Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Kurosawa Etsuko - Mednin

Joined
Apr 16, 2015
Messages
1,411
Yen
168,832
ASP
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</COLOR>[fontsize="30"]Kurosawa Etsuko[/fontsize]
Chuunin - Mednin
Age: 25
Eyes: Green
H/W: 5'5'' - 155lbs
Skin: Fair - Fairly scared - Not noticeable
Hair: Green
Alignment: Chaotic Neutral
Bloodline: Nara
Kinjutsu: Fire Jinchuriki

Likes: Puzzles, Smart people, Challenges, sleeping, pranks, Procrastinating, "getting under other's skin", Being alone, Insulting others, being challenged, finding people who are "interesting", mooching, sunsets, snow fall, music, playing music
Weakness: Sweets

Dislikes: Religion, "people who are 'too' kind", Idiots, Procrastinating (double), not being able to annoy someone, work, holly rollers, vegans, anyone touching her things, vegetables,
Triggers/Peeves: Someone getting to know her "too" well, not getting her way in the end, being tripped

Openly shown Traits: Genius, Confident, Conscientious, Insensitive, Lazy, Narcissistic, Obsessive, Amusing, Determined, Adaptable, Observant, Childish, Realistic

Hidden Traits: Compassionate, Elegant, Hardworking, Caring, Isolated, Miserable, Hopeless Romantic, Sentimental, Wishful, Needy

Hobbies: Music, guitar, piano, singing, and learning the tuba. She is rather skilled in playing music, as she sees it as simple math products. Her singing voice is average, good enough not to be ashamed of, but not great enough to draw crowds.
Other hobbies are snooping into others personal lives, drinking, and cooking (When she feels like it)</I>
[spoilername="Written Personality"](WIP) Etsuko's openly traits are ones anyone can see, and or has heard about. Her hidden traits are the ones that are buried deep under all her layers. She will not show her hidden traits to anyone, and does a damn good job at covering them up behind her openly bad traits. Etsuko can be considered rude, and immature. Most see her as lazy, and only caring about herself. She likes to push people away, and in reality the only she actually cares about is her job. She will treat people, but she only shows interest in bizarre cases in the medic field.

She will often say insensitive things to make people dislike her, but she does her job well enough to keep it. She is afraid of getting close to others, she does not believe in happy endings, gods, or people in general. She believes everyone lies, and usually assumes someone is lying until proven otherwise. Usually she does not know when to give up on a case or mission, she will obsesses over it until it is completed. Its like she has a very big need to "Know". She inherited the Nara's geniusness, and laziness. Or at least she likes to play into that stereotype laziness.

Even though Etsuko pushes people away, she does want to someday become close to someone. The people she likes, she harasses the most, as she will most likely dig into their personal life in order to get all the "dirt" on them. She is very suborn, and it might take a lot to make her stop obsessing over something.

Etsuko isn't the type to get romantic, she believes all romances ends in misery. So she avoids getting into serious relationships. Doesn't mean she wont flirt, or hit on anyone she thinks is attractive.[/spoilername]<i>
</i>

[spoilername="Brief History"]Etsuko grew up in what was considered a pretty normal house hold to the outside world. Her mother was from the Nara clan, so she was quite smart, People usually assumed she was lazy like any other nara, but her mother was active, only because of her husband. Her father was a samurai, very strict, controlling, and "Honored" among the village they lived in. Etsuko was never fond of her father, he was not a very nice man after all. Usually she would take her mothers side, or just avoid them all together. They lived in the fire country, so her father was often working, fighting, or just away. Etsuko usually preferred it that way, when he was away, he wasn't home terrorizing his family.
When Etsuko came to age, she wanted to study medicine, and become a ninja. Her mother backed her up on that idea, supporting her, and helping her find where she could study. Of course, Etsuko never told her father what she planned, during that time he was away.

There were not many shinobi around, so Etsuko often went to where the most skilled masters were. Medicine was tough to find, so she focused on becoming a ninja. The academy she joined was very small, and didnt have many to teach, but it worked for her. Within a few years or so, she earned her headband. She focused on finding someone she could study medicine under. In the beginning, she often had to jump from one master to the next. She found most of the medics to be either annoying, or just plain stupid.

Etsuko finally found a master she tolerated, and respected, Master Sora. He was a bitter old man, rude to most of the people he treated, and harsh to her. She traveled with him only because she acknowledged his smarts. Along the way she picked up on his bitterness, and sick sense of humor. He found joy in his own misery it seemed. Which she could care less as long as she gained the knowledge she wanted.
Jinchuriki app said:
While traveling around with her master, Etsuko had many encounters, a demon being one of them. They were traveling through the mountains, it was mid spring, so the air still had a slight chill to it. Etsuko was still a young teen, just barely hitting puberty still, which was good for her master since he could still use his "Single grandpa with a kid" ploy to score with the chicks. Etsuko found these schemes to be interesting, to most they were mischievous. Usually they'd always end up with a little extra money whenever leaving a town, whether through gambling, or "Borrowing".

While in the mountains, Sora spotted a caravan up ahead. They looked like a circus, or some kind of entertainers. There numbers were few, three were visible. Sora assumed there were at least four in the group, in which Etsuko didn't doubt him. Usually he was right. Two males, and one woman they saw, the other one was probably riding in their carriage that was being pulled by a donkey.

Sora had that scheming look he always had, Etsuko knew he was planing on something that was going to be fun. That or he was going to try to mooch food off of them. Sora never actually said his plans out-loud, Etsu just followed along with him. As they approached the caravan, Etsuko scanned the area, she felt something was off, and she was sure Master sora was aware of it too. Usually his arrogance got himself hurt,
or both of them in trouble. Etsuko took note of their weird style of clothing, it was almost foreign, bright colors, baggy pants, almost topples. The woman only had a band of cloth covering her chest, and a lace cloth covering her mouth. She had gold looking jewelry on her neck, ears, wrists, and ankles. The men were wear vests, and nothing else underneath, their baggy pants had patches on them, and they almost looked like thugs she had seen around city areas.

