[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
[lb2][/lb2]
Name: Kagetsu Ryu [lb][/lb]
Alias: DemiGod[lb][/lb]
Age: 18[lb][/lb]
Rank: Chunnin[lb2][/lb2]
Birth Date: 14/06[lb][/lb]
HomeTown: Hidden Cloud[lb2][/lb2]
Relationship status: None [lb][/lb]
Dominant Hand: Right[lb2][/lb2]
[lb2][/lb2]
Personality Type:Calm [lb2][/lb2]
Ryu has grown into a mature and intelligent young man. Learning from his research how to be patient. Ryu has a well-defined personality. He is not unstable. He is a man that has firm beliefs, and looks on the world through prism of his beliefs. He follows his beliefs with vigor, always willing to go to great lengths for the sake of his goals and beliefs. He tries his best to view the world for all the rights it has. He is not a perfect man, but he tries to be the best he actually can. It is no easy task in these dark times of turmoil and war. Ryu is not easy to understand, and his behavior is not always backed up with clear reasoning. Everything he does, every action he takes is influenced by those beliefs and as such this has led to his calm personality. Being able to ignore the rage and the anger that builds up inside of him, he keeps that cool head with level thinking of every situation. Never making a decision irrationally, illogically. Ryu is firm and steady. [lb][/lb]
He is calm, overall, but can get angered. But Ryu can hide, ignore and control his rage, as situation demands it. He knows better than to let it get the best of him. Also, anger control prevents him from being rash, and looking immature. Ryu knows very well that looking immature is bad for his image, which is very important to him. He tries to keep image of respected, calm, mature, wise ninja’s, as he knows that his goals might be a lot further away from their completion if he was not as he presents himself to the world.
[lb][/lb]
[/td]
[td=null,1]
[lb2][/lb2]
Height: 178 cm [lb][/lb]
Weight: 84 kg [lb][/lb]
Blood Type: AB+[lb2][/lb2]
Hair Colour: Black[lb][/lb]
Hair Length: Normal[lb][/lb]
Eye Colour: Brown[lb][/lb]
Tattoos: N/A[lb][/lb]
Facial Hair: N/A[lb][/lb]
Race: Human[lb2][/lb]
Additional Information:[lb][/lb]
Likes: [lb][/lb]
Dislikes: [lb][/lb]
Personal goals: [lb][/lb]
Fears: [lb][/lb]
General attitude: [lb2][/lb2]
[/td]
[/tr]
[/tbody]
[/table]
[lb2][/lb2]
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]
[tbody]
[tr=bg2]
[td=null,1]
Name: Kagetsu Ryu [lb][/lb]
Alias: DemiGod[lb][/lb]
Age: 18[lb][/lb]
Rank: Chunnin[lb2][/lb2]
Birth Date: 14/06[lb][/lb]
HomeTown: Hidden Cloud[lb2][/lb2]
Relationship status: None [lb][/lb]
Dominant Hand: Right[lb2][/lb2]
Personality Type:Calm [lb2][/lb2]
Ryu has grown into a mature and intelligent young man. Learning from his research how to be patient. Ryu has a well-defined personality. He is not unstable. He is a man that has firm beliefs, and looks on the world through prism of his beliefs. He follows his beliefs with vigor, always willing to go to great lengths for the sake of his goals and beliefs. He tries his best to view the world for all the rights it has. He is not a perfect man, but he tries to be the best he actually can. It is no easy task in these dark times of turmoil and war. Ryu is not easy to understand, and his behavior is not always backed up with clear reasoning. Everything he does, every action he takes is influenced by those beliefs and as such this has led to his calm personality. Being able to ignore the rage and the anger that builds up inside of him, he keeps that cool head with level thinking of every situation. Never making a decision irrationally, illogically. Ryu is firm and steady. [lb][/lb]
He is calm, overall, but can get angered. But Ryu can hide, ignore and control his rage, as situation demands it. He knows better than to let it get the best of him. Also, anger control prevents him from being rash, and looking immature. Ryu knows very well that looking immature is bad for his image, which is very important to him. He tries to keep image of respected, calm, mature, wise ninja’s, as he knows that his goals might be a lot further away from their completion if he was not as he presents himself to the world.
