Attunement
4) Jutsu Expansion
5) Stalker
6) Willpower
7) Kinjutsu
8) Kinjutsu
9) Kinjutsu
Character Class:
Kitsu-Jizen
HP: (60+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Melee Accuracy
Average: Genjutsu Save, Dodge
Low: Ranged Accuracy, Genjutsu DC, Ninjutsu Accuracy
Affinities:
For my free major I want to change it from Major Earth to Major Water and change my minor from Water to Wind
As such would like to switch my advanced Element from Wood to Ice
Jutsu switches
Wood Jutsu: Changing to Ice
Armor of Thorns – Mastered change to Firgid Ice blast
Ingrain – Mastered change to Arctic Aether
Piercing Timber – Rank 1 Change to Crystallize
Lightning Jutsu:
E rankThunder Fist – Rank 1 change to The one-two
D-rank Thunder clap – Rank 1 Change to the 4 hit combo
D-rank Electroshock – Mastered Change to the spinning wind
D-rank Electrocution - Rank 1 Change to Dynamic Entry
C rankZeus’ Flash – Rank 1 Change to Dragon Assault
C-rank Lighting Torrent – Rank 1 Change to Tiger Hook
B-rank Gigavolt Cannon – Rank 1 Change to Spear hand
Wind Jutsu:
E-rank Wind Slash – Rank 1 Change to low sweep
E-rank Pressure burst – Rank 1 Change to Janken
D-rank Air Bullet – Rank 1 Change to Dynamic Finish
Non-Elemental Jutsu:
[Shadow Shuriken Replication – Rank 1 Change to Shadow step strike
Medical Jutsu:
B-rank Mystical Force – Rank 1 Change to Submission
Buffing Jutsu:
Charge – Rank 1 change to thrust
Block – Mastered change to slash
Genjutsu:
E-rank Stun - Rank 1 Change to uncalled for shot
E-rank False Surroundings - Rank 1 Change to stab
D-rank Blur – Rank 1 change to dynamic finish
D-rank Trembling Music – Rank 1 change to nut buster
Current Ninpocho Time:
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