Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Karito The Reaper Profile

Karitoriki

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[fontsize="12"]Name: Shinokami Karitoriki
Height: 6'2"
Weight: 202
Physical Description:
Karito isn't the most imposing of a figure. He is 6'2 tall with white hair. His most unique feature is his eyes, a frightful, ghostlike blue color that radiates with power. He has a toned, slim, athletic build, forged from years of training in the shadows. His body moves with the grace of a killer, each step taken carefully, with close to no sound. He is wearing a skin tight under shirt with buttons on one side and a zipper on the other. Over this shirt he wears a dark blue jacket with the collars popped, something to ease attention from himself. He also is wearing dark blue jeans. At his left hip he wears his nodachi.

Mental Description:
Like most sociopaths, Karito is charismatic. He has the ability to persuade and lead very well. However, he is out for himself, and only himself. He sheds no tears for those he kills, whether it be for profit, sports, or convenience. Even with these evil traits, he still values his own liberty. He doesn't value evil in its form- he doesn't believe he is necessarily evil himself.
Karito also loves to indulge himself, always seeking the best option for himself. Even with his unpredictability, he still has an end goal- to have ultimate freedom. Whether that be the lord of a land, or to be as free as a bird, he follows whatever he can to find the place that will allow him to achieve his freedom, even if it is under tutelage of a nation. He also finds joy in the hunt of those who run. It is something that fulfills him as a bred hunter, one who used to hunt in the sea but now hunts on the land.

Character History:
Descending from the islands that surround the mainland, the Shinokami started as a class of fishers. Although not many members of his family had the capabilities to become shinobi, some of them exhibited signs of amazing abilities. Some could move fast enough to create multiple copies, while other would be able to seem to be able to move fast enough to anticipate moves before they were made, much like precognition. However, these abilities were exhibited rarely within the Shinokami family. Even of those who had chakra to become shinobi, only a select few had the special abilities to bend the spacetime around them. These special abilities manifested in the ones who were born with white hair, as most of the family were born with black hair and dark brown eyes. The truly exceptional ones were those born with white hair and blue eyes.

They decided to settle on the closest continent, in a small port town to continue their fishing ways. Every so often, a child would be born with the capabilities of shinobi, and so, would learn to become one in a journey that the family called "the cruise". Any child present with these capabilities were forced to travel inland to any village they deemed fit, to learn the ways of the shinobi and expand their skills, so that they can come back to their port town and become fit enough to protect everyone there. Fishermen needed protection, obviously. As the port town flourished, and children were being sent to their "cruise", a successful tiny village soon bloomed. With most of the town accomplished with the sea, the town saw prosper and peace, as they were protected by their leviathan guardian members.

It was here that Karitoriki was born. After years of establishing a small port town, Karitoriki was born to two normal fisherman and woman. However, his birth was not normal by any means. Fisherman are people of superstition, and any bad omen is usually means for trouble in their eyes. They follow a very heavy superstitious way of fishing, where every condition must be right for them to have a perfect yield. Usually, it isn't perfect, and they try again, but they usually curse their bad luck. On the day Karitoriki was born, it was thundering while snowing. As this is an extremely unusual occurrence, his father was worried. He did not want a stillborn child, as he and his wife tried unsuccessfully for years to procreate.

Alas, he was born on the 13th hour of the day, during the heaviest part of the thunder-snow. As the room shined brightly, it was then that the first white-haired, blue-eyed child was born. The father looked down at this abomination with fear. He could not ever forgive himself for birthing such a child- having white hair is fine, but blue eyes were said to be a trait of the god of death himself, the god who causes all accidents out on the sea. His father put one hand to his, walking out trembling in fear. The parent walked to the coast, in the midst of the dangerous weather, never to be heard from again. His mother sat there in the bed, weeping from both happiness at having given birth, but sadness to giving birth to the abomination of the village.

As years passed, it was clear that Karitoriki was an unusual case. He had the abilities of a shinobi as well as the unusual ability to bend the spacetime around him. However, he seemed to show signs of mental disability, not being able to utter a single word for many years. He also was constantly by the sea, looking out towards the water as the sun rose in the air. No one in the village understood why he did this. All they thought was he was looking for his father, the man he so desperately sought for. However, Karito was just fascinated by the sea, and all the wonders within it. How the waves could influence the slightest movement of fish, as well as be just as dangerous to humans. When he was 7, he finally learned his first word... "Beautiful".

