New PC
Name: Jeada Shino
Age: 19
Rank: Jounin
Personality: Friendly and kind to the touch yet protective and lethal to his last breath. Under the care of the Jeada clan he has made a vow to always protect this village like the leader, Yomoko, had done as well. When on missions or in a serious situation, his persona changes and becomes very serious. He is like any other person, nice and friendly in casual settings but serious when it comes down to business.
Quick Character Description: (looks like Hisagi from Bleach to give you a mental image, just no 69 scar on his face) The young man stands at 5'9". weighing about 220 lbs. His hair is spikey black and messy looking. He has a black bandage that goes across his face covering a scar he isn't proud of with the Haku clan symbol, meaning "respect the ice". He is mentally sound and stable and has no past issues with any evaluations or mental illness of any kind, barring anything caused by a genjutsu. He carries his sword on him at all times on his belt of his kimono with a projectile holster tied to his opposite side filled with surprises for anyone that challenges him.
Character History:
History: A normal shinobi in an abnormal world that everyone inhabits in. The world stretches to demons at some point and angels at a different. In the middle you have the regular inhabitants and the shinobi. Inside of the shinobi population you have numerous groups: the elite, the noble, the middle class, the poor and the unexpected. Most people would consider Shino as middle class. He considers himself the unexpected. The type of shinobi nobody expects much from, but the type that will shock the most. He has the passion to become the Raikage. His clan leader Yomoko wanted to be ANBU sennin, Shino wants to one up that Goal. Raikage would be his goal in life. He'd do everything he needed to do. Anything he could do he would. He would make sure he passed every test given to him. Learn every aspect of the village needed. He would put himself in a place where he would be too valuable to be anything but the Raikage. But most of all, he would be the one to protect the village from anything that tried to hurt it. The village would be his to protect, an no one would speak ill of Kumogakure ever again. He hated that Yomoko gave up his dream of being the ANBU Sennin to be the Clan leader. He thought Yomoko as weak and a rich spoiled brat. Shino hated his clan leader, but he'd never show that emotion to him or ever say anything to him or against him. He was still loyal to the clan. He also respected Kein very much. That man was an inspiration to Shino. He loved him like an uncle and respected him as his greatest sensei.
While still a child, every member of the Jeada clan had to take a test to see how developed their bloodline was. At the age of ten, Shino took his; his opponent, the leader of the Jeada clan, Jeada Yomoko. Of course a Genin versus a Jounin wasn't fair by any means and many protested to this but were silenced by Kein. It was like Yomoko was picking on the young lad, for making him fight someone unequal to his rank. None the less, Shino took on the challenge, showing in his eyes a blood thirst to kill. The fight lasted for a good ten minutes. Obviously Yomoko wouldn't be putting much effort into the fight due to the difference in power. But the little Genin would fight his hardest. Using his clan abilities, he threw ice needles at the Leader; however they were brushed aside with a small wind ninjutsu. The match had continued and near the end Shino was extremely exhausted. He looked at Yomoko and ran straight at him and once close enough, did one hand sign, the one for explosion. Ice erupted from the boy and went out in a 360 degree circle around him. The leader had to jump out of the way of this one. Ice fury... the last resort of a Haku to kill their opponent. At least that was what they were told in training anyway. He passed his exam with flying colors and was given special notice for not running from the challenge.
He passed his Genin exam at the age of eleven, like most other students in his class. The simple basic three techniques and a senbon/shurikan throwing test which he chose his favored senbon. Passing both parts of his exam with flying colors he went and started missions. Doing the lower class missions (IE: d-rank) for the people of Kumogakure. It felt like community service but a mission was a mission.
After doing mission after mission, he went for his chuunin exam which was a survival exam in the ancient forest with three other ninja tracking and trying to capture him while staying alive. One full week of surviving, going up against three different groups of shinobi at different times was the task at hand. He finally figured out their rotation times, when they would switch in an out of teams which gave him time to rest or set up a defense for the next group. Cut up, bruised, and exhausted to the maximum, he finished his exam and passed out afterwards with no energy left in him and very little chakra to boot.
The months went on and the boy turned into a young man at the age of 17. He had become an ANBU a little after becoming chunnin through tests run by Yomoko and Kein whom were still part of the village’s ANBU forces. He went on missions with both of them, proving his worth as an ANBU.
