Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kinezumi Amatsu Dojo

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Ryujin Akira

The Queen of Battle
Joined
Oct 23, 2012
Messages
1,700
Yen
1,495,489
ASP
1,073
OOC Rank
☆☆☆☆☆
Profile: http://ninpocho.com/viewtopic.php?f=559&t=46459
Training: http://ninpocho.com/viewtopic.php?f=561&t=46491
OCR: http://ninpocho.com/viewtopic.php?f=613&t=46354

ASP
-Additional Advanced Element - 100 Points (Mirror)
The user is granted an additional Elemental Affinity Slot. May be purchased unlimited times.

-Class Point Card - 100 Points (+5% nin dmg)
Grants the user 2 additional Class Points. This card may only be used once by a single player. May be purchased one time.
Code:
[u]Fighting Spirit! [V][/u]
[b]HP:[/b] (65+lvl) x stamina
[b]CP:[/b] (35+lvl) x chakra control
Class Bonus: Kinjutsu +5% nin dmg
[i]High:[/i] Nin acc
[i]Average:[/i] Melee acc, Gen DC, Gen Save, Evasion
[i]Low:[/i] Puppet acc, Range acc

-Curse Seal Lunar rank up lv3 - 120 Points

asp 823pts - 320pts = 503pts

Profile Link: http://ninpocho.com/viewtopic.php?f=559&t=46459
Free D-Rank Minor Affinity: Fire
Free C-Rank Minor Affinity: Lightening
Free C-Rank upgraded Minor to Major (Same as D-Rank): Fire
Major Affinities (Please state how they were acquired in "()" next to them): Fire(Free), Lightening(Mastered half from free minor), Mirror(Half Mastered), Plasma(Half Mastered), Scorch(Half Mastered)
Minor Affinities (Please state how they were acquired in "()" next to them): Non-Elemental(half Mastered), Fire(Free), Lightening(Free), Earth(half Mastered), Plasma(Auto), Scorch(Auto), Mirror(Auto)
BL/CA/Kin Free Advanced Elements: none
Non-BL/CA/Kin Advanced Elements (MAX FOUR) (Please state how they were acquired in "()" next to them: Scorch(Rp), Mirror(ASP), Plasma(RP)
300 Word RP:
Scorch
I have always been interested in learning the next big or best thing. Ironically as it may sounds, the next big thing just so happens to be a new ninjutsu at least ninty-nine percent of the time. Imagine my excitement when one of the major clans started to take on outside students and train them on their signature element, the very one said to be hotter than a thousand suns and one of the hardest to master. Ha! Just who the hell do you think I am? Of course I was the first one waiting up there. I swear I sat at the gate for over forty-eight hours until the big day. Being that the chakra paper identified my chakra type being fire over two years ago defiantly gave me an edge once I became a student of the Scorch element. I had to focus on the raw heat of fire more so than the element itself... kind of like discovering a flames heart. Training was long and sometimes frustrating and I began to understand then why there weren't many who achieved this level of mastery. The more interesting parts of the training had a lot to do with the culinary aspect more so than than the shinobi aspect. You see, cooks are the true masters of heat, second to a dragon where as a cook focuses on the control mastery of heat to do his or her bidding. The clan believed that no one outside their clan possessed what it took to create flames powerful enough to rival a dragons but that people could learn to control heat and fire on a mastery level of a good cook. They had me boil over two-thousand and something eggs with my palm. They said that if I could boil all 2000 eggs cooked to perfection without cracking a single one, then I had mastered the concept of scorch element and was ready to start mastering jutsu. You want to know what I said to that, "Just who the hell, do you think I am!?"
wc 342