He was then taken under the tutelage of the resident senior member of the town, the last remaining member of the old leviathan corps that protected the town. Although he was old, he still moved surprisingly well, sparring with the young boy as much as possible. Karito learned much from his senior, developing an aptitude for everything within the shinobi world. The concern of mental disability were soon waived, as people saw how intelligent the young boy was. However, there was still an air of uncertainty around him, as he was born during the only ever thunder-snow storm the town has ever seen. As the years passed, and as Karito became more accepted within the village, he soon found the urge to adventure. When he told his mother, she smiled and gave him the traditional travel bag for the "cruise" he was about to go on. And with the bag propped on his shoulders, he gave his mother one final hug as he walked out the door, for what seemed to be the last time people would hear from the young boy in a long time. He was only 11 at the time, and as things went, it was a fairly old age to leave the village. The Cruise usually takes a couple of years to accomplish, and the boys would sometimes come back sooner, them being homesick. However, Karito had a different air around him. It was one that told of a longer journey, one that took a longer time to accomplish. So, waving goodbye to his little town, Karito left into the jungle before him. During his journey, Karito would go to the village of Sand, where he would train and learn to be a shinobi. He would also encounter many other things to train him to become stronger.

Several years later, Karito's mother sat on her rocking chair, watching out to sea. She was quietly celebrating Karito's coming of age, the day he would turn 18 years old. Usually, kids during the cruise would come back around 15-16 years old, having had their share of adventures, and using their abilities to help the village. Not Karito. As he was on his adventure, other children already gone and came back. And still, no sign of her son. As the tide rolled in, a quiet murmur swept across the village. Villagers started picking up the rumor and passed it along. Sightings of a man at the edge of the forest. His aura was menacing. The assassin brought his hand up, and a wave of people came crashing into the village gates. Within minutes, fighting could be heard. A mass of slaughter crept into the air, the smell of blood lingering. It was a terrible sight.

His mother was the last to live. But she knew it wasn't going to be long for her anyways. She was tired, and old. Her last sight was of the beautiful waves, rocking to the choir of the dead. She closed her eyes for the last time and smiled. Her son has grown in a frightening way. This was the god's punishment to her and the village for shunning him the way they did. The assassin who was sent came and slit her throat, the blood pouring down her shirt.

--*--*--

Karito came. He was done his training and finally went to say his last goodbyes. His cruise was over, but instead of coming back, he wanted to stay in sand. And so, he packing his bags for one last trip, he went to his village one last time. He didn't understand why he did this, just that it was appropriate. When he got there, he noticed the entire village dead. A disgusting roasted sight lay before him. He did not understand what to make of it. His mind started to freak out, and it crashed on him. He looked for his mother in the rubble, and saw no one. He would find who did this... he truly would. It was a travesty, and it would affect him dearly. This was his family, even if they shunned him.

Kinjutsu History/Weapon History:
The young boy with the white hair and blue eyes looked behind him. Would he miss the village? Probably not. He could see how they all looked at him with fear, for the bad omen he was born under was truly a vicious one. He never felt truly a part of a family. He was alone, forsaken by those around him. Especially his mother. He felt as if she blamed him for her husband's disappearance in the night. She was probably right. But who needed that kind of environment, that scenery? Karito knew he was different. He knew he was stronger than anyone there. He felt it when he looked upon their weak eyes.

The young boy smiled. He looked down at the ceremonial map he was given, the one which showed where he could head to learn more about his talents. However, he had to get past this forest first. He knew how to kill and skin animals- he has been doing it in services to his village. He was a boy, so he learned as much as he could since he knew he would one day go on this journey to get stronger.

"Why go away if all they want me to do is come back? Hell no..."

He smiled again. He truly enjoyed leaving. However, he realized that being lost in thought for a couple of moments left him right where he began- at the beginning of the forest. He moved, step by step, towards where he presumed would be someone who could teach him to harness his abilities. As the day passed, he realized he was getting further and further from the village. The previous thoughts plagued him, but he went on. Did he think this was a good idea? He was young, so he was a bit afraid of what was out there. However, he was prepared.