Yomoko had eventually retired as well as Kein leaving Shino to now step up in the ANBU. With the decline in ANBU, he was promoted to Captain through his dedication to the corps. At the Age of 19 he is officially the ANBU captain of the Raikage guard and on his way to become the Raikage of Kumogakure no Sato.Bloodline: Haku
Kinjutsu: Darksage
Jutsu:
Name: Jeada Shino
Age: 19
Rank: Jounin
Personality: Friendly and kind to the touch yet protective and lethal to his last breath. Under the care of the Jeada clan he has made a vow to always protect this village like the leader, Yomoko, had done as well. When on missions or in a serious situation, his persona changes and becomes very serious. He is like any other person, nice and friendly in casual settings but serious when it comes down to business.
Quick Character Description: (looks like Hisagi from Bleach to give you a mental image, just no 69 scar on his face) The young man stands at 5'9". weighing about 220 lbs. His hair is spikey black and messy looking. He has a black bandage that goes across his face covering a scar he isn't proud of with the Haku clan symbol, meaning "respect the ice". He is mentally sound and stable and has no past issues with any evaluations or mental illness of any kind, barring anything caused by a genjutsu. He carries his sword on him at all times on his belt of his kimono with a projectile holster tied to his opposite side filled with surprises for anyone that challenges him.
Character History:
History: A normal shinobi in an abnormal world that everyone inhabits in. The world stretches to demons at some point and angels at a different. In the middle you have the regular inhabitants and the shinobi. Inside of the shinobi population you have numerous groups: the elite, the noble, the middle class, the poor and the unexpected. Most people would consider Shino as middle class. He considers himself the unexpected. The type of shinobi nobody expects much from, but the type that will shock the most. He has the passion to become the Raikage. His clan leader Yomoko wanted to be ANBU sennin, Shino wants to one up that Goal. Raikage would be his goal in life. He'd do everything he needed to do. Anything he could do he would. He would make sure he passed every test given to him. Learn every aspect of the village needed. He would put himself in a place where he would be too valuable to be anything but the Raikage. But most of all, he would be the one to protect the village from anything that tried to hurt it. The village would be his to protect, an no one would speak ill of Kumogakure ever again. He hated that Yomoko gave up his dream of being the ANBU Sennin to be the Clan leader. He thought Yomoko as weak and a rich spoiled brat. Shino hated his clan leader, but he'd never show that emotion to him or ever say anything to him or against him. He was still loyal to the clan. He also respected Kein very much. That man was an inspiration to Shino. He loved him like an uncle and respected him as his greatest sensei.
While still a child, every member of the Jeada clan had to take a test to see how developed their bloodline was. At the age of ten, Shino took his; his opponent, the leader of the Jeada clan, Jeada Yomoko. Of course a Genin versus a Jounin wasn't fair by any means and many protested to this but were silenced by Kein. It was like Yomoko was picking on the young lad, for making him fight someone unequal to his rank. None the less, Shino took on the challenge, showing in his eyes a blood thirst to kill. The fight lasted for a good ten minutes. Obviously Yomoko wouldn't be putting much effort into the fight due to the difference in power. But the little Genin would fight his hardest. Using his clan abilities, he threw ice needles at the Leader; however they were brushed aside with a small wind ninjutsu. The match had continued and near the end Shino was extremely exhausted. He looked at Yomoko and ran straight at him and once close enough, did one hand sign, the one for explosion. Ice erupted from the boy and went out in a 360 degree circle around him. The leader had to jump out of the way of this one. Ice fury... the last resort of a Haku to kill their opponent. At least that was what they were told in training anyway. He passed his exam with flying colors and was given special notice for not running from the challenge.
He passed his Genin exam at the age of eleven, like most other students in his class. The simple basic three techniques and a senbon/shurikan throwing test which he chose his favored senbon. Passing both parts of his exam with flying colors he went and started missions. Doing the lower class missions (IE: d-rank) for the people of Kumogakure. It felt like community service but a mission was a mission.
After doing mission after mission, he went for his chuunin exam which was a survival exam in the ancient forest with three other ninja tracking and trying to capture him while staying alive. One full week of surviving, going up against three different groups of shinobi at different times was the task at hand. He finally figured out their rotation times, when they would switch in an out of teams which gave him time to rest or set up a defense for the next group. Cut up, bruised, and exhausted to the maximum, he finished his exam and passed out afterwards with no energy left in him and very little chakra to boot.
