Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Mist's Dynamite Hero - Daiki Koji

Joined
Oct 22, 2012
Messages
1,570
Yen
-4,997,010
ASP
-124,347
OOC Rank
S-Rank
Name: Daiki Koji
Age: 26
Hair: White
Eyes: Red
Height: 5'6"
Weight: 167 lbs

Physical Description:

Koji has white hair that seems normally unkempt, as the lengths varies as he does get haircuts every now and again. As for his eyes, they're normally red in color. His clothes generally vary as he has multiple outfits.

Mental Description:

Koji is the type of person to be friendly with people, but should someone mess with him, his friends, or his family, he will become loud towards them. Should they continue he will hold them to how they act and act cold towards them or even become hostile towards them. However, for those who he holds dear, he will be nice and such to them and even defend them with his own life after losing his parents at a decently young age. When his sister went missing, he didn't even think about searching for her for the longest time, trying to even get used to the loss of her and their parents.








Bio and Stuff

In the life of Koji, he was the second born between him and his sister, Asami. The entire family resided on the outskirts to Kirigakure. His sister was born three years prior to him, and their parents Daiki Hiroki and Daiki Chika. Within the first few years of Koji's birth, he had most of their parent's attention, and Asami had started getting envious, of him, though she still loved her younger brother. Asami was always a tough girl though she never looked it. She had dreamed of becoming a high ranked shinobi. As soon as Asami entered the Ninja Academy, Koji was inspired to follow in his sister's shadow, to try and become as strong as she was.. Koji was happy throughout his childhood but had few friends. He mainly spent time with his parents and sister, and occasionally they had someone over, Koji would be the shy child towards them, while Asami was the one who would ask them questions, and be talkative. But if someone had ever harmed, or even spoke bad about his sister, even if she wasn't there, Koji would get mad and do what he could to stop them, but he usually the one to get beat up. Usually after the third time getting knocked down, Asami would show up just as Koji was starting to tear up. Though as soon as he saw her, he did his best to hold back his tears, but she always thought that he was trying to be strong for her, which he was to the best of his abilities.

Soon after Asami became a Genin, and a while before Koji entered the Academy, at night after dinner when Koji, Asami and their parents were spending time with each other, a group of bandits attacked their house. Even though Asami's and Koji's Father had been a Shinobi before, he wasn't a match for the leader of the bandits and was killed off quickly, but only after they had their fun torturing him. Asami did her best to try and stop the bandits, which caught them off guard, so she was able to seriously injured one with a small weapon, but was quickly knocked out and tied up soon after her surprise attack. Koji was tied up as well, but didn't have enough knowledge or anything to try to help. This is one of the only times that he actually let his emotions take over him while near his sister, letting his 'tough kid' act down. As soon as the bandits finished torturing and killing Hiroki, the bandits soon moved over to their mother. There were a total of six bandits, each strong, but also ruthless. When the bandits moved to Koji's and Asami's mother, they had the plan to have their way with her while both Koji and Asami were still in the room.

After a while, after the bandits were done having their way with Chika, the bandit leader killed her with a slow and gruesome death. He cut open her chest carefully, reached his hand between two ribs, and grabbed her heart. By this time she was going in and out of consciousness while the bandit leader was doing that. But during the time she was conscious, she was yelling in pain. Asami was still out cold while this was happening, but Koji was wide awake and was crying. Soon, the bandit leader squeezed her heart, thus killing her almost instantly. When Chika died, she was looking at Koji and Asami, with tears rolling down her face. That image was quickly burned into Koji's mind. After the bandit leader took his hand out of Chika's chest cavity, the leader walked over to Asami, who was just waking up. He picked her up, and and started to walk out with her. Koji yelled at them to stop, while he was crying, but all one bandit did was knock him out, because it seemed he didn't feel like killing or witnessing another kill in the same house.

A few hours later, Koji woke up, still tied up. He moved slowly over to the knife that was on the floor when Asami tried to kill one of the bandits. He cut through the rope that was used to tie him up. He smelt the bad odor of iron, due to the blood that was all around the house. He stumbled out of the house, still sobbing a little, and seeing his parents dead bodies again. As soon as he reached grass, his body felt heavy and he fell to his hands and knees. Soon after he fell to his hands and knees, he felt sick at the sight of his parents corpses and vomited.

About two years after his parents were killed, and his sister was kidnapped, he entered the Academy, determined to get the people that had killed his parents and kidnapped his sister, though not knowing if they were still alive or not.

After entering the Academy, he studied his hardest, even going through several classes and even getting tutored by people until he quickly graduated and became a Genin. It wasn't long after he had become a Genin that he had soon started to feel some pain in his palms at least once a day until a few weeks passed of him doing some missions and some training before the pain became unbearable for a few hours and he soon noticed some slurping coming from his hands and some longs going across his palms. It wasn't long before they opened up, revealing to him, to be mouths. He went on his way the next few days, still freaked out until he tried to go and write a letter at his home and the mouth on one of his palms tried to chew the paper, grabbing a bit before spitting it out in disappointment. Koji looked at the paper for a bit before trying out different materials the next few days until finding out clay was what they chewed on and even learning that they were infusing chakra into what they were chewing, which caused him a little bit of trouble as he didn't know what it was going to do as some of the clay had detonated in public.

