Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Koizumi Mao

Koizumi Mao

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Character Name: Koizumi Mao
BL/CA: Kyoujouran

IC Rank: Academy Student

Character Age: 13
Gender: Female

Character's Physical Description:

Height: 5'5"
Weight: 130 lbs.
Eye: Blue
Hair: Deep Brown/Black
Body Type: Slim/Lean
[spoilername="Appearance"]
latest
[/spoilername]
Mao is mostly taller than other girls her age. Her long limbs are lined with a somewhat good amount of lean muscle, her slim torso hardened by physical training and conditioning. Her strength has never been an issue, as she's always enjoyed being active and outdoors. This often reflects on her complexion, her cream-colored skin lined with scarcely visible scars along the backside of her left leg and the side of her right arm that look almost as if they were etched in stone. She's certainly more solid than she may appear, as she's proven very resilient to scratches or bruises. Whenever they may appear, though, they often pass by completely unnoticed. Her hair varies between orderly during classes or disheveled and unkempt during training, though the locks never grow far past her ears save for her bangs. This often gives her a tomboyish appearance.

Character's Mental Description:

Born with congenital analgesia, Mao has always been living without knowing the sensation of pain. Due to this condition, she has been forced to live with a constant awareness that she may be in harm without immediately recognizing the danger, and perpetually unaware of her physical limits. Every once and a while she would think to inspect herself for any possible injury, though she does have a habit of sometimes acting a little reckless or adventurous, often leading to gashes and broken bones throughout her childhood that remained unaddressed until someone else had taken notice of them. An incapability to perform any physical feat is often met with brashness and frustration, always determinated to remain active and train whenever she can. Her interactions with others are often met with that very same boldness, which sometimes leads to competitive relationships with her peers.

Character History:

Mao is the middle child in her family, raised by a pair of successful botanists that often roamed along several regions of the world due to their work. It wasn't until a few months after she was born when it was discovered that she had a disibility known as congenital analgesia, or the inability to feel pain, when she began chewing on her tongue while teething. This trial often led to several small accidents during their travels, requiring some amount of supervision by either her parents or her older sister as she grew. By the time she was a small toddler, she had begun to pick up sign language shortly after learning to speak in order to effectively communicate with Tsubaki.

When Tsubaki steadily began to have a notable amount of night terrors, her parents put pressure on her being able to regularly inspect herself for injuries in order to be able to pick up on any dangers without immediate supervision. Mao had been startled awake a few nights by her sister's nightly torments, which led to her unknowingly breaking her left leg and right arm as she rushed to ensure her older sibling's safety. Once it seemed their parents had found a solution, Mao's own dreams had been unconsciously affected, often having visions of Tsubaki caring for her in her dreams. Because of this, she looked to her older sister as a savior throughout most of her childhood.

While working with her family in the garden, it became apparent that her abilities as a gardener were sub-par, lacking the patience necessary to be proficient at the craft while Tsubaki excelled. Once it became clear to her that her aspirations to be exactly like her sister could not happen, she immediately took on any physical challenge she could accomplish due to her dulled awareness of pain and fatigue, often carrying their supplies or taking on any deliveries while they worked.

Her desires only grew by the time her family had moved to Sunagakure as part of a larger-scale project. When Tsubaki revealed her desire to train to become a shinobi for the Sand village, Mao saw it as an opportunity to connect with her aspired older sibling, reinforced by her own physical ability to take on the challenge. Her competitive nature shone through during interactions with other students, which led to further injuries that begrudgingly required regular visits to the hospital and time spent away from her ninja training.

During this time, a particular Jounin began to take notice of her disability, seeing her inability to feel pain as a latent manifestation of his bloodline. He came to her, offering a specialized training that could turn her most definable abnormality into her greatest strength. This remained a secret from the rest of her family, regularly visiting the vastly experienced shinobi during time between classes and training in order to become conditioned into an unbreakable warrior. The trials of torment that were required of her came naturally, though she had begun to hide the hideous marks left behind until they had healed. The senses she was capable of percieving were put to brutal tests, forced to extend her awareness through her affinity of the earth while simultaneously dulling some sense of touch that was retained from her birth. While this training was helping her find her limits without breaking herself, the gruesome nature of her secret training forced her to keep how her hidden abilities were coming to surface from her family.

