Name: Korosu Shishiza
Age: 13
Height: 5’2â€
Weight: 105lbs
Body Frame: Slender
Main Hand: Left
Gender: Male
Day of Birth: 1/7
Blood Type: O-
Natural Hair: Blond
Natural Eye Color: Emerald
Alignment: Neutral Good
Village: Yukigakure
Appearance wrote:
Spoiler:
Shishiza is a handsome young boy standing at the height of 5’2†with a slender, young build. His huge emerald eyes are his most charismatic feature and as act as mirror unto his soul, reflecting innocence and curiosity, and they especially stick out in the land of snowy-white in which he dwells. Also noticeable is his wavy, golden blond hair that rivals the sun’s radiant glow in the sky and a light tone envelopes his body due to the concept of a tan being unknown and foreign to his skin. He is rich in youth from head to toe, but above all what cannot be missed are his pearly white teeth, always anxious and ready to be revealed when his contagious smile, full of kindness and optimism, erupts. The boy has never been one to be compliant with that of shinobi formal wear, and is always seen sporting civilian clothes with the emblem of his village tied around his neck.
Persona wrote:
Spoiler:
An opposite of his older sibling, Shishiza is a lighthearted boy filled with curiosity within every inch of his being. He always has a need to gain information, but is never irksome about it. He has a small insightfulness to him, and he’s always eager to understand people and their situations and treats every living being as an equal. The boy is always one to see the glass half full, or rather, will try to persuade others of such and does not believe in the existence of a half empty glass. He is sociable, kind, and somewhat outgoing, and he’s more play than work. Though, he does have a small temper. If pushed – in terms of anyone dishonoring his brother or his village – it is easy for him to snap. And when he does, it’s a whole different ball game.
Behind These Emerald Eyes [History] wrote:
Spoiler:
Korosu Shishiza was the first born son and second born child of the small, yet favored Korosu Clan in Yukigakure No Sato. His clan was a minute clan of priests/priestesses, and spent most their days in the family temple. Too young to remember, he and his sister, Korosu Kan’a, went to play at the local playground for children around their age when tragedy broke out at the temple. There was a raid; all priceless valuables were stolen and the small, faithful clan was slaughtered in the process. Many speculated rogues were to blame; others believed wilder explanations, such as the slaughter was the result of demons trying to stop the clan’s holy work. Nonetheless, both Kan’a and Shishiza Korosu were orphaned, and were immediately sent to an orphanage. They were to be adopted, however, by a wealthy noble couple who were unable to bear children…
…Until they got kidnapped.
One night they were abducted by the Nishiakari Corporation and placed under the care of Sakoya Amaya, a former Iryo-Nin of Yukigakure responsible for a series of illegal, gruel experiments designed to study the possibility of the artificial infusion of bloodline limits. Much too young to understand, being the age of two at the time of the abduction, Shishiza really had no fear. He was oblivious to it all. Though, he and his sister always had a strong bond, and her distress caused him some anxiety.
But those were the least of his worries when they began the experimentation process.
In time, he and his sister met up with a boy named Juhyou Shukuya. Shishiza had no idea what role he played in all this; but Shukuya always showed kindness; his eyes looked like his sister’s; full of weariness, anxiety, and yet never seemed to lose that glint of hope. These two were all he knew; Shishiza loved them both. Shukuya was more than just an older boy over time; he was his brother.
Finally after years of experimentation and the loss of his sight, all three children were rescued by Mizu no Kuni and the Nishiakara Corp. was shutdown for good and imprisoned for their injustices.
Now six at the time and attached to his brother and sister, he did not want to return home. Back to the orphanage? No, he refused to be separated from his Onee-chan and Onii-san. They went to the streets and did what they had to do to survive. Shishiza, now being blind but fully in tap with his Hashigaki abilities, usually used that as a sympathy card to get free bread from the bakery or coins here and there. Despite their poverty, he was truly happy being with the ones he loved. All until one fateful winter of course.