What bothered her was the men looked like they came from a different class than her, how the hell did these ugly ass men get to travel with an exotic beauty such as her? It was questionable, and she knew Master Sora noticed this as well. As they walked up, they seemed to have surprised the group, the wagon and the donkey were much loader than Sora, and etsuko's walking.

"Nice ass you have there." Sora stated loudly, and the woman gave him a scorn-full look. "I ment the donkey, but you have a nice ass too. He showed a smirk, and she huffed.

The men seemed defensive, but didnt draw any weapons, maybe underestimating an old man, and a kid. "What do you guys want?" Thug one asked in an irritated tone of voice. Thug two stopped the donkey, and the wagon, putting himself between the wagon and the other two.

"Well you see, my granddaughter here was very interested in your style of clothing, and the foreign look you guys had. She begged me to get a closer look, and ask if we may join you on our way to the next village." Sora explained, of course using Etsu as an excuse.

"Get out of here, this is a private caravan." Thug one spitted, he then put a hand on a dagger that was at his side to show how serious he was.

The woman looked uncomfortable, but she wasn't speaking. Thug two seemed to be keeping an eye on her.

"Well okay then. Lets go." Sora stated, usually he starts an argument before leaving, but Etsu knew he wouldn't give up on the group that easy. Something was off about them, and she knew master Sora knew as well. Otherwise he wouldn't have taken his time to speak with them.

They walked away from the group, and further off. Etsu kept glancing back, she wanted to know what they were doing, who they were, even though it shouldnt matter at all to her. "Master Sora, I think that something bigger was going on there." She sated in a agitated tone of voice.

"Oh, I know." Master Sora said with a simple ton of voice.

"We're not going to investigate more?" Etsuko asked, it was obvious they bothered her, and she was curious.

"I'm not..." He started and paused for a moment. "You are." He finished, only pausing for a dramatic effect.

Etsuko blinked, and then scoffed. She knew he knew what was going on there. "You already know whats up with them, why not just tell me?" She questioned, she didnt like doing things that she didnt need to do.

"Well that wouldn't be fun. Say what, if you figure it out without them spotting you, I'll buy you a new shirt or something. Your at that girly age now, so I know you would love to dress more like a girl. so lets make it a bet" Master sora spoke, He didnt give etsu the chance to butt in.

Etsu shook her head "No way, I want money. one thousand yen." She stated."Or no deal."

Master Sora rolled his eyes dramatically. "Oh so you are growing into THAT type of woman. Fine." He stated, then shooed Etsuko off.

Etsuko smirked then jumped into the tree, and made her way back to the caravan. It didnt take long for her to find them, they were on the move again. She watched them while silently traveling through the trees. They didn't look like ninja, if they were, she couldnt tell, but she did note that the thugs walked along side the woman, as if they were guarding her. She didn't look like she belonged, she honestly looked like royalty compared to the other two. She could not see who was in the wagon, maybe they were escorting the person in the wagon?

After a few miles, they stopped for a break. the men continued to keep an eye out. The woman went to the back of the wagon, and helped out a very elderly woman out of the back. She spoke in a foreign language to the old woman. The elder looked almost sickly, she was also the source of the strange chakra Etsu sensed before. It was a powerful sensation, and almost felt like an "evil presence". Kinda cliche in her opinion, but she decided to assume that they were escorting a jinchuriki, an old one. Probably off to seal it before the hag died. That was something anyone would assume, but Etsu found it more curious that only two thugs were escorting them.

If they were taken by force, it would explain the tension between that exotic woman, and the the thugs. Or it could be simple sexual tension, or both. The woman made it obvious she did not want to be there, but the demon presence could explain that too. It was puzzling for Etsu, it'd be hard not to figure it out without getting closer. She tried to listen in on their conversation, but she could only make out small parts of sentences. Things like "We're running out of time" and "This might not work" were a few things she picked up.

Etsu decided to fall back, and go back to her master, who wasnt far behind. He was waiting in a near by clearing, leaning on a tree with a journal in his hand. He was reading it, until he noticed Etsu approaching him.

"Did you find what you were looking for?" Master Sora asked curiously.

"I believe so. They're escorting what I assume is a Jinchuriki who is dying fairly quickly. She is sick, and it doesn't seem like they know how to keep her stable long enough to make a transfer. That or they took the sick Jin by force, and her daughter, to unleash a demon on the next village over." Etsu explained.

"Yes" Master sora said with confident voice.

Etsu raised an eye brow, "Yes? I gave two options." She explained.

"Thats it, that or your making something out of nothing." Master Sora stated with a shrug. "Either way, theres nothing you can do about it."

Etsu was a little ticked off at his words, nothing she could do about it? She could stop them if she wanted to. "We can make the old woman better, you are the best doctor around." Etsu suggested.

"Just because I am the best, doesn't mean I can't stop death. She'll die whether I help or not, and the demon will either A get a new host, or B destroy a few villages before getting sealed away." He stated then he started on the path again.

Etsu huffed, but he was right, he was also wrong. "Then we can at least make sure that the demon isnt used to destroy an innocent village." She stated as she shuffled next to him.

"You really think one act of kindness will change the world?" Master Sora asked, almost having a sarcastic tone of voice. But he stopped. "Although, it would be interesting to know what the hag is dying of. I doubt thing one, and thing two will let us get close to her though."

Etsu listened to him, she seemed satisfied that she got his attention with this. "We can always knock them out." She stated with a shrug.

Master Sora nodded, and then turned to walk back towards the group, they still were not too far away.

