Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kazehi Ren [Academy Student]

Kazehi Ren

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Name: Kazehi Ren

Age: 13

Gender: Trans girl

Sex: Intersex

Character's Physical Description:
She stands at a very short 4 feet 5 inches, and is thin overall, one would call her twig like really. It's a point of contention for her that she is so stick thin, and she only weighs a paltry 75 pounds. Her long slate colored hair is constantly braided when busy, kept up in a wrapped around up-do, and only allowed down when she is relaxing. Her eyes are unnerving in the fact that they are so black one cannot tell the pupils from the irises. Her nose is hawkish, large and crooked from being broken twice before from pure clumsiness and rough-housing, seeming too large for her face. Her lips are thin, and often curled either into a wide smile or a deep scowl, never neutral. She is tanned, at least the skin that is exposed to the world on a daily basis is, and has a soft speckling of freckles across her cheeks. Her eyebrows are a bit bushy, but overall it only adds to the character of her face. Her hands are almost always stained with ink and paper cuts, and her feet are callused from her habit of wandering about shoe-less regardless of the terrain.

Reference Pictures:
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Character's Mental Description:
Moody and emotionally explosive, she is someone who feels like they have to prove every aspect of themselves to anyone she meets. Used to being questioned on almost any and all of her choices by her father, she is aggressive and quick to anger. Brash and quick to jump to the defensive she can be hard to get along with, and has a lot to learn about how to behave socially. When alone she is very quite and morose, seemingly lost in thought. When she feels happy it's almost manic in a way, high energy and chattering at full speed about whatever has caught her imagination and focus at the time. She's overly affectionate and has a hard time understanding what is proper in different social situations.

She's the second cousin of the Kazehi Clan Lineage Leader, Kazehi Ryu and looks up to him as the brother she never had, idolizing him. She wants to eventually take on the Rite of Combat and challenge him to the duel, because she feels he is the best candidate.

She decided to become a kunoichi early on in life, wishing to follow in Ryu's footsteps as soon as possible. The only other thing that she was avidly interested in was heritage documents, and she likes to try and write up lineage trees as correctly as possible, as well as write out what happened in the past as closely as possible from first hand accounts. If she hadn't decided to be a kunoichi, she likely would have ended up as a sort of scribe for family history. She may continue doing this regardless in tandem of her kunoichi work.

History:
Raised by both parents in a happy and stable environment, she had a fairly average childhood despite one pretty significant detail. Everyone thought she was a boy. For as long as she can remember she's always been a girl, and she couldn't understand why everyone assumed she was a boy. It was a point of argument with her father, because he couldn't quite grasp the fact, but her mother was a very large part of her support group and she handles it as well as she can. It's a sore point for her if people think she is a boy, and has a history of blowing up at people and leaving quickly when it happens to seethe about it. As soon as she was of age she enrolled in the Academy and aims to become a kunoichi that is well respected and looked up to, to have others think about her in much the same way she thinks of Ryu.

Extra Information:

Proficient in Bohemian Language

Stats:
Agility : 390
Stamina : 390
Taijutsu : 390
Ninjutsu : 390
Genjutsu : 390
Chakra Control :392
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Power Level : 2342

Custom Class:
Pentafold Dance
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: + 5% All Damage Types, +10% Elemental Damage(Water), +.5 Accuracy
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu DC, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy

Family Tree (Kazehi Lineage)
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Jutsus And Abilities

Jutsu List:

Earth Jutsu:

Stone Bullet E Rank - Mastered
Gravel Shift E Rank - Rank 1
Sinkhole Fist D Rank - Mastered
Rock Golem C Rank - Mastered
Antlion Sinkhole B Rank - Rank 1

Fire Jutsu:

Infernal Ember E Rank - Mastered
Thermal Maw E Rank - Rank 1
Immolation Armor D Rank - Mastered
Combustive Seal D Rank - Rank 1
Dragon Fire C Rank - Mastered
Scalding Ash Cloud C Rank - Mastered
Flame Shield A Rank - Rank 1

