Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kagyaku Enzeru - The Hunter

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Basic Data</B>
Name:
Kagyaku Enzeru
Title: The Hunter
Rank: ANBU
Core Ability: Hawkeye
Status: Alive
Chakra Mark: Bounty Hunter, on the palms of his hands.

Personal Info<B>
Gender:
Male
Eye Colour: Ice blue
Hair Colour: Light blue
Height: 5'4"
Weight: 165 lbs
Age: 15
Birthday: June 1
Blood Type: Unknown
Alignment: Lawful Good​

Appearance said:
Enzeru is slightly over five and a half feet tall, and weighs an even 170 lbs. His skin is on the pale side, but not pale enough to stand out. Enzeru's frame is well built for speed, relying on skill and agility over brute force. When he's dressed up right one would probably think him simply slim, but there is plenty of compact muscle there for when necessary. His hair is a light blue color and kept in a long ponytail usually tied with a white cloth.

Most of the time he wears a tunic with a baby blue color and dark blue trimming, as well as dark brown pants and boots. He is rarely seen without his bow and a quiver of arrows. Belt pouches hanging around his waist also show prominently for storage of his throwing weaponry. When not in this outfit he will be wearing his ANBU robes and a mask made to look like a hawk.

Enzeru's eyes are the same color as his hair. Spending most of his life in the wilds, he has developed quite a unique stare, much like the hawk looking down on its prey. For this reason he is often compared to a hawk. Intriguingly, his eyes sometimes seem to carry an inner glow, very dim but definitely not affected by outside light.

Personality said:
Enzeru was raised to believe everyone had a job to do. This has carried over to his current life. He doesn't like those who go against the rules of society or flaunt the rules of law. To him, purposely breaking the law is tantamount to treason of one's way of life. He has little mercy for people who do so, believing there is never a good excuse for betraying your own life.

To those who break the law, Enzeru is a terrible thing. He will hunt them like wild game, setting traps for them to fall into, luring them out with bait, and taking the shot. There is no mercy or hesitation when he makes the kill. And more than once he has come back with a corpse when it wasn't necessary. Enzeru lives to serve justice first, and humanity not at all when he is in the mask.

He can be a severe person when the job calls for it. Hours alone in the wilds hunting for his life have led to someone more than capable of staying silent and patiently waiting for the tension to build. Years of dressing animals have given him an intimate understanding of the inner workings of mammals, and he can use this knowledge to great affect when interrogating someone. His main tools are surprise and fear in this regard, with pain being a necessary fallback sometimes.

When he's not wearing the mask of his job, Enzeru is far more relaxed. He will talk happily if the situation calls for it, though large crowds can throw him a bit and he requires time alone or with close friends only to 'recharge' after such meetings. When silence is the way of things, he is comfortable with it, never feeling it to be awkward. Enzeru is also charitable to those who lead hard lives, often seen giving with money and labor to the local orphanages.

Inside there is a struggle between these two. The monster behind the mask, and the kind man without one. A rigid code of conduct he forces himself to follow tends to keep the two separate however.

Background said:
The clan existed in the old times before the city of Kirigakure, before the plantation that preceded it. This was not a clan in the sense of a family line, but instead a gathering of many families living in the wild, trying to get by. The leader was the best hunter, for it followed reason that the best hunter would know where to take the clan to keep up with the game, to feed and clothe and shelter them in the harsh elements the world would throw their way. Never more than a few dozen people, the clan had survived for centuries by one simple law: Everyone had a job to do.

One did their job, or they were cast out. It was not rare for someone for become injured and unable to work. The good of the clan came above the good of the person, however. An extra mouth to feed in the winter meant someone had to work twice as hard to make up for it, so the person was removed from the clan. Even the children followed this rule, as they would often be seen helping the women prepare the food or clothing. Lazy children were beaten until they became more active, or cast out of the clan to fend for themselves. Few survived alone.

Enzeru was born to the leader of the clan, his name was in the tongue of the clan, a harsh language that was hard to replicate, and would roughly translate to Proud Wolf. Enzeru himself was not given a name yet, as the children would not be named until they had proven themselves capable of some task. Usually around their fifth to sixth year when their personalities would come out.

When he was three years old, Enzeru was helping his mom clean a kill when a mountain cat tore into the clan shelters. The mothers ran with their children, abandoning the food for the great cat and opting for safety since the hunters were all out getting more food.

Enzeru's mother took too long to leave, however. The great cat burst into their tent with a roar and cornered the woman. The boy saw it run into the tent, he knew his mother was in there. Enzeru followed it immediately. As the beast began to stalk towards her, Enzeru grabbed the nearest thing he could, a bone crafted knife, and threw it at the cat. His aim was amazingly true, and the animal turned with a knife sticking from it's neck to see easier prey.