Clan: Koizumi

Clan Profession: Horticulture

Clan Info: Hired to assist in the beautification of Project Rebirth. In certain circles, the Koizumi clan is well known for its ability to work 'miracles' in the field of botany. The clan is distantly related to the Yamanaka clan many generations back, but split off for unknown reasons. Yamanaka capabilities are a rarity in children of the clan, and even when they present themselves they are never invested into. Currently the clan consists of less than a dozen separate families, but their relative obscurity and lack of desire to fight has kept the size of the clan relatively consistant over the decades.
 
Stats:
Stamina: 175/300
Agility: 175/300
Ninjutsu: 102/300
Taijutsu: 175/300
Genjutsu: 86/300
Chakra Control: 175/300
Power Level: 888

OOC Rank: B

Bloodline Info:
[spoilername="Kyoujouran"][fontsize="12"]A forgotten bloodline, having been thought to have vanished completely from the face of the planet. At one time, the Kyoujouran prided themselves as being renowned as some of the fiercest Taijutsu users of their time, though gruesome training when it comes to raising their young causes many of their children to die before even awakening their ability and severely dwindling the clan's numbers. Though this is frowned upon, this culture still proceeds with their inhumane uprising to this very day believing the training eliminates all those with thin blood, leaving only the strongest individuals alive to master their ability.

084 PL - Steel Tendency (Rank 1), Tremor Sense (Rank 1)
168 PL - Zaiken (Rank 1)
252 PL - Oni Saiseki (Rank 1)
336 PL - Earthen Fist (Rank 1)
420 PL - Steel Tendency (Rank 2)
504 PL - Oni Saiseki (Rank 2)
588 PL - Tremor Sense (Rank 2), Tremor Strike (Rank 1)
672 PL - Zaiken (Rank 2), Tetsukawa (Rank 1)
756 PL - Steel Tendency (Rank 3), Earthen Fist (Rank 2)
840 PL - Oni Saiseki (Rank 3), Tetsukawa (Rank 2)
924 PL - Tremor Strike (Rank 2)
1008 PL - Zaiken (Rank 3), Tetsukawa (Rank 3)
1092 PL - Tremor Sense (Rank 3), Tremor Strike (Rank 3)
1176 PL - Earthen Fist (Rank 3)
1260 PL - Fist of Tremors (Rank 1)
1344 PL - Footsteps of the Giant (Rank 1)
1428 PL - Fist of Tremors (Rank 2)
1512 PL - Shattering Stone Strike (Rank 1)
1596 PL - Fist of Tremors (Rank 3), Footsteps of the Giant (Rank 2)
1680 PL - Footsteps of the Giant (Rank 3), Shattering Stone Strike (Rank 2)
1764 PL - Shattering Stone Strike (Rank 3)

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Steel Tendency - Passive<i></i>
Kyoujouran feature hard, rocky skin that makes them extremely tough in combat and resistant to many forms of damage. However, this does not come without a price: this outer hardness also conveys a lack of feeling and sensitivity, crippling their sense of touch to a minor but noticeable extent.

Rank 1: -5% Damage taken.
Rank 2: -5% Damage taken. Also ignores Rank 1 Bleeding.
Rank 3: -10% Damage taken. Also ignores Ranks 1 and 2 Bleeding.

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Tremor Sense - Passive<i></i>
Attuned to the earth in a way few others can can claim, the Kyoujouran have the ability to sense even the most subtle of vibrations. Those who think they can work around a Kyoujouran by blinding them will have to find another plan.

Rank 1: +1 Awareness, Cumulative accuracy debuffs ignored up to -2.
Rank 2: +1.5 Awareness, Cumulative accuracy debuffs ignored up to -3.
Rank 3: +2 Awareness, Cumulative accuracy debuffs ignored up to -4.

Notes:
- Allows the Kyoujouran to track targets underground.