As the day turned into night, Karito started feeling the pains of hunger. He had not eaten all day, both out of adrenaline and a strange missing-home feeling. He realized he was also getting extremely tired. So he went and found a young animal to eat- it happened to be a squirrel. He used the knife that was given to him, and killed and started eating the squirrel. He looked at the bright starry night overhead, put his bag on the ground, and lay his head on it. He was going to become a great shinobi one day, and make everyone regret looking down on him.

As the days passed, Karito felt like he was never going to find anyone. Perhaps this journey was not one of enlightenment, but one of punishment, to give him grief for looking down on the village. He looked down at the squirrel he was eating. It was getting cold. He started crying, thoughts turning to his mother's home cooking. Why was he being punished? Why did he have to feel so lonely, so empty without his home? Even with the animosity surrounding him, he still missed having a roof over his head. Being so young, leaving so early...

As Karito drowsed out of sleep, he felt a small breeze on his face. He opened his eyes, and saw it wasn't a breeze, but rain. Lots and lots of rain. He ran to the closest tree, looking for some cover. His luck was awful. And he had no way to get warmth. He looked at his hands, hoping, wondering when he will feel the warmth of his bed or his home. As he was crying he felt a breeze again. He looked around, looking for some wind. But the rain was falling vertical. He wondered what it was.

Karito looked down at his hands, hoping for some sort of warmth. A ghost blue spark shined across his palms. Karito started concentrating, hoping to build up the power within him. He wanted to be warmer again, wanted to feel the homeliness he sought. The blue spark turned into a tiny blue wave, emanating from the palms. He looked down at the luminous material. It was unlike anything he ever seen. He felt the heat, much like fire, but it flowed like water. He did not understand what was going on, but he felt warmer. Using this, he surrounded himself with the energy, shielding from the cold rain. His spirits a bit brighter, he kept on walking.

As the rain stopped, so did Karito's misfortune. He found the clearing he was looking for. And with it, the beginning of a new adventure- to find a master shinobi to teach him. As Karito looked at the map, he noticed that the closest village was sand- there had to be an academy there! With backpack in hand, and map in another, he walked towards the village. Although the village was in the middle of the desert, Karito had enough provisions that he saved up from the forest, being an accomplished hunter. He was able to save up enough water for his journey. It would be the first step to his destination, to the goal that he sought for. He would make it to the village of Sand weeks later.

--*--*--*--Two Years Later --*--*--*--

Karito sat in the front of the classroom, smiling. He has found a small home to live in, paying it off with the money he had in his bag. He also finally joined the shinobi academy, where he learned everything he could. He was a fantastic student, but he showed no sign of genius. Just very hard work and dedication to the craft. He was above average in every aspect, but nothing that would make him stand out. He didn't want to stand out- he knew it would get in the way of his plans to be the best. As this was the final week, he knew that this test would ensure his promotion to genin. From there, he could surely find a master to teach him the ways... or at least, a better way then what he was learning. Karito felt that the school did not teach enough meaningful ways to utilize the chakra he held within him. It was all simple stuff, stuff he felt he didn't need.

As the final test came out, passing it with flying colors of course, Karito sat down with his new Sand headband. He has finally achieved another step on his journey towards greatness. Now he had to find his master. As he was allowed to have missions and see other lands, he knew that the only way to find his master was to look for the strongest person they meet. When he found a team that was heading off to a deeper, darker area of the continent, he took it immediately. Due to his immense grades and skills, there was no worries with him accompanying some Chunnin on a B rank mission. It was simple, the only reason it being B rank was the area they were heading too. It wasn't anything dangerous. The Sand Chunnin themselves packed light. Karito also packed light, and tied his headband around his head. He was a little taller than when he first arrived, but still shorter than the Chunnin.

"Say, Karito, apparently you are pretty good for a genin. Perhaps you should carry out supplies?" One of the Chunnin said, a condescending smile on his face.

Some people loved to bully for the sake of bullying. Karito smiled himself, understanding the nature of the request. He didn't care about the fools around him, he was there to get more experience on how the world works, so that he may get to the top one day. It was a clear hierarchical order.

This mission was a protection mission. The team was given a member of the wealthy to guard, and they would escort him to his destination. The reason Karito was allowed to come was because the destination was fairly close, and not within any enemy threat. It was straightforward, and easy money.

When the team reached their destination the 4 shinobi sat down, waiting for their escort. They were going to walk next to a horse drawn carriage, and needed to save some strength just in case there were some low level robbers on the way.