Time passed, and Koji learned more and more, practicing, and even getting better with this new ability of his, he would become a Chuunin with focusing on more of his missions. Upon going into one of his more difficult missions and losing a squad mate, he'd get more into his training and learning more, time passing. It was months of training with missions here and there and he would eventually run into an unforeseen enemy, which would brand him with some sort of seal before running off, no matter how hard he tried to stop the man. He would slowly return back, in pain due to the seal. He would go to a library outside of mist to see if he could research what was given to him, and apparently it was something called a Cursed Seal. On his way back to Kirigakure, the Curse Seal he had received started to cause him more and more pain, and it wasn't until he reached his home did it eventually become unbearable. Luckily, he was at a point in time that he wasn't with someone who had left him soon after getting with him and betraying his emotions. The pain did, however, become physically unbearable for him that he couldn't move much and even became too much for him that it caused him to pass out.

As he regained consciousness, he could quickly tell that there was some liquid soaked on his clothes, and looking around, he could tell he was laying in a puddle of... well he couldn't initially tell by sight as it was dark out comparatively to what he thought, but a moment passed and he could tell what it was without even confirming it with his sight. Blood soaked his clothes and his body continued to hurt, but at a decently tolerable level. He would move and turn on a light, and seeing the blood soaked clothes he wore, as well as several scratches and some runic marks on his body that quickly disappeared. Confused, dazed, and still in pain, he would move to his bathroom, grab a towel, and take a shower to wash off the blood after stripping off his blood soaked clothes.

After he finished his shower and redressed himself after bandaging up some of the scratched he had on him, he would go and try to get blood out of the mats on the floor where he was laying for however long he had been there. Doing so quickly, he heard knocking and shouting at his door, in which he would rush there and open it, but find nobody there and the sounds stopped the moment he had opened the door. Thinking it was done, he'd go and actually sleep rather than some restless time after having passed out.

Time passed after that day, up to over a year, allowing him to do enough missions to become a Jounin, he would be content for the time being, going out on another mission soon after ranking up. The mission was normal until Koji saw the man that had initially gave him the Curse Seal, and had blacked out for, yet again, an unknown amount of time. When he came to, he was covered in blood and the squad mates he was with were dead, as if they had just exploded into red mist. He soon heard laughing, as he looked around, but as he noticed no one was around, he noticed that he was him laughing. Shaking his head and regaining his composure, not noticing the curse seal on him spreading runic symbols across his skin. Returning back and finishing the mission, he'd take some time, enough to feel better, going on a few missions, with each mission having him black out at some point, occasionally before he dealt with anyone around him. The white haired man would finish up a job that he had blacked out throughout most of it, feeling extremely drained at the end, the Cursed Seal draining his body as he had the seal.

Upon returning to Kirigakure from this mission, Koji found the village completely frozen over, even the water just outside of the village was frozen. Well, it looked like it was time he could finally go and search for any information freely on what could be going, but every time he did so, he'd black out. Every time except for the final time, which he was able to force himself to keep himself all there by some physical pain. Every needing to cause himself enough pain that he could stay there, he would learn more about the Cursed Seals, finding out there was more than he thought, and even finding out that they could take over someone in a sense, virtually corrupting them for power. And after a quick black out after finding the passage within the book, he would find himself outside of the building, not wanting to see what damage was done inside before leaving to find more things out.
 
Mist's Dynamite Hero [Vet]
HP: (45+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: Kinjutsu (Abomination), +10% Fire Damage
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Genjutsu DC, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Training Link
Stamina: 600/600
Agility: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Advanced Points: 717
Toujigikou

Literally meaning "Clay Artisan", the Toujigikou originated from the Village Hidden in the Stone, and are widely considered some of the greatest Artist's to Exist. Member's of this clan are gifted with an uncanny skill for creating Beautiful art master pieces, and share a love for the many forms of art. They are born with a mouth in the palm of each hand, giving them the unique ability to mold their chakra into a special type of Clay, creating Explosive works of art that literally come to life. While some choose to live the peaceful life of an Artist, others Believe in the clan's Motto that "Art is a Bang!" and prefer the more chaotic life style of utilizing their Explosive Art whenever they can, showing the world the true beauty of art during that single fleeting moment of explosion.

Note: All Toujigikou techniques are treated as Explosion.

084 PL - Explosive Art (Rank 1), Abstract Detonation (Rank 1)
168 PL - Aperture Vision (Rank 1)
252 PL - Artistic Fireworks (Rank 1)
336 PL - Kamikaze Bomber (Rank 1)
420 PL - Explosive Art (Rank 2)
504 PL - Artistic Fireworks (Rank 2)
588 PL - Abstract Detonation (Rank 2), Clay Clone (Rank 1)
672 PL - Aperture Vision (Rank 2), Ceramic Terrorism (Rank 1)
756 PL - Explosive Art (Rank 3) , Kamikaze Bomber (Rank 2)
840 PL - Artistic Fireworks (Rank 3), Ceramic Terrorism (Rank 2)
924 PL - Clay Clone (Rank 2)
1008 PL - Aperture Vision (Rank 3), Ceramic Terrorism (Rank 3)
1092 PL - Abstract Detonation (Rank 3), Clay Clone (Rank 3)
1176 PL - Kamikaze Bomber (Rank 3)
1260 PL - Banzai Bomber (Rank 1)
1344 PL - Atomic Impressionism (Rank 1)
1428 PL - Banzai Bomber (Rank 2)
1512 PL - Oxidation Outbreak (Rank 1)
1596 PL - Banzai Bomber (Rank 3), Atomic Impressionism (Rank 2)
1680 PL - Atomic Impressionism (Rank 3), Oxidation Outbreak (Rank 2)
1764 PL - Oxidation Outbreak (Rank 3)

