"One day, the world will turn on you. When that day comes, think really hard about who your friends and enemies are."
يوم واحد، فإن العالم سوف يتحول عليك. عندما يأتي ذلك اليوم، والتفكير بجد حول من الأصدقاء والأعداء هم
يوم واحد، فإن العالم سوف يتحول عليك. عندما يأتي ذلك اليوم، والتفكير بجد حول من الأصدقاء والأعداء هم
[col]Character Information
The Demon of the Sands, Takeyashi is known to be a particularly aggressive and vindictive shinobi. He only takes the most dangerous of jobs, and has never yet failed a mission. He accomplishes his goals with a harsh will, and a brutal desire for battle. Malicious and sadistic in his work, he'll often toy with his targets in the most inhumane ways possible. He enjoys watching the suffering of those he feels deserves it, and has no limits on what he won't do. However, the young boy is still a loyal shinobi of Sunagakure. His wrath has thus far never been seen against a fellow Sunagakurian ninja, nor has he ever shown so much as a snide comment to an official. Those who have seen him both on and off of a mission might even think he had two different personalities. Rest assured, he's perfectly sane — just a tad vengeful. He is one of the most loyal friends you'll ever have, and the most savagely brutal enemy you'll ever encounter.
➤ Nicknames: The Desert Spider, Demon of the Sands
➤ Current Age: 15-16
➤ Birthday: November 7th
➤ Ninja Rank: Genin
➤ Missions Completed: 0
➤ Sexual Orientation: Straight
➤ Height: 170.5 cm (5'7")
➤ Weight: 56.7 kg (125 lbs.)
➤ Dominant Hand: Left-Handed
➤ Languages Known: Common
&description
Physique: Dark skinned and skinny, Takeyashi is a byproduct of the harsh conditions of the desert. His short hair is a blueish-black color, an odd trait that he's never been able to find a good explanation for. His eyes are a deep brown and his brow has many crease marks from frowning often—these, too, are good indicators that he was raised in the blistering heat of Sunagakure. His thin frame betrays his lean strength and often makes him look scrappier than he really is. All of this aside, there's still the matter of his six arms: as a Hachiashi, Takeyashi developed his extra arms around the time he hit adolescence. A rather noticeable trait, the young boy doesn't try to hide them or make himself less conspicuous unless he's on a mission that requires anonymity.
Clothing: He tries not to wear too much in the desert heat. A simple dark brown shirt, specially designed to accommodate his extra limbs by cutting off around his shoulder joint, fits his frame tightly. On each of his six arms, a golden band is worn that fits loosely enough to move but tight enough to not come undone. Around his neck he wears a loose fitting, tan-colored, cloth that billows around his neck and drapes down his torso and back, covering his skin from the sun's harsh rays. This cloth, adorned with the emblem of Sunagakure on its front, can also double as a face mask by pulling the cloth up and over his nose, thus obscuring his face from any onlookers—a particularly useful asset if he is out on an assassination mission. Several belt pouches can be seen on his waist, carrying all the various supplies that he might need on a given mission. A pair of tan baggy pants cover his legs, being loose enough to allow the fabric to be quite breathable. Over these pants he wears a dark brown covering — the same color as his shirt— with golden trim around the edges. This covering parts at his right leg, allowing for full range of motion while preventing more sunlight from hitting him. His calves are bare, and only a pair of sturdy, yet minimal, sandals protect his feet — wearing heavy boots in the desert terrain would be rather uncomfortable and difficult to work with given the terrain.
Traits: Takeyashi's personality is best described as thorny and vicious around the edges, with a soft side buried deep within the recesses of his mind. He is blunt to a fault, and is often times too stubborn to admit when he's crossed the line. Cynical and mistrusting, he tends to be the first to point out flaws in anything and usually hates to work in a team — he'd rather endure torture than admit when he's wrong or needs help. He often performs his duties as a shinobi with a malevolent and often sadistic enjoyment, seemingly getting pleasure out of watching people in pain or otherwise suffering. Oddly, Takeyashi has a great deal of loyalty and respect for other shinobi within Sunagakure, though he tends not to outwardly show it. While he can be rather nasty towards other people, shinobi of Sunagakure typically find that they are spared from his wrathful and demonic nature. While around other Sunagakure shinobi, Takeyashi can be described as reserved and quiet. His usual cynicism and pugilistic nature seems to melt away in favor of a calm and rational persona.