Once they got in range, they saw the two men were eating, while the woman was tending to the elderly woman. She was putting wet rags on the the womans forehead, meaning she had a fever. Master Sora took out a blow dart tube, and two blow darts. "These are covered in a poison, in high doses will kill, but this amount will make them go into a coma for a few hours. " He explained, then he aimed and fired. He hit the first guy, then the second one. They both jump up, but before they could even make a move, they dropped out cold.

The younger woman looked towards the two in alarm, she instinctively moved to guard the elderly woman. "Whose there?" She spoke, her accent was very thick, but she could be understood.

Master Sora walked out of the cover, and Etsu followed him. "Don't worry its just us." He stated with a shrug. "We couldn't help but notice your grandmother there, you see I am a doctor." He stated then he pointed to Etsuko, "And she's my assistant. "

The woman took a moment to processes, she was just staring for a moment.

"You can keep staring like an idiot, or you can let me take a look. Either works." He stated, and then started staring back at her.

She blinked, then frowned. "She is already dead, nothing will do." She stated, but moved to the side anyways. "If it makes you leave, you can look." She said in an irritated tone of voice.

"Thanks" Master Sora said, then he walked over to the elder woman. Etsu walked up, and kneeled next to Sora. He used the jutsu Mystic hands to sort of scan her. It only took a minute before he let out a sigh. "She has an infection, its already taken her kidneys and liver. Even if I treat it, her heart is too weak, and its kinda hard to live without those other organs. I'm surprised she's even still alive right now, but even the demon in her can't keep her alive for much longer." He explained, then he looked at the woman. "I am sorry." He stated, then stood.

The woman stood, and nodded. "But you have chakra, you can control the demon, these men were going to use this demon, but.." She paused, thinking of the words, she spoke slowly, trying to figure what to say. "You can prevent them by becoming a host." She stated to Sora.

Sora stared at her, "I'm too old, I can't take the demon." He simply stated, then turned around, signaling Estu to come with.

The woman scurried over, "W-wait! Please! Take the demon, it's been in my line for many years, I don't want them abusing it!" She pleaded desperately.

"Then you take it, and run." He stated coldly. Etsu looked back at the woman, she wasnt sure what to say at this point.

"I can't, I am dying too soon. I have no chakra that can control it, I have a genetic disease. " She explained, then she grabbed Master Sora's coat, "I want you to take it, you are a doctor, you do good!" She said with a shaky voice.

Master Sora looked at her, for a slight moment, there was some sympathy. He then looked at Etsuko. "I can't take a demon, but Etsuko could handle it, she's young. " He stated, then looked at the woman.

Etsuko blinked, "Me?? I don't know even if I want that yet, and I don't even have time to fully decide if I want to live as a Jin." Etsu raised her voice, she was unsure about this decision.

"Please..." The woman exclaimed,

"This was your idea in the first place, to come here and try to be heroes. This is your chance to save 'innocent' people." Sora stated, he seemed to be kinda enjoying this.

Etsu glared at her mentor, she could see this was amusing to him. Things like this made her hate him sometimes. If she didn't do this, then she'd have this guilt on her shoulders, if she did do this, she'd have a demon in her. It could help her become a more powerful ninja in the end, but Jin's were not looked upon as the greatest being. "Fine, you win, I'll do it." She started, then walked over to the elder.

"Oh thank you!" The woman stated with glee.

"Alright then, one problem, extracting the demon will kill her. and the thugs over there will be waking up in a few hours. So we can wait for them to wake up and interrupt us, or we can do this soon." Master sora explained.

"Then let me say goodbye.." The woman said, she then kneeled next to her grandmother, and hugged her. She whispered in her ear, a foreign language.

A few minutes later The woman stood, and stepped away, then nodded to Sora. He stepped over, and took out a scroll.

"Alright, now my sealing, and extracting skills are a little rusty, but I can do it." He stated, then he moved closer to the elderly woman. "This will hurt. Both of you." He stated.

Master sora made a few hand seals, channeling chakra into his hands. Etsuko stood near, she was preparing herself, though she wouldn't have enough time too. Master Sora extracted the demon quickly, and just as quick, he unrolled the scroll, the seal on the scroll broke, and chakra ropes come out to hold the demon still. It wouldn't last long, so Master Sora moved quickly to start the sealing into Etsuko.

Etsuko Closed her eyes during the sealing process, she didn't even get to see what the demon looked like. As He sealed the demon within her, she felt a stinging feeling course through her veins. She couldn't help but cry out in pain, it felt like her flesh would melt off, she also felt nauseous.

Once Master sora was done, he took a step back. "The pain will go away, eventually. It was a elemental demon, Fire, so you'll probably be feeling nauseous for a while. You'll get used to it." Master sora explained. He then checked on the elderly woman, he checked her pulse, She was gone, and he looked towards the other woman.

Etsuko went down to the ground, to try to help control the pain, she was fighting for control on the demon's chakra as well. The chakra burned, but she knew she could fight to control it.

The younger woman didn't seem too distressed, but it had seemed like she was at ease. You could still tell she was in pain. "Thank you," she stated in relief. She seemed more relieved than upset that she just lost her grandmother.

Master Sora noticed her lack of distress. "You wanted this, you didn't care if they used the demon, you just didn't want to be the next host, in't it?" Sora stood up right, and stared at the woman.

She seemed shocked at the accusation, "You-You don't know that! I care!" She shouted.

"Like shouting will make it seem like you care anymore. Have fun dealing with the thugs." Sora had made up his mind, he saw she didn't care, he assumed she was lying from the start. Either way whats been done, has been done.