---

Explosive Art - Passive
The Toujigikou are unique when it comes to chakra; Theirs is highly explosive. Though volatile and dangerous, these skillful craftsmen manipulate and shape their combustive energy into many shapes and forms, and overtime, can control their explosive chakra with such mastery that they are able to merge it with other Ninja Arts, for an Explosive Masterpiece.

Rank 1: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +20% Chakra Cost.
Rank 2: May convert Fire and Earth Jutsu into a Clay Bomb by paying an additional +10% Chakra Cost.
Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.

Notes:
- The Toujigikou automatically has access to the Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.
- All notes of Artistic Fireworks apply to jutsu created into bombs.
- When maintaining Bombs, the user must pay CP equal to 10% of the jutsu's cost each round. May only be maintained for up to three rounds.

---

Abstract Detonation - Passive
The Toujigikou believe that fine art is the beauty of the single fleeting moment of explosion, when their majestic works of art detonate into a fierce, transient explosion. Naturally and sometimes even subconsciously, they hone their skill at molding their arts and crafts with perfect precision and control, their talent allowing them to create the most beautiful, and deadly, explosions that have the capability to rip apart victims from the sheer concussive force and shrapnel.

Rank 1: +5% Explosion Damage
Rank 2: +10% Explosion Damage
Rank 3: +15% Explosion Damage

---

Aperture Vision - Passive
Art is a beauty to behold, so believe those of the clan. An Artist knows the importance of Detail, and naturally they take in and note details of their environment subconsciously. Naturally, they despise the arts of Genjutsu believing it a crude method of obscuring the expressionism behind their Art, and because of this the clan has developed a peculiar ability to see through illusions and view the true nature of the environment, giving their sense of realism an edge against the Illusionary Arts.

Rank 1: +1 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.
Rank 2: +2 Genjutsu Save, Cumulative accuracy debuffs ignored up to -1.5.
Rank 3: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.

---

Artistic Fireworks - Explosion Ninjutsu
The Most used and most basic form of the Toujigikou's Art style. This Technique Is used by chewing a wad of clay with the mouth in the palm of their hand, channeling their chakra into the clay and molding it into a bomb in the shape of their choosing. Once activated, the bombs grow to Life Size, and move towards their target in the way the real animal would. They Explode on contact or on the user's command, by using the "Katsu" seal.

Rank 1: Creates 1 clay bomb dealing 240 Damage to a single target.
Rank 2: Creates 1 clay bomb dealing 790 Damage at +1 Accuracy to a single target.
Rank 3: Creates 1 clay bomb dealing 1140 Damage at +2 Accuracy to up to two targets.

Costs:
Rank 1: 1 Ap; 80 CP to initiate, 30 CP/Rnd
Rank 2: 1.5 Ap; 260 CP to initiate, 90 CP/Rnd
Rank 3: 2 Ap; 380 CP to initiate, 130 CP/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User´s Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round. This can't be used with Explosive Art.
- The user can have the bomb stick to certain parts of the opponent, and if used this way it can be treated as a called shot with a 20% chance of success. This is reduced by 5% for fractured, and an additional 5% for Broken statuses. Â

---

Kamikaze Bomber - Explosion Ninjutsu
A stronger and more potent form of Art using clay known as C2, the Toujigikou molds clay with both hands, creating a large, fast and agile sculpture. While able to explode like any other form of their art, The true purpose of this technique is not offensive however, but instead defensive. This creation is large enough to carry the Artisan around, and small enough to easily maneuver and avoid harm. When ridden, the user is able to move much faster, and as such is much more harder to hit, helping them in their various acts of terrorism. The Carrier can only take so much though, and if damaged too much will fall apart into a useless lump of clay.

Rank 1: When ridden, the user gains +1 Dodge. The sculpture has 1,000 Hp and can kamikaze doing 500 Damage to a 15x15 foot Area at +.5 Accuracy. Can attempt to grab an opponent once per round at -5 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 70% chance of success.
Rank 2: When ridden, the user gains +1.5 Dodge. The sculpture has 1,500 Hp and can kamikaze doing 1140 damage to a 15x15 foot area at +1.5 Accuracy. Can Attempt to grab an opponent once per round at -4 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 60% chance of success.
Rank 3: When ridden, the user gains +2 Dodge. The sculpture has 2,000 Hp and can kamikaze doing 1780 Damage to a 15x15 foot Area at +2 Accuracy. Can attempt to grab an opponent once per round at -3 Accuracy. Those grabbed receive a -3 Dodge until they free themselves for 1 Ap at a 50% chance of success.