Motivations: Typically, he finds entertainment for himself by tormenting his clients, civilians, or even his targets. Money doesn't do much for him, but a fine battle will really start to get his blood boiling. Takeyashi gains an immense amount of pleasure from successfully breaking down his opponent, both mentally and physically. Always aiming to be stronger, he revels in his training and honing his skills. His real motivation, however, is much simpler: he truly just wants to be accepted for who he is. He has a long history of being ridiculed and mocked by civilians, and as such despises and desperately seeks the acceptance of other people. He wants nothing more than to find a place where he can just be himself. To that end, he has found a home among the shinobi of Sunagakure — in this village, it matters little what sort of body he possesses so long as he is able to aid the village. Because of this, Takeyashi considers Sunagakure to be his one true home. As such, he'd do anything to defend or aid the village.
Likes and Dislikes: Takeyashi is, surprisingly, a rather big fan of poetry. A hobby he picked up at a young age from his Auntie, Takeyashi will sometimes scribble down verses he thinks of. He also is a bit of a stickler when it comes to cooking — when he's at home, after a long day of training or when out on a mission, he likes to cook rather eclectic and sometimes extravagant meals. He's often able to turn even a simple rabbit into a delicious stew out in the field. He also enjoys astronomy and will sometimes pair his late-night stargazing with his poetry, producing some of the most beautiful poems about the vastness of the universe. One thing he can't stand, however, are children. He's very easily irritated by small kids, and is known among the schoolchildren to be very scary. It also bothers him when he's bossed around by someone whom he considers to be under him. It isn't unheard of for him to injure his employers if they speak down to him. What he absolutely hates the most, though, is being sick. He gets very upset and temperamental when he's bed-ridden, and will often times sneak out if he's left in a hospital bed for too long.
Clothing: He tries not to wear too much in the desert heat. A simple dark brown shirt, specially designed to accommodate his extra limbs by cutting off around his shoulder joint, fits his frame tightly. On each of his six arms, a golden band is worn that fits loosely enough to move but tight enough to not come undone. Around his neck he wears a loose fitting, tan-colored, cloth that billows around his neck and drapes down his torso and back, covering his skin from the sun's harsh rays. This cloth, adorned with the emblem of Sunagakure on its front, can also double as a face mask by pulling the cloth up and over his nose, thus obscuring his face from any onlookers—a particularly useful asset if he is out on an assassination mission. Several belt pouches can be seen on his waist, carrying all the various supplies that he might need on a given mission. A pair of tan baggy pants cover his legs, being loose enough to allow the fabric to be quite breathable. Over these pants he wears a dark brown covering — the same color as his shirt— with golden trim around the edges. This covering parts at his right leg, allowing for full range of motion while preventing more sunlight from hitting him. His calves are bare, and only a pair of sturdy, yet minimal, sandals protect his feet — wearing heavy boots in the desert terrain would be rather uncomfortable and difficult to work with given the terrain.
Traits: Takeyashi's personality is best described as thorny and vicious around the edges, with a soft side buried deep within the recesses of his mind. He is blunt to a fault, and is often times too stubborn to admit when he's crossed the line. Cynical and mistrusting, he tends to be the first to point out flaws in anything and usually hates to work in a team — he'd rather endure torture than admit when he's wrong or needs help. He often performs his duties as a shinobi with a malevolent and often sadistic enjoyment, seemingly getting pleasure out of watching people in pain or otherwise suffering. Oddly, Takeyashi has a great deal of loyalty and respect for other shinobi within Sunagakure, though he tends not to outwardly show it. While he can be rather nasty towards other people, shinobi of Sunagakure typically find that they are spared from his wrathful and demonic nature. While around other Sunagakure shinobi, Takeyashi can be described as reserved and quiet. His usual cynicism and pugilistic nature seems to melt away in favor of a calm and rational persona.
Motivations: Typically, he finds entertainment for himself by tormenting his clients, civilians, or even his targets. Money doesn't do much for him, but a fine battle will really start to get his blood boiling. Takeyashi gains an immense amount of pleasure from successfully breaking down his opponent, both mentally and physically. Always aiming to be stronger, he revels in his training and honing his skills. His real motivation, however, is much simpler: he truly just wants to be accepted for who he is. He has a long history of being ridiculed and mocked by civilians, and as such despises and desperately seeks the acceptance of other people. He wants nothing more than to find a place where he can just be himself. To that end, he has found a home among the shinobi of Sunagakure — in this village, it matters little what sort of body he possesses so long as he is able to aid the village. Because of this, Takeyashi considers Sunagakure to be his one true home. As such, he'd do anything to defend or aid the village.