Master Sora picked up Etsuko, and put her on his back. Etsuko was cringing in pain, but she was able to hold on. Master Sora took off in the trees, so the woman could not follow them. He wasn't angry that the woman talked him into sealing a demon inside Etsu, he was more mad at the excuses she used. He knew that Etsuko becoming a Jinchuriki would help him out in the long run, so it was also a selfish desire. He knew she probably thought the same thing, it wasn't like they were the most wanted people around to begin with.

It took a few days before Etsuko recovered enough to be able to travel more. But It took weeks before she was able to go a day pain free, the demon within her wanted out, but Etsuko, with the help of her mentor, was able to keep it under control.

Etsuko traveled along side master Sora for seven more years, he taught her more about chakra control, jutsu, and medical techniques. They separated once he became ill, he was growing very old, and decided it'd be best if he lived out his last few years alone. Etsuko granted his wishes, and moved on. She however refused to go to her hometown, even though her mother asked her many times to return home. Instead, Etsuko found herself in a squad.

She was the medic of the squad, usually she avoided getting into the battles the rest of her squad mates got into. She'd treat their wounds, avoid work, and usually piss off their squad leader. When she had to fight, she'd use gorilla tactics, hit and runs. It took a while, but she made herself an irreplaceable member of the squad. Even if she was a jerk, she was able to handle herself well, and the lack of mednins helped as well.

After she turned 20, she got married to someone in her squad. He was able to put up with her for a while. In the begining they were a happy, healthy couple. Slowly Etsuko's games, and obsessiveness started to get to him. They lasted year before they started to grow apart. One thing lead to another, and he started to have affairs. It didn't take long for Etsuko to find out, but it was already too late. When she confronted him, he came clean, but he had no intentions of trying to fix their relationship. He just didn't feel the same for her anymore. Etsuko let him leave, but it made her grow more distant from others. She wont admit that she was hurt, she just avoided the subject all together instead of facing it.

Etsuko worked for a few more years, well more or less treated patients, and slept a lot. She then heard they started to rebuild the hidden leaf village. She decided that she wanted to work to help rebuild it, and make a name for herself there.[/spoilername]


<I><COLOR color="#800000">Relationships

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- Dislike:

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- Acquaintance:

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- Friend(s):

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- Good Friend(s):

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- Best Friend(s):

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- Crush:

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- Full Blown Love:







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[spoilername="Paper trail"][col]Active Threads
Slot1:
Slot2:
Slot3:
Slot4:|Past Threads[/col][/spoilername]
 
</B>[fontsize="40"]Battle Info [WIP][/fontsize]<i></i>
[col3]Stats:
Agility: 345/525
Stamina: 335/525
Ninjutsu: 345/525
Taijutsu: 273/525
Genjutsu: 210/525
Chakra Control: 330/525
power level: 1838
ASP: 87|Veteran Purple Nurple
HP: (45+lvl) x stamina
CP: (50+lvl) x chakra control
Class Bonus:
Kinjutsu - Fire Jinchuriki
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Melee Accuracy, Ranged Accuracy, Genjutsu Difficulty
Low: Puppet Accuracy|Abilities
1: -Jin-
2: -Jin-
3: -Jin-
Free mednin: Physician
Nara Ability: Strategy
4: Acrobatics
5: SuperCharge
6: Healing Factor
7: Quick Reaction
8: Jutsu Mastery
9: Transmit Life[/col3]

[col]Equipment

Item 1-
Headset

Item 2-
Poison - Searing mist

Item 3-
Splint x2

Item 4-
Weapon Holster
Kunai
Type: Slashing
Subtype: Projectile (piercing)
+0 accuracy/+0% damage
Arguments: None|Item 5-
Signal Flare

Belt Pouch 1
slot 1-

False Explosive notes x6
slot 2-
Explosive notes x5

Belt Pouch 1
slot 1-

Health pill x3
slot 2-
Kawarimi Target

Strategy Prep slots:
1: Prepped Explosive Notes
2: Jutsu: Barrier[/col]

[spoilername="Jutsu"]AE: Shadow
Major: Non Elemental
Minor: Fire, Wind

Taijutsu

E rank
Low sweep
Dynamic Slash (Mastered)
Fleeted
Thrust
Overhead Strike (Mastered)
Uncalled For Shot
Block
Arcing Slash

D rank
Cross Rip
Crimson Flash
Gasher

C rank

Lunar Steps

Non-Elemental Ninjutsu

E rank
Transformation (Mastered)
Body Switch (Mastered)

D rank
Cancel (Mastered)

C-rank
Elemental Clone
Barrier

Medical

D rank
Mystical Hand (Mastered)
Coagulation (Mastered)

C rank

System Shock (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)
Skeletal Fortification (Mastered)

Fire

E rank
Infernal Ember (Mastered)
Thermal Maw (Mastered)

D rank
Fire Ball (Mastered)
Immolation Armor (Mastered)
Combustive Seal (Mastered)

C Rank
Dragon Fire (Mastered)
Heat Wave (Mastered)
Searing Eruption (Mastered)
Scalding Ash Cloud (Mastered)

Lightning

E rank
Storm Bolt (Mastered)
ThunderFist (Mastered)

D rank
Electroshock (Mastered)
Thunderclap (Mastered)
Electrocution (Mastered)

C Rank
Lightning Torrent (Mastered)
Zeus Flash (Mastered)
Thunderstruck (Mastered)
Volt Charge (Mastered)

B Rank
Chidori (Mastered)
Gigavolt Cannon (Mastered)

Water

E rank
Pressurized Mist (Mastered)
Water Gun (Mastered)

D Rank
Water Whip (Mastered)
Aqua Fang (Mastered)
Rinse Off (Mastered)

C rank
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance

B rank
Torrential Vortex
Hydro Tidal Shockwave
Water Shark Bomb
Mystical Pond

Shadow

C-rank
Black Eruption
Midnight Strike
Specter Shade
Dark Displacement

Kinjutsu: Jinchuriki (Fire)

