Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kuroba Ken

Kuroba Ken

New Ninja
Joined
Feb 12, 2016
Messages
57
Yen
16,380
ASP
0
Kuroba Ken

[col]
Registered Name
: Kuroba Ken
Alias: None
Village Allegiance: Sunagakure
Registered Bloodline/Core Ability: None
Division: None
IC Rank: Academy Student

Age: 8
Gender: Male

Physical Characteristics:
Height: 3'11''
Weight: 50 lbs
Eye Color: Blue
Hair Color: Black
Body Type: Scrawny

At just under 4 feet tall and weighing in at a meager 50 pounds, Ken is certainly scrawny, though that is to be expected from a child of his age. He has the pale skin typical of a child born in the darkness of the subterranean sand village. A wild, unkempt mop of raven black hair tops his head, not quite reaching his shoulders. His icy blue eyes are wide and energetic, perpetually darting about with child-like curiosity. Ken's face is constantly plastered with a goofy but friendly grin, a missing front tooth further complementing his childish image. His wardrobe is filled with plain tshirts and cargo shorts, most of which are a bit large on the boy. On his feet almost always rest his trusty pair of black and sage green sneakers, well worn from aggressive use.|
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Mental Profile:
Ken is bright, playful, and dangerously curious. He loves to learn new things, and as such can commonly be found reading or asking his elders an infuriating number of questions. Headstrong, Ken is unlikely to simply follow instructions if he doesn't understand why they are being given. He can be brash at times, overconfident in his knowledge and abilities in the way that only the most inexperienced can be. While he isn't afraid to ask questions when he doesn't know an answer, he is equally unafraid to challenge others when he thinks they have an answer wrong.


Archived History:
[spoilername="Character History"]The blood of the first men runs strong in Ken's veins. At least that's what his grandpa tells him. The men of the Kuroba line have for generations defended the kazekage and the sanctity of Suna, and though Ken's grandpa speaks only disdainfully of his daughter-in-law "diluting" his rich heritage, he is confident that Ken will make a spectacular shinobi. Ken was born to a high ranking ANBU shinobi and a woman from another land. Unfortunately, he was never given a chance to know his mother. She lived through a case of the red death in the time when Suna was first evacuating underground. Though she survived the brush with death, her health was never the same, and she was unable to handle Ken's birth. Though torn from the loss of his love, Ken's father continued to dutifully serve his village and raise his son until his own untimely demise at the hands of the Djinn. The next couple of years were rough for Ken, but he was able to keep his chin up thanks to the support of his grandfather, and the escape provided by a vast collection of books. Determined to follow in the example of his bloodline, Ken enthusiastically joined the academy at 8 years old, the earliest he could legally apply. With his pedigree and an influential word from his grandfather, his acceptance was all but guaranteed. Grand tales of heroism and great destiny buzzing in his head, he was ready to make his own mark on the world.[/spoilername]

Affiliated with a known clan: No

Clan Registration: N/A

Clan Profession: N/A

Clan Overview: N/A

OOC Notes/Information

[col]Noteworthy Events
  • |Misc Info
    [/col]

    Battle Profile

    [col3]Primary Stats
    OOC Rank: E
    Character Level: 1
    Agility: 50/50
    Stamina: 35/50
    Taijutsu: 50/50
    Ninjutsu: 5/50
    Genjutsu: 5/50
    Chakra Control: 30/50
    Power Level: 175
    |Character Class
    Rookie
    HP: (38+lvl) x Stamina
    CP: (38+lvl) x Chakra Control
    Class Feature: None
    High: None
    Average: All
    Low: None​
    |Secondary Stats
    Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)]
    Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)]
    Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)]
    Melee Dodge = [(Taijutsu x .3) + (Agility x .7)]
    Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )]
    Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)]
    Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)]
    Genjutsu Save = [(CC x .6) + (Genjutsu x .4)]
    Puppet Accuracy = [(CC x .6) + Agility x .4)]
    Puppet Dodge = [(CC x .4 + (Agility x .6)]​
    [/col3]
    [col]Bloodline/Core Ability
    none
    Core Ability Purchases:
    N/A|Kinjutsu
    none
    Kinjutsu Notes:
    N/A[/col]
    [col3]Weapons
    1. [spoilername="Weapon 1"]Knuckle Dusters
      Weapon Type: Brass Knuckles
      Weapon Damage Type: Unarmed (suppression chance)
      Bonuses:None
      Augments: None
      "The perfect gift for that special someone in your life. Nothing says 'eat dirt' with love like a fist-full of metal in your teeth."[/spoilername]
    2. [spoilername="Weapon 2"]Imhotep
      Weapon Type: Athletic tape wrapped around the weilder's hands/elbows and feet/knees
      Weapon Damage Type: Unarmed (suppression chance)
      Bonuses:+2 Accuracy/ -10% Damage
      Augments: Steady
      "Named after the famous mummy, the moniker actually means 'He who comes in peace.' Quite ironic, if you ask me."[/spoilername]
    |Equipment/Belongings
    Core Inventory Slots
    1. Micro Chakra Bomb (2)
    2. Kawarimi Target
    3. Kawarimi Target
    4. Signal Flare
    5. Chakra-Suppressing Seal