"Our master is ready now, shinobi." The servant said. Apparently the four were expendable, at least to the "master". As the horse drawn carriage rolled up and everything was set up, the group started moving towards the destination. They were moving slowly, but nothing exciting was happening. The chunnin were joking, while Karito was walking, his hands in his pocket, looking at the scenery around him. It felt like such a good area for a massacre. He didn't understand why he had that thought. But he knew he wanted something to occur, to prove his strength.

All of a sudden the horses stopping, whining very loudly. They sensed something, and within this path it was odd. Their destination was a day away- it wasn't very far. Yet the Chunnin disappeared, taking their places that they strategized. Karito did as well. He was too protect the Master. Screams were heard as limbs flew right into the carriage.

"PROTECT ME. YOU SERVE ME!"

The "master" tried using Karito as a shield, hiding behind him and holding him in front. Karito was tired of it. His adrenaline running high, he took the masters hand off.

"Do not touch me..." Karito said.

The assassin that was sent came into the carriage just a moment before, watching the scene. He was a massive man, holding a huge sword over his shoulder. It was this man who killed the Chunnin. Or at least, killed 2 of them. There was one he was holding by the arm, the Chunnin clearly alive still. Karito noted it was the same Chunnin who looked down at him at the beginning. But Karito knew he had a mission. He threw a fire jutsu at the man, hoping to distract him. The man sliced his jutsu in half with the fearsome sword.

"Cute".

His voice was just as large as he was. He smiled menacingly, throwing the chunnin at Karito.

"I sensed something different about you, young one. You don't hold the same righteous aura these three shinobi have. I enjoy your presence. I want you to be my apprentice."

His voice rang through Karito's ears. He stumbled a bit. What was going on? This man clearly did an evil thing, but he did not seem evil. The Master started screaming as the Chunnin got up and did a defensive stance.

"You will not win..."

Karito stood next to him, both out of fear of the man and to get this mission so he may be stronger. But... there was a unique opportunity in front of him. A man who would teach him to be strong. Karito did not know what to do. He knew the right thing to do would be to die protecting the master, but at the same time... the master was an evil person himself, looking down at others.

Karito then took out a single kunai, and sliced the masters throat, to the Chunnin's surprise.

"WHAT ARE YOU DOING?!"

In the moment of confusion, Karito started concentrating, and sent out the mysterious blue chakra that has welled up inside of him. He kept it secret, as he knew it was something too unique for someone of his level to have. He shot the chakra at the man in a straight beam, the blue energy creating a hole in the chest of the Chunnin. The Chunnin fell down, the fear on his face forever plastered.

The large man laughed heartily.

"You have potential. I knew I felt something different about you."

The large man smiled, gesturing for Karito to step out. As soon as he did, the man disappeared, bringing back all the bodies he killed.

"Don't want anyone finding out what happened here, right?" He asked Karito.

Before Karito could answer, the man burned everything, leaving behind no scraps. No evidence. Karito looked at the man, wondering what he meant by that question. The man made no attempt to explain where they were going, who he was, or anything. Karito just felt right following him. The man's long strides, however, were making it tough for Karito to follow him. He was much shorter, after all.

The man all of a sudden stopped walking.

"We are here. Are you ready to begin, young one? What is your name, perchance?"

The man spoke in an odd fashion, almost akin to an older time. Karito was a bit startled. Now that he had a chance to look, this man's sword was massive. It was the size of the man and then some. Karito knew that he was the man to ask, so he just went away with it:

"I am Karitoriki. What is my blue chakra called?"

The man laughed heartily again, his hands clutching his stomach.

"Getting right to it, eh? That was plasma chakra, if I recall correctly. Very rare for someone your age to master fire and lightning and combine it into one so early. Perhaps it was innate? My name is Otoko Masuta. I have chosen you for you interest me. Do not fail me, Karitoriki. If you do, you die."

Karito winced quickly. This man wasn't one to hide much. He seemed extremely outspoken, truthful, and willing to follow his own rules. He started quickly becoming a favorite of Karitoriki. This was a first, so the man instantly became a role model.

"Come, Karitoriki. You will make a fine shinobi."

They went deeper, going into a mountainous area where there was hardly any signs of civilization. From there, they began training. Although it was sudden, Karitoriki knew he could trust the man. After all, Masuta spared his life...