Likes and Dislikes: Takeyashi is, surprisingly, a rather big fan of poetry. A hobby he picked up at a young age from his Auntie, Takeyashi will sometimes scribble down verses he thinks of. He also is a bit of a stickler when it comes to cooking — when he's at home, after a long day of training or when out on a mission, he likes to cook rather eclectic and sometimes extravagant meals. He's often able to turn even a simple rabbit into a delicious stew out in the field. He also enjoys astronomy and will sometimes pair his late-night stargazing with his poetry, producing some of the most beautiful poems about the vastness of the universe. One thing he can't stand, however, are children. He's very easily irritated by small kids, and is known among the schoolchildren to be very scary. It also bothers him when he's bossed around by someone whom he considers to be under him. It isn't unheard of for him to injure his employers if they speak down to him. What he absolutely hates the most, though, is being sick. He gets very upset and temperamental when he's bed-ridden, and will often times sneak out if he's left in a hospital bed for too long.
&history
|Takayashi did not have parents growing up — he was raised by his Auntie, who was his mother's sister, and his Uncle. They lived happily together, commoners in the subterranean city of Sunagakure. His Auntie told him about how his parents used to be shinobi for the village, but had been killed in combat during a mission. Takeyashi had always been proud of them, knowing that they had been brave and honorable shinobi. But his Auntie saw it a different way— she just wished they were still alive. Still, Takeyashi couldn't help but be proud of his parents and the sacrifice that they made. He wanted to be just like them, wishing for nothing more than to be able to join the Academy. After all, he was already 11, and a lot of his friends had joined already! He would be a proud warrior too, and honor his parent's memory by being just as great as they were! But his Auntie would never allow it. She forbade him from joining the Academy, and became very cross whenever he brought the subject up. Not while she was alive, she would always say.
But Takeyashi was stubborn, even as a kid. He was determined to be a fine shinobi, even if he couldn't attend the Academy. He'd find another way. So, in his spare time, he would go to the library and read about the shinobi arts. He taught himself in private, knowing not to tell his Auntie that's what he was doing. After all, she'd have been very cross with him if she ever found out. After a while, he began to practice jutsu on his own. Spending whole afternoons out in the training grounds, he would tirelessly hone his skills. Even without the guidance of the Academy, he would still grow to be a fine shinobi. Eventually, he became confident enough in his abilities to challenge some of the other kids that attended the Academy. He told them he wanted to try out his skills, and they agreed. He fought a few of them, using every ounce of his strength that he could. He pushed himself to his limit, using every bit of chakra at his disposal. But then, in the middle of one of his fights, a surge of pain overcame him. He fell to his knees, feeling his body getting weaker. His head started to hurt, and his vision became blurry. Darkness faded over his vision, and he felt the pull of gravity as he slouched onto the ground. He remembered hearing one of the Academy students calling for a teacher before he blacked out.
When he awoke, he was groggy at first. His vision was pure white, blinding in its brightness. It took him a few moments to realize he was in a hospital room, and it took him a few moments more to realize his Auntie and Uncle were there too. His body still hurt, but he felt like he'd be okay. His Auntie and Uncle had worried looks on their faces, so the young Takeyashi gave them a cheerful grin to let him know that he'd be okay. But when they're looks of worry didn't go away, he became confused. Slowly, feeling in his body came back to him; however, something didn't quite feel right. He felt heavy, and his arms felt weird. He looked down to see what was bothering him so much, and was greeted with a confusingly strange sight: he had grown an extra two pairs of arms. At first, the shock of seeing it didn't hit him. He heard his Auntie and Uncle say something, but it was drowned out in his head. Then it all came crashing over him. He began to throw a fit, his brain not able to accept what was going on. It took his Auntie and Uncle at least twenty minutes to calm him down.
When he had finally settled down, his Auntie began to talk. She told him that she'd been lying to him for a while, to protect him. She explained that she wasn't his mother's sister, but had been a close friend of hers. She told Takeyashi about how his parents had not been shinobi. They were clansmen of a hidden family, known as the Hachiashi. They possessed a unique kekkei genkai, giving them an unusual connection to spiders. They hid from the world because of their abnormal bodies: with six arms each, and the odd abilities to produce webbing out of a special mucus they produced, civilians and other commoners were fearful of them. Dreaded as monsters and demons, the clan was forced into hiding for fear of persecution. Takeyashi's mother and father had both been members of this hidden clan, and his Auntie had become friends with his mother when she accidentally stumbled upon their village. Treated as a member of their own family, Takeyashi's Auntie was the greatest friend his mother had ever had. That was why, when his mother came to her, Takeyashi's Auntie was glad to help. It had turned out that when Takeyashi was conceived, his mother and father grew afraid of the life their child would have. They knew that if they raised him and taught him the arts of their clan, he would never be able to live a life free from persecution. He would be hated, and hunted, just as they were. They wanted a better life for Takeyashi, and asked his Auntie to raise him instead. If he lived his life as a civilian, spared from the shinobi arts that would be his curse, he would grow into a healthy and normal adult. The clan's abilities would only manifest through the training of the chakra coils, and only during the adolescent years of development. After that time had passed, his abilities would remain dormant and inert — he would never have to endure the things they had to.
