Character Name: Mochizuki Tama
Custom Class Name: Star Performer
HP: (40 + 10) * 433 = (21650)*1.05 = 22732
CP: (55 + 10) * 485= (31525)*1.05 =33101
Class Bonus: +5% Max HP & CP, +5% chance of causing Suppression
High: Ninjutsu Accuracy
Mid: Gen DC, Melee Accuracy, Evasion, Gen Save
Low: Ranged Accuracy
Agility: 442/525
Stamina: 433/525
Taijutsu: 293/525
Ninjutsu: 293/525
Genjutsu: 293/525
Chakra Control: 485/525
PL: 2239
CL: 10
CA: Void Adept
20/20 points spent
[spoilername="Void Adept Table -- Bought Things Are Bolded"]For every action, there is a reaction, and that is an Opportunist. For every other action, however, there is a means of cancellation, of removing that force from the equation, and that is where the Void comes in. Experts of manipulating the unseen element present in Genjutsu, Void users have the ability to channel some very risky, though ultimately useful, skills.
Pressure Points - Independent Special Move (2 points)
You don't dodge someone's attack when you can see it coming and stop it. Likewise, you don't actually stop the opponent from attacking when they've started--you watch for the signs of them attacking and block them from ever trying.
Effect: Allows the user to cancel an opponent's attacking Taijutsu by knocking them off-balance with a targeted hit before they attack. Uses the user's melee accuracy -2 versus the target's melee dodge. If the attempt fails, the opponent's attack gains a +2 to hit. Can only be used once per round, and this is done reflexively.
Suppressing Fire - Boost (1 point) (Bought 3 times)
Restriction- Two melee Taijutsu mastered, can be purchased up to three times
In order to attack your opponent you can travel the route of first disabling them rather than dodging them. Void Masters are particularly adept at this, able to strike at sore points and weak spots.
Effect: The user gains +5% chance of suppression when using melee Taijutsu and basic attacks.
Advanced Cancellation - Modification (2 points) (2 points spent)
Restriction- Must have Cancel, C-Rank
An understanding of the opponent's mind makes it that much easier to block the effects of an illusion. Void adepts are able, through a slanted view of the world, to counter any illusion with much more success.
Effect: User gains +2 to all attempts to cancel an opponent's Genjutsu on themselves.
Depth of Night - Modification (2 points)
Restriction- Must have Night
A Void Adept is able to expose their targets to the blackness of nothing for a brief instant that can scar them badly. This is a lesser version of one of their penultimate techniques, though the effects are somewhat different, and it is much less draining to cast.
Effect: While using Night, user can choose to activate a secondary effect for an extra 20% CP. Target must fail a secondary save to this at -1 Save to be affected. Causes temporary sensory blackout for the duration of the jutsu and gives a -3 penalty to hit while it's active. Can only be used twice per battle. Costs an additional 20% CP per round to maintain on top of the Night jutsu. Can only target one person per use of the jutsu.
Extreme Understanding - Boost (1 point) (2 points spent)
Restrictions: Can be purchased twice
With their higher knowledge of the way a mind works, Void users are better able to thwart it. This results in their illusions being quite a bit more painful than the average, leaving their opponents stunned upon impact.
Effect: User gains direct damage on Genjutsu equal to 5% of its CP cost (per round).
Secondary Nature - Boost (1 point) (1 point spent)
Restrictions: Can be purchased twice
Manipulations come as second nature to the more tricky Void Adepts. The mind can be their plaything if they so choose to make it. The nature of their Genjutsu can be quite hazardous to those unprepared for mental assault.
Effect: Target gains -1 Genjutsu Save for the rest of the battle when hit by a debuffing Genjutsu. This effect cannot stack on the same target.
Spell Cancel - Independent Special Move (3 points) (3 points spent)
Restrictions: C Rank and up
Some would say spells cannot be canceled outright, merely counteracted. Except for this, they would be right, but it can be a risky technique. Void Adepts' motions allow them to knock a spell straight out of the air.