It was a short chase, the boy's little legs barely getting him out of the tent before the animal was on his back. There was no screaming or crying, no begging. Instead the boy was trying to roll over when the weight was removed. He would lift his head to see the cat on the ground beside him with a spear sticking from it's side, pawing and trying to get away.

The hunters had returned, and Proud Wolf had saved his son's life. Enzeru was named that day, the youngest in memory to be given a name. Brave Panther, he was called. His father began taking him out with the hunting teams, saying that only men were given names, and men needed to learn their craft.

Hunting became his life. It required patience, for you must let the animal come to you instead of trying to chase it down. It required stealth, for the animal would not approach if it saw you or smelled you and simply sensed your presence. It required skill, for you rarely got more than one shot and you had to make that one lethal. It required strength, for no weak man could hit hard enough.

But most of all it required intelligence. You had to know what you were tracking, how it moved and thought. You had to know what it ate and where it slept, how it handled its young and covered its tracks. Enzeru soon became a good tracker, passing even his father in that regard.

His eight year saw a dramatic change in his life. While they were out hunting, the party came to realize that it was itself being hunted. This creature was unlike anything they had ever encountered. It was a shadow, a mist. When they thought they had it cornered it turned out to simply be playing them into its own game. One by one the men of the party began to vanish, not returning from their part in trying to reverse the hunt.

Proud Wolf told his son to run home and get the women and children ready to move. He did run, but not far. The boy slipped into the leaves, above the world. He himself became a shadow, silent and fast. His own father did not see him. Proud Wolf was baiting the trap, acting as if he was wounded. And Enzeru saw what was hunting them.

It was tall, and blue. He would later learn it was a ninja from Kirigakure, practicing his skill on the natives of this island. But for now, all the boy knew was it saw his father and was approaching from the wrong way for Proud Wolf to take it out. The boy rushed through the branches, noticing as he flew that the other hunters were tied up and gagged below. A sharp rock he dropped to one, but he did not stop to help more.

Proud Wolf had no warning as suddenly a cold metal blade was placed on his back. Someone spoke in a tongue he knew, the tongue the clans used when they traded between themselves. As told, he dropped his spear and turned his head to see who had caught him. His widening eyes were enough blue for the shinobi, who spun around just as the child leapt down at him with the same bone carved knife he had used years before on the cat.

He caught Enzeru by that wrist and dropped him like a stone to the ground. His first true hunt by himself ruined. Enzeru was not happy. He was bound and gagged, as was Proud Wolf. However, at that moment the hunters who were caught before showed up. A dozen strong men with spears leveled at the intruder. Enzeru had dropped the key to their salvation, and they had cut their binds with the rock.

Over the next three days the stranger explained his purpose to them. He explained about Mist, about what a ninja was and could do. He showed them wondrous feats of strength and stealth, of veritable magic. And then he offered a trade.

Food, clothing, better weapons and tools. For one thing. He wanted Enzeru. He wanted this boy to be brought up as a ninja so he could one day bring the rest of the clan to the village. Enzeru had no say, for though his dad had called him a man he had not yet reached age for it.

His father traded him away, as he knew he would. Enzeru was another mouth to feed then, and getting rid of that mouth promised the safety and existence of the clan for a long time after. He was given no chance to say goodbye to his mom, the man simply picked him up and carried him off.

Life in the Academy was not easy. He had to learn a new language, the common tongue of the village. He was given an education in things he never knew about. Arts, math, science. His mind opened to the knowledge, and it was written down in there. He learned many things, and one thing was about himself.

Enzeru did not forget anything. His grades in both martial and academic lessons began to surpass the rest of the class as his mind worked, his infallible memory brought the answers and solutions quickly to him. His training before gave him an edge of the new kids as well. He graduated at ten into the rank of genin.

By fourteen he was a jounin and looking at the ANBU branch. The elite, the chance to serve the village in a special capacity. His entrance exam was the hardest thing he'd ever done, but he only had to do it once to get in.

Enzeru is now a member of the ANBU, full fledged and happy with his life. He often thinks of his family, but after seven years of no contact with them he doubts they would recognize him now.
 
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Agility: 600
Stamina: 525
Taijutsu: 600
Ninjutsu: 400
Genjutsu: 400
Chakra Control: 448
PL: 2973
Level: 13
AP: 10
HP: 35700
CP: 23744

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Aijihaya (Vet)
HP: 55
CP: 40
Bonus: +2 Stealth +1 Crit (does not apply to cap)
High: Ranged Accuracy
Average: Melee Accuracy, Ninjutsu Accuracy, Evasion, Genjutsu Resistance
Low: Genjutsu Difficulty


8-4-13 - +35 Stamina
8-10-13 - +35 Stamina
8-21-13 - +20 Stamina, +2 Tai, +13 CC
8-25-13 - +35 CC
9-8-13 - +50 Agi
9-9-13 - +25 Agi +25 Tai
9-20-13 - +50 Tai​
 
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[fontsize="12"]A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.

