Name: Izumi Amaya
IC Rank: Chuunin
Age: 17
Height: 5'0 (Listed 130cm is the much younger Amaya, Academy days)
Gender: Female
Bloodline:
General Description:
Izumi Amaya is a female, generally seen wearing a near black skirt, with spandex shorts underneath, splits in the skirt midway allowing it to be easier to maneuver in. A lighter purple tunic style shirt with no sleeves is what she likes to wear as a top, though her style changes depending on the situation she's placed in, such as a dress for formal events, and a simple skirt and t-shirt for a relaxing period. Her skin tone is slightly darker than the average Caucasian but not so dark to be called a tan. Her eyes are a light shade of pink, nearing grey. Her hair is medium-long, with white streaks throughout, highlighting her midnight purple hair. She always seems to have a stern facial expression, though her smile has been told to light up what seems to be her dreary-looking attitude. She's about 130cm tall and her weight measures around 30kg. Her lineage has had a tradition of tattooing their family crests on a chosen part of the receivers body, hers being her right shoulder which represents a spring.
History:
The Izumi clan Amaya is a part of has never been known to stick together. At least, that's what her branch of the family is known for considering they officially broke away creating a new tree never again to associate with their old family. With their own crest, they've never been known to have joined a village until Amaya's grandparents had joined Kumogakure. Amaya's early years consisted of helping her mother around the house when her mother and father weren't out on a mission on behalf of Kumogakure. They were Jounin, so they had experience in missions. Sometimes she'd be left with her grandparents for a week, and sometimes less. Her parents never really took the longer missions they were assigned, and had always asked to be reassigned, even if the mission wasn't the best pay they could get. Around the age of 6, she'd gotten the traditional family crest tattoo on her right shoulder, symbolizing that she was a proud member of her lineage. Her mother and father began to lightly train her in preparation for acceptance into the Academy, giving her basic tips, showing her how to properly throw a kunai, and the like. It wasn't long after her 7th birthday that her facial expression changed from a consistently happy smile, to a stern, aggressive looking demeanor. This was due to the constant presence of bullies willing to pick on whomever they believed was weak, and preyed on those whom they believed to be an easy target. Most of those kids had been untrained. She had none of that. It came time for her to get the side of the bullies they'd shown everyone else, however, it came with a price for her, and them. Her strength showed from her training with her mother and father. Though sloppy, she had style, and it was clear she had no intention of holding back to defend herself. The other children seemed to back away after that, and that's when her expression seemingly changed for good. Her time up until acceptance into the Academy had been spent alone for the most part, and she focused on learning what she could from her parents. On the day of the Academy entrance, she was ready for anything.
Her academy days were pretty standard, though she progressed quickly. Leading up to the Genin exams, she had been consistently near the top of her class with most things, although Genjutsu never did stick well with her. She was able to perform the basics, but she would fail when confronted with anything harder. She did, however, show an affinity for Ninjutsu and Taijutsu rather early. Her love of water showed through her mastery of Water style attacks, and she seemed to show hints of availability to ice affinity. During her Genin exams, she seemed to choke. 13 years old and she had an issue with Genjutsu still, though she was able to rapidly finish and excel everywhere else. After the Genin exams, which she reluctantly passed, she was able to go back to regular training. Her Tai and Nin were coming along exceptionally, as usual. Still concentrating on water and dabbling with attempting ice, she always seemed to enjoy herself, even sometimes showing off by the Dawnbringer's Plaza fountain.
The day of her Chuunin exams, she'd rose out of bed excited. The day she'd been waiting for for months had finally arrived. 16 years old, and she'd been constantly training with her parents when they weren't away on missions. Training with Juunin helped a lot, especially since she'd realized she could properly keep up with them until they used any higher ranking Genjutsu on her. They generally only did that out of pride of not wanting to lose to their Genin daughter. It always made her laugh afterwards over tea. She and her assigned squad breezed through the tests, allowing her to finish the exams strong, coming out with her head held high as a newly appointed Chuunin. The proudest moment of her life thus far.
Bloodline Application:
It was a normal day of training. Amaya had been working with perfecting her water-style jutsu when she had a simple idea of converting certain techniques to ice. It was a deceptively warm day and her morning of training Taijutsu with her father before he'd run off on his new mission had been a tiring one at that. Her mother had already been out on a mission for a few days, returning the next night she'd hoped. An hour went by as she attempted to make a simple sheet of ice from the water jutsu she'd been messing around with. She was ready to give up when one of her classmates had noticed her training, sneaking up behind her pushing her into the water. Amaya had never been one to like being snuck up on, and generally reacted harshly. As she hit the water, almost as if it were an accident, the water froze solid underneath of her as her breath had been expelled from her. Slamming onto the newly formed flash frozen ice, she stood up shocked. She turned around to see her classmate in awe over what had just happened. "Izumi-san...Did you just.." She stared at him before snapping to. "I uh..I guess I did. I mean, I've been trying to do this for a while now. I guess you gave me the incentive to do so." She smiled before remembering that he snuck up on her. Her face became stern. "You do realize you're lucky it was only flash freezing water, right?" She shook her head. "Ice jutsu can be dangerous, and you know how I react when I'm surprised." She turned and flicked her wrist, as if telling the boy to leave. "Please, don't interrupt my training."