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Zaiken - Style<i></i>
The Kyoujouran fighting style that specializes in controlled and forceful movement for solid defenses and rock-hard blows. The force of their blows are cutting in power, allowing the Kyoujouran's attacks to be considered piercing weapons.

Rank 1: +5% unarmed damage, +1 Dodge, +0% Chakra costs while in use.
Rank 2: +10% unarmed damage, +1.5 Dodge, +5% Chakra costs while in use.
Rank 3: +15% unarmed damage, +2 Dodge, +10% Chakra costs while in use.

Notes:
- May use Piercing Taijutsu Attacks with Unarmed Weapons.

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Oni Saiseki - Passive<i></i>
The training to become a master of the Kyoujouran bloodline is filled with pain and strife and the scars left by this training are embedded into the flesh and souls of those who have undertaken it. Oni Saiseki is the bitter name given to those who survive this training, denoting that their minds and bodies are made more resistant to the elements, which aids in their defense against ninja techniques.

Rank 1: Kyoujouran gains a +1 HP Modifier
Rank 2: Kyoujouran gains a +3 HP Modifier
Rank 3: Kyoujouran gains a +5 HP Modifier

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Earthen Fists- Earth Ninjutsu<i></i>
Due to their unique affinity to all things earth and rock, a Kyoujouran has developed an attack specifically related to the element in order to branch out and help them dominate the field of battle.

Rank 1: Summons a large boulder sized fist of rock to strike at an opponent, dealing 650 damage at +1 Accuracy with a 10% chance of suppression.
Rank 2: Summons two large boulder sized fists of rock to strike an opponent, each dealing 580 damage at +1 Accuracy with a 13% chance of suppression.
Rank 3: Summons three large boulder sized fists of rock to strike an opponent, each dealing 610 damage at +1 Accuracy with a 15% chance of suppression.

Costs:
Rank 1: 1.5 AP; 220 chakra
Rank 2: 2 AP; 340 chakra
Rank 3: 2 AP; 610 chakra

Notes:
- May split the fists between different targets, or have them converge on one.

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Tremor Strike- Taijutsu<i></i>
One of the two prized taijutsu attacks taught only to Kyoujouran. Similar to Rushing Tremor, and perhaps the true form of the technique, the Kyoujouran kicks or punches the ground resulting in a devastating rush of earth at their opponents.

Rank 1: Creates two tremors that each deal 505 Damage.
Rank 2: Creates two tremors that each deal 605 Damage at +1 Accuracy.
Rank 3: Creates two tremors that each deal 710 Damage at +2 Accuracy.

Costs:
Rank 1: 335 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 470 Cp; 1.75 AP

Notes:
- May split the tremors between two targets or combine both tremors into a single strike.

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Tetsukawa - Stone Armor Jutsu<i></i>
Considered the ultimate defense by many shinobi, this jutsu causes the outer layer of the Kyoujouran's skin to solidify into dense, hardened rock to provide a defense against enemies. There is a trade off, however, as it can slow them down some.

Rank 1: User gains an armor that has 4,000 HP.
Rank 2: User gains an armor that has 6,500 HP.
Rank 3: User gains an armor that has 8,000 HP.

Costs:
Rank 1: 2.5 AP; 1,450 Chakra
Rank 2: 2.5 AP; 2,365 Chakra
Rank 3: 3 AP; 2,910 Chakra

Notes:
- Lasts two rounds.
- Can only be used once per battle.
- Tetsukawa is treated as a barrier; however attacks aimed at the user do not auto-hit them and they retain the ability to dodge, with a -3 dodge penalty.
- This is considered a Chakra Armor.

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Fist of Tremors - Taijutsu Area Attack<i></i>
The Kyoujouran slams their fist or fists into the ground, causing the earth to ripple outwards from underneath them, allowing them to do large amounts of damage to things within a certain range of them.