Plasma

The Plasma element is essentially chakra condensed into a form of pure, free flowing energy. Techniques of this nature are both incredibly powerful and diverse, making this element particularly lethal against nearly any opponent yata yata yata, spiritual stuff here and there. By this time I was just ready to start learning more jutsu. You see, that clan I was talking about earlier apparently never seen an outsider achieve the two-thousand perfection boiled eggs, with no cracks, and by palm. So they issued this challenge with no expectation that an outsider would ever achieve this but one did... me. I didn't just master that but also all the jutsu they were willing to teach and by the way I have my suspicion that they were holding out on jutsu. But non the less I was grateful and even more so when one of the masters of the clan decided to take me on as his personal student and to teach me yet another element, one I had no idea even existed. The plasma jutsu! In all honesty, it first sounded extra scifi and fictional but I remained optimistic until it turned into all this extra spiritual stuff about making something destructive and wild into a stream of flowing force. This involved a lot of meditation which I did not like or rather didn't care for. The master wanted me to understand the element on a deeper level in order to make teaching me a plasma jutsu possible. It was much like boiling those eggs except I'd rather boil an extra two-thousand or so eggs than to sit down and channel my inner self through myself or what ever it was that he had me doing. After a whole long tortuous year, I was finally able to start learning plasma jutsu.
wc 301​

Abilities
0. Combat Medic
1. Fire - Chakra Style
2. Martial Artist
3. Initiative
4. Strategist
5. Bloody Mess
6. Jutsu Expansion
7. Healing Factor
8. Quick Reaction
9. Duelist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Items
1. Blood Pill x3
2. Oil Flask x2
3. Ninja Wire x8
4. Health Pills x3
5. Kawarimi Target x1
Weapon Holster: (Lucky Kunai)


Weapon
Unarmed (Lucky Kunai)
Naturally cause Suppression
+2acc -10%damage
augment- Primal
augment- Binding
augment- Special Composition - Ninjutsu

CA: Pyromaniac!
Explosive Chakra - Passive (3 points)
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.
Warmth - Passive (2 points)
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.
Fire Blast - Dependent Special Move (3 points)
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.
Wildfire - Passive (3 points)
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.
Ifrit Caress - Dependent Special Move (3 points)
Effect: The user can convert up to 5% of their current HP to damage in a fire based jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.
Fire Boost - Boost (1 point) x3
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user.
Mantle of Fire - Jutsu (1 point, 1 to rank up) x2
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.

Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain

Notes:
- This counts as a Chakra Armor.

Kin: Jashinism
Jashinism
Effects:
- Their gruesome rituals and practices give the Jashinist their Dark God's Blessings. All Damage Reduction effects upon a Jashinist cannot be bypassed or negated, whether it be from Weapon or Jutsu effects, Augments, Dark Techniques, etc.
- All Bleeding and called shot attempts made against the user have a -10% Chance of Success. All physical penalties are treated as if one rank lower.
- The Jashinist cannot be knocked out by passive damage such as Poison or Bleeding.
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
Blood Magic - Special Activated Passive
Effect:
- By paying 10% of a Jutsu's cost in Hp, the user can turn a Ninjutsu into a "Dark" Element Attack. This Blood jutsu does not require handseals, and deals +5% damage, and bypasses 5% of Damage Reduction. These effects may stack up to three times in one Jutsu.
- By coating their weapon in their own Blood, the user can use any physical action as a "Dark" Element technique. This blood must be fresh, so it costs Hp equal to 30% of the Taijutsu cost, and deals +15% Damage while bypassing 15% worth of damage reduction. This only applies to one action/jutsu per use, as the dark energy rapidly fades from the blood.
- This does not cost Ap, the user only has to declare an attack is being made in this way.
- Does not cost an ability slot.
Prayer of Malicious Intent - C-Rank Curse Ninjutsu
Master Rank: For one round, reverses all physical debuffs effecting the user.

Note:
- This jutsu may only be used once every three rounds.
- Does not apply to any negated debuffs. The user also takes +10% Damage from all sources the round this is used.
- The following round, all physical penalties are increased by +1, and the user still takes +10% damage from all sources.

Cost: 620 Cp to initiate.

Ability rp w.i.p
 
Abilities
0. Combat Medic
1. Fire - Chakra Style
2. Martial Artist
3. Initiative
4. Strategist
5. Bloody Mess
6. Jutsu Expansion
7. Healing Factor
8. Quick Reaction
9. Duelist
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Fire - Chakra Style wc 100
Amastu did not have much trouble developing his own fighting style based around the fire element attacks. Why? Well, maybe cause he is boss as hell... ok aside from that, Amatsu is no stranger to combat having fought in several battles and one war before the age of 20, plus most of his fighting arsenal is fire ninjutsu. Fire ninjutsu is honestly the weapon of choice for him. It's bright, it's tenacious, it's what fuels a man's soul! This utterly powerful and unique style of fighting allows him to maximize the output of future attacks and existing flames already present.