    Free Inventory Slots|Abilities
    1. [spoilername="Unarmed - Physical Style"]Unarmed - Physical Style
      • The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.
      • Offensive
        • Dynamite Fist: All Unarmed Taijutsu Attacks made by the user have a +5% chance to cause suppression. If a target is suppressed, the next successful Unarmed Taijutsu Attack against the target made by the user gains a +5% Damage Buff; this effect may only occur twice per round.
        • Dim Mak: Allows the user to cause Suppression up to six times instead of four with their Unarmed Attacks. If the user has performed suppression four times and drops out of this style, they may not cause suppression again unless they re-enter this style.
        • Drunken Fist: Upon entering this style, a user must choose between 1, or 3 Drunk Points. These Drunk points lower by 1 each round the style is active, at which point this style is dropped. Dropping this style removes all current drunk points.
          • For every Drunk point the user has, their Unarmed Taijutsu Attacks have a 5% being considered a Sneak attack. Stacking up to +10%.
          • For every Drunk point the user has, their Unarmed Taijutsu Attacks have a 15% being treated as Rank 1 due to their intoxication.
          • For every Drunk point the user has, their Unarmed Taijutsu Attacks have a 30% of being unable to be reflexively-acted against. This is 100% if the user has 3 Drunk Points active.
          • This style cannot be reactivated until all Drunk Points have been consumed.
      • Defensive:
        • Capoeira: The user gains a +5% Auto Dodge against Melee Attacks and +2 Dodge against all Taijutsu Attacks. All Unarmed Attacks made by the user suffer a -2 Accuracy.
        • Fluid Two-Step: The user has a 10% chance to have a successful attack treated as one rank lower. (IE: A full hit would become a 75% partial, a 25% Partial would be treated as a miss) This may only occur twice per round with a Partial only being treated as a miss once per batle. The user suffers a -1 Accuracy to all Unarmed Taijutsu Attacks while this style is active.
        • Cross Counter: The user suffers -3 dodge, but all incoming attacks deal -10% damage. This is not considered damage reduction. (If an attack would deal 100 damage, the user takes 90. If the user had 10% damage reduction as well, they would take 90% from 90 damage which is 81)
      [/spoilername]
    2. [spoilername="Defensive Technique"]Defensive Technique
      • When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.
      • The maximum amount of dodge for accuracy they may swap is 4.
      • -10% Damage Taken while in Defensive Mode
      [/spoilername]

    ASP Purchases
    • none
    [/col3]
    [col]Contracts Owned:
    • none
    • none
    |Cursed Seals:

    • none
    [/col]


    Jutsu Overview

    [col3]Taijutsu & Genjutsu Knowledge
    • Category [Mastered/Known/Total]
    • Bludgeoning [0/0/28]
    • Buffing [1/1/28]
    • Piercing [0/0/28]
    • Projectile [0/0/28]
    • Ranged [0/0/28]
    • Slashing [0/0/28]
    • Unarmed [4/4/28]
    • Audial [0/0/24]
    • Kinetic [0/0/24]
    • Visual [0/0/24]
    • Will [0/0/24]
    |Ninjutsu Knowledge
    • Category [Mastered/Known/Total]
    • Earth [0/0/18]
    • Fire [0/0/18]
    • Lightning [0/0/18]
    • Water [0/0/18]
    • Wind [0/0/18]
    • Non-Elemental [0/2/27]
    • Medical [0/0/15]
    • ANBU [0/0/15]
    • Affinity 1 [0/0/13]
    • Affinity 2 [0/0/13]
    • Affinity 3 [0/0/13]
    • Affinity 4 [0/0/13]
    |Custom RP Jutsu:
    • none
    [/col3]

    Available Jutsu

    [col3]Ninjutsu
    Earth:
[/col3]

Beautiful profile layout courtesy of Koizumi Tsubaki
 

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