Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Kichida Kazuhiko (Cloud) ==> Mochizuki Tama (Cloud)

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Suzuki Setsu

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Old Character name Kichida Kazuhiko

Old Character Village Cloud

Old Profile Topic Title Kichida Kazuhiko

Old Training Topic Title Every Cloud-nin has a Silver Lining [Kazuhiko's Training]

Old Dojo Topic Title Kazuhiko's Dojo

Any Relevant information that can aid us in finding your information Usually has Kazuhiko in the topic title.

New Character Name Mochizuki Tama

New Village Cloud

Link to latest Voucher http://www.ninpocho.com/viewtopic.php?p=2072#p2072

EDIT: I remembered more about my Training Log title so i added it in.
 

Santaru Rin

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Dojo said:
1. Nimble Hands
2. Conservative Motion
3. Quick Reaction
4. Jutsu Mastery
5. Acrobatics 2
6. Duelist
7. Jutsu Creator
8. Quickdraw

Profile said:
Name: Kichida, Kazuhiko
Gender: Male
Age: 15

General Description: Kazuhiko is 5' 6", with shock white hair, pale skin, and hazel eyes. He usually wears black long-sleeved shirts and black long pants. In addition to this Kazuhiko always wears headgear of some sort, something that completely covers his white hair. He also wears black fingerless gloves on his hands. Kazuhiko is extremely self-conscious of his white hair because it makes him stand out from his adoptive family, whom he loves very much. Due to this Kazuhiko remains a rather reserved fellow, who does not make friends easily. He is not unfriendly, in fact he is quite polite and respectful towards others, but he does not take initiative in social situations. He is a very studious person with a heightened sense of responsibility. While he is interested in his past, he considers the present to be more important to him.

History--Academy Student
Spoiler:

Character Background: Kazuhiko was found abandoned in the mountains at age 10 by the people he now considers family, the Kichidas. He has no memory of his life before he was picked up by the Kichidas save his name. However, he has put his missing past behind him for now in the interests of cherishing the family he has now. The Kichidas are not very rich, and having another mouth to feed only made things harder for them. Often Kazuhiko felt like he was a simply a burden on them. As a result, he ended up looking for ways to earn his keep, although he was frequently told not to worry about it by his "parents." Upon hearing stories of the wealth and power ninjas could attain he sought to become one in order to help out with his family's problems, both monetarily and otherwise, and additionally, because the idea of becoming a ninja seemed slightly nostalgic to him. Because he spent much of his time recovering from his injuries and then helping his adoptive family he was not able to enter the academy at a younger age. But now with the Kichidas in a more stable financial situation Kazuhiko is now able to pursue his goals to become a first-rate ninja and pay back his debt to his adoptive family.


Current Character History--Genin

Kazuhiko's time in the Academy helped him to feel more comfortable in social situations. In fact, it may have helped him to become to open to others. Now as a Genin, he tends to speak unreservedly, wearing his heart on his sleeve. This fact makes it extremely easy for his sensei, Itonami Ataeru, to read his emotions and find flaws in his character. As a student he met and formed friendships with many other students, the closest of which being Ouja KaiKai, and Nakamura Akihiko, the two with which he took his Genin exam.

Currently, he has moved out of the house that he had called home for as long as he could remember and is now living with his sensei, who has failed to really instill anything in him except a deep fear of mythical, non-existent beasts. However, since becoming a Genin, Itonami-san has promised Kazuhiko that the actual training will soon begin, so Kazuhiko has become cautiously optimistic on that note. His hidden past has not come to bother him recently, and Kazuhiko is not as perturbed by it anymore, as he is content with completing missions for Kumogakure in the interests of repaying the debt he owes to his foster family.