It was odd. A simple thing like the shock of being pushed from behind had her using the Flash Freeze jutsu. She'd heard of it before, but couldn't figure out how to use it. It must have been instinctive. Her goal in mind now, was to perfect a way to be consistent with the new jutsu. Over the next few days she'd taken the time alone to perform her jutsu, remembering how she felt at the moment it had happened, the signs she weaved, and the thoughts she had. Realizing she could successfully perform the Flash Freeze, she began to slowly realize she must have some Haku lineage inside of her. She found her affinity for ice, and it wasn't just in her water mastery. It was in her bloodline.
Link to the approved OCR topic can be found HERE
IC Rank: Chuunin
Age: 17
Height: 5'0 (Listed 130cm is the much younger Amaya, Academy days)
Gender: Female
Bloodline:
[fontsize="12"]A clan originating from the village hidden in the Mist, the Haku are an effeminate and graceful clan possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth, and even the men of this ability can rival pretty women in looks. However, mistaking a Haku to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moments notice, their skills the pinnacle of Icy jutsu.
084 PL - Crystal Ice (Rank One), Flash Freeze (Rank One)
168 PL - One Handed Seals (Rank One)
252 PL - Flying Water Needles (Rank One)
336 PL - Frozen Spear (Rank One)
420 PL - Crystal Ice (Rank Two)
504 PL - Flying Water Needles (Rank Two)
588 PL - Flash Freeze (Rank Two), Red Snow (Rank One)
672 PL - One Handed Seals (Rank Two), Ice Blast (Rank One)
756 PL - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
840 PL - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
924 PL - Red Snow (Rank Two)
1008 PL - One Handed Seals (Rank Three), Ice Blast (Rank Three)
1092 PL - Flash Freeze (Rank Three), Red Snow (Rank Three)
1176 PL - Frozen Spear (Rank Three)
1260 PL - Blue Blood (Rank One)
1344 PL - Ice Clone (Rank One)
1428 PL - Blue Blood (Rank Two)
1512 PL - Demonic Ice Mirrors (Rank One)
1596 PL - Blue Blood (Rank Three), Ice Clone (Rank Two)
1680 PL - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
1764 PL - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a +20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a +15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a +10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
---
Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost: 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
---
Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirrors by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.
Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.[/fontsize]
084 PL - Crystal Ice (Rank One), Flash Freeze (Rank One)
168 PL - One Handed Seals (Rank One)
252 PL - Flying Water Needles (Rank One)
336 PL - Frozen Spear (Rank One)
420 PL - Crystal Ice (Rank Two)
504 PL - Flying Water Needles (Rank Two)
588 PL - Flash Freeze (Rank Two), Red Snow (Rank One)
672 PL - One Handed Seals (Rank Two), Ice Blast (Rank One)
756 PL - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
840 PL - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
924 PL - Red Snow (Rank Two)
1008 PL - One Handed Seals (Rank Three), Ice Blast (Rank Three)
1092 PL - Flash Freeze (Rank Three), Red Snow (Rank Three)
1176 PL - Frozen Spear (Rank Three)
1260 PL - Blue Blood (Rank One)
1344 PL - Ice Clone (Rank One)
1428 PL - Blue Blood (Rank Two)
1512 PL - Demonic Ice Mirrors (Rank One)
1596 PL - Blue Blood (Rank Three), Ice Clone (Rank Two)
1680 PL - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
1764 PL - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a +20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a +15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a +10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
---
Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost: 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
---
Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirrors by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.
Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.[/fontsize]
General Description:
Izumi Amaya is a female, generally seen wearing a near black skirt, with spandex shorts underneath, splits in the skirt midway allowing it to be easier to maneuver in. A lighter purple tunic style shirt with no sleeves is what she likes to wear as a top, though her style changes depending on the situation she's placed in, such as a dress for formal events, and a simple skirt and t-shirt for a relaxing period. Her skin tone is slightly darker than the average Caucasian but not so dark to be called a tan. Her eyes are a light shade of pink, nearing grey. Her hair is medium-long, with white streaks throughout, highlighting her midnight purple hair. She always seems to have a stern facial expression, though her smile has been told to light up what seems to be her dreary-looking attitude. She's about 130cm tall and her weight measures around 30kg. Her lineage has had a tradition of tattooing their family crests on a chosen part of the receivers body, hers being her right shoulder which represents a spring.