--*--*--Couple of Weeks Later--*--*--

Karito sat in the room, the head interrogator peering down at him. This interrogation was because of the disappearance of the chunnin and the failed mission. He knew that he was the main suspect- but his master taught him well in the couple of weeks they were together. This was to raise no suspicion, for the plan was going to need to proceed.

"So, Karitoriki... this is your explanation for what happened? You couldn't save anyone, and the mercenaries captured you. However, you seem unharmed. How is that?"

Karito sighed. He knew it seemed too weird, but he had an answer prepared.

"They were looking to sell me to the highest bidder- I am a shinobi, a sand one as well. I am a valuable commodity, and can be used for slavery. They wanted me to be groomed and cleaned so that I am more attractive to the potential buyer... I wasn't too strong to overcome them, but I was able to find a way out... They were too cocky."

The interrogator nodded. This was what was in the official reports, and it seemed to be what was in the pipeline as well. There were rumors of a shinobi being sold, then gone. The story worked out.

"You are free to go Karitoriki."

Karito nodded, got up and left. As he was leaving the building, he was smiling to himself. The plan worked so well. Now he needed permission to go back to his "village" and not be treated like a missing-nin. This would work perfectly, as it was his master's plan.

--*--*--Years later--*--*--
The sounds of swords hitting each other could be heard. Clash after clash, the sounds seemed to be in different places all at the same time.

"GOOD, GOOD KARITO. YOU ARE STRONG."

Masuta was laughing as he was fighting, knowingly taking it easy on the young boy. He was 18 at the time, and knew he was growing at a rapid pace. He was listening, and truly getting the abilities he has. Both to see the space-time around him, as well as the plasma energy within him.

"STOP!"

Both stopped speeding around, their breaths heavy in the air. They spar like this every day, after days of training.

"You have done extremely well for the past couple of years, young one. It is time for me to give you a gift. Something that will make you a true apprentice of the Sword."

Masuta went over to a place behind the creek, and took out a massive sword.
275533-nodachi.jpg

"Much like what you practiced, this is a nodachi. However, it isn't like other swords. This is a sword of one of the first generation fallen Kontonshuseisuru, a man with abilities much like yours. His name was Arashi, and he was a very accomplished swordsman. Its name is Nihil Vesica, and it will be yours. It will fit your abilities well. But be warned, it must accept you first."

Karito nodded as he took the sword, in awe of being handed something of such great value... this would increase his strength dramatically, for sure. He was getting closer to reaching his goal. However, the Kontonshuseisuru seemed like the perfect group to reach it with. So, he will stay with them.

"We keep the balance. It is what we do. This sword is the ultimate sword of one who did keep the balance."

As soon as Karito touched the sword, an amazing thing occurred. He felt like he was being dragged into the sword's world itself. He awoke to what felt like hours later. In front of him stood some sort of dragon demon... It was a massive beast.
wPNiyno.jpg
"I am Hakai. I am the Plasma Demon. I have judged you the moment you have touched this sword. You exhibit the proud traits I look for in a human to wield my powerful weapon, an extension of myself. Should you ever need it, you may call upon my energy and combine with it, further increasing your power at no cost to your health."

Karito stood there in awe, and as soon as the demon finished, a rushing sound was heard. It was an incredible sound, and just as it started, it finished. Karito was on the ground, with the nodachi at his side.

"Nihil Vesica..."

The word rang with a beautiful tone in his mouth. This was his sword, his ally in his journey. It suited him perfectly, the proud nature proving itself to him as well.

"You know, I've seen hundreds of apprentices touch that same weapon, and die. You are a great one, just like I knew when I first met you all those years ago..."

--*--*--One Year Later--*--*--

"Have you finished with your previous... allegiances? Are you finally going to stay here, where you first came? We cannot let you go anywhere else. It has been too long already. And you haven't even taken your chunnin test, let alone your jounin test. You have a long way to go, Karitoriki."

The ANBU interviewer stared at the man in front of him. He was indeed strong. But he was suspicious, as he was only given a year of leave, but came back in 5. He was deemed a missing, but after giving up information on some outlaws that were wanted by the village, he was let back in, on the circumstance that he must dedicate his life to the protection of the village. As well as not leave the village for at least 5 years. It was an punishment, but one that would allow him to continue.