Lightening Jutsu:

Storm Bolt E Rank - Mastered
Electrocution D Rank - Mastered
Thunderstruck C Rank - Mastered
Thunderdome A Rank - Rank 1

Water Jutsu:

Pressurized Mist E Rank - Mastered
Water Gun E Rank - Mastered
Water Whip D Rank - Mastered
Aqua Fang D Rank - Mastered
Rinse Off D Rank - Mastered
Grand Waterfall C Rank - Mastered
Impaling Hydro Jet C Rank - Mastered
Water Prison C Rank - Mastered
Rain Dance C Rank - Mastered
Torrential Vortex B Rank - Mastered
Hydro Shark Bomb B Rank - Rank 1
Mystical Pond B Rank - Rank 1
Grand Hydra Excavation A Rank - Rank 1
Water Dragon Bullet A Rank - Rank 1
Scorn Of Aquarius A Rank - Rank 1
Supreme Aqua Realm A Rank - Rank 1

Wind Jutsu:

Wind Slash E Rank - Mastered
Pressure Burst E Rank - Mastered
Shredding Touch D Rank - Mastered
Whirlwind Spin D Rank - Mastered
Air Bullet D Rank - Mastered
Wind Scythe C Rank - Mastered
Gale Force C Rank - Mastered
Zephyrs Grace A Rank - Mastered

Non Elemental Jutsu:

Transformation E Rank - Rank 1
Body Switch E Rank - Rank 1
Crystal Eye D Rank - Rank 1
Cancel D Rank - Rank 1
Spirit Lantern D Rank - Rank 1
Contract Summoning D Rank - Rank 1

Taijutsu:

Uncalled For Shot E Rank - Mastered
Dynamic Entry D Rank - Mastered
Nut Buster D Rank - Mastered
Submission B Rank - Mastered




Abilities:

Elementalist :
Manipulating walls of flame, conjuring storms of wind and bending waves of water; these shinobi are masters of their element, and are able to alter the form and shape of their jutsu to suit their needs at a moments notice. When combating them, their element is their weapon of choice.

Information
Prerequisites: A Major Affinity

Effect:
- The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
- Cannot stack either Channeling ability.

Fearless:
Many people fear death above all else, but the shinobi who embraces death as a simple part of the career, they find they have nothing to fear. Without the fear of death itself, there is nothing to fear at all or so the user of this ability feels. They do not fear pain or dying and thus do not fear anyone or anything.

Information:
Prerequisites: C-Rank

Effect:
- +10% Damage Reduction to all Damage types (includes Illusionary)
- -1 to Evasion and Gen Save.

Hidden Power:
Something about people with this ability just keeps them alive, a burning desire that keeps them struggling to the end. The more these shinobi get beaten, the stronger and more resilient they seem to become. They shine most when their lives are on the line, and are usually able to do things they normally couldn't when near death.

Information:
Prerequisites 75 Stamina, 40 Stat Average

Effect:
- The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.

Note:
- Should the user become healed and recover their Hp above a Hp interval, their bonus is reduced to the normal bonus.

Quick Reaction:
Some shinobi are able to move and react at a quicker pace than others. Because of this trait, the user is more skilled in hand to hand combat, knowing that by moving in close to attack, the enemy has left themselves vulnerable for a moment, giving them a window of opportunity for a more precise strike.

Information
Prerequisites: D-Rank

Effect: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.

Notes:
- This includes Basic Strikes / Called Shots (They are a part of Taijutsu).
- This action is modded immediately after the attack they dodged, can only target the attacker, and cannot be a bind.
- This can only occur twice per round and may not be used in conjunction with the Teamwork ability.
- An Ally can not set off the effects of quick reaction.
- The user can not quick react and target multiple people, but may still use an AoE technique on a single target.