The months went on and the boy turned into a young man at the age of 17. He had become an ANBU a little after becoming chunnin through tests run by Yomoko and Kein whom were still part of the village’s ANBU forces. He went on missions with both of them, proving his worth as an ANBU.
Yomoko had eventually retired as well as Kein leaving Shino to now step up in the ANBU. With the decline in ANBU, he was promoted to Captain through his dedication to the corps. At the Age of 19 he is officially the ANBU captain of the Raikage guard and on his way to become the Raikage of Kumogakure no Sato.Bloodline: Haku
[fontsize="12"]A clan originating from the village hidden in the Mist, the Haku are an effeminate and graceful clan possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth, and even the men of this ability can rival pretty women in looks. However, mistaking a Haku to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moments notice, their skills the pinnacle of Icy jutsu.
014% Control - Crystal Ice (Rank One), Flash Freeze (Rank One)
028% Control - One Handed Seals (Rank One)
042% Control - Flying Water Needles (Rank One)
056% Control - Frozen Spear (Rank One)
070% Control - Crystal Ice (Rank Two)
084% Control - Flying Water Needles (Rank Two)
098% Control - Flash Freeze (Rank Two), Red Snow (Rank One)
112% Control - One Handed Seals (Rank Two), Ice Blast (Rank One)
126% Control - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
140% Control - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
154% Control - Red Snow (Rank Two)
168% Control - One Handed Seals (Rank Three), Ice Blast (Rank Three)
182% Control - Flash Freeze (Rank Three), Red Snow (Rank Three)
196% Control - Frozen Spear (Rank Three)
210% Control - Blue Blood (Rank One)
224% Control - Ice Clone (Rank One)
238% Control - Blue Blood (Rank Two)
252% Control - Demonic Ice Mirrors (Rank One)
266% Control - Blue Blood (Rank Three), Ice Clone (Rank Two)
280% Control - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
294% Control - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
<U>One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:[/u]
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a -20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a -15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a -10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
---
Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost" 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
---
Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their weapon equipped weapon at 180% dmg each strike. They may target multiple targets within the Demonic Ice Mirros by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2 AP and 330 CP.
Costs:
Rank 1:: 3 AP; 2,000 Chakra and 950/rnd
Rank 2:: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3:: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.</I>[/fontsize]
014% Control - Crystal Ice (Rank One), Flash Freeze (Rank One)
028% Control - One Handed Seals (Rank One)
042% Control - Flying Water Needles (Rank One)
056% Control - Frozen Spear (Rank One)
070% Control - Crystal Ice (Rank Two)
084% Control - Flying Water Needles (Rank Two)
098% Control - Flash Freeze (Rank Two), Red Snow (Rank One)
112% Control - One Handed Seals (Rank Two), Ice Blast (Rank One)
126% Control - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
140% Control - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
154% Control - Red Snow (Rank Two)
168% Control - One Handed Seals (Rank Three), Ice Blast (Rank Three)
182% Control - Flash Freeze (Rank Three), Red Snow (Rank Three)
196% Control - Frozen Spear (Rank Three)
210% Control - Blue Blood (Rank One)
224% Control - Ice Clone (Rank One)
238% Control - Blue Blood (Rank Two)
252% Control - Demonic Ice Mirrors (Rank One)
266% Control - Blue Blood (Rank Three), Ice Clone (Rank Two)
280% Control - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
294% Control - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
<U>One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:[/u]
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a -20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a -15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a -10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
---
Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost" 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
---
Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their weapon equipped weapon at 180% dmg each strike. They may target multiple targets within the Demonic Ice Mirros by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2 AP and 330 CP.