Of course, his Auntie had agreed. She and her husband took the child in, and raised him with love. However, a few months after Takeyashi's parents had asked his Auntie to take care of him, the hidden village of the Hachiashi Clan was pillaged and looted. Another local village, fearing for their safety, had found the hidden village and attacked them during the night. No one was found alive the next morning, and the bodies of Takeyashi's parents were never found. Grief stricken, Takeyashi's Auntie vowed not to let their baby live through that kind of suffering as well. She would do everything in her power to give him a normal life, free from ridicule and mistrust. By the end of her explanation, she was in tears by her boy's bedside. Takeyashi held her hands, and assured her that he understood why she did everything. He said he would always love her, and that he was glad she had always tried to look after him. He assured her that he didn't mean to upset her by going behind her back, and that he was okay with how things had turned out. He was happy to follow in his parent's legacy, and would do everything he could to make a good name for himself. His Auntie and Uncle were touched by these words, but were still fearful of the way the other villagers would see him. A couple of days later, Takeyashi was allowed to return home.
Life seemed normal enough after that. It took Takeyashi a while to get used to his new appendages, but after he learned how to use them it turned out to be rather useful. He did his best to adapt to life after his abilities manifested, but there was something different about things now. Usually, he didn't stand out much. He was just a normal kid, who went about his business like everyone else. But now that he'd gained his extra arms, he quickly became an outsider to everyone else. He began to notice off stares and sideways scowls, even though no one ever said anything. He began to grow more self-conscious, and started to question why everyone was treating him differently. He was still the same kid, right? Did it really matter what sort of body he had? Over the next couple of months, it only seemed to get worse. By this time he was almost 12 — he was old enough to understand what was going on, but too young to really do anything about it. Maybe his Auntie and Uncle had been right to shield him from this life?
Everything came to a head, though, when he was walking home from the training grounds one night. He was particularly tired, since he'd pushed himself really hard during his training. As he walked along the road, he noticed a group of older kids following him. They looked to be about 17 or 18, but possibly a little younger. It was hard to tell at night, because they looked more threatening this late. Beginning to get worried, Takeyashi started walking faster to get away from them, but they just chased after him. When they finally caught him, they backed him into a corner and started insulting him. They called him a monster and a demon, and told him he didn't belong here. They said he should go back to wherever he came from. When he begged and pleaded with them, telling them he'd lived here his whole life, they merely laughed him off. No one would let a freak live here, they reasoned. There was no way he was one of them. They started to beat him, kicking and punching the boy until his face was black and blue. They didn't stop until he was barely breathing, at which point they left him there and walked off into the night laughing about how scared he'd looked.
That was when the seed of hatred began to grow in him. He tried not to be angry, telling himself that they were the only ones that thought that way. But he kept seeing those looks the other villagers gave him. That worried, fearful look, which spoke to their true feelings. They didn't trust him, just because he looked different than them. Just because he looked like an outsider, he'd suddenly become one. As the months passed, and he continued to get bullied and ridiculed, his heart began to grow darker. He became angrier, and less forgiving of the way people looked at him. He began to fight more, and always came home bloodied and bruised. He never told his Auntie why this was happening to him, because he didn't want her to feel like she'd caused this to him somehow. He knew that she knew, though. He could just never bring himself to talk to her about it. He would shoulder this pain himself, the pain that his parents had tried to shield him from. He now understood why they'd wanted a better life for him: the more he was called a demon and a monster, the more he started to believe it. He felt like an outcast, with no place where he belonged.
It wasn't until a few years ago, when the Diamond Maelstrom ended and the village began to move above ground, that things began to change for the young boy. During that time of turmoil after the Cabal attacks, many shinobi lost their lives. Low on personnel, the Sunagakure shinobi forces began actively recruiting at all levels of their operation. Retired shinobi were brought back into the force temporarily, capable outsiders were given a chance to join if they fought for the state, and even street hoodlums that showed promise were given a chance. That's how Takeyashi was found. After a street brawl, where the young boy had just beaten off some of the older kids who were picking on him, a man approached him. Not wanting to fight, the man introduced himself as a shinobi of Sunagakure. He said they were looking for able-bodied civilians, and wanted to recruit the young boy for training. What caught Takeyashi off guard, though, is the way the man looked at him. He didn't have the face of someone who was afraid of what the boy might do next — it was a look of promise, of genuinely wanting the boy to accept his offer. Without really thinking, Takeyashi accepted the man's offer.