C-rank
Demon Cloak Alpha (Mastered)
Demonic Burst (Mastered)
Demonic Howl (Mastered)

B-rank
Destructive Shield (Mastered)

Radiation

C rank
Atomic Shockwave
Sub-Atomic Scorch
Radioactive Decay
Radioactive Glow

^ Unavailable w/o AE[/spoilername]

[spoilername="Bloodline"][fontsize="12"]A rather odd, yet unique clan native to the Fire country, those of the Nara clan are gifted with two unique mental traits that surpass all other shinobi; their uncanny Intelligence that can easily be higher and sharper than Multiple shinobi combined...and their incredible laziness when it comes down to putting forth any amount of work or energy. The Nara are undeniably some of the sharpest geniuses in the world, their minds thinking both swiftly and possessing the ability to think multiple lines of thoughts simultaneously and have each arrive to conclusions faster than normal shinobi can process one thought. Yet, their laziness seems to be a birthright just as much as their intelligence, and the Nara have absolutely no motivation other than napping under the clouds all day. their abilities aren't simply limited to being Mental; Each possesses the ability to use a special type of jutsu that involves manipulating the shadows of themselves and their environment to a variety of effects.

Note: All Nara Techniques are considered Shadow Element.

084 PL - Slippery Mind (Rank One)
168 PL - Nara Strategy (Rank One), Shadow Bend (Rank One)
252 PL - Shadow Possession (Rank One), Â Slippery Mind (Rank Two)
336 PL - Displacement Shade (Rank One), Shadow Tactics (Rank One)
420 PL - Shadow Possession (Rank Two)
504 PL - Shadow Neck Bind (Rank One)
588 PL - Shadow Constriction (Rank One), Slippery Mind (Rank Three)
672 PL - Shadow Tactics (Rank Two)
756 PL - Shadow Bend (Rank Two)
840 PL - Displacement Shade (Rank Two), Shadow Possession (Rank Three)
924 PL - Shadow Neckbind (Rank Two), Nara Strategy (Rank Two)
1008 PL - Shadow Constriction (Rank Two)
1092 PL - Displacement Shade (Rank Three)
1176 PL - Shadow Bend (Rank Three), Shadow Threads (Rank One)
1260 PL - Shadow Constriction (Rank Three), Negative Space (Rank One)
1344 PL - Shadow Tactics (Rank Three), Shadow Threads (Rank Two)
1428 PL - Shadow Neckbind (Rank Three), Nara Strategy (Rank Three)
1512 PL - Shadow Threads (Rank Three)
1596 PL - Shadow Dimension (Rank One)
1680 PL - Negative Space (Rank Two)
1764 PL - Shadow Dimension (Rank Two)


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Slippery Mind - Passive
Nara clansmen are naturally smart and quick on their feet, formulating multiple courses of actions for nearly any scenario imaginable in mere seconds...and nearly subconsciously as well. a Nara can easily disassemble even the smallest of actons and understand the true intents and stratagies of those fighting them, even be able to deduce and guess at their target's lines of thoughts with precise accuracy by simply studying their movements and actions for a few seconds. No matter how well thought out, there is almost no way to fool a Nara through even complex courses of actions.

Rank 1: +1 Gen Save and Awareness.
Rank 2: +1.5 Gen Save and Awareness.
Rank 3: +2 Gen Save and Awareness.

Notes:
- At all ranks, all penalties from genjutsu are reduced by 1 debuff or 5%.

---

Shadow Tactics - Passive</I></U><i></i>
The Nara have a unique affinity to shadows and shade of all types, and by simply remaining within the cover of shadows, they are able to manipulate them to assist themselves naturally, the Nara becoming, stronger, so long as they remain within the cover of darkness, no matter how weak.

Rank 1: +5% Damage while in shade. While maintaining a bind or resting, they gain +1% HP/CP per round.
Rank 2: +5% Damage, +.5 Accuracy while in shade. While maintaining a bind or resting, they gain +2% HP/CP per round
Rank 3: +10% Damage, +1 Accuracy while in shade. While maintaining a bind or resting, they gain +3% HP/CP per round.

---

Shadow Bend - Passive
The Nara clan are known for its intricate skills involving the manipulation of shadows. This ability allows the Nara to fabricate techniques from the voids of darkness to strike their targets in a myriad of ways.

Rank 1: May convert Fire and Water Jutsu into Shadow by paying an additional 20% Chakra Cost.
Rank 2: May convert Fire and Water Jutsu into Shadow by paying an additional 10% Chakra Cost.
Rank 3: May convert Fire and Water Jutsu into Shadow at no extra cost.

Notes:
- All Shadow jutsu receive +5% Damage per rank.
- The Nara automatically has access to the Shadow element.
- All techniques used with this are treated as Shadow element.

---

Nara Strategy - Passive</I><i></i>
Almost as if the gods created the title "Tensai" only for those of Nara blood, the clan tightly guards secret levels of strategy that is said to be without peer, although the amount of study it requires to reach this level of mastery might be what burns them out and turns them so commonly lazy. This skill does not require nor stack with regular Strategy.

Rank 1: The Nara is treated as if having the Strategy Ability
Rank 2: Strategy now has +1 prepared slot available.
Rank 3: Strategy now has +2 prepared slots available.

Notes:
- Strategy does not count towards their ability Limit.

---

Shadow Possession- Shadow Binding Technique
A unique jutsu in which the Nara are capable of manipulating their own shadows size and shape in an attempt to bind themselves to their target by connecting their shadows. The shadow moves slow, and is easily avoided by the attentive, often requiring the Nara to make a quick diversion to use this successfully. However, once successful, any physical action the user performs is perfectly imitated the the victim.