Stamina: 300/300
Agility: 300/300
Ninjutsu: 119/300
Taijutsu: 300/300
Genjutsu: 220/300
Chakra Control: 300/300

PL: 1539
BLC: 256.5%
AP: 5.13

The Incomplete {Vet. Grade}
HP: (40+lvl[13]) x Stamina[300]
CP: (40+lvl[13]) x Chakra Control[300]
Class Bonus: +5% Auto-Dodge, +5% Auto-Hit, Ignores 1 point of debuff
High: Melee Accuracy and Genjutsu DC
Average: Ranged Accuracy, Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: None

HP: 15900/15900
CP: 15300/15900


Ninjutsu:

Spoiler:


Bloodline Ninjutsu

Destruction Pulse Rank 2

Fire

E-Rank

D-Rank

C-Rank

Heat Wave Mastered

B-Rank

A-Rank

Shadow

C-Rank

Dark Displacement Mastered

Specter Shade Mastered

Midnight Strike Mastered

B-Rank

A-Rank

Wind

E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

Lightning

E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

Earth

E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

Water

E-Rank

D-Rank

C-Rank

Grand Waterfall Mastered

B-Rank

A-Rank

Non-elemental

E-Rank

Body Switch Mastered

D-Rank

C-Rank

B-Rank

A-Rank





Taijutsu:

Spoiler:

Bloodline Techniques
Quicksilver Step Rank 2 (see BL table below)

Level 1

Arcing Strike Mastered

Charge Mastered

Cutting Fist Mastered

Grab Mastered

Rush Mastered

Stab Mastered

Take Aim Mastered

Uncalled-for Shot Mastered

Level 2

Angry Slash Mastered

Breath Control Mastered

Dynamic Entry Mastered

Dynamic Finish Mastered

Enraged Strike Mastered

Overhead Strike Mastered

Shadow Leap Mastered

Strength Slash Mastered

Level 3

4-Hit Combo Mastered

Block Mastered

Butterfly Kick Mastered

Crimson Flash Mastered

Cross Slash Mastered

Dynamic Scratch Mastered

Impale Mastered

Rabid Claw Mastered

Speed Boost Mastered

Spinning Wind Mastered

Strength Boost Mastered

Titanic Thrust Mastered

Level 4

Level 5

Ascending the Tower Mastered

Level 6

Descending the Tower Mastered

Dragon Assault Mastered

Level 7

Counter-Strike Mastered


Genjutsu:

Spoiler:


Level 1

Audial

Drone Rank 1

Hymn of Nature Rank 1

Mimic Rank 1

Kinetic

Migraine Rank 1

Mosquito Phantom Rank 1

Stun Rank 1

Visual

Blur Rank 1

Chameleon Mastered

Color Blind Rank 1

Will

Impaired Focus Rank 1

Lethargy Rank 1

Recognition Rank 1

Level 2

Audial

Echo Rank 1

Serene Toll Rank 1

Ventriloquism Rank 1

Kenetic

Novice Touch Rank 1

Twitch Rank 1

Vertigo Rank 1

Visual

Aurora Borealis Rank 1

Clone Mastered

Distortion Rank 1

Will

Intimidation Rank 1

Tourniquet Rank 1

Deja Vu Rank 1

Level 3

Audial

Distress Rank 1

Filter Mastered

Insidious Voice Mastered

Kenetic

Aura of Warmth Mastered

Chilling Aura Mastered

Force Exhale Rank 1

Visual

Blinding Flash Mastered

False Surroundings Rank 1

Precision Aim Mastered

Will

Amnesia Mastered

Hero Syndrome Mastered

Discreet Success Mastered


Equipment:

Slot 1: Headset
Slot 2: Energy Drink Stack: 2
Slot 3:Health Pill Stack: 2
Slot 4: Soldier Pill Stack: 2
Slot 5: Shoulder Bag
Slot 1: Silver Bell x3
Slot 2: Ninja Wire x5
Slot 3: Exploding Note x4

Sheath: Combat Knife

Sheath: Stingers

Projectile Holster: Tessen

Projectile Holster:


BL/CA: Seikon
 

Santaru Rin

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Kichida Kazuhiko's last RP post in Lightning is August 12, 2012. Currently actively RPing in Cloud. Entitled to averaged B,A rank, uncapped, active refund:

700 Stat Points
Total: 2239 Stat Points

51,750 Yen
Total: 142,850 Yen
 

Suzuki Setsu

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Character Name: Mochizuki Tama