The next couple of months, Takeyashi was given an informal training on the things he'd need to know as a shinobi. They found that his knowledge of techniques and chakra control were of a sufficient level, as well as his physical fitness. What he lacked, however, was a formal training in weaponry. They spent two whole months on weapons practice, preparing him as quickly as possible for the field. Due to the limitations on manpower and resources, he was graduated from the Academy after just those two months and deemed qualified to be a Genin. He worked hard in his new role, even though his Auntie and Uncle disapproved. Takeyashi, however, hadn't felt at peace like this for a long time. He was finally somewhere that valued his abilities and skills regardless, despite his body and his appearance. These were people that respected him for a job well done, and praised him when he excelled in something. Though he'd grown cynical and cold from the years before, and still faced the stares of civilians every time he walked the streets, he felt like he truly had a place he could call home.
He trained hard, doing everything in his power to impress the shinobi of Sunagakure. Takeyashi had grown a deep sense of respect and loyalty to the village, the place that had accepted him after all of this time. He worked hard to prove himself, to show that he truly did belong. But most of all, he worked hard so that he could be useful to the village that had taken him in. He would prove to them, and everyone else, that they hadn't made a mistake by recruiting him.
But Takeyashi was stubborn, even as a kid. He was determined to be a fine shinobi, even if he couldn't attend the Academy. He'd find another way. So, in his spare time, he would go to the library and read about the shinobi arts. He taught himself in private, knowing not to tell his Auntie that's what he was doing. After all, she'd have been very cross with him if she ever found out. After a while, he began to practice jutsu on his own. Spending whole afternoons out in the training grounds, he would tirelessly hone his skills. Even without the guidance of the Academy, he would still grow to be a fine shinobi. Eventually, he became confident enough in his abilities to challenge some of the other kids that attended the Academy. He told them he wanted to try out his skills, and they agreed. He fought a few of them, using every ounce of his strength that he could. He pushed himself to his limit, using every bit of chakra at his disposal. But then, in the middle of one of his fights, a surge of pain overcame him. He fell to his knees, feeling his body getting weaker. His head started to hurt, and his vision became blurry. Darkness faded over his vision, and he felt the pull of gravity as he slouched onto the ground. He remembered hearing one of the Academy students calling for a teacher before he blacked out.
When he awoke, he was groggy at first. His vision was pure white, blinding in its brightness. It took him a few moments to realize he was in a hospital room, and it took him a few moments more to realize his Auntie and Uncle were there too. His body still hurt, but he felt like he'd be okay. His Auntie and Uncle had worried looks on their faces, so the young Takeyashi gave them a cheerful grin to let him know that he'd be okay. But when they're looks of worry didn't go away, he became confused. Slowly, feeling in his body came back to him; however, something didn't quite feel right. He felt heavy, and his arms felt weird. He looked down to see what was bothering him so much, and was greeted with a confusingly strange sight: he had grown an extra two pairs of arms. At first, the shock of seeing it didn't hit him. He heard his Auntie and Uncle say something, but it was drowned out in his head. Then it all came crashing over him. He began to throw a fit, his brain not able to accept what was going on. It took his Auntie and Uncle at least twenty minutes to calm him down.
When he had finally settled down, his Auntie began to talk. She told him that she'd been lying to him for a while, to protect him. She explained that she wasn't his mother's sister, but had been a close friend of hers. She told Takeyashi about how his parents had not been shinobi. They were clansmen of a hidden family, known as the Hachiashi. They possessed a unique kekkei genkai, giving them an unusual connection to spiders. They hid from the world because of their abnormal bodies: with six arms each, and the odd abilities to produce webbing out of a special mucus they produced, civilians and other commoners were fearful of them. Dreaded as monsters and demons, the clan was forced into hiding for fear of persecution. Takeyashi's mother and father had both been members of this hidden clan, and his Auntie had become friends with his mother when she accidentally stumbled upon their village. Treated as a member of their own family, Takeyashi's Auntie was the greatest friend his mother had ever had. That was why, when his mother came to her, Takeyashi's Auntie was glad to help. It had turned out that when Takeyashi was conceived, his mother and father grew afraid of the life their child would have. They knew that if they raised him and taught him the arts of their clan, he would never be able to live a life free from persecution. He would be hated, and hunted, just as they were. They wanted a better life for Takeyashi, and asked his Auntie to raise him instead. If he lived his life as a civilian, spared from the shinobi arts that would be his curse, he would grow into a healthy and normal adult. The clan's abilities would only manifest through the training of the chakra coils, and only during the adolescent years of development. After that time had passed, his abilities would remain dormant and inert — he would never have to endure the things they had to.
