Kuroba Ken
[col]
Registered Name: Kuroba Ken
Alias: None
Village Allegiance: Sunagakure
Registered Bloodline/Core Ability: None
Division: None
IC Rank: Academy Student
Age: 8
Gender: Male
Physical Characteristics:
Height: 3'11''
Weight: 50 lbs
Eye Color: Blue
Hair Color: Black
Body Type: Scrawny
At just under 4 feet tall and weighing in at a meager 50 pounds, Ken is certainly scrawny, though that is to be expected from a child of his age. He has the pale skin typical of a child born in the darkness of the subterranean sand village. A wild, unkempt mop of raven black hair tops his head, not quite reaching his shoulders. His icy blue eyes are wide and energetic, perpetually darting about with child-like curiosity. Ken's face is constantly plastered with a goofy but friendly grin, a missing front tooth further complementing his childish image. His wardrobe is filled with plain tshirts and cargo shorts, most of which are a bit large on the boy. On his feet almost always rest his trusty pair of black and sage green sneakers, well worn from aggressive use.|
Mental Profile:
Ken is bright, playful, and dangerously curious. He loves to learn new things, and as such can commonly be found reading or asking his elders an infuriating number of questions. Headstrong, Ken is unlikely to simply follow instructions if he doesn't understand why they are being given. He can be brash at times, overconfident in his knowledge and abilities in the way that only the most inexperienced can be. While he isn't afraid to ask questions when he doesn't know an answer, he is equally unafraid to challenge others when he thinks they have an answer wrong.
Archived History:
[spoilername="Character History"]The blood of the first men runs strong in Ken's veins. At least that's what his grandpa tells him. The men of the Kuroba line have for generations defended the kazekage and the sanctity of Suna, and though Ken's grandpa speaks only disdainfully of his daughter-in-law "diluting" his rich heritage, he is confident that Ken will make a spectacular shinobi. Ken was born to a high ranking ANBU shinobi and a woman from another land. Unfortunately, he was never given a chance to know his mother. She lived through a case of the red death in the time when Suna was first evacuating underground. Though she survived the brush with death, her health was never the same, and she was unable to handle Ken's birth. Though torn from the loss of his love, Ken's father continued to dutifully serve his village and raise his son until his own untimely demise at the hands of the Djinn. The next couple of years were rough for Ken, but he was able to keep his chin up thanks to the support of his grandfather, and the escape provided by a vast collection of books. Determined to follow in the example of his bloodline, Ken enthusiastically joined the academy at 8 years old, the earliest he could legally apply. With his pedigree and an influential word from his grandfather, his acceptance was all but guaranteed. Grand tales of heroism and great destiny buzzing in his head, he was ready to make his own mark on the world.[/spoilername]
Affiliated with a known clan: No
Clan Registration: N/A
Clan Profession: N/A
Clan Overview: N/A
OOC Notes/Information
[col]Noteworthy Events
- |Misc Info
[/col]
Battle Profile
[col3]Primary StatsOOC Rank: E|Character Class
Character Level: 1
Agility: 50/50
Stamina: 35/50
Taijutsu: 50/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 30/50
Power Level: 175 Rookie|Secondary Stats
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: NoneMelee Accuracy = [(Taijutsu x .7) + (Agility x .3)][/col3]
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)]
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)]
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)]
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )]
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)]
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)]
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)]
Puppet Accuracy = [(CC x .6) + Agility x .4)]
Puppet Dodge = [(CC x .4 + (Agility x .6)]
[col]Bloodline/Core Ability
none
Core Ability Purchases:
N/A|Kinjutsu
none
Kinjutsu Notes:
N/A[/col]
[col3]Weapons- [spoilername="Weapon 1"]Knuckle Dusters
Weapon Type: Brass Knuckles
Weapon Damage Type: Unarmed (suppression chance)
Bonuses:None
Augments: None
"The perfect gift for that special someone in your life. Nothing says 'eat dirt' with love like a fist-full of metal in your teeth."[/spoilername] - [spoilername="Weapon 2"]Imhotep
Weapon Type: Athletic tape wrapped around the weilder's hands/elbows and feet/knees
Weapon Damage Type: Unarmed (suppression chance)
Bonuses:+2 Accuracy/ -10% Damage
Augments: Steady
"Named after the famous mummy, the moniker actually means 'He who comes in peace.' Quite ironic, if you ask me."[/spoilername]
Core Inventory Slots
Free Inventory Slots- Weapon Holster - Knuckle Dusters
- Weapon Holster - Imhotep
- [spoilername="Unarmed - Physical Style"]Unarmed - Physical Style
- The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.