It was the most horrid winter he had ever experienced, and many were plagued due to it. Unfortunately, his sister was one of them. Kan’a was terribly ill and a dispatch came to aid all those affected, but she had lost her battle. He and his older brother Shukuya were spared, but he had wished the gods would have taken him instead. His whole world flipped over; everything did not make sense anymore. And worst of all was seeing the pain in his brother and the storms caused by his heartache. Onii-san was the man of their dysfunctional family; he did not want to see him in such a state. Or rather, hear. His tears were louder than any storm, and since that day he vowed never to allow such sounds emit from his brother again; not on his watch.
Soon Shukuya was confronted by a man named Bosetsu, and he offered them shelter and training back at his home in Yukigakure No Sato. His brother had agreed to it, and he followed his older brother every step of the way. Soon they dwelled yet again in Snow under the care of the man that had confronted his brother, and both were placed in the academy. Taking advantage of his early tapped in Hashigaki bloodline, he kept up with his brother and within two years both graduated.
The Blizard’s Melody:
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Bonuses: +2 Genjustu DC
High: Genjutsu DC
Average: Ninjutsu Accuracy, Evasion, Genjutsu Save, Melee Accuracy
Low: Ranged Accuracy
BL: Hashigaki
Shinobi Arts wrote:
Ninjutsu wrote:
Spoiler:
[Level One:]
Body Switch:
3/3 [Mastered]
May body switch with any clone.
45 CP
Transformation:
1/3
Allows the user to appear as another. The user has a -2 Penalty to the awareness check.
Note:
- An awareness check is made between the user and all in battle to determine whether their transformation is 'seen through'. This takes place upon initiation and the start of each round.
- This jutsu is dispelled if the user is hit by a non-genjutsu attack.
- Once under the effects of this jutsu, the user becomes identical to the chosen target (as with clone jutsu, attacks against any identical target have an equal chance to hit any of the other identical targets). The person you are identical to can still tell you apart from their own self and their own clones, as can characters who see through the technique with the Identification check.
- If the user is identified and the technique isn't dispelled by a hit, they may once again become confused with their target if sight is lost of multiple identical targets.
- Clones already made by the user at the time of this technique's use do not automatically change alongside you, but clones made after its use will appear as their user's current form.
- If the user performs an action that is unable to be performed by what they transformed into, they are identified. This note only applies to when the user transforms into something other than another person or clone
30 CP to initiate and maintain
[Level Four:]
Hidden Mist:
3/3 [Mastered]
Covers a 30x30 foot area in a heavy veil that prevents vision further that 5 feet away. All attacks passing through the mist suffer -3 Accuracy..
Note:
- Does not Stack.
- The mist is treated as both Heavy Cover and Dark in terms of Stealth bonuses.
- For every .25 Ap added onto this jutsu, the area covered can be increased by +5 feet and the debuff is increased by an additional .5 Accuracy. This may happen up to 3 times.
400 CP to initiate, 190 per round maintained.
[Level Six:]
Lightning Clone:
1/3
Creates a Lightning Clone that has -8 Secondaries and 20% the user's Max Hp/Cp. This clone may use Lightning Ninjutsu lvl's 1-4 at Rank 1. When hit with a melee attack, this clone releases a surge of electrical energy that gives the attacker -2 Dodge for two rounds.
Special Action: These Clones may attempt to strike a target physically, dispersing into Electric energy willingly rather than as a reaction. This costs .5 Ap from the clone, and inflicts -3 Dodge for Two Rounds. if successful, this destroys the clone in the process.
Note:
- Clones only disperse into lightning when hit with a melee attack, Ninjutsu or ranged attacks will not trigger this effect.
- All clones have 1/4 of the users AP. Lowest AP can go is .5 AP.
- Once clones run out of Chakra, they disperse.
- Dodge Debuff stacks up to -4 Dodge.
- Casting this jutsu while it is already active will remove all current lightning clones from play.
430 CP to initiate, 205 Cp/Rnd.
Strength Slash
3/3 [Mastered]
Slashes at the target dealing 220% Damage.
45 CP
[Level Three:]
Impale
3/3 [Mastered]
Strike once at 350% Damage at normal Accuracy. If successful, the second strike deals 100% Damage with a +10% Chance of increasing bleed Rank.