Costs:
Rank 1:: 3 AP; 2,000 Chakra and 950/rnd
Rank 2:: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3:: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.</I>[/fontsize]
Kinjutsu: Darksage
Dark Sage said:[fontsize="12"]Dark Sage
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The art of Ninjutsu is a fascinating one, seeming to stretch infinitely with limitless possibilities. Abilities, Elements, and even secret techniques earned only through Blood, there are those who become so obsessive over the Ninja arts, that they devote themselves mind and soul into the never ending quest to master every technique. Nothing can stop the ambition of these Shinobi, going so far to discover the secrets of the world that they find the most inhumane techniques regardless of whether it is forbidden to study. Those with such an obsession to more Dark Arts tend to take on a more sinister appearance, their skin turning a Deathly pale white. Though appearing sickly, one should never underestimate a Dark Sage, for their affinity to all kinds of Jutsu is powerful, and in their search for Jutsu they possess what many would consider other-worldly abilities.
Prerequisites: 400 Stat Average, Kinjutsu Application, 3 Ability Slots, 15 Mastered Ninjutsu.
Effects:
- Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp.
- The Dark Sage possesses the knowledge of more darker seals and can further understand their capabilities, enabling them to master the Curse Sealing Jutsu, and no longer requiring them to sacrifice 10 Training rolls in order to scribe a seal upon others. However, they may only scribe one Curse Seal per week.
- All Curse Seals Scribed by the Dark Sage place less strain on the hosts upon scribing. Instead of losing a 20 Training rolls, the receiver only loses 10 Training rolls. This also applies if the Dark Sage scribes themselves.
- The Dark Sage gains +2 on all Ninjutsu-based Checks, also applied to all seal techniques.[/fontsize]
[fontsize="12"]Dead Soul Technique - Level 6 Ninjutsu
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A dark jutsu that imitates the effects of revival, using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by infusing their chakra into a corpse, causing the heart to beat once more while simultaneously allowing the user to control the corpse. However, this technique merely animates the body to an imitation of life, without a soul or mind, it is essentially a mindless dummy that serves as a sort of puppet to be manipulated by the user. The reanimated corpse can serve as either a short-time ally or an effective decoy in the right hands, though because of atrophy, these Zombies will always be slower and weaker than their previous forms in life. These corpses are stored in summoning scrolls for use, as generally there are not corpses laying around for public use.
Information
Prerequisites
Dark Sage, 150 Ninjutsu, 150 Chakra Control, a Corpse stored in a summoning Scroll.
Rank 1: Reanimates a body at -6 of the User's Secondaries. Has 2970 Hp.
Rank 2: Reanimates a body at -5 of the User's Secondaries. Has 3710 Hp.
Mastered: Reanimates a body at -4 of the User's Secondaries. Has 4460 Hp.
Note:
- Corpses are stored in summoning scrolls, and are Treated as a "Medium" Slot.
- User can only summon one corpse at a time. This lasts until it is destroyed, or the user no longer maintains the jutsu.
- If used on the body of a Dead PC, they gain +3 Secondaries compared to normal rank due to the body not being decomposed. This only applies to the battle the PC died in.
- The corpse has 2 Ap, and may only do basic attacks, or level 1-2 Taijutsu at Rank 1.
- The corpse may be summoned equipped with one Tier 5 Weapon of the user's choice, however damage cannot be buffed in anyway. This weapon does not have special effects, and is destroyed upon the end of this jutsu.
Rank 1 Cost: 500 Cp, 240 Cp/rnd
Rank 2 Cost: 620 Cp, 295 Cp/rnd
Mastered Cost: 740 Cp, 350 Cp/rnd[/fontsize]
[fontsize="12"]<I>Resurrection Technique: Corpse Soil - Level 7 Ninjutsu
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A sinister jutsu that seemingly summons an endless amount of corpses from the ground, each one clawing its way to the surface were they begin to mindlessly attempt to surround an opponent. In all actuality, the user creates gruesome corpses out of minerals within the ground in a sort of reverse-decomposition, using their Dead Soul technique upon a large scale that essentially gives them an army at their command. However, due to being created freshly, each corpse is significantly weaker, slower, less agile and much more fragile than usual despite their more zombie-like appearance. Unlike before, they simply rise again once slain due to the minerals withing the ground replenishing their wounds, trapping the user's victim's in a undead reality.
Information
Prerequisites
Dark Sage, 200 Ninjutsu, 200 Chakra Control
Rank 1: Creates 6 Corpses at the user's Command. Each has -7 of the user's secondaries, 730 Hp and 1 Ap. Attacks deal 200 damage per strike at .5 Ap. Only 11 Strikes may hit a single target per round.