Costs:
Rank 1: 1.5 Ap; 300 Chakra to initiate and 100 a Round
Rank 2: 2 Ap; 600 Chakra to initiate and 200 a Round
Rank 3: 2 Ap; 900 Chakra to initiate and 300 a Round

Notes:
- Hp May be increased with Explosion Buffs.
- Any attacks which miss the user has a 40% chance to hit the sculpture
- Grants Immunity to the user's own AoE Techniques when ridden.
- Detonation may Automatically target two separate targets.

---

Clay Clone - Explosion Clone Ninjutsu
A unique Clone technique restricted to the Toujigikou clan. By infusing a wad of clay with their chakra, they can create a masterfully sculpted clone out of the explosive clay, identical in every visual aspect. The clone, being made of clay, regenerates itself over time and is naturally resistant to physical attacks. These clones have the ability to create Bombs out of their own material, to assisting the user in their Artistic terrorism, and some are even able to cause the clones to kamikaze themselves in an explosion, just like any other form of their Art.

Rank 1: Creates a clone that has 20% of users hp. The Clone takes -10% Damage from physical attacks with a 50% chance to have the attack stick to it and the attacker receiving a -2 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 70% success rate. Regenerates 10% of the health it lost the previous round at the start of each round. Clone can use Artistic Fireworks using its hp in place of the CP cost. Kamikaze strength is 1190 damage at +1 Accuracy.
Rank 2: Creates a clone that has 25% of User's Hp. The Clone takes -15% Damage from physical attacks with a 60% chance to Stick to the opponent giving a -2.5 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 60% success rate. Regains 15% of the health lost the previous round at the start of each round and can take no action during the round to recover an additional 20% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of the CP cost. Kamikaze strength is 1500 damage at +1.5 Accuracy.
Rank 3: User can create a clone that has 30% of User's Hp. The Clone takes -20% Damage from physical attacks with a 70% chance to stick to the opponent giving a -3 dodge. Those stuck to the clone lose .5 ap in an attempt to remove themselves/their weapon at a 50% Success rate. Clones regain 20% health lost the previous round at the start of each round and can take no action during the round to recover an additional 25% Max Hp. Can use Artistic Fireworks or Ceramic Terrorism using Hp in place of its CP cost with a -10% reduction. Kamikaze strength is 1780 damage at +2 Accuracy.

Special Action: The clay clone may choose to kamikaze itself, creating a 25x25 explosion. By paying 250 CP, the user may prime the clone to detonate automatically upon physical contact with an enemy for an additional +1 Accuracy and +10% Damage.

Costs:
Rank 1: 2 Ap; 1200 CP, 250 CP/rnd
Rank 2: 2 Ap; 1,400 CP, 300 CP/rnd; 200 to Prime
Rank 3: 2 Ap; 1,800 CP, 400 CP/rnd; 300 to Prime

Notes:
- The Clone has -6 to Secondaries.
- Clone has half the User's AP.
- Can only make one clone at a time
- This Clone's Detonation may Automatically target two separate targets.

---

Ceramic Terrorism- Explosion Ninjutsu
An advanced version of Artistic Interpretation, this Technique is identical in nearly every aspect other than than the strength and quality of their Explosive chakra packed into their C1 Clay. Those more attuned to their explosive art are more Artistic and are able to create more powerful explosives or even a small army of smaller masterpieces, all Packing the Bang of a Firework.

Rank 1: Creates 3 Explosive works of art each dealing 400 Damage to a 10x10 Area at +1 Accuracy.
Rank 2: Creates 4 Explosive works of art each dealing 375 Damage to a 13x13 Area at +1.5 Accuracy.
Rank 3: Creates 5 Explosive works of art each dealing 360 Damage to a 15x15 Area at +2 Accuracy.

Special Action: The Toujigikou may choose to condense their clay into a single larger bomb, or to break apart the clay into smaller and more numerous explosives. Choosing to create a large bomb creates a single bomb dealing 90% of the Combined Damage at +1 Accuracy with an additional +5x5 area of detonation. Choosing to create small bombs creates twice the amount of explosives at half the usual damage, and each suffers -5x5 to their area and -1 Accuracy, but gain +10% Damage.

Costs:
Rank 1: 2 Ap; 500 CP to initiate, 170 CP/Rnd
Rank 2: 2 Ap; 630 CP to initiate, 210 CP/Rnd
Rank 3: 2 Ap; 750 CP to initiate, 250 CP/Rnd

Notes:
- May only be maintained for up to three rounds.
- Detonating is instantaneous, and does not require chakra/Ap.
- User can control when the bombs attempt to latch/Detonate during a round.
-This Jutsu's Explosions may Automatically target two separate targets.
- The Bombs are alive, and attempt to Latch on to the target before detonating, unless the user chooses them not to. The target must make a melee dodge against the User's Nin Accuracy to avoid being attached. If the bombs stick, they gain +1 Accuracy and +10% Damage upon detonation on the target. If not, they can be detonated as normal. Can only attempt to stick to a target once per round.
- The user can have the bombs stick to certain parts of the opponent, and if used this way it can be treated as a called shot. Percentages of successfully breaking limbs are depended upon size and Sprained/Fractured/Broken levels. Large bombs having a 70%/55%/40% chance, Medium having 15%/12%/9% chance, and small bombs having 10%/8%/6% chance. A limb may only have its called shot level increased by one rank per use.