Effect: User has the ability to, if they choose, attempt to cancel an opponent's possible Ninjutsu. This requires the use of 2 AP and the user gains -2 dodge for the round if the attempt fails. The chance of success is the use of Cancel using the users Ninjustu dodge and the opponent's Ninjutsu accuracy in place of Genjutsu Save and DC. Can only be used once a round.
Counteraction - Passive (3 points)
The movement of the Void user can be used defensively as well as offensively. This rapid movement can be used efficiently and effectively to dodge attacks abnormally.
Effect: User has the ability to use Taijutsu dodge against Ninjutsu. If at any time during this period they are hit by a Ninjutsu, they take a -1 dodge penalty, up to -2. Allows the user to choose which rounds it is active.
Recoil Effect - Passive (2 points) (2 points spent)
Restriction- Must have at least one Style
It's not easy to keep your wits about you when lost in the tangle of battle. Sometimes you just need to slow down a bit. Void Adepts have the focus and split second timing needed to deflect mind arts while in rapid physical motion.
Effect: When using any Style in battle, if hit by a Genjutsu, the user may choose to take half penalties, rounded down, at the expense of dropping out of the Style. Cannot be used if the Style would have ended that turn anyway. Can only be used three times in a battle.
Combat Efficiency - Independent Special Move (2 points) (2 points spent)
Restriction- Requires a weapon
By channeling their own skills into their weapon, a Void user may temporarily embed it with a mock cancellation effect. The heart of their physical techniques, sometimes this can even stop attacks altogether.
Effect: While using a weapon, user may choose to infuse it for three rounds with the Suppression ability using 300 CP. Suppression attempts with this weapon suffer a -1 acc penalty due to not being intended for the ability. Suppression chance on the weapon is 10%. A weapon that already has Suppression has its chance to activate increased by 10%.
Snapback - Modification (2 points)
Restriction- Must have Called Shot
The Void is tied to movement, both to bridging the gap between here and there and inhibiting the opponent from doing the same. A Void master can be very effective of doing this to someone when they don't want to roll the dice on it.
Effect: User can make a Called Shot at +1 accuracy to activate Suppression on the opponent. Can only be done with basic attacks. Can only be used once a round per target.
Sensory Deprivation - Independent Special Move (3 points) (3 points spent)
Restriction- B Rank and up
A single look at the Void which the Void master draws on can mark and warp a normal human forever. A ninja isn't quite as heavily affected, but the mark is still there, preying on their doubts and fears. Not even thought can penetrate this veil so easily.
Effect: Completely removes the opponent's senses for one round. During this round, the target suffers -4 dodge and accuracy and -2 Genjutsu DC and Save. Doujutsu cannot be used. The Genjutsu and Save debuff fade at the end of the round. The dodge and accuracy penalty lessens by two each subsequent round. Costs the user 1700 chakra and 3 AP. This is treated as a Audial/Kinetic/Visual Genjutsu.
Critical Fallacy - Jutsu (1 point, 1 to rank up) (2 points spent)
Restriction- A-Rank and up
In the middle of an attack is where the opponent is most vulnerable, and it does take far more energy to swing and miss than to swing and hit. It can hurt, too--especially if there's an obstacle in the way for the Void Adept to deflect their opponent into.
Rank 1: Deals 4000 damage at -2 accuracy. If the opponent is using Taijutsu also, loses the accuracy penalty and gains an added +1 to critical range. All Taijutsu accuracy buffs apply, damage buffs do not. Gains an extra +1 to critical range for each Called Shot and Acupuncture ability. User gains -2 melee Taijutsu dodge for the round if jutsu does not hit.
Rank 2: Deals 5000 damage at -1 accuracy. If the opponent is using Taijutsu also, loses the accuracy penalty and gains an added +1 to critical range. All Taijutsu accuracy buffs apply, damage buffs do not. Gains an extra +1 to critical range for each Called Shot and Acupuncture ability. Functions the same as the Suppression weapon ability with a +4% to work. User gains -1 melee Taijutsu dodge for the round if jutsu does not hit.
Cost: 2500 CP, 2.5 AP
Notes: Damage receives no buffs, except for possible criticals.[/spoilername]
Weapon: Performance Gear
[spoilername="Weapon Details"]Lightweight and comfortable, these gloves and boots were lovingly made by Tama’s mother. They allow Tama to make pinpoint strikes but due to their
lightweight construction they lack in the damage department.