Rank 2: Creates 8 Corpses at the user's Command. Each has -6 of the user's secondaries, 690 Hp and 1 Ap. Attacks deal 200 damage per strike at .5 Ap. Only 13 Strikes may hit a single target per round.
Rank 3: Creates 10 Corpses at the user's Command. Each has -5 of the user's secondaries, 660 Hp and 1 Ap. Attacks deal 200 Damage per strike at .5 Ap. Only 15 strikes may hit a single target per round.
Note:
- Attacks use Melee Accuracy.
- When destroyed, corpses are revived at the start of the following round.
- Lasts until the user no longer maintains the jutsu, or if they take damage equal to 25% of their Max Hp in one round.
- Damage done by the corpses cannot be buffed.
- Corpses cannot use any jutsu, though may attempt to grab an opponent giving the victim -2 Dodge, with an additional -1 for each corpse after the first. Up to four corpses may hold a target at once.
Rank 1 Cost: 880 Cp, 420 Cp/rnd
Rank 2 Cost: 1100 Cp, 525 Cp/rnd
Mastered Cost: 1320 Cp, 630 Cp/rnd[/fontsize]
[fontsize="12"]Reaper Death Seal - Level 8 Ninjutsu
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A fearsome and forbidden technique that is said to have been forgotten through the age's, few are aware of the existence of this technique...and fewer possess the courage to perform this jutsu. This jutsu creates a seal which summons a shinigami to drag the target's soul to the depths of hell, where they are damned to an eternity of battle with the user. However, this jutsu is forbidden for a reason, for when one person is cursed, two people are damned, and the Shinigami will extract the same amount of lifeforce from the user as payment. As such, unless the user has a death wish, this technique is rarely used to it's full potential.
Information
Prerequisites
Dark Sage, 400 Ninjutsu, 400 Chakra Control
Rank 1: The user is able to link the seal to a target at -3 Melee Accuracy. During this time, both the user and the victim take -4 Dodge, their soul's linked by a Shinigami. Both the user and the victim take 5800 Damage upon use, and at the start of every round.
Master Rank: The user is able to link the seal to a target at -2 Melee Accuracy. During this time, both the user and the victim take -5 Dodge, their soul's linked by a Shinigami. Both the user and the victim take 7260 Damage upon use, and at the start of every round.
Notes:
- After successfully being used, every round the victim must make a Nin Check against the user's Ninjutsu. For every 40 Stat average the user has over the target, they gain +1, up to +3. For every 40 the target has over the user, they gain +1, up to +3.
- Neither the user or the Victim may make any other action while this Jutsu is maintained. Neither may recover Hp while this technique is in effect.
- This Damage Cannot be reduced or Buffed in ANY way. All Hp lost by this technique cannot</font> be regained in ANY way for the remainder of the battle.
- Should the user take damage equal to 30% their Max Hp during the round, not including damage one by this technique, this technique is dispersed.
- If the Target is harmed while bound by this technique, the user take's damage as well, after which this technique is dispersed.
Rank 1 Cost: 2900 Cp, 1380 Cp per round maintained.
Mastered Cost: 3630 Cp, 1730 Cp per round maintained.[/fontsize]
[fontsize="12"]<b>Malevolent Sealing</b>
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A forbidden technique that places a terrible seal on another or even the user. Often compared to the Curse Seals, these variants are by far much more dangerous and life threatening, the user's chakra merging with that of the victim, altering their bodies or Chakra system to forcibly release the limits on their physical bodie. These seals are fueled by rage and hate, and when active explode in a burst of sheer power that is seen as demonic. However, there is no turning back once either of these dark seals have been scribed; The afflicted will never again return to their normal life, their seal seeking it's roots deep within their body and slowly rotting their body away until their inevitable death.
Prerequisites: Dark Sage, Curse Sealing, 400 Ninjutsu, 400 Chakra Control
Rank 1: Allows the Dark Sage to scribe the <i>Chaos Seal</i> upon a target at -4 Accuracy.
Rank 2: Allows the Dark Sage to scribe the <i>Berserk Seal</i> upon a target at -4 Accuracy.