Vital Strike <i></i>
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.

Composite <i></i>
Taken Three Times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.

Precise Strike <i></i>
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: For every .5 AP they spend aiming (to a maximum of 1.5 AP), the Hawkeye can add +1 Accuracy and +10% damage to a shot or throw. The attack can be combined with ranged jutsu and must be made that round to take effect.

Sureshot<i></i>
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.

Keen Sight <i></i>
Taken Three Times
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.

Shot on the Run<i></i>
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% projectile damage. Non-projectile attacks are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active

Sniper <i></i>
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.

See The Wind <i></i>
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap[/fontsize]
 
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Sentinel said:
Sentinel
Battle hardened and watchful over entry points and prisoners, these Anbu bear a special armor that is standard issue for any ANBU that earns the title of Sentinel.

Information:
Prerequisites: C-Rank

Effect:
- +5% Damage Reduction from all non-illusionary sources and +1 item slot to place stackable items.
- The user gains +45 Minutes to catch any timed topic within their own Village.

Stalker said:
Stalker
With peak agility and dexterity, the user is a master in the arts of stealth, whether it be used for assassination of a kage or simply to get a juicy peak inside the female Hot springs. Whichever the goal, one cannot deny the finesse of one able to sneak past Ninjas undetected.

Information
Prerequisites: D-Rank

Effect: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.

Notes:
- This only applies when the user is making a stealth check; not when they are making an awareness check to detect someone.
- Binds and A-Rank Techniques may not be used with Stalker.

Bloody Mess said:
Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Poison Mastery said:
Devoted their life into studying and creating poisons, These shinobi have much more lethal doses of common shinobi Toxin's, altering them with their own knowledge they pick up and applying them to create a venomous surprise.

Information:
Prerequisites: D Rank

Effect: Poisons last a round longer and cannot be purified until the second round it's in use. Poisons also gain a +2 Poison DC.

Notes:
- Poison Checks made with a successful Sneak Attack(s) must make a successful Awareness Check first before a Poison Check can be rolled.

Weapon Mastery said:
Considered an extension to their body, a weapon in the skilled hands of a master becomes that much more dangerous than those used by others. Train up, and become a master!

Information:
Prerequisites: C-Rank, 5 Mastered Taijutsu of the chosen Weapon type

Effect:
- Upon learning this ability, the user chooses one weapon type to master. Each Weapon Mastery requires it's own ability slot.

Ranged:
  • Ranged weapons may only equip 2 augments. The user may create up to 3 "ammunition types" that may be freely added with this ranged weapon.
    • Augment 1+2 are applied to the "weapon" - they work as normal, can't be swapped.
    • Augments 3, 4 and 5 are "Ammunition" - Each ranged attack can utilize a single ammunition (Augment 3 or 4 or 5) to add onto the weapon attack; this must be specified upon each attack or the user uses the previous listed.
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Ranged - Physical Style said:
[fontsize="12"]The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.

Prerequisite: 4 Mastered Ranged Jutsu
  • Offensive
    • Marksmen: All Ranged Taijutsu Attacks have +5% chance to inflict Called Shot penalties. If their attack cannot be used as a Called Shot, the attack gains a 5% chance to cause a random Called Shot Penalty. While active, the user suffers a -1 Dodge Penalty.

    • Trigger Happy: Once a round, the user can perform a free Ranged Basic Strike that does not apply to the Cap Limits. All Ranged Taijutsu Attacks made by the user deal +5% Damage, but suffer -1 Accuracy.

    • One Hundred Eighty No Scope: All Ranged Taijutsu Attacks made by the user gain a +5% Auto Hit chance. Once per round, the user may have a basic strike with their ranged weapon be considered as a Sneak Attack. All Ranged Taijutsu Attacks made while in this stile suffer a -2 Accuracy debuff.

  • Defensive
    • Night Owl: All Ranged Taijutsu Attacks made in Stealth have a 40% chance to not remove the user from Stealth. This may only occur once per round.

    • Pin Knocker: All Ranged Taijutsu Attacks made with the user's Ranged Damage type weapon has a 15% chance to inflict -1 Melee Accuracy (Multiple Hit jutsu only recieve one check for this effect). Upon inflicting -2 Accracy to a target, the target has a 10% chance per CP costing action to fail that action losing only CP in the process. Once this happens, all debuffs inflicted from this effect are removed. A target can only fail 1 action from this effect per round.