[lb][/lb]
[/td]
[td=null,1]
Height: 178 cm [lb][/lb]
Weight: 84 kg [lb][/lb]
Blood Type: AB+[lb2][/lb2]
Hair Colour: Black[lb][/lb]
Hair Length: Normal[lb][/lb]
Eye Colour: Brown[lb][/lb]
Tattoos: N/A[lb][/lb]
Facial Hair: N/A[lb][/lb]
Race: Human[lb2][/lb]
Additional Information:[lb][/lb]
Likes: [lb][/lb]
Dislikes: [lb][/lb]
Personal goals: [lb][/lb]
Fears: [lb][/lb]
General attitude: [lb2][/lb2]
[/td]
[/tr]
[/tbody]
[/table]
Voice example:https://www.youtube.com/watch?v=gGGaDWzQppc&index=3&list=PLpPEHQ_39BmCrLTlBtGL4KnGB4Bkwvy6h [lb][/lb]
Language spoken: Japanese[lb][/lb]
Other languages known: English, Korean[lb][/lb]
Style of speaking: always talk with polite and calm voice[lb][/lb]
Volume of voice: slow voice like he was whisper
[lb2][/lb2]Voice actor:Ikeda Hidefumi (IKE)[lb][/lb]
[lb][/lb]Language spoken: Japanese[lb][/lb]
Other languages known: English, Korean[lb][/lb]
Style of speaking: always talk with polite and calm voice[lb][/lb]
Volume of voice: slow voice like he was whisper
[tbody]
[tr=bg2]
[td=null,1]
A forgotten bloodline, having been thought to have vanished completely from the face of the planet. At one time, the Kyoujouran prided themselves as being renowned as some of the fiercest Taijutsu users of their time, though gruesome training when it comes to raising their young causes many of their children to die before even awakening their ability and severely dwindling the clan's numbers. Though this is frowned upon, this culture still proceeds with their inhumane uprising to this very day believing the training eliminates all those with thin blood, leaving only the strongest individuals alive to master their ability.
084 PL - Steel Tendency (Rank 1), Tremor Sense (Rank 1)[lb][/lb]
168 PL - Zaiken (Rank 1)[lb][/lb]
252 PL - Oni Saiseki (Rank 1)[lb][/lb]
336 PL - Earthen Fist (Rank 1)[lb][/lb]
420 PL - Steel Tendency (Rank 2)[lb][/lb]
504 PL - Oni Saiseki (Rank 2)[lb][/lb]
588 PL - Tremor Sense (Rank 2), Tremor Strike (Rank 1)[lb][/lb]
672 PL - Zaiken (Rank 2), Tetsukawa (Rank 1)[lb][/lb]
756 PL - Steel Tendency (Rank 3), Earthen Fist (Rank 2)[lb][/lb]
840 PL - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)[lb][/lb]
924 PL - Tremor Strike (Rank 2)[lb][/lb]
1008 PL - Zaiken (Rank 3), Tetsukawa (Rank 3)[lb][/lb]
1092 PL - Tremor Sense (Rank 3), Tremor Strike (Rank 3)[lb][/lb]
1176 PL - Earthen Fist (Rank 3)[lb][/lb]
1260 PL - Fist of Tremors (Rank 1)[lb][/lb]
1344 PL - Footsteps of the Giant (Rank 1)[lb][/lb]
1428 PL - Fist of Tremors (Rank 2)[lb][/lb]
1512 PL - Shattering Stone Strike (Rank 1)[lb][/lb]
1596 PL - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)[lb][/lb]
1680 PL - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)[lb][/lb]
1764 PL - Shattering Stone Strike (Rank 3)[lb2][/lb2]
---[lb2][/lb2]
Steel Tendency - Passive<i></i>[lb][/lb]
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.[lb2][/lb2]
Rank 1: -5% Damage taken.[lb][/lb]
Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.[lb][/lb]
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.[lb2][/lb2]
---[lb2][/lb2]
Tremor Sense - Passive<i></i>[lb][/lb]
Attuned to the earth in a way few others can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan. [lb2][/lb2]
Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.[lb][/lb]
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3. [lb][/lb]
Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4. [lb2][/lb2]
Notes: [lb][/lb]
- Allows the Kyoujouran to track targets underground. [lb2][/lb2]
