Leporidae said:Phantom Multiplication - Leporidae Contract Ability
Known for their ability to provide multiple offspring in rapid succession, Rabbits are known around the world as easy, and plentiful, prey for many predators at large. This natural ability is what keeps them from going extinct despite being a popular creature to hunt for many carnivores across the land. Those of the Rabbit Contract have taken this survival instinct a step further by using chakra to multiply themselves instead via clones.
Effect:
When the user casts a clone technique they create one additional clone. This additional clone follows the same rules as the Clone Technique that it comes from.
Burrow - Leporidae Contract Independent Special Move
A warren usually consists of a family of rabbits and more tunnels underground that most can imagine. While most leporidae are incredibly capable of making their own tunneled out homes, a shinobi rabbit has learned to turn this trait into a battle tactic of malicious intent. By fusing with Earth Chakra far better than most humans can ever hope for, they can sink into the ground as if it was thin water and create a perforated field in the blink of an eye.
Effect:
The User may preform the Inner Earth Reflection Lure Ninjutsu at 0 AP timing(AP and CP cost remains the same). The special action is replaced with:
Special Action - Holes: Whenever the User activates Burrow, they may place a free Trap that has the following effects:
- Has a 15% Chance of interrupting a technique being maintained
- Has a 15% Chance of inflicting a stack of Called Shot: Feet
Omnivorous Lunge - Leporidae Contract Senjutsu
Famously, Rabbits are known herbivores who only eat vegetation and have no stomach for meats. Unable to literally digest flesh of others, most would think them completely reserved to always be on the prey side of the food chain. This is not so. While unable to digest the flesh of other animals, this does not keep the leporidae from absolutely murdering that which threatens them, or their young.
Effect:
The User makes a called shot: neck dealing 3520 Damage against up to 3 targets at -1 Accuracy. Targets that receive a Full Hit from this Technique have their called shot: neck level raised by 2.
Cost: 3ap/2200 CP
Notes:
- Accuracy is based off the contract’s Sub Accuracy Type
- Has a 10 second cooldown after use.