Karasu Isshin
Smack Bang Fwoom!
HP: (55+lvl) x stamina
CP: (30+lvl) x chakra control
Class Bonus: Jashinism
High: Melee Acc, Nin Acc
Average: Evasion, Ranged Accuracy, Puppet DC, Genjutsu DC
Low: None
OOC Rank: B
Bloodline/Core Ability: Steadfast
IC Rank: ANBU
Core Ability Choices:
Kinjutsu: Jashinism
Curse Seals: Solar
Advanced Shop Battle Related Purchases:
Abilities:
0. Shinobi 101-
0. Branch Ability -
1. Jutsu Expansion
2. Acrobatics
3. Supercharge
4. Healing Factor
5. None
6. None
7. None
8. None
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu
Major Affinities:
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
Weapons:
Bible of Sin - Unarmed (Hand-seal able to be cast)
Isshin calls upon the power of the Jashinist bible and the pages fly from the book, sticking to him and aiding him in his time of need.
Accuracy +1, Damage -5%
Augments: Chakra Drain, Vanguard, Steady
Smack Bang Fwoom!
HP: (55+lvl) x stamina
CP: (30+lvl) x chakra control
Class Bonus: Jashinism
High: Melee Acc, Nin Acc
Average: Evasion, Ranged Accuracy, Puppet DC, Genjutsu DC
Low: None
OOC Rank: B
Bloodline/Core Ability: Steadfast
IC Rank: ANBU
Core Ability Choices:
- Maximum Defense - 02 Points
Stand Fast - 02 Points
Willfull x1 - 01 Points
Second Wind - 03 Points
Free Will - 02 Points
Undying Warrior - 02 Points
Resilience - 03 points
Reciprocate - 02 Points
Kinjutsu: Jashinism
Curse Seals: Solar
Advanced Shop Battle Related Purchases:
Abilities:
0. Shinobi 101-
0. Branch Ability -
1. Jutsu Expansion
2. Acrobatics
3. Supercharge
4. Healing Factor
5. None
6. None
7. None
8. None
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu
Major Affinities:
1.
2.
3.
4.
5.
6.
Minor Affinities:
1.
2.
3.
4.
5.
6.
Advanced Elements:
1.
2.
3.
4.
Weapons:
Bible of Sin - Unarmed (Hand-seal able to be cast)
Isshin calls upon the power of the Jashinist bible and the pages fly from the book, sticking to him and aiding him in his time of need.
Accuracy +1, Damage -5%
Augments: Chakra Drain, Vanguard, Steady