Of course, his Auntie had agreed. She and her husband took the child in, and raised him with love. However, a few months after Takeyashi's parents had asked his Auntie to take care of him, the hidden village of the Hachiashi Clan was pillaged and looted. Another local village, fearing for their safety, had found the hidden village and attacked them during the night. No one was found alive the next morning, and the bodies of Takeyashi's parents were never found. Grief stricken, Takeyashi's Auntie vowed not to let their baby live through that kind of suffering as well. She would do everything in her power to give him a normal life, free from ridicule and mistrust. By the end of her explanation, she was in tears by her boy's bedside. Takeyashi held her hands, and assured her that he understood why she did everything. He said he would always love her, and that he was glad she had always tried to look after him. He assured her that he didn't mean to upset her by going behind her back, and that he was okay with how things had turned out. He was happy to follow in his parent's legacy, and would do everything he could to make a good name for himself. His Auntie and Uncle were touched by these words, but were still fearful of the way the other villagers would see him. A couple of days later, Takeyashi was allowed to return home.
Life seemed normal enough after that. It took Takeyashi a while to get used to his new appendages, but after he learned how to use them it turned out to be rather useful. He did his best to adapt to life after his abilities manifested, but there was something different about things now. Usually, he didn't stand out much. He was just a normal kid, who went about his business like everyone else. But now that he'd gained his extra arms, he quickly became an outsider to everyone else. He began to notice off stares and sideways scowls, even though no one ever said anything. He began to grow more self-conscious, and started to question why everyone was treating him differently. He was still the same kid, right? Did it really matter what sort of body he had? Over the next couple of months, it only seemed to get worse. By this time he was almost 12 — he was old enough to understand what was going on, but too young to really do anything about it. Maybe his Auntie and Uncle had been right to shield him from this life?
Everything came to a head, though, when he was walking home from the training grounds one night. He was particularly tired, since he'd pushed himself really hard during his training. As he walked along the road, he noticed a group of older kids following him. They looked to be about 17 or 18, but possibly a little younger. It was hard to tell at night, because they looked more threatening this late. Beginning to get worried, Takeyashi started walking faster to get away from them, but they just chased after him. When they finally caught him, they backed him into a corner and started insulting him. They called him a monster and a demon, and told him he didn't belong here. They said he should go back to wherever he came from. When he begged and pleaded with them, telling them he'd lived here his whole life, they merely laughed him off. No one would let a freak live here, they reasoned. There was no way he was one of them. They started to beat him, kicking and punching the boy until his face was black and blue. They didn't stop until he was barely breathing, at which point they left him there and walked off into the night laughing about how scared he'd looked.
That was when the seed of hatred began to grow in him. He tried not to be angry, telling himself that they were the only ones that thought that way. But he kept seeing those looks the other villagers gave him. That worried, fearful look, which spoke to their true feelings. They didn't trust him, just because he looked different than them. Just because he looked like an outsider, he'd suddenly become one. As the months passed, and he continued to get bullied and ridiculed, his heart began to grow darker. He became angrier, and less forgiving of the way people looked at him. He began to fight more, and always came home bloodied and bruised. He never told his Auntie why this was happening to him, because he didn't want her to feel like she'd caused this to him somehow. He knew that she knew, though. He could just never bring himself to talk to her about it. He would shoulder this pain himself, the pain that his parents had tried to shield him from. He now understood why they'd wanted a better life for him: the more he was called a demon and a monster, the more he started to believe it. He felt like an outcast, with no place where he belonged.
It wasn't until a few years ago, when the Diamond Maelstrom ended and the village began to move above ground, that things began to change for the young boy. During that time of turmoil after the Cabal attacks, many shinobi lost their lives. Low on personnel, the Sunagakure shinobi forces began actively recruiting at all levels of their operation. Retired shinobi were brought back into the force temporarily, capable outsiders were given a chance to join if they fought for the state, and even street hoodlums that showed promise were given a chance. That's how Takeyashi was found. After a street brawl, where the young boy had just beaten off some of the older kids who were picking on him, a man approached him. Not wanting to fight, the man introduced himself as a shinobi of Sunagakure. He said they were looking for able-bodied civilians, and wanted to recruit the young boy for training. What caught Takeyashi off guard, though, is the way the man looked at him. He didn't have the face of someone who was afraid of what the boy might do next — it was a look of promise, of genuinely wanting the boy to accept his offer. Without really thinking, Takeyashi accepted the man's offer.