Rank 1: Binds a single target at -6 Accuracy
Rank 2: Binds up to two targets at -5 Accuracy.
Rank 3: Binds up to three targets at -4 Accuracy.

Costs: 1 AP. 400 Cp per target, 100 Cp/Rnd per target.

Notes:
- This technique suffers -1 Accuracy for each target after the first.
- The bound victim cannot move. They may however use Ninjutsu or Genjutsu that do not require handseals.
- The victim may pay 1 AP for a 15% Chance to Escape the bind.
- If the user attacks the victim then this bind is broken (with the victim receiving -3 Dodge to the attack). If the victim takes damage then this bind is dispelled.
- If the user takes more than 10% of their Max HP as damage from one attack then, this bind is dispelled.
- The user may use Shadow Neck Bind at 0 AP Timing while maintaining this bind. Shadow Neck Bind does not break this bind.

---

Shadow Neck Bind - Shadow Strangulation Jutsu<i></i>
While an opponent is caught inside the user's Shadow Possession jutsu, the Nara clansmen may expend extra chakra to have their own shadow reach up and interact to the bound opponent in any way the Nara see's fit or imagines. However, the Nara clansmen may not move while performing this technique, leaving them vulnerable when facing multiple opponents.

Rank 1: Strangles a bound enemy with shadows, dealing 1490 Dmg/Rnd.
Rank 2: Strangles a bound enemy with shadows, dealing 1860 Dmg/Rnd.
Rank 3: Strangles a bound enemy with shadows, dealing 2230 Dmg/Rnd.

Costs:
Rank 1 Cost: 2 AP, 450 Cp to Initiate per target, 225 Cp/Rnd per target.
Rank 2 Cost: 2 AP, 560 Cp to Initiate per target, 280 Cp/Rnd per target.
Rank 3 Cost: 2 AP, 680 Cp to Initiate per target, 340 Cp/Rnd per target.

Notes:
- Lasts up to three rounds, then must be Reused.
- When in use, the user suffers -3 Dodge.
- Can only be used on a target effected by Shadow Possession.
- Each rank of this jutsu gives the victim a +20%/15%/10% chance of breaking free from Shadow Possession per rank of this jutsu used.
- Damage cannot be increased or reduced.
- This may only effect a target once a round.

---

Shadow Constriction - Shadow Restraining Technique<i></i>
A technique which uses the Nara clansmen's chakra to cause shadows in the form of hands to extend from shady ground, grabbing the opponent. This kind of shadow binding can be escaped through force, and resisted easily, though is much quicker and difficult to avoid compared to Shadow Possession.

Rank 1: Creates 3 hands of shadows that attempt to grab a target each at -2 Accuracy.
Rank 2: Creates 4 hands of shadows that attempt to grab a target each at -1.5 Accuracy.
Rank 3: Creates 4 hands of shadows that attempt to grab a target each at -1 Accuracy.

Cost: 2 AP, 600 Cp to initiate, 150 Chakra/Round to maintain

Notes:
- If the opponent is caught by 1 or more hands they receive a -1.5 to their dodge, plus -.5 for every hand after the first.
- At the time of casting the user must remain stationary, giving them a -3 dodge to the next technique aimed at them. Once it has been cast the user may move as normal.

---

Displacement Shade - Activated Passive<i></i>
The Nara clansmen have become proficient enough with their special affinity to shadows, that through careful manipulation of the their chakra, they can emulate the effect of their own techniques through their shades and strike literally from the shadows. It is rumored that at the Nara can even the possess the shadows of the enemy and turn them against them. However, as these are handseal based, shadow techniques of the clan as well as non-handseal jutsu cannot be given the same effect.

Rank 1: The Nara can delay a Ninjutsu up to one round, to be used from their shadow at a later point.
Rank 2: The Nara can delay a Ninjutsu up to two rounds, to be used from their shadow at a later point.
Rank 3: The Nara can delay a Ninjutsu up to three rounds, to be used from their shadow at a later point.

Special Action: The Nara can use the jutsu from any shadows in sight, including that of the enemy instead of their own shadow. Doing so this way doubles the additional Cp cost, but has a 20% chance of being treated as a sneak attack per round delayed.

Cost: +20% Ap and +15% Cp per round Delayed. The amount of time delayed is chosen when using this technique.

Notes:
- a Jutsu must be delayed by 1 round, minimum.
- This is modded as if it costs no Ap.
- Can only be used twice per round
- Can only be used with Ninjutsu, and cannot be used with the Jutsu Creator ability.
- Delayed Ninjutsu gain +1 Accuracy per round Delayed.

---

Shadow Threads - Shadow Jutsu<i></i>
Unlike the slower, more subtle Shadow Binding Technique, the Shadow threads send the user's shadow out in a tangle of searching tendrils that spring off of the ground like dark threads and can either be used to spear or ensnare the enemy. The user can have the threads do a combination of these, some spearing and some catching, making this a very versatile technique.

Rank 1: Creates 6 threads that spear the enemy, each dealing 295 piercing damage at +2 Accuracy. Instead of spearing a target, A thread may bind them, inflicting a -.5 dodge/accuracy penalty plus -.5 dodge/accuracy for each thread beyond the first that catches them.
Rank 2: Creates 7 threads that spear the enemy, each dealing 315 piercing damage at +2 Accuracy. Instead of spearing a target, A thread may bind them inflicting a -1 dodge/accuracy penalty plus -.5 dodge/accuracy for each thread beyond the first that catches them.
Rank 3: Creates 8 threads that spear the enemy, each dealing 330 piercing damage at +2 Accuracy. Instead of spearing a target, A thread may bind them, inflicting a -1.5 dodge/accuracy penalty plus -.5 dodge/accuracy for each thread beyond the first that catches them.

