Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Keikoku Sendo - Chuunin

Joined
Oct 24, 2012
Messages
57
Yen
83,350
ASP
0
Name: Keikoku Sendo

In Character Rank: Chuunin

Age: 26

Gender: Male

Physical Description:
Short cropped brown hair sits over icy blue eyes on a wide set face. A large scar runs up the right side of his face pulling his mouth up into a permanent smirk. Ragged scars run up and down most of the pale skin on Sendo’s body featuring prominently on his arms and upper torso. A heavy fur jacket covers his upper body while camouflaged cargo pants and sturdy hiking boots cover his lover half.

Personality:
Sendo is a loud, boisterous, kind person when relaxed among friends and potential friends. He has no problems focusing on the mission and tasks at hand when called upon to do so, and has no qualms about fighting the good fight, but would certainly prefer drinking and being social with others.

History:
Sendo was a small, emaciated looking child for most of his adolescence, which led to significant issues in his training. He could not run as long, as fast, or lift as big as any of his peers. And, children being children, his weakness was like blood in the water as he was seen as an easy target. His bullies were always larger and faster than him, venting frustration of a demanding curriculum against his flesh and mind. Black eyes and bruised flesh became constant friends after several weeks of their pleasure before he came to a conclusion, he was going to get beat. It was simply a fact of life, but this fact didn't mean that he couldn't give back in kind. Armed with this thought the next time he found himself surrounded by harrying bullies he started swinging for the fences with no regard for himself. The beating he took was worse than usual, but for once he didn't find himself the only one bleeding. More than this though, he wasn't even the one bleeding the worst. After that fight, even though he barely limped away, he found that it was the last time he was bothered by the group. From that day on he knew that he may still lose the battle, but if he pushed through the pain and gave as good as he got he could still win the war.

As years wore on Sendo decided that while he had no strong natural talents, he could still train his body to make himself a stronger fighter. This led to a fervent dedication to building his body up to better take the punishment he put it through whenever he came to blows. This reckless outlook to his well being slowly creeped into other facets of his life, eventually leading for a seeming zero regard for his own personal safety. Many days were spent training to the point of injury, free solo climbing in awful conditions, and live spar matches using real weapons. As Sendo hit his stride he shot up, gaining feet of height, putting on the muscle to this growing frame just as quickly. This hunt for physical perfection found him well on the road to becoming one of the most fearsome warriors of his peers.

Bloodline/Core Ability: Reckless - All selecting abilities in blue.
[fontsize="12"]Reckless fighters are known for their crazy life risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.

Bloodlust<i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Ignores up to rank 3 bleeding.


Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.


Unbalancing Strike</U><i></i> - Dependent Special Move (2 points)
By using excessive force, the Reckless fighter can knock away their opponent’s defenses, allowing for an extra hit at vital areas. However, this move heavily overextends the user, leaving them open to attack.
Effect: Allows the use of any physical (Ninjutsu or Taijutsu) attack as an unbalancing strike, inflicting a -3 dodge on the user for that round. If the user takes 10% of their HP in damage that round, the strike fails automatically. If the strike hits, the user may immediately follow up with any physical attack at +1 accuracy and +20% damage for -1AP. Can only be used once every round.

Zaraki Style<i></i> - Physical Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Note:</I> Like any other fighting style, this can be turned on or off at the user’s discretion or lack thereof.


Double Edge<i></i> - Dependent Special Move (3 points)
Restriction- B Rank and up
By pressing their bodies beyond their limits, a Reckless fighter can deal excessive damage at the cost of hurting themselves. While dangerous, this makes them extremely powerful.
Effect: Boosts the damage of any normal attack or taijutsu by a +50% Melee Damage Buff, but also inflicts 1/3 of the total damage back on the user. Can only be used once every 2 rounds.

Monstrous Strength - Modification (2 Points)
Restriction- Requires Weapon Attunement
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.
Effect: Doubles the Effects of Weapon Attunement.


<U>Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.

Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier


Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.


Precision Blow<i></i> - Dependent Special Move (2 points)
The name Reckless is slightly misgiving, as Reckless fighters are actually not entirely hotheaded with their attacks. They simply like inflicting a lot of damage very quickly, though different means can be used to do so.
Effect: Adds +2 accuracy and +2 critical range to the next basic unarmed, Taijutsu, or weapon attack. Costs 100 Chakra.


No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.


Brink of Insanity - Jutsu (1 point, 1 point to rank up)
Restriction - A rank and up
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target. The user has a 15% Damage Reduction to physical damage, but takes damage equal to 15% of the damage caused. Bind attempts at the user while this is active have a 20% chance to auto-fail. This may last up to two full rounds or until deactivated, but but requires two full rounds of cool down after use.
Rank 1 Cost: 1650CP, 825CP/Rnd
Rank 2 Cost: 2065CP, 1030CP/Rnd
Note 1:<I> While active, the user may only use offensive techniques. If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.
Note 2: While active, none of the user's other buffs towards Melee Taijutsu may apply.
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Character Class: Breaker
HP: (65+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +4 Hp and Cp Mod, +5% Damage Reduction
High: Melee Accuracy
Average: Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: Genjutsu Difficulty, Ranged Accuracy
OOC Rank: S-Rank

Stats:
Agility: 544
Stamina: 600
Ninjutsu: 448
Taijutsu: 555
Genjutsu: 300
Chakra Control: 525
PL: 2972
CL: 13

ASP: 16

Weapons:
Weapons #: 1
Jutsu:
E Rank:
Body Switch [lvl 2]

D Rank:
Cancel [lvl 2]

C Rank:
Blade Trail [lvl 2]
Zero Slash Counter [lvl 2]
Vanishing Slash [lvl 2]
Expel [lvl 2]
Shadow Dance [lvl 2]
Chakra Extension [lvl 2]

B Rank:
Lotus Flower [lvl 2]
Executioner [lvl 2]
Magnum Break [Lvl 2]
Unbound [Lvl 2]
Cursed Sealing [Lvl 2]

A Rank:
Annihilation [lvl 2]
Zantetsuken [lvl 2]
Higuma [lvl 2]

Links: Please track all issues regarding your character that require approval:

OCR Thread
Training
Dojo
Rank up to S-rank
Cloud Passports - This is where it would go... If I had one.
NPCs - This is where it would go... If I had one.
Kinjutsu - This is where it would go... If I had one.
Custom Jutsu - This is where it would go... If I had one.
In Character Promotions - This is where it would go... If I had one.
Ancient Kumo
Intra-Village History - This is where it would go... If I had one.
Clan/Family Areas - This is where it would go... If I had one.

Keeping track of major topics that your character has participated in is generally A Good Idea. You should keep links somewhere in your profile (or as a reply to your profile) of the following in case you ever need to refer back to an event or prove that you earned a reward:

Exams - This is where it would go... If I had any.
Classes - This is where it would go... If I had any.
Missions - This is where it would go... If I had any.
Village and Branch Events - This is where it would go... If I had any.
Plot Team Events - This is where it would go... If I had any.
Running, Catching, and Interception Attempts - This is where it would go... If I had any.
 

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