The next couple of months, Takeyashi was given an informal training on the things he'd need to know as a shinobi. They found that his knowledge of techniques and chakra control were of a sufficient level, as well as his physical fitness. What he lacked, however, was a formal training in weaponry. They spent two whole months on weapons practice, preparing him as quickly as possible for the field. Due to the limitations on manpower and resources, he was graduated from the Academy after just those two months and deemed qualified to be a Genin. He worked hard in his new role, even though his Auntie and Uncle disapproved. Takeyashi, however, hadn't felt at peace like this for a long time. He was finally somewhere that valued his abilities and skills regardless, despite his body and his appearance. These were people that respected him for a job well done, and praised him when he excelled in something. Though he'd grown cynical and cold from the years before, and still faced the stares of civilians every time he walked the streets, he felt like he truly had a place he could call home.
He trained hard, doing everything in his power to impress the shinobi of Sunagakure. Takeyashi had grown a deep sense of respect and loyalty to the village, the place that had accepted him after all of this time. He worked hard to prove himself, to show that he truly did belong. But most of all, he worked hard so that he could be useful to the village that had taken him in. He would prove to them, and everyone else, that they hadn't made a mistake by recruiting him.
"To kill or be killed is the way this world works. If you don't kill your enemies, who will keep them from killing your friends?"
لقتل أو التعرض للقتل هي الطريقة التي يعمل بها هذا العالم. إذا لم يكن لقتل أعدائك الذين سوف تبقى لهم من قتل أصدقائك؟
لقتل أو التعرض للقتل هي الطريقة التي يعمل بها هذا العالم. إذا لم يكن لقتل أعدائك الذين سوف تبقى لهم من قتل أصدقائك؟
[col]
&general statistics
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Taijutsu: 600 / 600
Stamina: 600 / 600
Agility: 600 / 600
Chakra Control: 600 / 600
PL: 3600
ASP: 896
Desert Spider [V]
HP: (50 + lvl) * stamina
CP: (45 + lvl) * chakra control
Class Bonus: Kinjutsu, +1 Accuracy
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Melee Accuracy, Ranged Accuracy
Low: Genjutsu DC
0. Squadron
0. Shinobi 101 — Kinetic Genjutsu to Ninjutsu Accuracy
0. Cursed Seal — Ma-juu Seal
1. Jutsu Expansion
2. Acrobatic
3. Duelist
4. Elemental Aura
5. Concentrated Focus
6. Poison Mastery
7. Mind Overflow
8. Elemental Illusion
9. Adrenaline Rush
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
Major Affinities: Wind, Earth, Lightning, Fire, Non-Elemental
Minor Affinities: Water
Sensory Mastery: Kinetic
Advanced Affinities: Poison, Wood, Sand, Kinesis, Gravity
Ma-juu Cursed Seal — "Mark of the Demon Beast"
Effect: Partial hits against the user are treated as full hits, +1 AP, and +1 Accuracy.
Accuracy Type: Ranged Accuracy
Genjutsu: 600 / 600
Taijutsu: 600 / 600
Stamina: 600 / 600
Agility: 600 / 600
Chakra Control: 600 / 600
PL: 3600
ASP: 896
Desert Spider [V]
HP: (50 + lvl) * stamina
CP: (45 + lvl) * chakra control
Class Bonus: Kinjutsu, +1 Accuracy
High: Ninjutsu Accuracy
Average: Evasion, Genjutsu Save, Melee Accuracy, Ranged Accuracy
Low: Genjutsu DC
0. Squadron
0. Shinobi 101 — Kinetic Genjutsu to Ninjutsu Accuracy
0. Cursed Seal — Ma-juu Seal
1. Jutsu Expansion
2. Acrobatic
3. Duelist
4. Elemental Aura
5. Concentrated Focus
6. Poison Mastery
7. Mind Overflow
8. Elemental Illusion
9. Adrenaline Rush
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu
Major Affinities: Wind, Earth, Lightning, Fire, Non-Elemental
Minor Affinities: Water
Sensory Mastery: Kinetic
Advanced Affinities: Poison, Wood, Sand, Kinesis, Gravity
Ma-juu Cursed Seal — "Mark of the Demon Beast"
Effect: Partial hits against the user are treated as full hits, +1 AP, and +1 Accuracy.