Custom Class Name: Star Performer
HP: (40 + 10) * 433 = (21650)*1.05 = 22732
CP: (55 + 10) * 485= (31525)*1.05 =33101
Class Bonus: +5% Max HP & CP, +5% chance of causing Suppression
High: Ninjutsu Accuracy
Mid: Gen DC, Melee Accuracy, Evasion, Gen Save
Low: Ranged Accuracy

Agility: 442/525
Stamina: 433/525
Taijutsu: 293/525
Ninjutsu: 293/525
Genjutsu: 293/525
Chakra Control: 485/525
PL: 2239
CL: 10

CA: Void Adept

20/20 points spent
[spoilername="Void Adept Table -- Bought Things Are Bolded"]For every action, there is a reaction, and that is an Opportunist. For every other action, however, there is a means of cancellation, of removing that force from the equation, and that is where the Void comes in. Experts of manipulating the unseen element present in Genjutsu, Void users have the ability to channel some very risky, though ultimately useful, skills.

Pressure Points - Independent Special Move (2 points)
You don't dodge someone's attack when you can see it coming and stop it. Likewise, you don't actually stop the opponent from attacking when they've started--you watch for the signs of them attacking and block them from ever trying.
Effect: Allows the user to cancel an opponent's attacking Taijutsu by knocking them off-balance with a targeted hit before they attack. Uses the user's melee accuracy -2 versus the target's melee dodge. If the attempt fails, the opponent's attack gains a +2 to hit. Can only be used once per round, and this is done reflexively.

Suppressing Fire - Boost (1 point) (Bought 3 times)
Restriction- Two melee Taijutsu mastered, can be purchased up to three times
In order to attack your opponent you can travel the route of first disabling them rather than dodging them. Void Masters are particularly adept at this, able to strike at sore points and weak spots.
Effect: The user gains +5% chance of suppression when using melee Taijutsu and basic attacks.


Advanced Cancellation - Modification (2 points) (2 points spent)
Restriction- Must have Cancel, C-Rank
An understanding of the opponent's mind makes it that much easier to block the effects of an illusion. Void adepts are able, through a slanted view of the world, to counter any illusion with much more success.
Effect: User gains +2 to all attempts to cancel an opponent's Genjutsu on themselves.


Depth of Night - Modification (2 points)
Restriction- Must have Night
A Void Adept is able to expose their targets to the blackness of nothing for a brief instant that can scar them badly. This is a lesser version of one of their penultimate techniques, though the effects are somewhat different, and it is much less draining to cast.
Effect: While using Night, user can choose to activate a secondary effect for an extra 20% CP. Target must fail a secondary save to this at -1 Save to be affected. Causes temporary sensory blackout for the duration of the jutsu and gives a -3 penalty to hit while it's active. Can only be used twice per battle. Costs an additional 20% CP per round to maintain on top of the Night jutsu. Can only target one person per use of the jutsu.

Extreme Understanding - Boost (1 point) (2 points spent)
Restrictions: Can be purchased twice
With their higher knowledge of the way a mind works, Void users are better able to thwart it. This results in their illusions being quite a bit more painful than the average, leaving their opponents stunned upon impact.
Effect: User gains direct damage on Genjutsu equal to 5% of its CP cost (per round).


Secondary Nature - Boost (1 point) (1 point spent)
Restrictions: Can be purchased twice
Manipulations come as second nature to the more tricky Void Adepts. The mind can be their plaything if they so choose to make it. The nature of their Genjutsu can be quite hazardous to those unprepared for mental assault.
Effect: Target gains -1 Genjutsu Save for the rest of the battle when hit by a debuffing Genjutsu. This effect cannot stack on the same target.


Spell Cancel - Independent Special Move (3 points) (3 points spent)
Restrictions: C Rank and up
Some would say spells cannot be canceled outright, merely counteracted. Except for this, they would be right, but it can be a risky technique. Void Adepts' motions allow them to knock a spell straight out of the air.
Effect: User has the ability to, if they choose, attempt to cancel an opponent's possible Ninjutsu. This requires the use of 2 AP and the user gains -2 dodge for the round if the attempt fails. The chance of success is the use of Cancel using the users Ninjustu dodge and the opponent's Ninjutsu accuracy in place of Genjutsu Save and DC. Can only be used once a round.