Calm Mind:
An ability that allows one to focus ones mind, even in the midst of chaotic combat. With training and proper chakra management, one can extend this sharpening of their mind to have beneficial effects upon their physical body as well.

Information
Prerequisites: D-Rank

Effect:
- When Resting, the user may choose one of the following effects for every 1/4 Ap they spend resting after the first;
The user may recover an additional +2% Max Hp/Cp
The user may recover 1 Rank of Bleeding, with their normal chance becoming a chance to recover an additional rank.
The user may recover 1 Called Shot rank, with their normal chance being able to recover an additional rank
The user may retain the ability to dodge, but with a -4 penalty.
The user may maintain any Jutsu Level B or lower Jutsu that do not target anyone other than themselves.

Notes:
- An effect may only be chosen once per round, and cannot be stacked.
- The player gains no bonus if only resting for 1/4 their Ap, 1 bonus if resting for 1/2, 2 bonuses if resting for 3/4, and finally 3 bonuses if resting for a full round.

Poison Resistance:
A gruesome practice where the user first subjects themselves to various types of poisons willingly, strengthening their body's natural resistance and ability to fight off poisons at a later time.

Information:
Prerequisites: D Rank

Effect:
- Poisons attempting to harm the user are treated as 1 rank lower. Poisons that are initially Weak strength last one round shorter.
- The user retains a poison check per round to nullify a poison.

Combat Instinct:
The anarchy of a large scale battle is a chaotic place, and those used to the circumstances of them can take advantage of the situation, dodging and weaving in between attacks and confusing opponents with their movements.

Information
Prerequisites: C Rank

Effect:
- Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
- At lower than 80% Max Hp, this is +.5, at below 60% Max Hp this is +1, at below 40% Max Hp this is +1.5, at below 20% Max Hp this is +2.

Note:
- These bonuses are only effective against that chosen opponent.
- May switch opponents for 1 AP.

Insight:
Someone with insight can penetrate others' motives and are more skilled at detecting ambushes and surprise attacks.

Information
Prerequisite: D Rank

Effect:
- Hidden Actions are revealed to the user through PM.
- This does not apply to Genjutsu.

- In the case of Rikudo Sennin, this ability will have a chance at activating. This is (the amount of Paths with this ability in the battle) divided by (the amount of paths in the battle).
- So, a RS with 4 paths, 3 of which have Insight, would have a 3/4 chance of having Insight activate.
 
Core Ability - Quick Learner

Situational Awareness - Passive (3 Points)
Having full knowledge of their surroundings with only a single glance, the Quick Learner is capable of knowing any changes to the surroundings and are capable of knowing who is where at all times.
Effect: The user gains +2 Awareness. Whenever the user attacks someone in stealth normally when doing a Blind Shot without the need of an Awareness check.

Sharp Insight - Passive (2 points)
An enemy's weaknesses are open for a Quick Learner to read, and to hit them with, that they can tell what their opponent is less skilled at and what they need to do to hit them.
Effect: If the targeted opponent's Ninjutsu is lower than their Taijutsu, the user's Ninjutsu damage is increased by 10%. If the opponent's Taijutsu is lower than their Ninjutsu, the user's Taijutsu damage is increased by 10%. If both stats are equal, both Ninjutsu and Taijutsu are raised by 5%.

Offensive Insight - Boost (1 point)
Restriction- May be purchased twice
A Quick Learner who has been gifted with Insight can easily learn to take that power to an offensive end rather than defensive. Instead of analyzing enemy movement to see when they should evade attacks, they do so to see when is the best time to strike.
Effect: Adds a 5% auto-hit to the user's attacks.

Upgrade - Passive (2 points)
Quick Learners are naturally a bit faster on their feet than their opponents, so this leads them to have a bit more time to formulate specialized techniques. This comes at the sacrifice of a bit of action beforehand, but to work out one of their plans, they often find it worth it.
Effect: User can choose to have .5 AP removed from one round and added to the next. Cannot change over more than 1.5 AP this way.

