Jashinism wrote:
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Jashinism
A Dark Religion centered around a God which acknowledges nothing less than utter Chaos and Bloodshed. Those of the Jashinist Faith have been known to be Extremely Sadistic and chaotic when it comes to mayhem, becoming fanatics in the work of their bloody faith. The Jashinists are a cult strongly linked to anarchy and death, and view anything less than bloodshed as a Sin to their blessed God and their creed. As such, the Jashinist's worship and embellish all acts of aggression, Relishing themselves in the pain of both themselves and others that they encounter during their mission in spreading the word of their God and carrying out his Commandments. Religion is their weapon, and it is rumored that their hardcore faith gives them immortality, their obsessive prayers and sacrifices involving self mutilation that allow the cult to rise up from even the most mortal injuries that would kill even hardened shinobi.
Information
Prerequisites
400 Stat Average, Kinjutsu Application, Three Ability Slots.
Effects:
- Their gruesome rituals and practices give the Jashinist their Dark God's Blessings. All Damage Reduction effects upon a Jashinist cannot be bypassed or negated, whether it be from Weapon or Jutsu effects, Augments, Dark Techniques, etc.
- All Bleeding and called shot attempts made against the user have a -10% Chance of Success. All physical penalties are treated as if one rank lower.
- The Jashinist cannot be knocked out by passive damage such as Poison or Bleeding.
- If an attack would cause the user to be Ko'd, their Hp remains at 1 Hp and they cannot be Ko'd for the remainder of the round. This may happen once per battle.
- If an attack would bring the user to -100% Max Hp, Damage stops at 1 Hp away from -100%. This may happen once per battle.
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Blood Magic - Special Activated Passive
A darker practice said to have been passed down by the demonic God Jashin himself, this skill endows the Jashinist cult to perform dark curses by drawing upon their own life force in place of chakra, or rather, in addition to chakra. Generally done by slicing their wrist, this skill requires a tribute of blood in place of handseals, and grants the user a temporary blessing from Jashin that super-charges their techniques with dark, evil energy that reeks of malice. Â
Information
Prerequisites
Jashinism, 200 Chakra Control.
Effect:
- By paying 10% of a Jutsu's cost in Hp, the user can turn a Ninjutsu into a "Dark" Element Attack. This Blood jutsu does not require handseals, and deals +5% damage, and bypasses 5% of Damage Reduction. These effects may stack up to three times in one Jutsu.
- By coating their weapon in their own Blood, the user can use any physical action as a "Dark" Element technique. This blood must be fresh, so it costs Hp equal to 30% of the Taijutsu cost, and deals +15% Damage while bypassing 15% worth of damage reduction. This only applies to one action/jutsu per use, as the dark energy rapidly fades from the blood.
- This does not cost Ap, the user only has to declare an attack is being made in this way.
- Does not cost an ability slot.
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Reaper of Faith - Special Activated Passive
The primary curse of the Jashin Cult, this technique is the basis for many of their other dark powers, and naturally, this does not effect those sharing the same faith, for it is a Sin against Jashin to raise a blade against another one of his children. The ritual is simple, involving the Jashinist ingesting the blood of their living target, at this stage now officially their “Sacrificeâ€. The Jashinist’s body transforms into a more sinister appearance, generally a deep black color with white marking similar to a skeleton, though there are rumors of other equally menacing appearances. Regardless of the case, this curse is said to transform the user into a shinigami, as they gain the ability to sense their "Sacrifices"...and it is a sin of the highest degree for a Jashinist to leave the victim of this technique alive, the user becoming a living embodiment of the reaper himself.
Information
Prerequisites
Jashinism, 200 Chakra Control.
Effect:
- For 1 Ap, the user may ingest the Blood of a target. This links them together through a forbidden curse of their Faith, Giving them +2 Awareness to those who's blood have been ingested. In addition, this allows the user of Further Curse Techniques upon the target.
- This bonus lasts the remainder of the battle, or until either the user or the victim dies.