Counteraction - Passive (3 points)
The movement of the Void user can be used defensively as well as offensively. This rapid movement can be used efficiently and effectively to dodge attacks abnormally.
Effect: User has the ability to use Taijutsu dodge against Ninjutsu. If at any time during this period they are hit by a Ninjutsu, they take a -1 dodge penalty, up to -2. Allows the user to choose which rounds it is active.

Recoil Effect - Passive (2 points) (2 points spent)
Restriction- Must have at least one Style
It's not easy to keep your wits about you when lost in the tangle of battle. Sometimes you just need to slow down a bit. Void Adepts have the focus and split second timing needed to deflect mind arts while in rapid physical motion.
Effect: When using any Style in battle, if hit by a Genjutsu, the user may choose to take half penalties, rounded down, at the expense of dropping out of the Style. Cannot be used if the Style would have ended that turn anyway. Can only be used three times in a battle.


Combat Efficiency - Independent Special Move (2 points) (2 points spent)
Restriction- Requires a weapon
By channeling their own skills into their weapon, a Void user may temporarily embed it with a mock cancellation effect. The heart of their physical techniques, sometimes this can even stop attacks altogether.
Effect: While using a weapon, user may choose to infuse it for three rounds with the Suppression ability using 300 CP. Suppression attempts with this weapon suffer a -1 acc penalty due to not being intended for the ability. Suppression chance on the weapon is 10%. A weapon that already has Suppression has its chance to activate increased by 10%.


Snapback - Modification (2 points)
Restriction- Must have Called Shot
The Void is tied to movement, both to bridging the gap between here and there and inhibiting the opponent from doing the same. A Void master can be very effective of doing this to someone when they don't want to roll the dice on it.
Effect: User can make a Called Shot at +1 accuracy to activate Suppression on the opponent. Can only be done with basic attacks. Can only be used once a round per target.

Sensory Deprivation - Independent Special Move (3 points) (3 points spent)
Restriction- B Rank and up
A single look at the Void which the Void master draws on can mark and warp a normal human forever. A ninja isn't quite as heavily affected, but the mark is still there, preying on their doubts and fears. Not even thought can penetrate this veil so easily.
Effect: Completely removes the opponent's senses for one round. During this round, the target suffers -4 dodge and accuracy and -2 Genjutsu DC and Save. Doujutsu cannot be used. The Genjutsu and Save debuff fade at the end of the round. The dodge and accuracy penalty lessens by two each subsequent round. Costs the user 1700 chakra and 3 AP. This is treated as a Audial/Kinetic/Visual Genjutsu.


Critical Fallacy - Jutsu (1 point, 1 to rank up) (2 points spent)
Restriction- A-Rank and up
In the middle of an attack is where the opponent is most vulnerable, and it does take far more energy to swing and miss than to swing and hit. It can hurt, too--especially if there's an obstacle in the way for the Void Adept to deflect their opponent into.
Rank 1: Deals 4000 damage at -2 accuracy. If the opponent is using Taijutsu also, loses the accuracy penalty and gains an added +1 to critical range. All Taijutsu accuracy buffs apply, damage buffs do not. Gains an extra +1 to critical range for each Called Shot and Acupuncture ability. User gains -2 melee Taijutsu dodge for the round if jutsu does not hit.
Rank 2: Deals 5000 damage at -1 accuracy. If the opponent is using Taijutsu also, loses the accuracy penalty and gains an added +1 to critical range. All Taijutsu accuracy buffs apply, damage buffs do not. Gains an extra +1 to critical range for each Called Shot and Acupuncture ability. Functions the same as the Suppression weapon ability with a +4% to work. User gains -1 melee Taijutsu dodge for the round if jutsu does not hit.

Cost: 2500 CP, 2.5 AP

Notes: Damage receives no buffs, except for possible criticals.
[/spoilername]

Weapon: Performance Gear
[spoilername="Weapon Details"]Lightweight and comfortable, these gloves and boots were lovingly made by Tama’s mother. They allow Tama to make pinpoint strikes but due to their
lightweight construction they lack in the damage department.