150 CP
[Level Four:]
Pressure Palm
3/3 [Mastered]
Strikes at 485% Damage. Launches the opponent back 15 feet.
160 CP
Power Lunge
3/3 [Mastered]
The user charges at a target, striking in a blur that deals 465% Damage at +2 Accuracy. The user gains +2 Dodge to the next technique aimed at them.
160 CP
[Level Five:]
Shadow Dance - [Buffing Tai]
3/3 [Mastered]
The user moves quickly and appears behind the target within 20 feet, having their next action treated as a Sneak Attack with +2 Stealth and a 10% chance of Auto-hitting.
Special Action: This can be used reflexively, giving the user +2 Dodge. If they are hit, they do not gain any further bonuses from this jutsu.
Note:
- This can only be done with Taijutsu, A Ninjutsu would alert the target.
- Because of the quick speed, the user does not suffer a stealth penalty from performing a melee attack.
- Eitherway, the user is not in stealth mode whether they succeed a Stealth check or not.
320 CP
Genjutsu wrote:
Spoiler:
[Level One:]
Blur - [Visual]
1/3
-.5 Accuracy for each technique aimed at a target in a row.
Note:
- Stacks up to -4 Accuracy/Dodge
- Lasts until the target chooses a different target for their actions,
30 Chakra to initiate, 10 per round maintained.
[Level Two:]
Clone - [Visual]
3/3 [Mastered]
Creates an illusion at +2 DC. Causes the target to see 3 clones of the user.
Note:
- Technique loses 1 DC each round maintained.
- These clones are dispersed immediately upon being attacked.
- User cannot create more than three clones at any time, reusing this technique while in effect simply restores the original amount.
Creates an illusion at +2 DC. Causes the target to see 3 clones of the user.
100 Chakra to initiate, 30 per round maintained.
[Level Four:]
Phoenix's Embrace - [Kinetic]
3/3 [Mastered]
Target takes +10% Damage and has -2 Accuracy.
Note:
Damage is illusionary and cannot be reduced
250 Cp to initiate, 85 per round.
[Level Five:]
Verse of Darkness - [Visual]
3/3 [Mastered]
-1.5 Accuracy/Awareness per round, up to -4.5.
Note:
- Upon reaching -4.5 Accuracy, the target is treated as blind, and cannot choose the target of their actions.
360 Chakra, 120 per round Maintained.
Temple of Nirvana - [Will]
3/3 [Mastered]
Attempts to Lull a target to sleep at -2 Gen DC. Target can use up to 2 Ap before falling asleep.
Note:
- All affected by this technique may use +1 Ap each time it is used on the same target after the first.
- The sleep is Illusion induced, and they will not wake up until this technique is dispersed, either by the user no longer maintaining the cost, or by physical interaction.
390 Chakra, 130 per round Maintained.
Betrayal - [Will]
3/3 [Mastered]
Master Rank: User Chooses one Target other than the victim. The Victim has a 40% chance of Attacking that Target every time he makes an offensive action.
Note:
- This applies to all Attacks made by the victim, but may only effect one action per round.
360 Chakra, 120 per round Maintained.
Crippled - [Kinetic]
3/3 [Mastered]
Creates an illusion at -1 Gen Dc. Allows the user to choose one limb of a target, and apply broken penalties to it.
Note:
- Can only be performed on one limb at a time.
- Cannot target the heart.
360 Chakra, 120 per round Maintained.
Heartbeat - [Audial]
3/3 [Mastered]
Target receives -1.5 Dodge and 5% chance to fail a jutsu that increases by 1.5 and 5% each round maintained, up to -4.5 Dodge, and 20% Jutsu Auto-fail.
360 Chakra, 120 per round Maintained.
Item Slot 1: Belt Pouch
Item Slot 2: Kawarimi Targer
Item Slot 3: Blood Pill [x2]
Item Slot 4: Health Pill [x2]
Item Slot 5: Flash Bomb [x2]
Belt Pouch Slot 1: Smoke Bomb [x2]
Belt Pouch Slot 2: Headset
Sheath 1: Osafune Katana
Sheath 2: Osafune Katana
Sheath 3: Osafune Katana