

Aisusōnā
Name: Aisusōnā (Kisho)
Age: 11
Height: 140 cm
Weight: 34 kg
Gender: Male
Sex: Male
IC Rank: Academy Student
OOC Rank: C-Rank
Age: 11
Height: 140 cm
Weight: 34 kg
Gender: Male
Sex: Male
IC Rank: Academy Student
OOC Rank: C-Rank
[col]
Physical Appearance
Kisho stands at 140 centimeters, slightly above average for his age. His legs were like ravenous roots, stretching hungrily to the earth and they were complimented by an equally impressive wingspan, hardened by years of heavy labor. His whole frame was lithe and athletic, almost topographic. Small mountain ranges made up his spine, his collarbones deep canyons, his chest a plateau.
Yet he has unusually soft features, even for a child. His face was round, but came to a dull point at his chin, above which rested a small pair of full lips hiding a set of ivory teeth. A smallish, pointy nose and largish brown eyes along with radiantly brown skin gave no hints towards his gender, rather they tended to an ambiguous appearance.
His hair, long and black, - which he kept down on most occasions to cover a large forehead -, is neatly kept in dreadlocks that fell past his shoulders, most of it resting on his back while a few locs lay on either side of his chest.
|Yet he has unusually soft features, even for a child. His face was round, but came to a dull point at his chin, above which rested a small pair of full lips hiding a set of ivory teeth. A smallish, pointy nose and largish brown eyes along with radiantly brown skin gave no hints towards his gender, rather they tended to an ambiguous appearance.
His hair, long and black, - which he kept down on most occasions to cover a large forehead -, is neatly kept in dreadlocks that fell past his shoulders, most of it resting on his back while a few locs lay on either side of his chest.
Personality
Kisho is a quiet, somber child and although he possesses intelligence, it often manifests as obnoxiousness and arrogance. He loves to please his rapidly growing id, even at the expense of others. Like most children, he has no filter and is rather blunt, mostly oblivious towards other’s feelings. Strangely, he is empathetic, but given the choice between reason and emotion, the former always prevails. He is also temperamental; his mood decides how social or antisocial he is.
Despite his flaws, most of the time he is an enjoyable child, always willing to offer a weird and creative angle to a conversation. His will is strong and when his body fails his spirit is more than willing to finish a job. He is diligent and independent, witty and crafty, engaging and mysterious, yet there always seems to be some distance keeping his peers at bay, no matter how close they may think they are.
[/col]Despite his flaws, most of the time he is an enjoyable child, always willing to offer a weird and creative angle to a conversation. His will is strong and when his body fails his spirit is more than willing to finish a job. He is diligent and independent, witty and crafty, engaging and mysterious, yet there always seems to be some distance keeping his peers at bay, no matter how close they may think they are.
Character History
Kisho's grandparents hail from an insignificant island with insignificant people in Storm Country. Though the world deemed them small in each other’s eyes they were the world. Yet these are the people who often suffer the most; the small, the insignificant, the voiceless. And so through no fault of their own they began to suffer. Here, there was love, while in the world there was treachery and greed. While they basked in the light of love, the world was plotting on them, dark and ready to devour their happiness and reclaim their island for darkness. War was here.
Unfortunately the war was lost, along with the innocence of the island. The losers of war are never treated kindly; the losers of this war were not spared. After the war his grandparents left that country for they recognized it for the cadaver it had become. There was no good left: it was broken and soulless. Resentment replaced joy and the tares began to out grow the wheat.
From there his grandparents went to Kirigakure. Storm Country immigrants were not received well. There was a deep mistrust of the refugees and they found that the hatred flowed both ways. On the island, his grandparents were both respected individuals - his grandmother a doctor and his grandfather a politician. Here they were traitors and wolves in sheepskin. Blacklisted and ostracized they could only find low wage work, forcing them and all the other immigrants to live in villages that were nearly slums.
To his grandparents and the other immigrants, the villages were a little like their old home – before it was corrupted. The hostility they faced forced them to come together and there was some semblance of normalcy. Things were good enough that his grandmother became pregnant with his mother, but soon enough darkness once again found its way into their life.
Rhetoric between the conquered Storm and Kirigakure began to heat up once more, eventually boiling over in the form of an attack on Kirigakure. The darkness had completely consumed what was left of Storm and their weapons revealed the depths of their hatred. They unleashed darkness materialized on Kiri. Terrible beasts with immense power. Life for the immigrants became hell.
Although they were already unofficially separated, they were soon were officially. Facing oppresion and fearing for their lives, they once again looked to immigrate. This time things were much harder, for their movement was restricted. Eventually, they began to leave. Families were oftentimes split up; who was granted permission to leave was entirely arbitrary and seemed to lack any system or accountability.