---[lb2][/lb2]
Zaiken - Style<i></i>[lb][/lb]
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.[lb2][/lb2]
Rank 1: +5% unarmed damage, +1 Dodge, +0% Chakra costs while in use.[lb][/lb]
Rank 2: +10% unarmed damage, +1.5 Dodge, +5% Chakra costs while in use.[lb][/lb]
Rank 3: +15% unarmed damage, +2 Dodge, +10% Chakra costs while in use.[lb2][/lb2]
Notes:[lb][/lb]
- May use Piercing Taijutsu Attacks with Unarmed Weapons.[lb2][/lb2]
---[lb2][/lb2]
Oni Saiseki - Passive<i></i>[lb][/lb]
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.[lb2][/lb2]
Rank 1: Kyoujouran gains a +1 HP Modifier[lb][/lb]
Rank 2: Kyoujouran gains a +3 HP Modifier[lb][/lb]
Rank 3: Kyoujouran gains a +5 HP Modifier[lb2][/lb2]
---[lb2][/lb2]
Earthen Fists- Earth Ninjutsu<i></i>[lb][/lb]
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.[lb2][/lb2]
Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.[lb][/lb]
Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.[lb][/lb]
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 1.5 AP; 220 chakra [lb][/lb]
Rank 2: 2 AP; 340 chakra [lb][/lb]
Rank 3: 2 AP; 610 chakra [lb2][/lb2]
Notes: [lb][/lb]
- May split the fists between different targets, or have them converge on one.[lb2][/lb2]
---[lb2][/lb2]
Tremor Strike- Taijutsu<i></i>[lb][/lb]
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.[lb2][/lb2]
Rank 1: Creates two tremors that each deal 505 Damage.[lb][/lb]
Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.[lb][/lb]
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 335 Cp; 1.75 Ap[lb][/lb]
Rank 2: 400 Cp; 1.75 Ap[lb][/lb]
Rank 3: 470 Cp; 1.75 AP[lb2][/lb2]
Notes:[lb][/lb]
- May split the tremors between two targets or combine both tremors into a single strike.[lb2][/lb2]
---[lb2][/lb2]
Tetsukawa - Stone Armor Jutsu<i></i>[lb][/lb]
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.[lb2][/lb2]
Rank 1: User gains an armor that has 4,000 HP.[lb][/lb]
Rank 2: User gains an armor that has 6,500 HP. [lb][/lb]
Rank 3: User gains an armor that has 8,000 HP. [lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 2.5 AP; 1,450 Chakra[lb][/lb]
Rank 2: 2.5 AP; 2,365 Chakra[lb][/lb]
Rank 3: 3 AP; 2,910 Chakra[lb2][/lb2]
Notes: [lb][/lb]
- Lasts two rounds. [lb][/lb]
- Can only be used once per battle.[lb][/lb]
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.[lb][/lb]
- This is considered a Chakra Armor.[lb2][/lb2]
---[lb2][/lb2]
Fist of Tremors - Taijutsu Area Attack<i></i>[lb][/lb]
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them. [lb2][/lb2]
Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.[lb][/lb]
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.[lb][/lb]
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.[lb2][/lb2]
Costs: [lb][/lb]
Rank 1: 520 Cp; 2.25 Ap[lb][/lb]
Rank 2: 625 Cp; 2.25 Ap[lb][/lb]
Rank 3: 735 Cp; 2.25 Ap[lb2][/lb2]
Notes:[lb][/lb]
- This Jutsu may Automatically target two separate targets. [lb][/lb]
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.[lb2][/lb2]
---[lb2][/lb2]
Footsteps of the Giant - Terrain Effect Jutsu<i></i>[lb][/lb]
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.[lb2][/lb2]
Rank 1: Causes everyone but the user to take 600 damage per round.[lb][/lb]
Rank 2: Causes everyone but the user to take 800 damage per round.[lb][/lb]
Rank 3: Causes everyone but the user to take 1,000 damage per round.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.[lb][/lb]
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.[lb][/lb]