Costs:
Rank 1 Cost: 2.5 AP, 640 Cp to Initiate, 50 Cp/Rnd per thread.
Rank 2 Cost: 2.5 AP, 800 Cp to Initiate, 55 Cp/Rnd per thread.
Rank 3 Cost: 2.5 AP, 960 Cp to Initiate, 60 Cp/Rnd per thread.

Notes:
- This can be split against multiple targets.
- This jutsu gains all buffs applying to Ninjutsu.
- The user cannot use any jutsu other than Shadow Threads or move while maintaining the snare, losing -4 Dodge.
- Tn addition to the secondary penalty, each thread restrains the victim's actions, giving them a 4% chance to fail an action for each thread.
- This jutsu is dispelled if the user takes damage equal to 15% their Max Hp in a round.

---

Negative Space - Shadow Genjutsu<i></i>
A Genjutsu that originated as a prank, its effects in combat are said to be similar to that of the Shadow Dance... Assuming you ever got to see the Nara after they appear behind your back. The Nara appears to vanish in the eye's of the target, their body seeming to be engulfed by shadows and masking all sounds, leaving behind only the image of their own shadow with gleaming eyes staring up at the target in a threatening fashion.

Rank 1: Causes a target to see the Nara fade into shadows and away from view. The Nara is treated as if in Stealth Mode until their next attack. After they have made an attack they are no longer in stealth. At the end of the round, the user gains a +2 Stealth bonus to a stealth check.
Rank 2: Causes a target to see the Nara fade into shadows and away from view. The Nara is treated as if in Stealth Mode until their next attack. After they have made an attack they are no longer in stealth. At the end of the round, the user gains a +3 Stealth bonus to a stealth check.

Cost: 2.5 AP, 840 Cp to initiate, 280 Cp/Rnd.

Notes:
- Functions as a Will/Visual/Audial Genjutsu.
- May only be used on one target at a time.
- Requires a Genjutsu DC check at the start of each round.
- Should the victim succeed in a stealth check, they gain +2 Gen Save to the next round's Genjutsu check.

---

Shadow Dimension - Shadow Void Jutsu<i></i>
The ultimate technique of the Nara clan. This jutsu draws forth all shadows in the area to the user, then begin to form a black dome that rapidly expands to cover the area. This dome creates a haven for the Nara, and a hellish realm of shadows for any deemed as the Nara's enemy. Completely Isolated from the outside world, this nearly impenetrable void essentially seals off those within from any allies they may have had, instead trapping them in a world of malicious shades which obey the Nara's wishes.

Rank 1: Creates a void of the darkest shadows that traps a single target with the Nara. While within this realm, the Nara gains the ability to sense the target through shadows, gaining +1 Accuracy and the shadows harm the user's enemy dealing 1500 Damage at the start of each round. The Nara and the target of this jutsu cannot interact, or be interacted with, in any way with those outside this Dome. The user gains +3 against all attempts at entering/exiting this dome.
Rank 2: Creates a void of the darkest shadows that trap any amount of targets with the Nara. While within this realm, the Nara gains the ability to sense the targets through shadows, gaining +2 Accuracy and the shadows harm the user's enemies dealing 2000 Damage at the start of each round. The Nara and the targets of this jutsu cannot interact, or be interacted with, in any way with those outside this Dome. The user gains +5 against all attempts at entering/exiting this dome.

Costs:
Rank 1: 3 AP, 2200 chakra to initiate, 1050 Cp/Rnd to maintain.
Rank 2: 3 AP, 2750 chakra to initiate, 1300 CP/Rnd to maintain.

Notes:
- This jutsu ends immediately once the user is knocked out.
- Shadow damage uses Ninjutsu Accuracy, and can be increased by Ninjutsu Buffs.
- Attempting to exit or enter the shadow dome requires a ninjutsu Check against the user.[/fontsize][/spoilername]

[spoilername="Kinjutsu"][fontsize="12"]Jinchuuriki[/fontsize]
[fontsize="12"]Jinchuuriki
JN.jpg

Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, village's sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entity's power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon it's power and gain unique affinity to the demon's affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

<B>Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- <I><U>Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon <I>cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]

[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
JN1.jpg

All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites
Jinchuuriki, C-Rank
Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.

Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]
[fontsize="12"]Demonic Burst - C-Rank Ninjutsu
JN3.jpg

Perhaps the most noticeable aspect of a host drawing forth power from their Inner Demon is that their chakra becomes a visible aura of energy around them; growing in both speed and size as the user's draws forth more and more strength from their inner Demon. However, one would be a fool to attempt to judge this as a simple aura of energy, for this chakra is so powerful and explosive, that simply coming into contact with it is enough to seriously harm opponents. As if that weren't enough, the Jinchuuriki seems to be able to manipulate this Aura at will to lash out and strike at their targets in a hemispherical explosion often compared to a bomb.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets

Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.

Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.

Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP[/fontsize]
[fontsize="12"]Demonic Howl - C-Rank Ninjutsu
JNDH2.jpg

A powerful skill that truly shows the fearsome strength of a Jinchuuriki, this skill can only be performed after tapping into a certain depth of their demonic partner's energies. Easily performed, this technique is a simple roar infused with the Jinchuuriki's massive reserves of chakra, producing a powerful kinetic shockwave of sonic energy that can easily upturn the ground, trees, debris, and even knock victims right off their feet, all while causing significant damage from the sheer pressure and force of their roar.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: Lowers every secondary by 1 to all in the topic until the end of the round. Deals 1% Max HP damage for 3 rounds.
Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.


Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.