Damage Type: Unarmed

Bonuses +2 accuracy, -10% damage

Augments: Amplify, Blood Rack, Pressure[/spoilername]

Free Major Element: Wind

Free Minor Element: Lightning

Advanced Element #1: Photon
[spoilername="Photon RP"]Tama always thought she was the center of attention, or thought that she should be. That fact didn’t change with her entrance into the Kumogakure Shinobi Academy. While in class she always tried to find the way to stand out the most, to bring everyone’s focus onto her. And what better way to do just that than consistently show off the flashiest of all the jutsu ever invented. Tama sort of liked the idea of blinding people with her magnificence anyway. So with those ideas in mind, Tama actually put some effort into studying ninjutsu. Usually, she only focused on the physical courses because they didn’t really require her to think, but the idea of being her own spotlight, really appealed to her. Much to the surprise of her family, Tama was quiet for a few weeks as she diligently read her schoolbooks and quietly ran through handseals. Some even dared to think that she had turned over a new leaf, and they were thoroughly disappointed when Tama returned to her usual self a few weeks later, except now armed with the power of instant spotlights and flashbangs. Everyone who had thought that Tama had changed wondered why they had even considered that possibility. For the next few days after Tama had finally learned how to create Photon chakra the entire Mochizuki family wore sunglasses everywhere they went, lest they were blinded by a stray flashbang or laser beam, and most members of the family still have a pair on their person at all times, because Tama is very fond of giving surprise demonstrations of her skills. And the worst part was that Tama considered the whole world a stage, and that it was always showtime. Tama didn’t stop her surprise flashbang demonstrations until Tomo snapped at her for blinding him while he was painting one day. She sat in her room for awhile sulking after that, playing with photon chakra by herself until she forgot about why she was upset and jumped out of the window to a nearby rooftop to enjoy the rest of the day.[/spoilername]

Free Jutsu Rank-ups Used: 40/50
Carrying 10 over.

Taijutsu

Unarmed

E-Rank

Janken – Mastered

D-Rank

4-Hit Combo – Mastered

Muscle Control – Mastered

Dynamic Entry – Mastered

Dynamic Finish – Mastered

C-Rank

Step-in Flash – Mastered

Roaring Combo – Mastered

B-Rank

Spear Hand – Mastered

16-Hit Combo – Mastered

A-Rank

Dance of the Waxing Moon – Mastered

Limit Break – Mastered

Devastating Aura – Mastered

Ninjutsu

Wind

E-Rank

Wind Slash – Mastered

Pressure Burst – Mastered

D-Rank

Shredding Touch – Mastered

Air Bullet – Mastered

C-Rank

Wind Scythe – Mastered

B-Rank

Wind Scar – Mastered

Vaccuum Sphere – Mastered

A-Rank

Ambiance of the Forbidden – Mastered

Tatsumaki – Mastered

Zephyr’s Grace – Mastered

Photon

C-Rank

Invisible Shell – Mastered

Luminous Shine – Mastered

Light Flare – Mastered

B-Rank

Mirage Manipulation – Mastered

Starstrike -- Mastered

A-Rank

Illumination – Mastered

Corona – Mastered

Meteor Storm – Mastered

Genjutsu

Audial

Level 1

Level 2

Level 3

Level 4

Level 5

Kinetic

Level 1

Level 2

Level 3

Aura of Warmth – Mastered

Chilling Aura -- Mastered

Level 4

Euphoria -- Mastered

Phoenix’s Embrace – Mastered

Lingering Spark -- Mastered

Level 5

Enfeeble -- Mastered

Visual

Level 1

Level 2

Clone -- Mastered

Level 3

Level 4

Level 5

Will

Level 1

Level 2

Level 3

Discreet Success -- Mastered

Level 4

Expose Mind -- Mastered

Level 5

Temple of Nirvana -- Mastered

2-Sense (Level 6)

3-Sense (Level 7)

4-Sense (Level 8)

Inventory
Headset
Belt Pouch
Sheath
 

Santaru Rin

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Tama is approved as an OOC A-ranked Shinobi of Cloud.
Tama's history was already approved.
Void Adept Core Ability is approved.
Stats are approved.
Jutsu swaps with 10 carryovers are approved.
Custom Class is approved.

Don't forget to activate your elemental affinities, Core Abilities, regular abilities, and weapon in your Dojo training topic.
 
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