- The Jashinist may ingest the blood of multiple targets simultaneously, and may be linked to multiple targets with this technique at once.
- This does not take effect against other Jashinists.
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Spear of Redemption - Special Weapon
A lightweight, retractable spear often used by the wandering devotees of Jashin in their mission to spread and enact their creed. This weapon shrinks into a compact form that seems to resemble a thin cylinder for portability, yet can snap into a long, thin, and extremely sharp pike with the flip of a wrist. While normally used for their rituals and sacrificial tributes, this tool can easily function as a direct tool for slaying any ignorant pagans who refuse to accept the truth of their Lord, Jashin.
Information (Weapon)
Type: Polearm - Piercing, Slashing
Weight: Light
Range: Melee
Damage: 250
Accuracy: +0
Special 1: All attacks with this weapon have +1 Critical and deal x2.25 on critical.
Special 2: +10% chance to inflict called shot and bleeding penalties.
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Prayer of Malicious Intent - Level 6 Curse Ninjutsu
The Jashin are a cult strongly intertwined with chaos and and anarchy. Though it is their job to spread the word of their faith to those they deem worthy, more  often then not the Jashinist's crave for little more than carnage and bloodshed. The Jashinist faith thanks their lord before and after every battle, offering themselves up for rituals in return for the dark power of their God. It is this ritual, that enables the Jashinist to offer a few quick words of gratitude for their battle that grants the believer a quick, rush of bloodlust and strength that can all but reap the souls of the most powerful of victims.
Information
Prerequisites
Jashinism, 150 Chakra Control, 150 Ninjutsu.
Rank 1: For one round, negates all physical debuffs effecting the user.
Rank 2: For one round, reverses half of all physical debuffs effecting the user.
Rank 3: For one round, reverses all physical debuffs effecting the user.
Note:
- This jutsu may only be used once every three rounds.
- Does not apply to any negated debuffs. The user also takes +10% Damage from all sources the round this is used.
- The following round, all physical penalties are increased by +1, and the user still takes +10% damage from all sources.
Cost: 620 Cp to initiate.
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Sacrilegious Atonement - Level 7 Curse Ninjutsu
A curse technique known to the Jashin that allows them to link their life to their target through the use of the emblem of their faith. After ingesting the blood of their target, the Jashinist can use their own blood to scribe the seal of their God upon the target, infused with their dark magic that transfers all physical feelings from the target to the Jashinist, though this only applies to effects which are beneficial to the body. Being infused with their chakra, this seal cannot be removed until the dark magics fade, from that point being able to be wiped away normally.
Information
Prerequisites
Jashinism, 200 Chakra control, 200 Ninjutsu, Reaper of Faith Mastered.
Rank 1: Scribes a seal upon a target at -3 Accuracy. All Healing is reduced by 20%, and all activated buff’s are reduced by 1. The remainder of the effects are treated as if effecting the user as well. Cannot be removed for one round.
Rank 2: Scribes a seal upon a target at -2.5 Accuracy. All Healing is reduced by 30%, and all activated buff’s are reduced by 1 or 5%. The remainder of the effects are treated as if effecting the user as well. Cannot be removed for two rounds.
Rank 3: Scribes a seal upon a target at -2 Accuracy. All Healing and recovery is reduced by 40%, and all activated buff’s are reduced by 1.5 or 10%. The remainder of the effects are treated as if effecting the user as well. Cannot be removed for three rounds.
Note:
- Does not use handseals, and use melee Accuracy
- The user must be under the effect of Reaper of Faith.
- This only applies to activated buffs or recovery effects. Does not apply to buffs due to Genjutsu, nor does it apply to passive buffs.
- The user cannot be buffed by the same technique simultaneously, regardless of the source.
- Removing the seal costs 1 Ap to wipe the blood away completely, yet cannot be done until the round limit is up.
- Does not effect other Jashinists.
Cost: 900 Cp and 300 Hp to scribe, 430 Cp and 140 Hp per round maintained.