Damage Type: Unarmed
Bonuses +2 accuracy, -10% damage
Augments: Amplify, Blood Rack, Pressure[/spoilername]
Free Major Element: Wind
Free Minor Element: Lightning
Advanced Element #1: Photon
[spoilername="Photon RP"]Tama always thought she was the center of attention, or thought that she should be. That fact didn’t change with her entrance into the Kumogakure Shinobi Academy. While in class she always tried to find the way to stand out the most, to bring everyone’s focus onto her. And what better way to do just that than consistently show off the flashiest of all the jutsu ever invented. Tama sort of liked the idea of blinding people with her magnificence anyway. So with those ideas in mind, Tama actually put some effort into studying ninjutsu. Usually, she only focused on the physical courses because they didn’t really require her to think, but the idea of being her own spotlight, really appealed to her. Much to the surprise of her family, Tama was quiet for a few weeks as she diligently read her schoolbooks and quietly ran through handseals. Some even dared to think that she had turned over a new leaf, and they were thoroughly disappointed when Tama returned to her usual self a few weeks later, except now armed with the power of instant spotlights and flashbangs. Everyone who had thought that Tama had changed wondered why they had even considered that possibility. For the next few days after Tama had finally learned how to create Photon chakra the entire Mochizuki family wore sunglasses everywhere they went, lest they were blinded by a stray flashbang or laser beam, and most members of the family still have a pair on their person at all times, because Tama is very fond of giving surprise demonstrations of her skills. And the worst part was that Tama considered the whole world a stage, and that it was always showtime. Tama didn’t stop her surprise flashbang demonstrations until Tomo snapped at her for blinding him while he was painting one day. She sat in her room for awhile sulking after that, playing with photon chakra by herself until she forgot about why she was upset and jumped out of the window to a nearby rooftop to enjoy the rest of the day.[/spoilername]
Free Jutsu Rank-ups Used: 40/50
Carrying 10 over.
Taijutsu
Unarmed
E-Rank
Janken – Mastered
D-Rank
4-Hit Combo – Mastered
Muscle Control – Mastered
Dynamic Entry – Mastered
Dynamic Finish – Mastered
C-Rank
Step-in Flash – Mastered
Roaring Combo – Mastered
B-Rank
Spear Hand – Mastered
16-Hit Combo – Mastered
A-Rank
Dance of the Waxing Moon – Mastered
Limit Break – Mastered
Devastating Aura – Mastered
Ninjutsu
Wind
E-Rank
Wind Slash – Mastered
Pressure Burst – Mastered
D-Rank
Shredding Touch – Mastered
Air Bullet – Mastered
C-Rank
Wind Scythe – Mastered
B-Rank
Wind Scar – Mastered
Vaccuum Sphere – Mastered
A-Rank
Ambiance of the Forbidden – Mastered
Tatsumaki – Mastered
Zephyr’s Grace – Mastered
Photon
C-Rank
Invisible Shell – Mastered
Luminous Shine – Mastered
Light Flare – Mastered
B-Rank
Mirage Manipulation – Mastered
Starstrike -- Mastered
A-Rank
Illumination – Mastered
Corona – Mastered
Meteor Storm – Mastered
Genjutsu
Audial
Level 1
Level 2
Level 3
Level 4
Level 5
Kinetic
Level 1
Level 2
Level 3
Aura of Warmth – Mastered
Chilling Aura -- Mastered
Level 4
Euphoria -- Mastered
Phoenix’s Embrace – Mastered
Lingering Spark -- Mastered
Level 5
Enfeeble -- Mastered
Visual
Level 1
Level 2
Clone -- Mastered
Level 3
Level 4
Level 5
Will
Level 1
Level 2
Level 3
Discreet Success -- Mastered
Level 4
Expose Mind -- Mastered
Level 5
Temple of Nirvana -- Mastered
2-Sense (Level 6)
3-Sense (Level 7)
4-Sense (Level 8)
Inventory
Headset
Belt Pouch
Sheath