    • Incapacitator: Ranged Taijutsu Attacks of C-Rank or Lower can be used as Called Shots dealing 75% Damage. Called Shots performed this way only last for one full round. May only successfully inflict up to 2 Called Shot Ranks to a target per round. Cannot inflict Broken Called Shots while in Incapacitator regardless of the ability Called Shot.
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Called Shot said:
This ability teaches where all the good spots to aim are. With this ability, you can more easily disable someone, make precise shots, and restrict movement. The 8 types of called shots are: Arms, Legs, Head, Hands, Feet, Neck, Heart, Weapon.

Information:
Prerequisites D Rank

Effect:
- All Called Shots only inflict half the usual accuracy Penalties.
- +5% Called Shot chance.
- User can inflict Broken rank debuffs.

Duelist said:
Duelist

A master of card battles and dice games, the user is undefeatable so long as they believe in the heart of the cards. A duel is an age old custom, extending back to the beginnings of modern combat. Those skilled in the exchange are well suited to fighting in one on one combat.

Information
Prerequisites: C Rank

Effect:
- +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
- +10% chance to auto-dodge the targets attacks
- -2 Dodge/Save to any other opponents targeting the user

Notes:
- When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Range, Ninjutsu, or Gen. The type of buff remains constant as long as this ability is active.
- Clones are considered an extension of their owner and all above effects will still apply.

Human Anatomy said:
Both assassins and doctors must know and understand the full workings of the body, whether to incapacitate quickly or to save a life.

Information
Prerequisites: C Rank

Effect:
- The user gains +1 Critical Range to all attacks.
- All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs (Opportunist, Hawkeye, etc.).

Hunter said:
Hunter
ANBU trained in the art of tracking and capture tactics have developed special skills at being able to channel intensity into their duties.

Information:
Prerequisites: C-Rank

Effect:
- If the user enters a topic with a Missing Nin from their village, they be considered automatically in stealth mode. This only applies if the user is aware of a character being a Missing Nin.
- When beginning/joining a battle with a Missing Nin from their village, the user receives a stealth check to determine whether they start the battle in Stealth Mode or not.

Deadeye said:
Gifted with precision, some shinobi have a natural talent at pinpointing the trajectory of their projectiles and are able to perfectly hit their mark regardless of how large their weapon is. In some cases, they even have the skill to aim at multiple points on the body simultaneously.

Information:
Prerequisites: C Rank, a Projectile Weapon

Effects:
- When using a Projectile Damage type weapon, the user may make a Special Basic Strike:

either
- The user may split the strike into 5 equal parts among different limbs.
- Has a 10% chance of success per strike that lands.
- This may only be used once every other round.
- Limbs cannot be raised above Sprained in this way.
- Still suffers the appropriate Called Shot accuracy penalties.

or
- For .5ap the user may use a Called Shot with a Projectile Damage type weapon to automatically increase the Called Shot level of the target.
- The opponent may remove the projectile for .25ap, which removes the Called Shot level.
- A single target may only be effected by this twice. Removing a projectile allows them to be effected once again.
 
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Hawk Bow
Stats: -10% Damage, +2 Accuracy, +3% Chance for Called Shots
Info
The Hawk Bow is a very basic bow, but for all that the materials used for it are simple, the weapon itself is very powerful. It was crafted by Enzeru's father specifically for the child to use in combat, and he was trained on it from the time he was able to walk until he left the tribe to join Kirigakure. Enzeru has yet to find a single bowyer in the city capable of surpassing the weapon's accuracy and strength. It took the boy himself to outdo it. Physically the weapon is simple. Wood with string, the only embellishments are two blue rocks mounted into the wood for strength, and Enzeru himself has put the tattered remains of his tribal shirt on it as a reminder of his past. He typically uses this bow when he's out and about on civilian business.

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Thorn Bow[/center]
Stats: +10% Damage, -2 Accuracy, Bleeding
Info
The Thorn Bow is Enzeru's own creation using superior materials. Based on simple physics learned from the Academy, he rigged a pulley-like system into the frame of the bow in order to empower his shots even further. While this does allow for more penetration and damage, the pulley requires an odd timing that can throw one's aim off. The unique double-limbed design also improve the power but giving it more recurve, forcing the arms to snap back into shape quicker and with more pull. Enzeru has given the weapon a gilded look by putting metal playing over it and playing it with carved gold. This weapon is his main choice when he's working as an ANBU.

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Flying Daggers
Stats: +0% Damage, +0 Accuracy, Bleeding
Info
A set of throwing daggers Enzeru has meticulously worked on the design of over the years. Each weapon has a rounded hilt of bone with a six inch blade of high quality steel. He keeps them in a concealed back inside of his tunic, or inside of his robe if he happens to be working. The blades are waved like a kris with slits built into them, allow for blood to flow freely from the wounds they create.
 

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