Kisho’s grandfather eventually found someone to pay off and he quickly whisked his family away. At that moment, while still in a boat, his grandmother gave birth. They were lucky.
They were also unlucky. The boat carried Kisho and his family west. Darkness had spread here too. There was chaos and ruins, along with even more refugees. Kisho’s mother cried. Kisho's father cried. Baby Kisho cried.
They followed the other refugees, staying at temporary homes until a village would except them. Kisho grew up as a nomad for about 10 years, learning at a young age how to live off the land and survive. He learned how to forage, hunt, track, cook, fish and camp. He also developed resiliency, cunning, and courage.
Wandering through the woods of various countries eventually led them to Kumogakure, a village with a climate not much different from Kisho’s home. He recalled stories of snow blanketing the ground and ice crowning the trees. His parents seemed content and they settled there. Fortunately, Kumo was by far the most receptive village yet. While things weren’t great, they became better than their previous situation.
Kisho and his family all chose to be shinobi. Over the years their hearts hardened. The world revealed how it treated insignificant people. There was something wrong with the way it’s inhabitants treated each other. They would either change the world or exact their revenge. With this mindset they could not be satisfied by a civilian life.
Unfortunately the war was lost, along with the innocence of the island. The losers of war are never treated kindly; the losers of this war were not spared. After the war his grandparents left that country for they recognized it for the cadaver it had become. There was no good left: it was broken and soulless. Resentment replaced joy and the tares began to out grow the wheat.
From there his grandparents went to Kirigakure. Storm Country immigrants were not received well. There was a deep mistrust of the refugees and they found that the hatred flowed both ways. On the island, his grandparents were both respected individuals - his grandmother a doctor and his grandfather a politician. Here they were traitors and wolves in sheepskin. Blacklisted and ostracized they could only find low wage work, forcing them and all the other immigrants to live in villages that were nearly slums.
To his grandparents and the other immigrants, the villages were a little like their old home – before it was corrupted. The hostility they faced forced them to come together and there was some semblance of normalcy. Things were good enough that his grandmother became pregnant with his mother, but soon enough darkness once again found its way into their life.
Rhetoric between the conquered Storm and Kirigakure began to heat up once more, eventually boiling over in the form of an attack on Kirigakure. The darkness had completely consumed what was left of Storm and their weapons revealed the depths of their hatred. They unleashed darkness materialized on Kiri. Terrible beasts with immense power. Life for the immigrants became hell.
Although they were already unofficially separated, they were soon were officially. Facing oppresion and fearing for their lives, they once again looked to immigrate. This time things were much harder, for their movement was restricted. Eventually, they began to leave. Families were oftentimes split up; who was granted permission to leave was entirely arbitrary and seemed to lack any system or accountability.
Kisho’s grandfather eventually found someone to pay off and he quickly whisked his family away. At that moment, while still in a boat, his grandmother gave birth. They were lucky.
They were also unlucky. The boat carried Kisho and his family west. Darkness had spread here too. There was chaos and ruins, along with even more refugees. Kisho’s mother cried. Kisho's father cried. Baby Kisho cried.
They followed the other refugees, staying at temporary homes until a village would except them. Kisho grew up as a nomad for about 10 years, learning at a young age how to live off the land and survive. He learned how to forage, hunt, track, cook, fish and camp. He also developed resiliency, cunning, and courage.
Wandering through the woods of various countries eventually led them to Kumogakure, a village with a climate not much different from Kisho’s home. He recalled stories of snow blanketing the ground and ice crowning the trees. His parents seemed content and they settled there. Fortunately, Kumo was by far the most receptive village yet. While things weren’t great, they became better than their previous situation.
Kisho and his family all chose to be shinobi. Over the years their hearts hardened. The world revealed how it treated insignificant people. There was something wrong with the way it’s inhabitants treated each other. They would either change the world or exact their revenge. With this mindset they could not be satisfied by a civilian life.