That was the reason he was there. He wanted to find out who killed his village. He didn't understand why it mattered to him, as they all hated him... but not being able to find his mother in the wreckage reminded him of the loss felt by having no father. He also had a mission to fulfill that was extra-village. His master wanted him to solidify himself as a part of the shadow corps, to be able to learn the ways of tracking better, as well as get a position high up in the world. It would help tremendously for the overall plan of the Kontonshuseisuru, which was a new group NOT THE SEVEN SWORDSMAN that had to do with fixing the chaos of the world. Karito didn't care, but he knew the members were strong, so he followed the rules, for now. He knew that being an ANBU would help him. His talents were well suited with that as well, as he was able to be at many places at once in a room. He wanted to start off right with the Sand village. And he wanted to continue on his journey to be a strong nin as well.
[/fontsize]<i>
</i>
 
</COLOR>[fontsize="12"]Stats:
Agility: 600
Stamina: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600

Class:
HP: 48000
CP: 30000
Class Bonus: Kinjutsu
High: Melee Accuracy
Average: Genjutsu Save, Dodge, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Abilities:
0. Shinobi 101: Taijutsu
0. Omniflash
0. Myriad Strike
1. Nimble Hands
2. Jutsu Creator
3. Bulls Strength
4. Healing Factor
5. Jutsu Mastery
6. Duelist
7. Combat Instinct
8. Hidden Power
10. Tsukumogami
11. Tsukumogami
12. Tsukumogami

Elemental Affinities:
Major:
  • Fire
  • Lightning
Minor:
Advanced:
  • Plasma
  • Shadow

Ninjutsu:
[spoilername="Non Elemental"][/spoilername]
[spoilername="Shadow"][/spoilername]
[spoilername="Plasma"][/spoilername]
[spoilername="Fire"][/spoilername]
[spoilername="Lightning"][/spoilername]
[spoilername="Kinjutsu"][/spoilername]
Taijutsu:
[spoilername="Unarmed"][/spoilername]
[spoilername="Slashing"][/spoilername]
[spoilername="Buffing"][/spoilername]
Genjutsu:

Weapons:
Nihil Vesica
Type: Slashing
Damage: 143
Accuracy: +1
Unreleased form:
[spoilername="Unreleased Form"]
MiniNo-Dachi.jpg
[/spoilername]
Released form:
[spoilername="Released Form"]
Dissidia-Caladbolg.png
[/spoilername]
Augments:
1) Vampiric
2) Chakra Drain
3) Pressure
4) Amplify

Bloodline: Seikon
A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.

084 PL - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
168 PL - Unreal Celerity (Rank 1)
252 PL - Quicksilver Step (Rank 1)
336 PL - Destruction Pulse (Rank 1)
420 PL - Distorting Wake (Rank 2)
504 PL - Quicksilver Step (Rank 2)
588 PL - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
672 PL - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
756 PL - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
840 PL - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
924 PL - Soulsword Overdrive (Rank 2)
1008 PL - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
1092 PL - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
1176 PL - Destruction Pulse (Rank 3)
1260 PL - Synchronized Multipresence (Rank 1)
1344 PL - Transpositional Flurry (Rank 1)
1428 PL - Synchronized Multipresence (Rank 2)
1512 PL - Obliterate Reality (Rank 1)
1596 PL - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
1680 PL - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
1764 PL - Obliterate Reality (Rank 3)


---

Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

---

Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

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Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

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Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 AP, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 CP
Rank 2: 1 AP, 250 CP
Rank 3: 1 AP, 300 CP

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

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Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 CP
Rank 2: 2 AP, 500 CP
Rank 3: 2 AP, 600 CP

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

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Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 AP to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

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Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 CP; 1.75 AP
Rank 2: 400 CP; 1.75 AP
Rank 3: 485 CP; 1.75 AP

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

---

<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.

Cost: 2AP 620CP to initiate, 310Cp/Rnd.

Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.

---

<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 AP
Rank 2: 655 Cp; 2.25 AP
Rank 3: 765 Cp; 2.25 AP

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

---

Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 AP, 1760 CP
Rank 2: 3 AP, 1980 CP
Rank 3: 3 AP, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
Kinjutsu: Tsukumogami
Tsukumogami said:
Tsukumogami
TK.jpg

A forbidden practice that can only be accomplished through a mutual bond between a shinobi and their weapon. Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Some even have been known to form such a bond with their weapon that their weapons seem to take on trait themselves. These are the few Shinobi that have bonded with their weapon to such a degree, that their weapons share much more than a portion of the user's spirit, and the two have been intertwined forever. The Tsukumogami refers to the bond between the Weapon and the wielder, and at times the weapon itself. Weapons strengthened by sharing the user's soul are much more powerful than their soulless counterparts, and are much more than simply tools for fighting.