---

Banzai Bomber - Explosion Ninjutsu
A more advanced form of their C2 Clay art, this artistic creation is performed the same way, and allows the user to create a much more powerful creature than previously. This sculpture is much more larger, though not as fast as the Carrier version. This trade off makes this sculpture more durable to harm despite being a much larger target, and protects the user more directly. This masterpiece of art, though not explosive, is essentially a moving Bomb Factory, releasing bombs to bombard the Target, Also used to set up much more Devastating Techniques.

Rank 1: Creates a large sculpture out of Clay. Sculpture has 1600 HP.
Rank 2: Creates a large sculpture out of Clay. Sculpture has 2000 HP.
Rank 3: Creates a large sculpture out of Clay. Sculpture has 2400 HP.

Cost: 2.5 Ap; 1530 CP to Initiate, 660 CP/rnd

Notes:
- Counts as a Barrier.
- Melee Attacks that strike this Barrier deal 10% of the damage in backlash to the target automatically. Damage may be increased by Explosion buffs.
- This technique blocks all incoming non-illusionary damage.
- While this is active, the user cannot be hit by their own Bloodline techniques.
- Hp May be increased with Explosion Buffs.
- Any Barrier Bonuses or related effects apply to Bonzai Bomber.

---

Atomic Impressionism - Explosion Ninjutsu
The most devastating and beautiful technique of the Toujigikou clan. This is the most powerful of all their explosives, capable of leveling a large area. This attack uses the powerful C3 type Clay, and can be seen almost from anywhere in the general region, and is loud enough to shatter windows further away. It is no wonder why this form of art is called their "Specialty" As they consider it the finest example of their Art's Beauty. Unfortunately, those unfortunate enough to see the true Beauty of this technique generally don't live long enough to appreciate it. The after effects of this technique are able to scar the region for quiet some time.

Rank 1: Creates a massive explosion that attempts to deals 2,700 Damage at -1 Accuracy to all within the battle.
Rank 2: Creates a massive explosion that attempts to deals 3,380 Damage at -.5 Accuracy to all within the battle.
Rank 3: Creates a massive explosion that attempts to deals 4,050 Damage to all within the battle.

Costs:
Rank 1: 2 Ap and 980 CP to initiate. .5 AP to Detonate
Rank 2: 2 Ap and 1230 CP to initiate. .5 AP to Detonate
Rank 3: 2 Ap and 1470 CP to initiate. .5 AP to Detonate

Notes:
- This Jutsu may not be detonated the same round it is Initiated. Detonating requires no extra chakra and is modded as if it is instantaneous.
- No other Bloodline Techniques may be used while maintaining this Jutsu, but any already existing prior to this Technique are fine.
- This Jutsu cannot be auto-dodged.
- Barriers cannot protect targets from this jutsu. The barrier and the target will both take damage from this jutsu.
---

Oxidation Outbreak - Explosion Ninjutsu
While Many Believe the C3 style Clay to be the Pinnacle of the Toujigikou clan's abilities, There lies an even more dangerous and lethal technique available only to the most skilled member's of the bloodline. By using their main mouth to fused their chakra into their C4 clay, The Toujigikou is able to create a gigantic bomb appearing like a giant clone of themselves. Once it explodes however, there is no actually explosion or visible effect. What really happens is that the Artist releases thousands upon thousands of tiny, Microscopic Bombs invisible to the naked eye and all but the most powerful Doujutsu. Once scattered over the region, these bombs proceed to enter the body through the mouth, nose, and even the very skin of those unfortunate enough to be in the area. Once inside the body, they proceed to enter the blood stream were upon detonation, can disintegrate all but the most powerful shinobi from the inside out.

Rank 1: May distribute up to 7 Checks to any participants in battle. Each check deals 820 damage at -1 Accuracy and +1 Critical but may only affect a single target up to 5 Checks.
Rank 2: May distribute up to 9 Checks to any participants in battle. Each check deals 770 damage at -0.5 Accuracy and +1 Critical but may only affect a single target up to 6 Checks.
Rank 3: May distribute up to 11 Checks to any participants in battle. Each check deals 770 damage at normal Accuracy and +1 Critical but may only affect a single target up to 7 Checks.

Costs:
Rank 1: 3 Ap; 2060 CP to initiate
Rank 2: 3 Ap; 2320 CP to initiate
Rank 3: 3 Ap; 2550 CP to initiate

Notes:
- Valid Participants or Targets may be Creations, Clones, Allies, Contracts and Enemies.
- May only be performed once every other round.