Cost: 4 Ap, 3600 Cp
Notes:
- This uses melee accuracy to place the seal upon someone.[/fontsize]
[fontsize="12"]Summoning: Impure World Resurrection - Level 9 Ninjutsu
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A forbidden Jutsu that is able to forcibly revive the dead for the user's own ambitions. Time consuming and costly, this kinjutsu is first prepared by the subject's essence being sealed within the user for an indefinite time until needed. This essence is believed to be part of the deceased's soul, forever binding them to the corrupted sage, however in actuality it is more closely linked to chakra. From that point on, the user is able to use this essence as a foundation for recreating or summoning the spirit and recreating it's physical body, complete with nearly every ability possessed by the original in life. However, the cost for such a technique is a significant part of the user's own life force, a price the user must pay in return for pulling the deceased's soul back into the world, and forcibly controlling their mind.
Information
Prerequisites
Dark Sage, 525 Ninjutsu, 525 Chakra Control, Resurrection Technique: Corpse Soil Mastered
Master Rank: The user is able to absorb the energy of a target, linking their soul to the user and allowing them to later summon this spirit complete with a body. This can only be done through a 1,500 word rp. This Rp must have council approval, and the user chooses the body's Jutsu, abilities, class and BL/CA at the time of creation. This Rp may only be done once every OOC month. The user may only have up to three spirit's linked to them, though may only summon one per battle. When killed, the link between the user and the soul is dispersed, and the user must reuse this technique again to either reconnect the link or bind a new spirit to themselves.
Cost: 4.5 Ap, 4320 Cp, 2160 Hp
Notes:
- Can only summon one body per battle.
- The corpse cannot take any action the round it is summoned.
- This corpse can not have any Curse Seals in any shape or form.
- Can only retain three bodies at a time, and once one body dies (not KO'ed, but dies) it is destroyed.
- One the user is KO'ed, the body is removed from the field.
- The body possesses stats equal to 75% of the user's, and has 4 Ap.
- A body may have a full Bl or a CA with 20 points. Additionally, they have a class without any bonuses, with 1 secondary stat in High, and two in low. This class has 50 mod points to be distributed between Hp and Cp Mods, however neither can go below 20.
- The body has 7 ability slots, however any abilities assigned to it must be in the user's inventory. They cannot have Kinjutsu.
- A body may have up to 70 points worth of Jutsu. For each level a jutsu is scaling from levels E/D/C/B, it costs 1 point, while A level Jutsu cost 7 points. In addition, each rank costs an additional point. A mastered B level Jutsu would cost 7 points, while a mastered a Level would cost 8 (10 for Taijutsu) for example. Chosen jutsu must be in the user's inventory, but do not have to be mastered by the user. Any "Mastered jutsu" prerequisites do not apply to the body.
- An IWR body may only access a single Advanced Element. The IWR body is considered to have a Major Affinity to this element's major element, and a minor affinity to its minor. Additionally, any "Mastered jutsu" prerequisites do not apply to the body.
- When using this Jutsu, the user loses -4 dodge (at the start of the jutsu) for the remainder of the round.
- If the user takes damage equal to 30% of their max HP during the summoning, the jutsu fails, however the user may try to use it again.