History:
The Izumi clan Amaya is a part of has never been known to stick together. At least, that's what her branch of the family is known for considering they officially broke away creating a new tree never again to associate with their old family. With their own crest, they've never been known to have joined a village until Amaya's grandparents had joined Kumogakure. Amaya's early years consisted of helping her mother around the house when her mother and father weren't out on a mission on behalf of Kumogakure. They were Jounin, so they had experience in missions. Sometimes she'd be left with her grandparents for a week, and sometimes less. Her parents never really took the longer missions they were assigned, and had always asked to be reassigned, even if the mission wasn't the best pay they could get. Around the age of 6, she'd gotten the traditional family crest tattoo on her right shoulder, symbolizing that she was a proud member of her lineage. Her mother and father began to lightly train her in preparation for acceptance into the Academy, giving her basic tips, showing her how to properly throw a kunai, and the like. It wasn't long after her 7th birthday that her facial expression changed from a consistently happy smile, to a stern, aggressive looking demeanor. This was due to the constant presence of bullies willing to pick on whomever they believed was weak, and preyed on those whom they believed to be an easy target. Most of those kids had been untrained. She had none of that. It came time for her to get the side of the bullies they'd shown everyone else, however, it came with a price for her, and them. Her strength showed from her training with her mother and father. Though sloppy, she had style, and it was clear she had no intention of holding back to defend herself. The other children seemed to back away after that, and that's when her expression seemingly changed for good. Her time up until acceptance into the Academy had been spent alone for the most part, and she focused on learning what she could from her parents. On the day of the Academy entrance, she was ready for anything.
Her academy days were pretty standard, though she progressed quickly. Leading up to the Genin exams, she had been consistently near the top of her class with most things, although Genjutsu never did stick well with her. She was able to perform the basics, but she would fail when confronted with anything harder. She did, however, show an affinity for Ninjutsu and Taijutsu rather early. Her love of water showed through her mastery of Water style attacks, and she seemed to show hints of availability to ice affinity. During her Genin exams, she seemed to choke. 13 years old and she had an issue with Genjutsu still, though she was able to rapidly finish and excel everywhere else. After the Genin exams, which she reluctantly passed, she was able to go back to regular training. Her Tai and Nin were coming along exceptionally, as usual. Still concentrating on water and dabbling with attempting ice, she always seemed to enjoy herself, even sometimes showing off by the Dawnbringer's Plaza fountain.
The day of her Chuunin exams, she'd rose out of bed excited. The day she'd been waiting for for months had finally arrived. 16 years old, and she'd been constantly training with her parents when they weren't away on missions. Training with Juunin helped a lot, especially since she'd realized she could properly keep up with them until they used any higher ranking Genjutsu on her. They generally only did that out of pride of not wanting to lose to their Genin daughter. It always made her laugh afterwards over tea. She and her assigned squad breezed through the tests, allowing her to finish the exams strong, coming out with her head held high as a newly appointed Chuunin. The proudest moment of her life thus far.
Bloodline Application:
It was a normal day of training. Amaya had been working with perfecting her water-style jutsu when she had a simple idea of converting certain techniques to ice. It was a deceptively warm day and her morning of training Taijutsu with her father before he'd run off on his new mission had been a tiring one at that. Her mother had already been out on a mission for a few days, returning the next night she'd hoped. An hour went by as she attempted to make a simple sheet of ice from the water jutsu she'd been messing around with. She was ready to give up when one of her classmates had noticed her training, sneaking up behind her pushing her into the water. Amaya had never been one to like being snuck up on, and generally reacted harshly. As she hit the water, almost as if it were an accident, the water froze solid underneath of her as her breath had been expelled from her. Slamming onto the newly formed flash frozen ice, she stood up shocked. She turned around to see her classmate in awe over what had just happened. "Izumi-san...Did you just.." She stared at him before snapping to. "I uh..I guess I did. I mean, I've been trying to do this for a while now. I guess you gave me the incentive to do so." She smiled before remembering that he snuck up on her. Her face became stern. "You do realize you're lucky it was only flash freezing water, right?" She shook her head. "Ice jutsu can be dangerous, and you know how I react when I'm surprised." She turned and flicked her wrist, as if telling the boy to leave. "Please, don't interrupt my training."