Martial Artist wc 109
Aside from developing ones own unique and manly style of fighting, a true master of the arts knows that he must practice and hone once craft in order for it to be more effective in battle. Taking the extra ten miles was vital for Amatsu, making him ready in any and all situations. Training none stop for hours on end has it's benefits. It separates the gifted from the hard working and Amatsu knew that being complacent would allow any of the average Joes to pass him right on up. Being gifted isn't good enough, hard work and dedication to one's style makes it second nature and more effective.

Initiative wc 116
Every shinobi knows that one of the key skills one needs to be successful in the shinobi business is speed. There is no avoiding that fact. It could make all the difference and plenty of situations especially in a business were your own death is an occupational hazard. How you obtain speed is entirely up to you but Amatsu understood the importance of being just a little bit quicker than his opponent. War would teach anyone this. He had to be just a little bit faster, if not his hand seals then how fast he drew his sword, he didn't have to be the fastest in the world but just fast enough for a preemptive action.

Strategist wc 100
It may be a gift of some to be a keen strategist. It's one of the qualities people look for in a leader or one who his leading them. Being that Amatsu is no stranger to combat, he is the kind of person who does not want to go into a fight with out having a few things prepared and ready to go and ready for use. Aside from combat, as a medic he had to develop the habit of prepping equipment because when you arrive on the scene to save lives, you best be prepared to do just that.

Bloody Mess wc 107
This skill Amatsu posses is actually unexplainable. To his knowledge, he had not trained for such a unique skill but for some reason when he really gets a good hit in on his opponent, the are rendered destroyed to all hell. Perhaps it's the raw power of his attacks as most of Amatsu's offense is yet a finishing move... in fact he labels his attacks and each preceded with the phrase "finishing move!" Whatever the case, Amatsu's attacks are so fearsome that if not avoided and if the connection is vital, his opponent can look forward to not looking as pretty as he or she once did.

Jutsu Expansion wc 113
Some ninjutsu's are typically over looked due to their lack of power are often seen as less useful by other shinobi. In one's academy days, they are learning low level just in order to progress into new heights and levels but once you have achieved mastery of the basics and even now as a jounin, mastery over the more powerful advance jutsu, do you forsake the basics? Are the basics no longer useful at this point? Amatsu didn't seem to think so. That's why even after mastery of the basics and the advanced jutsus, he went back to the basics to further enhance those, bringing the simplest of jutsus to a new level.

Healing Factor wc 104
He may not have the regeneration of some comic book mutant but by combining the medical science acquired through the years with his one unique chakra ability, Amatsu came up with a unique and passive way to regenerate or rather rid dead cells with rapidly created new cells. It's not any sort of wonder drug or anything but actually good dieting plus practice in doing so... or so he believes. Amatsu has no idea that in actuality his fast regeneration is tided to a darker source, the blessings of the dark god jashin. The pendant around Amatsu's neck is the catalyst for such blessings.

Quick Reaction wc 116
Yet one more skill developed thanks to long battles and near death experiences due to the fighting in a war at a very young age. Amatsu may not be the fastest shinobi in the world but using what speed he does have to exploit his opponent's openings is what makes him even more formidable than even the fastest shinobi. Speed is not everything, very useful and important but even more so is how to use it to strike at the opportune moments. This is not one of those skills you just learn and even if you did get lucky and just picked it up, you have to keep this one honed. Use it or lose it.

Duelist wc 107
What's better than a one on one mono y mono spit swapping make out match between two manly souls fiercely clashing into one another just to discover who's bronze his shiner, who's wit is wittier, who is truly the greatest. This philosophy is one of many reasons Amatsu trains everyday to be the best and to be beyond worthy. He is he who looks his opponent in the eye before he lets him have it, forsaking defenses in order to stay completely focused on one target at a time can be costly at times but this kind of intense focus is why he is still alive today.
 
A quick note: The item "-Additional Advanced Element - 100 Points" does not grant the advanced element automatically. What it does is increase the quantity of the advanced elements you can own. As normally you can own 4 advanced elements, now you can have 5 instead. But you must meet the minimum requirements as well as unlock it via RP as you've done with scortch and plasma, until then you wont be able to make use of your mirror jutsus ^^
 
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