[col3]
Class
Fugee
HP: (40+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +%10 Called Shot chance
High: Ranged, Ninjutsu Accuracy
Average: Evasion, Genjutsu Save
Low: Melee Accuracy, Genjutsu DC
Stats
HP: 5940
CP: 5940
Agility: 135
Stamina: 135
Ninjutsu: 135
Taijutsu: 135
Genjutsu: 60
Chakra Control: 135
Power Level: 870
Character Level: 4
AP: 4
|CP: 5940
Agility: 135
Stamina: 135
Ninjutsu: 135
Taijutsu: 135
Genjutsu: 60
Chakra Control: 135
Power Level: 870
Character Level: 4
AP: 4
[/col3][col3]
|Equipment
- Weapon Holster:
Throwing Knives
Damage Type: Projectile
Damage Type Effect: Able to use handseals
Damage Modifier: -%10
Accuracy Modifier : +2
Augments: Primal - Weapon Holster:
Empty
- Kawarimi Target
- Ninja Wire
- Stun Grenade
- Smoke Bomb
- Health Pill|
Abilities
- Strategist
- Defensive Technique
- Empty
- Empty
- Empty
- Empty
- Empty
[col3]
Bloodline
[spoilername="Haku"][fontsize="12"]A clan originating from the village hidden in the Mist, the Haku are an effeminate and graceful clan possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth, and even the men of this ability can rival pretty women in looks. However, mistaking a Haku to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moments notice, their skills the pinnacle of Icy jutsu.
084 PL - Crystal Ice (Rank One), Flash Freeze (Rank One)
168 PL - One Handed Seals (Rank One)
252 PL - Flying Water Needles (Rank One)
336 PL - Frozen Spear (Rank One)
420 PL - Crystal Ice (Rank Two)
504 PL - Flying Water Needles (Rank Two)
588 PL - Flash Freeze (Rank Two), Red Snow (Rank One)
672 PL - One Handed Seals (Rank Two), Ice Blast (Rank One)
756 PL - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
840 PL - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
924 PL - Red Snow (Rank Two)
1008 PL - One Handed Seals (Rank Three), Ice Blast (Rank Three)
1092 PL - Flash Freeze (Rank Three), Red Snow (Rank Three)
1176 PL - Frozen Spear (Rank Three)
1260 PL - Blue Blood (Rank One)
1344 PL - Ice Clone (Rank One)
1428 PL - Blue Blood (Rank Two)
1512 PL - Demonic Ice Mirrors (Rank One)
1596 PL - Blue Blood (Rank Three), Ice Clone (Rank Two)
1680 PL - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
1764 PL - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
One Handed Seals - Passive
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a +20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a +15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a +10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
---
Blue Blood - Ice Ninjutsu
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost: 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Ice Clone - Ice Clone Ninjutsu
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
---
Demonic Ice Mirrors - Ice Barrier Ninjutsu
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirrors by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.
Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.[/fontsize]
[/spoilername]|084 PL - Crystal Ice (Rank One), Flash Freeze (Rank One)
168 PL - One Handed Seals (Rank One)
252 PL - Flying Water Needles (Rank One)
336 PL - Frozen Spear (Rank One)
420 PL - Crystal Ice (Rank Two)
504 PL - Flying Water Needles (Rank Two)
588 PL - Flash Freeze (Rank Two), Red Snow (Rank One)
672 PL - One Handed Seals (Rank Two), Ice Blast (Rank One)
756 PL - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
840 PL - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
924 PL - Red Snow (Rank Two)
1008 PL - One Handed Seals (Rank Three), Ice Blast (Rank Three)
1092 PL - Flash Freeze (Rank Three), Red Snow (Rank Three)
1176 PL - Frozen Spear (Rank Three)
1260 PL - Blue Blood (Rank One)
1344 PL - Ice Clone (Rank One)
1428 PL - Blue Blood (Rank Two)
1512 PL - Demonic Ice Mirrors (Rank One)
1596 PL - Blue Blood (Rank Three), Ice Clone (Rank Two)
1680 PL - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
1764 PL - Demonic Ice Mirrors (Rank Three)
---
Crystal Ice - Passive
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.
Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.
---
Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.
Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.
Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.
---
One Handed Seals - Passive
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.
Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.
---
Flying Water Needles - Ice Ninjutsu
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.
Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.
Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
---
Frozen Spear - Ice Ninjutsu
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.
Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.
Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra
Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.
---
Red Snow - Ice Ninjutsu
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.
Rank 1: Causes everyone but the user to take 300 damage/round, with a +20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a +15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a +10% Chance to Bleed.
Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd
Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
---
Ice Blast - Ice Ninjutsu
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.
Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.
Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra
Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.
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Blue Blood - Ice Ninjutsu
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.
Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.
Cost: 2.5AP; 1,000 Chakra
Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
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Ice Clone - Ice Clone Ninjutsu
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.
Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.
Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.
Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time
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Demonic Ice Mirrors - Ice Barrier Ninjutsu
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.
Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.
Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their currently equipped weapon at 450 Damage each strike. They may target multiple targets within the Demonic Ice Mirrors by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2.25 AP and 820 CP.
Costs:
Rank 1: 3 AP; 2,000 Chakra and 950/rnd
Rank 2: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3: 3 AP; 4,000 Chakra and 1,900/rnd
Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP.
- Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs.
- By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.[/fontsize]
Relationships
[/col3]Jutsu
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