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Non-Elemental Ninjutsu said:
Fire Ninjutsu said:
Water Jutsu said:
Explosion Ninjutsu said:
Poison Ninjutsu said:
Metal Ninjutsu said:

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Slashing Taijutsu said:
Buffing Taijutsu said:
Unarmed Taijutsu said:
Will be fixed in due time said:
Lightning Jutsu:
E-Rank - https://ninpocho.com/viewtopic.php?p=914#p914
Storm Bolt
Thunderfist

D-Rank - https://ninpocho.com/viewtopic.php?p=911#p911
Thunderclap
Electroshock
Electrocution

C-Rank - https://ninpocho.com/viewtopic.php?p=906#p906
Zeus Flash
Lightning Torrent
Thunderstruck
Volt Charge


Wind Jutsu:
E-Rank - https://ninpocho.com/viewtopic.php?p=1083#p1083
Wind Slash
Pressure Burst

D-Rank - https://ninpocho.com/viewtopic.php?p=1080#p1080
Whirlwind Spin
Air Bullet
Shredding Touch


Earth Jutsu:
E-rank - 450 x 2 = 900 Yen | 12 ASP to Master - viewtopic.php?p=730#p730
Stone Bullet
Gravel Shift

D-Rank - 1200 x3 = 3600 Yen | 24 ASP to Master - viewtopic.php?p=727#p727
Earth Flow River
Sinkhole Fist
Mud Clone

C-Rank - 3250 x 4 = 13000 Yen | 40 ASP to Master - viewtopic.php?p=723#p723
Inner Earth Reflection Lure
Earth Flow Wave
Rock Golem
Earthen Coating

C-Rank - 3250 x4 = 13000 Yen | 40 ASP to Master
Wind Scythe
Tempest
Gale Force
Wind Release[/quote[
Tsukumogami - Unusable due to not having the Kinjutsu said:
Myriad Strike - Special Activated Ability
Omni-Flash - Special Activated Ability
Mystic Transmutation - C-Rank Ninjutsu - Rank 2/Mastered
Visceral Rend - B-Rank Taijutsu - Rank 2/Mastered
Kindred Fusion - S-Rank Ninjutsu - Rank 1/Mastered
 
[spoilername="Abomination"]
[fontsize="12"]Abomination
AB.jpg

Curse Seals are some of the most controversial seals among the shinobi world, granting their bearers with great power, at the cost of reducing their life span with each use. Few choose risking such a price in exchange for this great power, and even fewer survive the gruesome agony as their chakra systems forcibly sync into darker variants. Yet, among the survivors who bear the Curse seal, it is almost unheard of for the body to completely accept and form symbiosis with these seals. These are the Abomination, shinobi who’s body has absorbed and mutated with the Curse seal to the point where it no longer is an actual seal, but a natural reaction produced completely within their bodies through enzymes, their seal only a tattoo of what they once were. Often called monsters, these shinobi have greater seal strength than even the most powerful Curse warriors, yet this control is only partial. Though their body's have adapted to the dark energies within them to where their transformations no longer seem human, their mind is not as easily immune to the effects, and throughout an Abomination's life they will experience great mental trauma, and often show extreme signs of being Bipolar.

Prerequisites: Kinjutsu Application, 3 ability slots the user must have a Curse Seal, B-Rank

Effects:
- Morality Sealing has no effect upon the user.
- When scribed with a Curse Seal, the Abomination faces very little stress upon their body. They lose -50 Advanced Shop points when receiving a seal. If scribed by a Dark Sage, the Abomination faces no training loss whatsoever.
- Upon deactivating a Curse Seal, the user experiences no Curse Seal Backlash.[/fontsize]

[fontsize="12"]Psychotic Affliction - Special Activated Ability
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The Abomination's have a powerful drawback to their great and inhuman abilities. Their minds are extremely prone to a severe and spontaneous shifts and outbursts of Bipolarity, induced by the viral curse seal within their bodies. At random times, an Abomination may feel a spontaneous blood lust, though rather than resist the influence of their Insanity, they embrace it and form an unmatchable sync with its dark abilities at the cost of becoming a twisted shadow of their former self.

Information
Prerequisites
Abomination

Effect:
- The Abomination's chance to Lose Control or become enraged is increased by +15%.
- Curse Seal's grant +1 To the effected Secondary bonuses.

Note:
- Does not take up an Ability Slot.
- Cannot be used while Cursed Will is active.
- Cannot be used with Vile Mutation or Partial Transformation.[/fontsize]

[fontsize="12"]Cursed Will - Special Activated Ability
AB2.jpg

The Curse seal truly effects the minds of those gifted with the seal, and to many shinobi it means the end of their freedom, becoming a slave to the seal and it's power. However, Occasionally an Abomination is able to not only resist the Seal's tempting call for power through sheer willpower, but are able to master the seal, rather than the seal mastering them. Controlling the power of their seal is natural to them, and as such, their bodies tend to be much less prone to the backlash of the dark power.

Information
Prerequisites
Abomination

Effect:
- While active, the user will not lose control or become enraged while having a Curse Seal Active.
- Training Roll loss is reduced by -1 Roll per round activated.