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.[lb2][/lb2]
Notes: [lb][/lb]
- No roll is needed as targets are automatically hit by this. [lb][/lb]
- Targets take damage at the end of every round this is activated.[lb][/lb]
- Damage cannot be buffed.[lb2][/lb2]
---[lb2][/lb2]
Shattering Stone Strike - Taijutsu Attack<i></i>[lb][/lb]
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.[lb2][/lb2]
Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.[lb][/lb]
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.[lb][/lb]
Rank 3: Strikes with one massive attack that deals 4,125 Damage.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 870 Cp; 2.25 Ap[lb][/lb]
Rank 2: 1,735 Cp; 2.75 Ap[lb][/lb]
Rank 3: 2,065 Cp; 2.75 Ap[lb2][/lb2]
Notes:[lb][/lb]
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.[lb][/lb]
- This may only be used successfully once per round.[lb][/lb]
168 PL - Zaiken (Rank 1)[lb][/lb]
252 PL - Oni Saiseki (Rank 1)[lb][/lb]
336 PL - Earthen Fist (Rank 1)[lb][/lb]
420 PL - Steel Tendency (Rank 2)[lb][/lb]
504 PL - Oni Saiseki (Rank 2)[lb][/lb]
588 PL - Tremor Sense (Rank 2), Tremor Strike (Rank 1)[lb][/lb]
672 PL - Zaiken (Rank 2), Tetsukawa (Rank 1)[lb][/lb]
756 PL - Steel Tendency (Rank 3), Earthen Fist (Rank 2)[lb][/lb]
840 PL - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)[lb][/lb]
924 PL - Tremor Strike (Rank 2)[lb][/lb]
1008 PL - Zaiken (Rank 3), Tetsukawa (Rank 3)[lb][/lb]
1092 PL - Tremor Sense (Rank 3), Tremor Strike (Rank 3)[lb][/lb]
1176 PL - Earthen Fist (Rank 3)[lb][/lb]
1260 PL - Fist of Tremors (Rank 1)[lb][/lb]
1344 PL - Footsteps of the Giant (Rank 1)[lb][/lb]
1428 PL - Fist of Tremors (Rank 2)[lb][/lb]
1512 PL - Shattering Stone Strike (Rank 1)[lb][/lb]
1596 PL - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)[lb][/lb]
1680 PL - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)[lb][/lb]
1764 PL - Shattering Stone Strike (Rank 3)[lb2][/lb2]
---[lb2][/lb2]
Steel Tendency - Passive<i></i>[lb][/lb]
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.[lb2][/lb2]
Rank 1: -5% Damage taken.[lb][/lb]
Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.[lb][/lb]
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.[lb2][/lb2]
---[lb2][/lb2]
Tremor Sense - Passive<i></i>[lb][/lb]
Attuned to the earth in a way few others can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan. [lb2][/lb2]
Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.[lb][/lb]
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3. [lb][/lb]
Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4. [lb2][/lb2]
Notes: [lb][/lb]
- Allows the Kyoujouran to track targets underground. [lb2][/lb2]
---[lb2][/lb2]
Zaiken - Style<i></i>[lb][/lb]
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.[lb2][/lb2]
Rank 1: +5% unarmed damage, +1 Dodge, +0% Chakra costs while in use.[lb][/lb]
Rank 2: +10% unarmed damage, +1.5 Dodge, +5% Chakra costs while in use.[lb][/lb]
Rank 3: +15% unarmed damage, +2 Dodge, +10% Chakra costs while in use.[lb2][/lb2]
Notes:[lb][/lb]
- May use Piercing Taijutsu Attacks with Unarmed Weapons.[lb2][/lb2]
---[lb2][/lb2]
Oni Saiseki - Passive<i></i>[lb][/lb]
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.[lb2][/lb2]
Rank 1: Kyoujouran gains a +1 HP Modifier[lb][/lb]
Rank 2: Kyoujouran gains a +3 HP Modifier[lb][/lb]
Rank 3: Kyoujouran gains a +5 HP Modifier[lb2][/lb2]
---[lb2][/lb2]
Earthen Fists- Earth Ninjutsu<i></i>[lb][/lb]
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.[lb2][/lb2]
Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.[lb][/lb]
Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.[lb][/lb]
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 1.5 AP; 220 chakra [lb][/lb]
Rank 2: 2 AP; 340 chakra [lb][/lb]
Rank 3: 2 AP; 610 chakra [lb2][/lb2]
Notes: [lb][/lb]
- May split the fists between different targets, or have them converge on one.[lb2][/lb2]
---[lb2][/lb2]
Tremor Strike- Taijutsu<i></i>[lb][/lb]
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.[lb2][/lb2]
Rank 1: Creates two tremors that each deal 505 Damage.[lb][/lb]
Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.[lb][/lb]
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 335 Cp; 1.75 Ap[lb][/lb]
Rank 2: 400 Cp; 1.75 Ap[lb][/lb]
Rank 3: 470 Cp; 1.75 AP[lb2][/lb2]
Notes:[lb][/lb]
- May split the tremors between two targets or combine both tremors into a single strike.[lb2][/lb2]
---[lb2][/lb2]
Tetsukawa - Stone Armor Jutsu<i></i>[lb][/lb]
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.[lb2][/lb2]
Rank 1: User gains an armor that has 4,000 HP.[lb][/lb]
Rank 2: User gains an armor that has 6,500 HP. [lb][/lb]
Rank 3: User gains an armor that has 8,000 HP. [lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 2.5 AP; 1,450 Chakra[lb][/lb]
Rank 2: 2.5 AP; 2,365 Chakra[lb][/lb]
Rank 3: 3 AP; 2,910 Chakra[lb2][/lb2]
Notes: [lb][/lb]
- Lasts two rounds. [lb][/lb]
- Can only be used once per battle.[lb][/lb]
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.[lb][/lb]
- This is considered a Chakra Armor.[lb2][/lb2]
---[lb2][/lb2]
Fist of Tremors - Taijutsu Area Attack<i></i>[lb][/lb]
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them. [lb2][/lb2]
Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.[lb][/lb]
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.[lb][/lb]
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.[lb2][/lb2]
Costs: [lb][/lb]
Rank 1: 520 Cp; 2.25 Ap[lb][/lb]
Rank 2: 625 Cp; 2.25 Ap[lb][/lb]
Rank 3: 735 Cp; 2.25 Ap[lb2][/lb2]
Notes:[lb][/lb]
- This Jutsu may Automatically target two separate targets. [lb][/lb]
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.[lb2][/lb2]
---[lb2][/lb2]
Footsteps of the Giant - Terrain Effect Jutsu<i></i>[lb][/lb]
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.[lb2][/lb2]
Rank 1: Causes everyone but the user to take 600 damage per round.[lb][/lb]
Rank 2: Causes everyone but the user to take 800 damage per round.[lb][/lb]
Rank 3: Causes everyone but the user to take 1,000 damage per round.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.[lb][/lb]
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.[lb][/lb]
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.[lb2][/lb2]
Notes: [lb][/lb]
- No roll is needed as targets are automatically hit by this. [lb][/lb]
- Targets take damage at the end of every round this is activated.[lb][/lb]
- Damage cannot be buffed.[lb2][/lb2]
---[lb2][/lb2]
Shattering Stone Strike - Taijutsu Attack<i></i>[lb][/lb]
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.[lb2][/lb2]
Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.[lb][/lb]
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.[lb][/lb]
Rank 3: Strikes with one massive attack that deals 4,125 Damage.[lb2][/lb2]
Costs:[lb][/lb]
Rank 1: 870 Cp; 2.25 Ap[lb][/lb]
Rank 2: 1,735 Cp; 2.75 Ap[lb][/lb]
Rank 3: 2,065 Cp; 2.75 Ap[lb2][/lb2]
Notes:[lb][/lb]
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.[lb][/lb]
- This may only be used successfully once per round.[lb][/lb]