Rank 1: Punches the ground creating an earthquake that deals 1,425 Damage at +1 Accuracy. This strike has a 21% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 2: Punches the ground creating an earthquake that deals 1,725 Damage at +2 Accuracy. This strike has a 28% chance to cause the target to suffer a -1 Dodge to the next technique aimed at them.
Rank 3: Punches the ground creating an earthquake that deals 2,025 Damage at +3 Accuracy. This strike has a 35% chance to cause the target to suffer a -2 Dodge to the next technique aimed at them.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- This Jutsu may Automatically target two separate targets.
- Debuff does not stack. Also the Debuff can only effect the same target twice per round.

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Footsteps of the Giant - Terrain Effect Jutsu<i></i>
Similar in nature to Fist of Tremors, with this move the Kyoujouran uses chakra in their feet in order to create a small earthquake with each step. Though small in size and strength, these Earthquakes shake those nearby with their sheer numbers, and the tremors grow stronger as the Kyoujouran gains in experience.

Rank 1: Causes everyone but the user to take 600 damage per round.
Rank 2: Causes everyone but the user to take 800 damage per round.
Rank 3: Causes everyone but the user to take 1,000 damage per round.

Costs:
Rank 1: 2.5 Ap; 580 Chakra to initiate, 280 Cp/Rnd.
Rank 2: 2.5 Ap; 730 Chakra to initiate, 350 Cp/Rnd.
Rank 3: 2.5 Ap; 910 Chakra to initiate, 430 Cp/Rnd.

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.
- Damage cannot be buffed.

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Shattering Stone Strike - Taijutsu Attack<i></i>
Once known as the fiercest taijutsu users in the lands, the title was given solely because of this jutsu. This treasured technique was only taught to the most promising Kyoujouran and mastered only by the greatest. This technique is the pinnacle of the raw power in which the Kyoujouran focus their rock imbued strength into their strike, capable of shattering every bone in the victim's body.

Rank 1: Strikes with one massive attack that deals 2,400 Damage at -2 Accuracy.
Rank 2: Strikes with one massive attack that deals 3,465 Damage at -1 Accuracy.
Rank 3: Strikes with one massive attack that deals 4,125 Damage.

Costs:
Rank 1: 870 Cp; 2.25 Ap
Rank 2: 1,735 Cp; 2.75 Ap
Rank 3: 2,065 Cp; 2.75 Ap

Notes:
- All limbs of the target of this jutsu have a chance to have their Called shot penalty increased, at a -10% chance. This may only be done once per limb.
- This may only be used successfully once per round.[/fontsize][/spoilername]

Jutsu with Ranks:
Taijutsu
Unarmed
The One-Two / E - Mastered
Low Sweep / E - Mastered
Dynamic Entry / D - Mastered
Dynamic Finish / D - Unmastered
Nut Buster / D - Unmastered
Grapple / C - Mastered
Step-In Flash / C - Unmastered
Tiger Hook / C - Unmastered

Piercing
Impaling Counter / D - Unmastered
Defensive Thrust / D - Mastered
Outcry / C - Unmastered
Iron Point Prison / C - Unmastered
Spiked Shield / C - Unmastered
Outer Rim Breaker / C - Unmastered

Buffing
Dynamic Art / C - Unmastered
Chakra Extension / C - Unmastered
Expel / C - Unmastered

Ninjutsu
Non-Elemental
Transformation / E - Mastered
Body Switch / E - Mastered
Stunt Double / C - Unmastered

Earth
Stone Bullet / E - Mastered
Gravel Shift / E - Mastered
Earth Flow River / D - Unmastered
Sinkhole Fist / D - Unmastered
Mud Clone / D - Unmastered
Inner Earth Reflection Lure / C - Unmastered

Abilities & Affinities:
Abilities:

Major Affinities:
  • Earth

Minor Affinities:
  • Non-Elemental

Advanced Elements:
  • N/A

Weapons:
Stone Wraps:
Description: Worn beige strips of cloth passed down from her secret mentor, they are oddly bulky and imbued with an ability to absorb excess chakra.
Damage Type: Unarmed: May use Handseals while armed with an Unarmed Weapon
Damage/Accuracy Modifiers: +5% Base Damage; -1 Accuracy
Augment(s):
 

Current Ninpocho Time:

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