Note:
- Does not take up an Ability Slot.
- This can be turned on or off at the user's will for 1 Ap.
- Cannot be used while Psychotic Affliction, Partial Transformation or Vile Mutation is active.[/fontsize]

[fontsize="12"]Partial Transformation - C-Rank Ninjutsu
AB3.jpg

One of the most known abilities of an Abomination, this is perhaps the skill that have forever labeled them as monsters to the majority of the world. As their Curse seals have been broken down into enzymes and chemical produced within the body through will, an Abomination possesses the ability to alter these enzymes within their body at will, invoking a transformation to their body in anyway imaginable. This allows an Abomination to spontaneously transform any part of their body into an immediate weapon through focusing their curse seal in that one area, and due to its restrained use, it gives their body none of the backlash present with a full transformation. However, as it is only using a fraction of their Seal's potential, this does not have the full strength of a full transformation.

Information
Prerequisites
Abomination, C-Rank

Rank 1: Allows the user to transform a single limb into a weapon. Half of the weapon's modifications also apply to the user's secondaries. May have up to 2 Cursed Seal Effects.
Rank 2: Allows the user to transform a single limb into a weapon. The weapon's modifications also apply to the user's secondaries. May have up to 3 Cursed Seal Effects.

Cost: 700 Cp to initiate, 330 Cp/Rnd per effect.

Notes:
- Does not use handseals.
- The same secondary or effect may not be stacked through combining buffs from different seals, EG you cannot combine +4 Melee Acc from Gaia with +2 to all secondaries from Heaven for +6 Melee Accuracy.
- May not be used in conjuction with Vile Mutation or Psychotic Affliction or Cursed Will.
- Weapon created must follow the Weapon Creation rules.
- Weapon created cannot have Augments.
- The created weapon's modifications apply to the user's secondaries of choice so at Rank 2 a Weapon with +5% damage and -1 Accuracy may give the user +5% melee/ranged/ninjutsu/puppet/genjutsu damage (overall) and -1 melee/ranged/ninjutsu/puppet/genjutsu Accuracy. The bonus must be selected from the same secondary type (so the bonus to melee damage would affect melee accuracy)
- May only have one Partial Transformation active at a time.
- User may choose to have some Effects from any Cursed Seals they currently have in their inventory at the rank that they know it apply to their weapon in place of augments.[/fontsize]

[fontsize="12"]Accursed Protection - C-Rank Ninjutsu
AB4.jpg

More of an extension to their partial transformation ability, this skill allows an Abomination to transform their arm instantly to block all forms of attacks, their limb strengthened through their curse seal to be incredibly resilient. However, should an Abomination choose a more painful route, they possess the ability to even grow new limbs suddenly to take the blow for their body, before shrinking back to be absorbed within themselves just as fast as it formed. This makes attacking the blind spot of an Abomination incredibly difficult.

Information
Prerequisites
Abomination, B-Rank, Partial Transformation Mastered.

Rank 1: Strengthens or creates a limb to block up to 1520 Damage.
Master Rank: Strengthens or creates a limb to block up to 1820 Damage.

Note:
- Does not use Handseals, and may be used reflexively.
- Any damage reduction that the user has is also applied to this "Shield".
- Can only be used when the user has a Curse Seal Active, or partial Transformation active.
- Blocked Damage can be increased by any physical buffs.

Rank 1 Cost: 410 Cp
Rank 2 Cost: 510 Cp[/fontsize]

[fontsize="12"]Corrupted Regeneration - B-Rank Ninjutsu
AB5.jpg

A rather gruesome skill able to be performed only by an Abomination, this skill enables them to pierce into their victims ina method of their choice and absorb their body's makeup such as Enzymes and blood, their mutated body immediately breaking this down and converting it to new chemicals to assist in healing their own wounds. Not only that, however, they also poses the ability to inject their own chakra and enzymes into the body's of others, though doing so would be dangerous to any due to their Natural Curse Seal within their body and its fluids. However, should the target possess a Curse Seal, it is possible to heal them with the user's own life force.

Information
Prerequisites
Abomination, B-Rank, Partial Transformation Mastered.

Rank 1: Drains the target's life force, dealing 1980 damage at +2 Accuracy.
Master Rank: Drains the target's life force, dealing 2380 damage at +2 Accuracy.

Special Action: Instead of absorbing a targets Hp, This can also be used to infuse their essence into a target, dealing 40% normal damage to a target for three rounds, and giving them -2 Accuracy/Gen DC for this time. However, If the user infuses their life force into a target that has a curse seal, this heals the target by 75% of the Damage Value instead.


Note:
- Does not use Handseals, and uses Melee Accuracy.
- Penalties do not stack.
- Must have either a Curse Seal, or Partial Transformation Active.
- When used, the user gains Hp equal to Half the damage done to a target.
- Can only be buffed by non-Elemental Ninjutsu Buffs.

Rank 1 Cost: 580 Cp
Rank 2 Cost: 720 Cp[/fontsize]

[fontsize="12"]Malevolent Annihilation - A-Rank Ninjutsu
AB6.jpg

Perhaps one of the most powerful techniques in the Abominations repertoire, this technique transforms their body into a hellish and gruesome form, sprouting many jet-like appendages from their body that aim at the target like miniature cannons. After transforming their bodies, the user builds up a dangerous portion of their chakra, before launching a huge wave of raw chakra energy at their victim, capable of utterly annihilating a target, and if they manage to survive, cause them to wish they were dead. However, this amount of chakra is capable of only being able to be built up once, requiring a period of cool down before the Abomination's body is capable of using it again.