- This summon follows normal jutsu limits, and does not allow the user to bypass the Clone Limit, Stack multiple Barriers of the same jutsu, etc. This Summon may body switch independent of the user's limits, however.[/fontsize]
Jutsu:
0. Dragon fire - MASTER
1 Searing Eruption - MASTER
2 Scalding Ash Cloud - MASTER
3 Heat Wave - MASTER
4 Infernal Hellfire - MASTER
5 Firestorm - MASTER
6 Spontaneous Combustion - MASTER
7 Ring of Fire - MASTER
8 Dragon Flame Bomb - MASTER
9 Sol Fire Tempest - MASTER
10 Abysmal Harbringer - MASTER
11 Flame Shield - MASTER
12 Pressurized Mist - MASTER
13 Water Gun - MASTER
14 Water Whip - MASTER
15 Aqua Fang - MASTER
16 Rinse off - MASTER
17 Grand Waterfall - MASTER
18 Impailing Hydro Jet - MASTER
19 Water Prison - MASTER
20 Rain Dance - MASTER
21 Torrential Vortex - MASTER
22 Hydro Tidal Shockwave - MASTER
23 Water Shark Bomb - MASTER
24 Mystical Pond - MASTER
25 Grand Hydra Excavation - MASTER
26 Water Dragon Bullet - MASTER
27 Scorn Of Aquarius - MASTER
28 Supreme Aqua Realm - MASTER
29 Active Camo - MASTER
30 Chakra Sense - MASTER
31 Mental Infiltration - MASTER
32 Snapshot - MASTER
33 Intangible Passage - MASTER
34 Shadow Serpent - MASTER
35 Searchlight - MASTER
36 Destroy Pressence - MASTER
37 Body Bind - MASTER
38 Flock of Shadows - MASTER
39 Black Blockade - MASTER
40 Physical Imprisonment Seal - MASTER
41 Black Eruption - MASTER
42 Midnight Strike - MASTER
43 Specter Shade - MASTER
44 Dark Displacement - MASTER
45 Underworld Prison - MASTER
46 Shadow Punishment - MASTER
47 Black Moon Fang - MASTER
48 Ebony Nightmare - MASTER
49 Shadow Garb - MASTER
50 Darkness Falls - MASTER
51 Absolute Void - MASTER
52 Shadow Summoning - MASTER
53 Thunder clap - MASTER
54 Zeus Flash - MASTER
55 Lightning Torrent - MASTER
56 Lightning Struck - MASTER
57 Volt Charge - MASTER
58 Chidori - MASTER
59 Gigavolt Cannon - MASTER
60 Lightning Beast - MASTER
61 Amp Field - MASTER
62 Raijins Vengence - MASTER
63 Kirin - MASTER
64 Thunderdome - MASTER
65 Chidori Control - MASTER
66 Wind Sythe - MASTER
67 Tempest - MASTER
68 Gale Force - MASTER
69 Wind Release - MASTER
70 Gravel Shift - MASTER
71 Stone bullet - MASTER
72 Earth Flow River - MASTER
73 Mud Clone - MASTER
74 Sinkhole fist - MASTER
75 Inner Earth Reflection Lure - MASTER
76 Earth Flow Wave - MASTER
77 Rock Golem - MASTER
78 Earthen Coating - MASTER
79 Bedrock Coffin - MASTER
80 Weighted Rock Technique - MASTER
81 Earth Spiker - MASTER
82 Antlion Sinkhole - MASTER
83 Fist Of Gaia - MASTER
84 Earthen Magnitude - MASTER
85 Earthslide wall - MASTER
86 Petrification - MASTER
87 Cursed Sealing - MASTER
88 Malevolent Sealing - MASTER
89 Reaper Death Seal - MASTER
90 Dead Soul Technique: - MASTER
91 Corpse Soil - MASTER
92 Ice Shards - MASTER
93 Shadow Dance - MASTER
94 Frigid Ice Blast - MASTER
95 Hypothermic Touch - MASTER
96 Arctic Aether - MASTER
97 Ice Transmutation - MASTER
98 Snowflake Shurikan - MASTER
99 Crystalize - MASTER
100 Ice Prison - MASTER
101 Hailstorm - MASTER
102 Grapple - MASTER
103 Koorikan - MASTER
104 Falling Snow - MASTER
105 Subzero Purge - MASTER
106 Spearhand - MASTER
107 Distortion - MASTER
108 Echo - MASTER
109 Serene toll - MASTER
110 Blinding Flash - MASTER
111 Chilling Aura - MASTER
112 Amnesia - MASTER
113 Phoenix Embrace - MASTER
114 Lingering Spark - MASTER
115 Scream - MASTER
116 Deafen - MASTER
117 Endless Gap - MASTER
118 Temple of Nirvana - MASTER
119 Fear - MASTER
120 verse of Darkness - MASTER