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- +1 Augment Slot for their Chosen Weapon. (cannot be the same Augment they already have but can be any type of augment)
- When separated from their weapon, their weapons attacks no longer cost Additional Cp. In addition, their range of separation is now increased to 20 feet, and returning to the users possession no longer requires Ap. Reforming a Broken Link still costs .25 Ap, however.[/fontsize]<i>
</i>
[fontsize="12"]Myriad Strike - Special Activated Ability
TKMS.jpg

Due to the special bond that is developed, a Tsukumogami will start becoming "one with the sword", in both a literal and a metaphorical sense. The tsukumogami is now able to flow from attack to attack, as if the sword was one with his body instead of just an extension of metal.

Information
Prerequisites
Tsukumogami

Effect:
- The user is able to link up to 4 Ap's worth of Taijutsu to be performed consecutively upon a single target, with each successful action giving the next +5% Damage and +1 Accuracy if successful.
- The user pays normal Ap costs for each technique, however pays only 80% of any Cp costs.

Note:
- Does not take up an Ability Slot.
- Does not cost Ap, this only needs to be declared. Only the first +10% of the Damage buff increase is applied to the buff Limit.
- The buff is only increased once for a Multi-Hitting Action, treating the action as if it were the same as a single strike attack.
- Bonuses last only for the remainder of the combo, and may only stack up to +3 Accuracy and +15% Damage.
- May be used once per round, User loses -1 Dodge for each action after the first, stacking up to -3 Dodge. This lasts the remainder of the round.
- Increase CP cost by 10% the round this is used.[/fontsize]
[fontsize="12"]Omni-Flash - Special Activated Ability
TKOF.jpg

As the Tsukomogami weapon draws upon its soul-link with it's wielder and gains new, stronger abilities, so too does its limits to the skills being able to be performed. Once released into its upgraded form, the user and their weapon are able to perform new techniques unique to their bond. Taking many different shapes or forms, this technique is often a one-of-a-kind skill that cannot be replicated by any other shinobi, a unique mixture between Ninjutsu and Taijutsu. This makes recklessly challenging the wielder of a Tsukumogami a dangerous decision, as one can never fully expect just what manner of techniques they are capable of unleashing.

Information
Prerequisites
Tsukumogami, Mystic Transmutation Mastered, Kindred Fusion.

Effect:
- This technique allows the user to combine a Taijutsu and a Ninjutsu into one. Using it takes the highest ap being used +.5 ap.
- The jutsu deals 75% of the total combined damage and costs 75% of the total combined CP cost.
- This technique uses melee Accuracy, and the accuracy of the jutsu itself is averaged out between the two jutsu.
- This jutsu receives both the appropriate Ninjutsu and Taijutsu buffs, and retains half of any associated effects or debuffs, from both Jutsu.
- This ability may only be used once per round, and only while Kindred Fusion is active. This cannot be used with Bl/CA techniques or actions in Anyway.

Cost: 75% of combined total cp cost.[/fontsize]
[fontsize="12"]Mystic Transmutation - C-Rank Ninjutsu
TGMT.jpg

No longer a simple piece of steel, the Tsukumogami Weapon is it's own entity, and becomes as adaptable to situations just as any shinobi would. Infused wit the user's soul, the bond between the two is enough to strengthen both ends, and through this jutsu, they are able to use this bond to bring about a manifestation of their power. This technique releases a Tsukumogami weapon from its general physical form, whether it be a form of transformation or alteration completely. In this state the weapon's abilities becomes more powerful, or in some cases transform into a different ability altogether. It is impossible to tell just what sort of bond becomes manifested from this technique, as each Tsukumogami's bond is unique.

Information
Prerequisites
Tsukumogami, C-Rank
Rank 1: Allows the user to switch two of their Weapon Augments for another, or double the effect of two augments.
Mastered: Allows the user to switch three of their Weapon Augments for another three, or double the effects of three of their augments.