Cost: 1400 CP to initiate[/fontsize]
[fontsize="12"]Destructive Shield - B-Rank Ninjutsu
JNDS.jpg

Upon obtaining the demon cloak, a Jinchuuriki is able to manipulate their out-flowing chakra to increase not only their offensive capabilities, but their defensive capabilities. The Jinchuuriki is able to erect a shield of chakra that can absorb damage and redirect the energy back at the last person to attack the shield. Be careful, however, doing too much may result in the destruction of the shield and the chakra to backfire.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction

Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.

Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain[/fontsize]
[fontsize="12"]Demon Cloak Omega - B-Rank Ninjutsu
JNSF.jpg

The final form of a Jinchuuriki's power, drawing forth a dark and seemingly endless supply of chakra from their inner demon. In this stage, the user hardly resembles a human, instead appearing as their inner demon, though still human-size. The host has been lost deep within the energies of their demon, gaining almost incomparable strength, but possessing nearly no form of their own rationality. They see no difference between friend or foe, hardly remembering why they fight in the first place, and only desire the destruction of all those around them. In this phase, the host's body rapidly begins to disintegrate from the stress of the natural energy, visibly breaking apart and being replaced by a neon glow of corrosive chakra. They are an avatar of destruction, both to themselves and all others around them.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1: While in this stage, gain +3 Acc/Dodge, +10% Chosen Elemental Damage
Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.

Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.

Cost: 2000 CP, 3% Max HP per round.[/fontsize]
[fontsize="12"]Demon's Edict- A-Rank Ninjutsu
JNDH.jpg

A Jinchuuriki's strength isn't based off of just their offensive or defensive prowess, but being able to strike fear into their opponent's hearts, making them fearful to even attack the Jinchuuriki. The Jinchuuriki sits and waits for the right moment to lash out, extending their chakra out into a giant claw to grab the target, utilizing Menacing Blast at the bound target before the Jinchuuriki tosses the target violently towards the ground. With an attack like this, one must be wary to attack a Jinchuuriki.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: Deals 4000 damage to a single target. The target has a 35% chance of being disarmed, and has a 15% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +1 Accuracy.
Master Rank: Deals 5000 damage to a single target. The target has a 45% chance of being disarmed, and has a 20% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +2 Accuracy.

Special Action: The Jinchuuriki may spend +.5 Ap to add one of these effects to the jutsu. Only one effect may be added.
- The user may increase the Jutsu by +20% Base damage, +1 Accuracy, and +1 Critical.
- The user may "Throw" the initial target at a secondary target, dealing damage and effects to both victims.

Rank 1 Cost: 2000 Cp to initiate
Master Rank Cost: 2500 Cp to initiate

Note:
- Must be in Demon Cloak Omega to use.
- This jutsu is modded directly after an attack made against the user by the target, starting from the time of the user's last action.
- The user may instantly follow up this jutsu with a Taijutsu; the chosen attack cannot combo any further and still must have all costs payed.
- Every time after the first that Demon's Edict has been used on the same character, there is a +5% damage increase with a -1 Accuracy penalty. This stacks up to +15% damage/-3 Accuracy, and does not apply to the damage cap.
- No other bonuses can be added on to this to break the damage limit, aside from the special action and repeated use.[/fontsize]

[fontsize="12"]Menacing Blast - A-Rank Ninjutsu
JNMB.jpg

A technique which takes on various forms and styles, this technique can only be attempted once the Host has reached a certain stage and gains access to enough of their Demon`s energy. This technique allows the Jinchuuriki to gather raw chakra either from their bodies or the air around them, and condense it into a a single compressed ball of energy. This ball of chakra can be consumed or sustained, causing a chain reaction of energy, where the explosion is fired from the mouth, or fired from the ball respectively.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: 5000 damage to one opponent.
Master Rank: 5500 damage to one opponent

Special Action: - May 'Strafe' multiple targets. There is a -10% dmg penalty for every target after the first that the target strafes. During the strafe, the target may return to the target (if missed) for -20% damage.

Note:
- May only target up to 5 people to include 'restrafing'.
- You cannot restrafe to target an enemy that initially auto-dodged this jutsu.

Rank 1 Cost: 2800 CP to initiate
Master Rank Cost: 3300 CP to initiate[/fontsize]
[fontsize="12"]Poisonous Chakra - S-Rank Ninjutsu
JNSthree.jpg

Due to the evil/malignant nature of a Jinchuuriki's chakra, contact with the aura can cause irreversible damage to a person's body. Touching the cursed chakra may feel like an intense flame is shooting through a person's body, when in reality, the curse of the demonic chakra acts like a poison.

Information
Prerequisites
Jinchuuriki, S-Rank, All Jinchuuriki abilities master rank

Master Rank: Deals 1% Max HP and 200 CP damage to the one coming in contact with the Poisonous Chakra. Once effected, for every 1 AP the target spends, they take the advertised damage. This only effects the poisoned for 1 round. This may effect multiple targets to include friendly targets.

Note:
- This jutsu effects the Jinchuuriki's: Demon Cloak, Melee, Jinchuuriki attacks, and chosen elemental attacks. While it effects the Demon Cloak, any unarmed attacks made towards the Jinchuuriki poisons the attacker.
- May not stack per round. May not "re-infect" the same target to reset timer. Once the poison has run it's course, may 're-infect' giving the target a +1 to their poison check for every time 're-infected'.
- Once attacked, must make a poison check. This is treated as a Heavy Poison with an additional +3 Difficulty.
- This jutsu is considered a hidden action. (In other words, not mentioned in the mod that one has applied poison to their chakra)
- Must be in Demon Cloak Omega to use.
- Considered Akuton/Evil.
- Takes effect at the beginning of the next round.
- This jutsu remains active on the Jinchuuriki until de-activated
- May not be stacked with other percentage HP/CP damaging techniques or effects.

Cost: 1000 CP/500 HP to initiate, 500 CP/1% Max HP to maintain[/fontsize]
[/spoilername]
 

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