121 Vision of Hell - MASTER
122 Tree Binding - MASTER
123 Trauma - MASTER
124 Ephemeral - MASTER
125 Mind Shatter - MASTER
1 Searing Eruption - MASTER
2 Scalding Ash Cloud - MASTER
3 Heat Wave - MASTER
4 Infernal Hellfire - MASTER
5 Firestorm - MASTER
6 Spontaneous Combustion - MASTER
7 Ring of Fire - MASTER
8 Dragon Flame Bomb - MASTER
9 Sol Fire Tempest - MASTER
10 Abysmal Harbringer - MASTER
11 Flame Shield - MASTER
12 Pressurized Mist - MASTER
13 Water Gun - MASTER
14 Water Whip - MASTER
15 Aqua Fang - MASTER
16 Rinse off - MASTER
17 Grand Waterfall - MASTER
18 Impailing Hydro Jet - MASTER
19 Water Prison - MASTER
20 Rain Dance - MASTER
21 Torrential Vortex - MASTER
22 Hydro Tidal Shockwave - MASTER
23 Water Shark Bomb - MASTER
24 Mystical Pond - MASTER
25 Grand Hydra Excavation - MASTER
26 Water Dragon Bullet - MASTER
27 Scorn Of Aquarius - MASTER
28 Supreme Aqua Realm - MASTER
29 Active Camo - MASTER
30 Chakra Sense - MASTER
31 Mental Infiltration - MASTER
32 Snapshot - MASTER
33 Intangible Passage - MASTER
34 Shadow Serpent - MASTER
35 Searchlight - MASTER
36 Destroy Pressence - MASTER
37 Body Bind - MASTER
38 Flock of Shadows - MASTER
39 Black Blockade - MASTER
40 Physical Imprisonment Seal - MASTER
41 Black Eruption - MASTER
42 Midnight Strike - MASTER
43 Specter Shade - MASTER
44 Dark Displacement - MASTER
45 Underworld Prison - MASTER
46 Shadow Punishment - MASTER
47 Black Moon Fang - MASTER
48 Ebony Nightmare - MASTER
49 Shadow Garb - MASTER
50 Darkness Falls - MASTER
51 Absolute Void - MASTER
52 Shadow Summoning - MASTER
53 Thunder clap - MASTER
54 Zeus Flash - MASTER
55 Lightning Torrent - MASTER
56 Lightning Struck - MASTER
57 Volt Charge - MASTER
58 Chidori - MASTER
59 Gigavolt Cannon - MASTER
60 Lightning Beast - MASTER
61 Amp Field - MASTER
62 Raijins Vengence - MASTER
63 Kirin - MASTER
64 Thunderdome - MASTER
65 Chidori Control - MASTER
66 Wind Sythe - MASTER
67 Tempest - MASTER
68 Gale Force - MASTER
69 Wind Release - MASTER
70 Gravel Shift - MASTER
71 Stone bullet - MASTER
72 Earth Flow River - MASTER
73 Mud Clone - MASTER
74 Sinkhole fist - MASTER
75 Inner Earth Reflection Lure - MASTER
76 Earth Flow Wave - MASTER
77 Rock Golem - MASTER
78 Earthen Coating - MASTER
79 Bedrock Coffin - MASTER
80 Weighted Rock Technique - MASTER
81 Earth Spiker - MASTER
82 Antlion Sinkhole - MASTER
83 Fist Of Gaia - MASTER
84 Earthen Magnitude - MASTER
85 Earthslide wall - MASTER
86 Petrification - MASTER
87 Cursed Sealing - MASTER
88 Malevolent Sealing - MASTER
89 Reaper Death Seal - MASTER
90 Dead Soul Technique: - MASTER
91 Corpse Soil - MASTER
92 Ice Shards - MASTER
93 Shadow Dance - MASTER
94 Frigid Ice Blast - MASTER
95 Hypothermic Touch - MASTER
96 Arctic Aether - MASTER
97 Ice Transmutation - MASTER
98 Snowflake Shurikan - MASTER
99 Crystalize - MASTER
100 Ice Prison - MASTER
101 Hailstorm - MASTER
102 Grapple - MASTER
103 Koorikan - MASTER
104 Falling Snow - MASTER
105 Subzero Purge - MASTER
106 Spearhand - MASTER
107 Distortion - MASTER
108 Echo - MASTER
109 Serene toll - MASTER
110 Blinding Flash - MASTER
111 Chilling Aura - MASTER
112 Amnesia - MASTER
113 Phoenix Embrace - MASTER
114 Lingering Spark - MASTER
115 Scream - MASTER
116 Deafen - MASTER
117 Endless Gap - MASTER
118 Temple of Nirvana - MASTER
119 Fear - MASTER
120 verse of Darkness - MASTER
121 Vision of Hell - MASTER
122 Tree Binding - MASTER
123 Trauma - MASTER
124 Ephemeral - MASTER
125 Mind Shatter - MASTER