- Offensive
- Dynamite Fist: All Unarmed Taijutsu Attacks made by the user have a +5% chance to cause suppression. If a target is suppressed, the next successful Unarmed Taijutsu Attack against the target made by the user gains a +5% Damage Buff; this effect may only occur twice per round.
- Dim Mak: Allows the user to cause Suppression up to six times instead of four with their Unarmed Attacks. If the user has performed suppression four times and drops out of this style, they may not cause suppression again unless they re-enter this style.
- Drunken Fist: Upon entering this style, a user must choose between 1, or 3 Drunk Points. These Drunk points lower by 1 each round the style is active, at which point this style is dropped. Dropping this style removes all current drunk points.
- For every Drunk point the user has, their Unarmed Taijutsu Attacks have a 5% being considered a Sneak attack. Stacking up to +10%.
- For every Drunk point the user has, their Unarmed Taijutsu Attacks have a 15% being treated as Rank 1 due to their intoxication.
- For every Drunk point the user has, their Unarmed Taijutsu Attacks have a 30% of being unable to be reflexively-acted against. This is 100% if the user has 3 Drunk Points active.
- This style cannot be reactivated until all Drunk Points have been consumed.
- Defensive:
- Capoeira: The user gains a +5% Auto Dodge against Melee Attacks and +2 Dodge against all Taijutsu Attacks. All Unarmed Attacks made by the user suffer a -2 Accuracy.
- Fluid Two-Step: The user has a 10% chance to have a successful attack treated as one rank lower. (IE: A full hit would become a 75% partial, a 25% Partial would be treated as a miss) This may only occur twice per round with a Partial only being treated as a miss once per batle. The user suffers a -1 Accuracy to all Unarmed Taijutsu Attacks while this style is active.
- Cross Counter: The user suffers -3 dodge, but all incoming attacks deal -10% damage. This is not considered damage reduction. (If an attack would deal 100 damage, the user takes 90. If the user had 10% damage reduction as well, they would take 90% from 90 damage which is 81)
- [spoilername="Defensive Technique"]Defensive Technique
- When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.
- The maximum amount of dodge for accuracy they may swap is 4.
- -10% Damage Taken while in Defensive Mode
ASP Purchases- none
[col]Contracts Owned:- none
- none
none
Jutsu Overview
[col3]Taijutsu & Genjutsu Knowledge- Category [Mastered/Known/Total]
- Bludgeoning [0/0/28]
- Buffing [1/1/28]
- Piercing [0/0/28]
- Projectile [0/0/28]
- Ranged [0/0/28]
- Slashing [0/0/28]
- Unarmed [4/4/28]
- Audial [0/0/24]
- Kinetic [0/0/24]
- Visual [0/0/24]
- Will [0/0/24]
- Category [Mastered/Known/Total]
- Earth [0/0/18]
- Fire [0/0/18]
- Lightning [0/0/18]
- Water [0/0/18]
- Wind [0/0/18]
- Non-Elemental [0/2/27]
- Medical [0/0/15]
- ANBU [0/0/15]
- Affinity 1 [0/0/13]
- Affinity 2 [0/0/13]
- Affinity 3 [0/0/13]
- Affinity 4 [0/0/13]
- none
Available Jutsu
[col3]Ninjutsu
Earth:
E Rank:
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Fire:
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Lightning:
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Water:
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Wind:
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Non-Elemental:
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Medical:
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ANBU:
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Bludgeoning:
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Buffing:
E Rank:A Rank:
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Piercing:
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Projectile:
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Ranged:
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Slashing:
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Unarmed:
E Rank:D Rank:
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Audial:
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Kinetic:
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Visual:
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Will:
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- [spoilername="Weapon 1"]Knuckle Dusters
Beautiful profile layout courtesy of Koizumi Tsubaki