Jenosaido Bruinetto
Harbinger
HP: (60+15lvl) x 581 = 43,575
CP: (35+15lvl) x 600 = 30,000
Class Feature: +10% Ranged Damage, -5% CP Cost
High: Gen DC
Average: Genjutsu Save, Evasion, Ranged Accuracy, Spell Accuracy
Low: Melee Accuracy
OOC Rank: S
Bloodline/Core Ability: Uchiha
Kinjutsu: n/a
Curse Seals: n/a
Advanced Shop Battle Related Purchases: n/a
Abilities:
0. Journeyman
0. Shinobi 101 nin
1. Strong Arm
2. Called Shot
3. Projectile Aim
4. Dead Eye
5. Bloody Mess
6. Weapon Mastery: Projectile
7. Jutsu Mastery
8. Shattered Reality
9. Elemental Illusion: Fire
10. Acrobatics
Major Affinities:
1. Fire
2.
3.
4.
5.
6.
Minor Affinities:
1. Wind
2.
3.
4.
5.
6.
Advanced Elements:
1. Gravity
2. Kinesis
3.
4.
Weapons:
Haijin [Cripple]
Nokogiriken [Saw Blade]
Pacifista
Contracts: n/a
Harbinger
HP: (60+15lvl) x 581 = 43,575
CP: (35+15lvl) x 600 = 30,000
Class Feature: +10% Ranged Damage, -5% CP Cost
High: Gen DC
Average: Genjutsu Save, Evasion, Ranged Accuracy, Spell Accuracy
Low: Melee Accuracy
OOC Rank: S
Bloodline/Core Ability: Uchiha
Kinjutsu: n/a
Curse Seals: n/a
Advanced Shop Battle Related Purchases: n/a
Abilities:
0. Journeyman
0. Shinobi 101 nin
1. Strong Arm
2. Called Shot
3. Projectile Aim
4. Dead Eye
5. Bloody Mess
6. Weapon Mastery: Projectile
7. Jutsu Mastery
8. Shattered Reality
9. Elemental Illusion: Fire
10. Acrobatics
Major Affinities:
1. Fire
2.
3.
4.
5.
6.
Minor Affinities:
1. Wind
2.
3.
4.
5.
6.
Advanced Elements:
1. Gravity
2. Kinesis
3.
4.
Weapons:
Haijin [Cripple]
- A specialty projectile engineered by Jenosaido Bruinetto. The outer appearance of these projectiles make them look like harmless black orbs. On the surface of the orbs are shallow etchings which help lower it's wind resitance and being hollow allows air to flow through it dramatically increasing its momentum. When these projectiles hit a target they will explode with a stunning concussive force. While this makes them unable to be recollected after a battle they serve the sole purpose of debilitating an opponent.
Dmg Type: Projectile [Suppression]
Accuracy/Dmg modifier: +2 Acc//-10% base dmg
Augments:
- Pressure: +5% Suppression Chance
- Vampiric: The user gains Hp equal to 10% of the total damage dealt to a target.
- Amplify: The weapon must be capable of inflicting Suppression, Called Shots or Bleeding. Increases the chance of inflicting Suppression, Called Shots or Bleeding by 5%.
Dmg Type: Projectile [Suppression]
Accuracy/Dmg modifier: +2 Acc//-10% base dmg
Augments:
- Pressure: +5% Suppression Chance
- Vampiric: The user gains Hp equal to 10% of the total damage dealt to a target.
- Amplify: The weapon must be capable of inflicting Suppression, Called Shots or Bleeding. Increases the chance of inflicting Suppression, Called Shots or Bleeding by 5%.
Nokogiriken [Saw Blade]
- Another specialty projectile engineered by Jenosaido Bruinetto. The concept of this weapon is a variation of a shuriken coupling it with the design aspects of a saw blade. The edges of the spiraling blades are all serrated giving a deadly cutting edge. Blades that get lodged into a target are not easily removed and their removal will insure a “bloody mess”
Dmg Type: Projectile [Bleeding]
Accuracy/Dmg modifier: +/- 0 Acc//+0% base dmg
Augments
- Primal: Basic attacks costs 0.5 AP.
- Razor Strike: +5% Bleeding Chance.
- Crippler: +5% Called Shot Chance.
Dmg Type: Projectile [Bleeding]
Accuracy/Dmg modifier: +/- 0 Acc//+0% base dmg
Augments
- Primal: Basic attacks costs 0.5 AP.
- Razor Strike: +5% Bleeding Chance.
- Crippler: +5% Called Shot Chance.
Pacifista
- The only weapon in Jenosaido Bruinetto's arsenal that was not engineered by him. It is however a modified version of what typically was considered a Windmill Shuriken. Staring off what looks like a single blade can be unfolded into a large shuriken. What has been modified is the edges have been dulled no longer having a cutting edge making it a blunt weapon. The metal has been tempered in such a way to make it a denser and heavier metal to increase it's blunt effectiveness. Making it heavier makes it less accurate weapon but the resulting force behind it packs an exceptional punch to knock the wind out of an opponent.
Dmg Type: Projectile [Bleeding]
Accuracy/Dmg modifier: -2 Acc//+10% base dmg
Fata Morgana wrote:
Effect: All Taijutsu Techniques that miss are re-rolled using the users Genjutsu Difficulty versus the Targets Melee/Ranged Dodge. This can only occur once per round and do not apply to basic strikes.
Notes:
- Does not stack not Augment Mirage. When Fata Morgana is active, Mirage is disabled until Fata Morgana ends.
Mirage wrote:
Effect: The user may choose to have a Taijutsu Attack use Genjutsu Difficulty instead of Melee / Range Accuracy at -1 Genjutsu DC.
Notes:
- May only be used once per round and three times per battle.
Chakra Drain wrote:
Effect: The user gains CP equal to 10% of the total damage dealt to a single target.
Notes:
- When used in conjunction with Multi-hit jutsu, the user gains CP equal to 10% of each individual successful strike
Dmg Type: Projectile [Bleeding]
Accuracy/Dmg modifier: -2 Acc//+10% base dmg
Fata Morgana wrote:
Effect: All Taijutsu Techniques that miss are re-rolled using the users Genjutsu Difficulty versus the Targets Melee/Ranged Dodge. This can only occur once per round and do not apply to basic strikes.
Notes:
- Does not stack not Augment Mirage. When Fata Morgana is active, Mirage is disabled until Fata Morgana ends.
Mirage wrote:
Effect: The user may choose to have a Taijutsu Attack use Genjutsu Difficulty instead of Melee / Range Accuracy at -1 Genjutsu DC.
Notes:
- May only be used once per round and three times per battle.
Chakra Drain wrote:
Effect: The user gains CP equal to 10% of the total damage dealt to a single target.
Notes:
- When used in conjunction with Multi-hit jutsu, the user gains CP equal to 10% of each individual successful strike
Contracts: n/a