Information
Prerequisites
Abomination, A-Rank, A level 2 Curse Seal

Rank 1: Releases a large wave of Chakra energy that deals 4260 Damage to one target at +2 Accuracy. Each limb has a 15% chance of suffering a Called shot penalty.
Master Rank: Releases a large wave of Chakra energy that deals 5320 Damage to one Target at +2 Accuracy. Each limb has a 20% chance of suffering a Called shot penalty.

Special Action: By increasing the chakra cost by +10% and Ap cost by +.25, this technique deals an additional +10% Base Damage, with a +5% chance of inflicting called shot penalties. This may stack up to two times per use, and does not apply to the Buff limit.

Note:
- Does not use Handseals, but may use melee or Ninjutsu Accuracy. This gains buffs from Non Elemental Ninjutsu buffs.
- Must be under the effects of a Level Two Curse Seal or Vile Mutation.
- Can only be used once per round.

Rank 1 Cost: 2130 Cp
Mastered Cost: 2660 Cp[/fontsize]

[fontsize="12"]Vile Mutation - S-Rank Ninjutsu
AB7.jpg

The Abomination have bodies which break down Curse Seals into enzymes within their bodies, and from that point on produce them naturally in a non lethal state. The Abomination possess the ability to control and manipulate these enzymes in any way they see fit to transform their bodies into weapons, and through skill, they possess the ability to mix enzymes into never-before-seen mixtures, producing a combination that allow them to create their own curse Seals within their bodies, and Augment them in anyway they see fit. These effects are also able to be transferred temporarily into others, giving them the same abilities for a short time, however these enzymes rapidly break down when transferred out of the Abomination's body.

Information
Prerequisites
Abomination, S-Rank, All Abomination Skills Mastered, two level 2 Curse Seals.

Master Rank: The user is able to create their own Curse Seal, mixing the effects of up to four Curse Seals in their inventory.

Special Action: Once their seal has been created, the user may use this technique again to infuse this energy temporarily into a target of their choice using melee accuracy. This allows the target to use this "Custom Curse Seal" for the remainder of the battle, however all normal Curse Seal rules apply, including the Training Roll loss. This can only be done on an individual target once per battle, and if done to an unwilling individual, this requires a Ninjutsu check against the user with the user gaining +1 with an additional +2 if under the effects of their Vile Mutation Seal. In any case, this Seal overwrites any current Curse Seal they may have for the remainder of the battle.

Note:
- This does not use Handseals
- Creating a seal means that the user is able to choose up to four effects from any of their Curse Seals, and activate those four effects in place of a Curse Seal. The user cannot choose the same effect more than once in any case.
- The same secondary or effect may not be stacked through combining buffs from different seals, EG you cannot combine +4 Melee Acc from Gaia with +2 to all secondaries from Heaven for +6 Melee Accuracy.
- May not be used in conjuction with Vile Mutation or Psychotic Affliction or Cursed Will or Psychotic Affliction.
- The user cannot use this at the same time any other Cursed Seal is active.
- After initially being used, this Curse Seal can be activated and deactivated normally for 1 Ap, using standard Curse Seal rules. by reusing this technique, they may change what effects this seal has.
- If infusing a target with this Cursed Seal it will last only as long as they have the Seal Active. When deactivating the temporary infusion the player suffers Cursed Seal backlash as they would for a Rank 1 Cursed Seal.

Cost: 4.5 Ap to create/infuse, 3600 Cp to create a Curse Seal, 2.5ap and 2,000 Cp to infuse into another.[/fontsize]
[/spoilername]
 
Curse Seal: Lunar
br1An0q.jpg

The Lunar Seal is a seal a curse Seal which focuses the uses chakra and greatly enhances their Art of Ninjutsu. While active, the Lunar Seal broadens the user's chakra control and perception, allowing them genjutsu resistance and precise chakra control, making it so that no chakra is wasted in the process of creation or usage.

Rank 1: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources.
Rank 2: Covers the user in a dark aura, giving them -10% chakra cost. +15% Ninjutsu Damage. +3 Ninjutsu accuracy, +8% for all ninjutsu secondary effect chances. In addition the user takes an additional 4% damage from Illusionary and Taijutsu sources.
Rank 3: Completely alters the user into a totally different figure, giving them -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active

__________________

Curse Seal: Astral
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The Astral Seal is a Curse mark that greatly enhances the user's speed, overflowing their body and mind with chakra that heightens their reactions, and allows their body to match the pace. Those with the Astral Seal move quickly, and are both hard to predict, and hard to hit, their every action a blur to the eyes of others.

Rank 1: Covers the user's body in runic glyphs, giving them +2 Dodge, +.5 Ap, +3% Auto Dodge. In addition the user has a 2% chance to auto-miss.
Rank 2: Covers the user in a dark aura, giving them +3 Dodge, +.75 Ap, +5% Auto Dodge. In addition the user has a 4% chance to auto-miss.
Rank 3: Completely alters the user into a totally different figure, giving them +4 Dodge, +1 Ap, +10% Auto Dodge. In addition the user has a 5% chance to auto-miss. These buffs/debuffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active
 

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