[quote="Lizard"][quote][b]Scale Armor [i]- Lizard Contract Ability[/i][/b]
Members of the Lizard contract take immense pride in their scales, and for good reason; they bestow upon them extreme durability and are able to grow and adapt to their environment when damaged. It is a popular fairytale among the Lizard contract that by emerging victorious in a thousand battles, one may become a dragon.
[b]Effect:[/b]
- The user has 5% Damage Reduction. Each time the user is hit by a non-illusory attack, they gain an additional +2% Damage Reduction against the attack's damage type for the remainder of battle. This stacks up to an additional +20%, totaling up to +25% Damage Reduction.
[i]Note(s)[/i]:
- [i]Example[/i]: Being hit by a Fire Ninjutsu would grant them +2% DR vs Fire Damage. Being hit by a Slashing/Bludgeoning weapon with the Trick Weapon and Special Composition [i](Water)[/i] augments would grant the user +2% DR vs Slashing, Bludgeoning, and Water damage.[/quote]
[quote][b]Salamander's Hunger [i]- Lizard Contract Independent Special Move[/i][/b]
Like the myths of a salamander residing within flames, the beasts of the Lizard Contract can find comfort in certain elements, not limited to fire. A unique ability granted by their scales, they may absorb certain elements they are attuned to, and actually use them as a source of nourishment. an enemy attempting to use said elements against them may as well be feeding them.
[b]Effect:[/b] This special move may only be used once per round. The user may dispel a single Jutsu of a particular element [i](chosen upon contract creation)[/i] that is active within the battle, gaining HP/CP based on the rank of the dispelled jutsu; this move cannot be used on a Jutsu of a higher rank than the user.
[i]Note:[/i]
- Upon creating their contract, the owner must choose a single base element for their Lizard Contract. When a Jutsu of this element is being maintained during battle, this special move may be used to dispel it. The Dispels a single maintained Jutsu of the user's chosen element.
- In addition to the chosen element, this may also be used against elemental damage that have triggered their [i]Scaled Armor[/i] passive at least 5 times.
- The user regains .5%/1%/1.5%/2%/2.5%/3% of their Max Hp and Cp per rank of the dispelled jutsu, scaling from E/D/C/B/A/S.[/quote]
[quote][b]Ancient Tyranny [i]- Lizard Contract Senjutsu[/i][/b]
A secret ability of the Lizard contract, usable only by some of its stronger members by locking their eyes with other lesser creatures. This ability draws upon a prehistoric power, invoking a primal fear that dates back to a time when reptiles ruled the land. Even the most stalwart of warriors cannot help but feel their body paralyze in fear.
[b]Effect:[/b] [b]Effect:[/b] The user stares directly into a targets eyes at normal Accuracy/DC. Upon a [b]Full Hit[/b], the victim has their Damage bonuses reversed for a full round. A [b]Partial Hit[/b] will null their Damage bonuses instead.
[b]Cost:[/b] 3 Ap; 2400 Cp.
[i]Note:[/i]
- May only be used once per round.
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
- If an enemy Contract summon is hit by this attack twice, it will unsummon itself and cannot be resummoned for two full rounds [i](it will return with its prior HP/CP/status/etc in this case)[/i]. This note will not apply to any Contract beast's with the Fearless ability, or other Lizard contracts.
- Someone with the [i]Fearless[/i] ability cannot be partial hit by this attack. Additionally, when Fully Hit, they suffer the effects of the Partial Hit instead.[/quote][/quote]