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Divine Judgment - Level 8 Curse Ninjutsu
The most feared curse of the Jashinist Faith, This ritual is capable of being performed only by those blessed by the dark lord himself. This sinister ritual is performed after the Jashinist has ingested the blood of the target, from that point being able to perform this sacred ritual by scribing the seal of their Dark lord, Jashin, upon the ground with their blood. While in the Seal, the Jashinist is able to inflict pain upon themselves, torturing their helpless victims and receiving pleasure from the wounds of both themselves and their victims, essentially, becoming a sadistic, living voodoo doll.
Information
Prerequisites
Jashinism, 400 Chakra Control, 400 Ninjutsu, Reaper of Faith Mastered.
Rank 1: Scribes a seal with the radius of up to 7 feet around the user. While within this seal, all physical effects such as damage and debuffs inflicted upon the user, are also inflicted to those whom the Jashinist has ingested the Blood of.
Master Rank: Scribes a seal with the radius of up to 8 feet around the user. While within this seal, all physical effects such as damage and debuffs inflicted upon the user, Including reduced damage and debuffs, is also inflicted to those whom the Jashinist has ingested the Blood of.
Note:
- Does not use Handseals.
- This technique only takes effect against those who are targeted by Reaper of Faith.
- While within the Blood Seal the user has -3 Dodge to all techniques aimed at them.
- Each time the Jashinist is attacked, a ninjutsu check is made between the user and those who have had their blood ingested by the Jashinist. Upon a successful check, the user and those who have had their blood ingested receive damage.
- The seal and the surface it was scribed upon cannot be destroyed through any means during battle while the user maintains this technique's cost.
- Should the user no longer maintain the cost, they may still gain the effects while within the seal, but the seal and the ground may be destroyed.
- All damage and effects done to the victim bypass all forms of reduction and cannot be blocked in anyway or form.
- This Jutsu does not apply to Genjutsu damage or debuffs.
Cost: 3 Ap, 2500 Cp and 830 Hp to initiate. 1200 Cp/Rnd and 400 Hp/Rnd to maintain.
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Immaculate Blessing - Level 9 Curse Ninjutsu
The Ultimate curse of the Jashinist Faith, This ritual is available only to the most obsessive fanatics of the Jashin Cult. This sinister ritual is an extension to previous ones, combining two of their most powerful curses into one, providing the ultimate punishment against those outside their faith. The Jashinist is able to scribe the seal of Jashin upon a target, marking them for death, the blood constantly burning the flesh of the victim that could easily leave a scar. Once scribed, punishment of the highest degree is imminent, the user being able to link their life to their sacrifice without the need of remaining within a seal. Only death awaits those who have been marked.
Information
Prerequisites
Jashinism, 525 Chakra Control, All Jashinism Skills Mastered.
Master Rank: Scribes a seal upon a single target with both the user's and the victim's Blood at -3 Accuracy. All physical effects such as Damage (Including reduced damage) and debuffs (Including reduced Debuffs) inflicted upon the user, are also inflicted upon the target, and any buffs that the target has activated are dispelled. Further attempts to activate a buff have a 40% chance to fail each round, and gain +10% chance each round maintained.
Note:
- Does not use Handseals.
- The user must have the blood of a target, and must have Reaper of Faith activated.
- Can only effect one target at a time, and negates any other curses the user may have had activated aside from Reaper of Faith. Attempting to use a different curse will dispel this technique.
- Each time the Jashinist is attacked, a ninjutsu check is made between the user and those who have had their blood ingested by the Jashinist. Upon a successful check, the user and those who have had their blood ingested receive damage.
- All damage and effects done to the victim bypass all forms of reduction and cannot be blocked in anyway or form.
- This Jutsu does not apply to Genjutsu effects or passive effects.
Cost: 4.5 Ap, 3060 Cp and 1020 Hp to initiate. 1460 Cp and 490 hp per round maintained.