Note:
- Any swapped Augment must be in the user's inventory.
- When used to increase the effects of a weapon Augment, the weapon augment's effects are doubled. This is applied to both positive and negative effects.
- The effects of the Splitting Augment cannot be doubled.

Rank 1 Cost: 500 Cp, 240 Cp/rnd
Mastered Cost: 620 Cp, 295 Cp/rnd[/fontsize]
[fontsize="12"]Visceral Rend - B-Rank Taijutsu
Dead.jpg

After transforming, the weapon becomes much more powerful. Now what would happen if the user tried to drive that weapon through the stomach of their opponent? Sounds like a party! That's what this technique is, an attempt to drive the weapon, even if it's a blunt weapon , straight through the opponent. If it is a bow type weapon, then the user fires a much larger arrow aimed directly at the stomach and attached to a string. Then the user pulls out the weapon/arrow. The results are pretty deadly. The technique itself, however, is incredibly exhausting.

Information
Prerequisites
Tsukumogami, B-Rank, Mystic Transmutation Activated.

Rank 1: Strikes a single target dealing 1,725 Damage at -3 Accuracy. This strike has a +8% chance of causing Bleeding.
Rank 2: Strikes a single target dealing 2,025 Damage at -2 Accuracy. This strike has a +9% chance of causing bleeding.

Rank 1 Cost: 625 Cp
Rank 2 Cost: 735 Cp

Notes:
- Can only be used once per round.
- Damage done by this jutsu is considered piercing damage, regardless of the weapon used.
- This is a hit or miss technique, it cannot hit partially. If it is a 50% or more hit, it's counted as a full hit, Otherwise, it's counted as a miss.[/fontsize]
[fontsize="12"]Kindred Fusion - S-Rank Ninjutsu
TKKF.jpg

The peak of the Tsukumogami's bond with it's wielder, this jutsu is a secret technique only capable of being performed by the user and their weapon. This technique allows the User to merge with their weapon, fusing into a new form the grants the user all of the abilities held by their Tsukumogami. This form varies widely depending on the type of weapon wielded by the user, and its effects can range from simply razor sharp talons, to full-body shapeshifting that mimics the design of their weapon. While in this form, the user and their weapon literally fight as one, and share skills honed through an unbreakable bond.

Information
Prerequisites
Tsukumogami, S-Rank, Mystic Transmutation Mastered, Myriad Strike Mastered.

Master Rank: All Weapon augments and Ability buffs are applied directly to the user, and they are able to perform their Weapon-type Jutsu while unarmed. The user's Unarmed Basic Strike Damage and Accuracy are treated as their weapon's, and their weapon accuracy is also added/subtracted to their dodge (If the weapon has +2 accuracy, the user has +2 accuracy and +2 dodge. If the weapon has -2 accuracy, the user has -2 accuracy and -2 dodge), as well as any other effects such as slashing, piercing or suppression. All damage done to the user is reduced by their Basic Strike Damage, and those who perform Melee Taijutsu or use Melee Accuracy on the target take damage equal to this amount upon a successful hit; Multi-Hits only deal this amount once to the target regardless of the number of strikes.[

Note:
- Does not use handseals.
- While active, the user cannot use their weapon, or any weapon for that matter. They may perform both unarmed and their weapon's Taijutsu.
- Must have Mystic Transmutation Active to initiate, and its effects are transferred to this jutsu.
- Damage reduced is applied to all sources of Damage, and cannot be buffed.
- Contact with the user is applied per action, not per hit. Multi hit Taijutsu only count as one Contact. This damage cannot be Buffed.

Cost: 4.5 Ap, 4320 Cp to initiate. 2060 Cp/Rnd.
<COLOR color="#000080">
[/fontsize]
 

NPC:
Name: Otoko Masuta
Height: 6'7"
Weight: 240</COLOR>
[spoilername="Physical"]
soulcalibur_narrowweb__300x463,0.jpg
[/spoilername]<COLOR color="#000080">
Relationship: Benefactor, Sensei

Description: Not much is known of the man. He speaks in a different dialect, as well as have seemingly infinite amounts of money. He is part of a shadow organization known as Kontonshuseisuru (or, Kiss for short). No one knows of the organization yet, but they plan on something soon. He trained Karitoriki in the ways of the sword, as well as the sacred jutsu that is passed down throughout the organization itself.
 

Current Ninpocho Time:

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