Observation - Independent Special Move (3 points)
By watching an enemy’s movements for an extended period of time, the Quick Learner picks up on their habits and tendencies, figuring out the best ways to come at them. They must be watching intently, remaining in a Defensive Stance while they observe.
Effect: For every AP they spend observing in Defensive Stance, the Quick Learner gains a +1 bonus to Accuracy and +5% Damage against the target they observe stacking up to +3 Accuracy and +15% Damage. If the target changes Style in any way, the bonus is negated, and they will have to observe the enemy in that style in order to gain the bonus again. May only observe 1 target at a time.

Forewarn - Passive (3 points)
Restriction- C Rank and up
It's difficult to hide what you know from someone who can predict your every move. Sometimes, they can know what you have before you use it. A Quick Learner has an innate sense of their opponents' strengths born of a lifetime of adaptation and reading motion.
Effect: The user may activate up to 2 Activated Auto-dodges a round. The second costing +50% CP.

Prediction - Passive (2 points)
It's not very wise to re-use the same skills against someone who can out-predict you. Quick Learners can adapt to their opponents' frequently used tactics in a flash, giving them a better chance to avoid getting hit by the same thing twice.
Effect: If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice. This buffs cancels if the user switches styles. Basic melee attacks are exempt from this.

Tactical Mind - Passive (2 points)
Every battle is a game of chess to a Quick Learner, a means with which to hone their minds and skills. Those opponents they choose to practice these skills on don't generally fare too well.
Effect: +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.

Double Image - Jutsu (1 point, 1 to rank up) (Currently Ranked Up)
Restriction- A-Rank and up
The perfection of a Quick Learner's skill, they are able to perfectly copy the last motion the opponent made, down to the very specializations that make it all the more powerful. This is even strong enough to duplicate skills the Quick Learner does not know themselves.
Rank 1: The user attacks with the last offensive jutsu the opponent used in the previous round at -3 accuracy and +30% Cp. All chakra costs and applicable buffs from both the user and the opponent apply (But do not stack). If the user knows the jutsu themselves, 10% is removed from the chakra cost and the accuracy penalty is reduced by -1.
Rank 2: The user attacks with any offensive jutsu the opponent used in the previous round at -2 accuracy and +20% Cp. All chakra costs and applicable buffs from both the user and the opponent apply (But do not stack). If the user knows the jutsu themselves, 10% is removed from the chakra cost and the accuracy penalty is removed.
Cost: Chakra and AP cost for used jutsu.
Notes: Can only be used once per round. Allows the user to use jutsu beyond their capabilities. This does not work against Bloodline, Core Ability, or Kinjutsu techniques​
 
Relationships:
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Friends:

Murakami Reizo : First Friend
I met him when I tried to go shopping for some proper clothes! And then when we went, we met a Dark Sage. He invited me to dinner that night, and I like to think of him as my first real friend. He's pretty quiet, and he's really smart. Reizo-kun is the best.

Family:

Kazehi Ryu : Beloved Second Cousin
Old fart! But he is my Old fart. I love my cousin very dearly. He's both like an older brother, and a teacher. A friend. He is a good man.

Kazehi Kumori : Second Cousin
I don't know Kumori half as much as I'd like to. He went off for training when I was much younger and I don't see him often. I love him because he is family, I just wish I knew him better.

Acquaintances:

Kodoma Yoshihisa : A Classmate
I don't really know them much, I met them at a class that went a bit awry.

Sukōchi Reishii : A Madwoman
She's .... strange. Let's leave it at that. I'm not sure I'd trust her with much at all.

Raito Fukkatsu "Akumu" (Deceased Now)
He was a Dark Sage! He talked to me about Cursed Seals but now that he's gone... Well I guess there is always more research to be done.

Enemies:

Rivals:

Significant Other(s):

Kappatsu Tomatsu : Mild Crush (Hasn't been around lately)
I haven't heard from him in a while...
 

Current Ninpocho Time:

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