It was odd. A simple thing like the shock of being pushed from behind had her using the Flash Freeze jutsu. She'd heard of it before, but couldn't figure out how to use it. It must have been instinctive. Her goal in mind now, was to perfect a way to be consistent with the new jutsu. Over the next few days she'd taken the time alone to perform her jutsu, remembering how she felt at the moment it had happened, the signs she weaved, and the thoughts she had. Realizing she could successfully perform the Flash Freeze, she began to slowly realize she must have some Haku lineage inside of her. She found her affinity for ice, and it wasn't just in her water mastery. It was in her bloodline.
Stats:
Player Level: 2080
Agility: 350 / 525
Stamina: 350 / 525
Ninjutsu: 380 / 525
Taijutsu: 330 / 525
Genjutsu: 310 / 525
Chakra Control: 360 / 525
Player Level: 2080
Agility: 350 / 525
Stamina: 350 / 525
Ninjutsu: 380 / 525
Taijutsu: 330 / 525
Genjutsu: 310 / 525
Chakra Control: 360 / 525
Ninjutsu
<U>Water
Water Gun – MASTERED
Pressurized Mist – MASTERED
Water Whip – MASTERED
Water Prison – MASTERED
Rain Dance – MASTERED
Mystical Pond – MASTERED
Ice
Ice Shards – MASTERED
Ice Prison – MASTERED
Crystal
Ruby Rain – MASTERED
Fluorite Spikes – MASTERED
Amethyst Casing – MASTERED
Goldstone Clutch – MASTERED
Crystaline Passage – MASTERED
Obsidian Dragon – MASTERED
Lightning
Storm Bolt – MASTERED
Thunderfist – MASTERED
Thunderclap – MASTERED
Electrocution – MASTERED
Chidori – MASTERED
Fire
Infernal Ember
Fireball – MASTERED
Combustive Seal – MASTERED
Non-Elemental
Transformation – MASTERED
Body Switch – MASTERED
Cancel – MASTERED
Spirit Lantern – MASTERED
Water Gun – MASTERED
Pressurized Mist – MASTERED
Water Whip – MASTERED
Water Prison – MASTERED
Rain Dance – MASTERED
Mystical Pond – MASTERED
Ice
Ice Shards – MASTERED
Ice Prison – MASTERED
Crystal
Ruby Rain – MASTERED
Fluorite Spikes – MASTERED
Amethyst Casing – MASTERED
Goldstone Clutch – MASTERED
Crystaline Passage – MASTERED
Obsidian Dragon – MASTERED
Lightning
Storm Bolt – MASTERED
Thunderfist – MASTERED
Thunderclap – MASTERED
Electrocution – MASTERED
Chidori – MASTERED
Fire
Infernal Ember
Fireball – MASTERED
Combustive Seal – MASTERED
Non-Elemental
Transformation – MASTERED
Body Switch – MASTERED
Cancel – MASTERED
Spirit Lantern – MASTERED
Taijutsu
The One-Two – MASTERED
Charge – MASTERED
4-Hit Combo – MASTERED
Dynamic Entry – MASTERED
Dynamic Finish – MASTERED
Step-In Flash – MASTERED
Charge – MASTERED
4-Hit Combo – MASTERED
Dynamic Entry – MASTERED
Dynamic Finish – MASTERED
Step-In Flash – MASTERED
Genjutsu
Eye Strain – MASTERED
Mimic – MASTERED
Mimic – MASTERED
Custom Class
Iceborn
HP: (50+5+lvl)xStamina
CP: (40+5+lvl)xChakra Control
Bonus: +2 Acc, +10% Ninjutsu Damage
High: Ninjutsu Accuracy
Average: Melee, Ranged, Evasion, Genjutsu Save
Low: Genjutsu DC, Puppet Accuracy
HP: (50+5+lvl)xStamina
CP: (40+5+lvl)xChakra Control
Bonus: +2 Acc, +10% Ninjutsu Damage
High: Ninjutsu Accuracy
Average: Melee, Ranged, Evasion, Genjutsu Save
Low: Genjutsu DC, Puppet Accuracy
Abilities:
<i></i>
01. Sensor
02. Clarity
03. Fearless
04. Jutsu Mastery
05. Sixth Sense
06. Called Shot
07. Bull's Strength
08. Deflection
09. Jutsu Expansion
10. Duelist
11. Willpower
Free. Shinobi 101 - Ninjutsu - Crystal
Free. Journeyman - Main Branch
02. Clarity
03. Fearless
04. Jutsu Mastery
05. Sixth Sense
06. Called Shot
07. Bull's Strength
08. Deflection
09. Jutsu Expansion
10. Duelist
11. Willpower
Free. Shinobi 101 - Ninjutsu - Crystal
Free. Journeyman - Main Branch
Link to the approved OCR topic can be found HERE