Accuracy Type: Ranged Accuracy
&equipment
Equipment Slot 1: Belt Pouch
Equipment Slot 4: Smoke Bomb (x3)
Equipment Slot 5: Headset
- Belt Pouch Slot 1: Sealing Scroll
- Sealing Scroll Slot 1: Serpent's Blood
Sealing Scroll Slot 2: Serpent's Blood
Sealing Scroll Slot 3: Black Lotus
- Sealing Scroll Slot 1: Black Lotus
Sealing Scroll Slot 2: Mustard Gas
Sealing Scroll Slot 3: Mustard Gas
- Sealing Scroll Slot 1: Serpent's Blood
- Belt Pouch Slot 1: Explosive Note (x5)
Belt Pouch Slot 2: Micro Chakra Bomb (x3)
Equipment Slot 4: Smoke Bomb (x3)
Equipment Slot 5: Headset
&techniques
|Kinjutsu: Abomination
Metamorph — Mastered
Malevolent Annihilation — Mastered
Ninjutsu: Non-Elemental
Transformation — Mastered
Body Switch — Mastered
Combination Transformation — Mastered
Crystal Eye — Mastered
Cancel — Mastered
Spirit Lantern — Mastered
Contract Summoning — Mastered
Jutsu Sealing — Mastered
Stunt Double — Mastered
One Element Sealing — Mastered
Elemental Negation — Mastered
Elemental Clone — Mastered
Barrier — Mastered
Shadow Shuriken Replication — Mastered
Energy Transfer — Mastered
Leech Seal — Mastered
Chakra Shield — Mastered
Chakra Blast — Mastered
Rasengan — Mastered
Advanced Combination Transformation — Mastered
Perfected Rasengan — Mastered
Five Element Seal — Mastered
Morality Sealing — Mastered
Nature's Guard — Mastered
Stardust Nova — Mastered
Gate of Enma — Mastered
Ninjutsu: ANBU
Mask Summon — Mastered
Critical Exposure — Mastered
Snapshot — Mastered
Chakra Sense — Mastered
Active Camo — Mastered
Mental Infiltration — Mastered
Ninjutsu: Sand
Sand Stars — Mastered
Sandstorm Veil — Mastered
Cluster Attack — Mastered
Desert Deflection — Mastered
Sand Missiles — Mastered
Sand Clone — Mastered
Sand Shower — Mastered
Sand Coffin — Mastered
Desert Tendril Unleash — Mastered
Terror of the Dunes — Mastered
Sand Tsunami — Mastered
Desertification — Mastered
Ninjutsu: Wood
Vine Tangle — Mastered
Armor of Thorns — Mastered
Ingrain — Mastered
Wood Hammer — Mastered
Piercing TImber — Mastered
Pit of Crimson Tears — Mastered
Evergreen Thicket — Mastered
Glow Moss — Mastered
Frenzy Plant — Mastered
Sleeping Forest — Mastered
Wrath of Nature — Mastered
Grand Gaia Impalement — Mastered
Ninjutsu: Fire
Infernal Ember — Mastered
Thermal Maw — Mastered
Fireball — Mastered
Immolation Armor — Mastered
Combustive Seal — Mastered
Dragon Fire — Mastered
Searing Eruption — Mastered
Scalding Ash Cloud — Mastered
Heat Wave — Mastered
Infernal Hellfire — Mastered
Firestorm — Mastered
Spontaneous Combustion — Mastered
Ring of Fire — Mastered
Dragon Flame Bomb — Mastered
Sol Fire Tempest — Mastered
Abysmal Harbinger — Mastered
Flame Shield — Mastered
Ninjutsu: Kinesis
Fore Blast — Mastered
Kinetic Infusion — Mastered
Psi-Shock — Mastered
Force Break — Mastered
Mind Lock — Mastered
Psionic Rend — Mastered
Ninjutsu: Gravity
Anti-Gravity — Mastered
Gravitational Pull — Mastered
Shinra Tensei — Mastered
Ninjutsu: Poison
Venom Needle — Mastered
Immunity Break — Mastered
Toxic Channeling — Mastered
Poison Mist — Mastered
Venom Strike — Mastered
Stun Vapor — Mastered
Toxic Curse — Mastered
Corrupted Mist — Mastered
Touch of the Accursed — Mastered
Black Fog — Mastered
Toxic Conversion — Mastered
Taijutsu: Buffing
Charge — Mastered
Grip — Mastered
Fleeted — Mastered
Block — Mastered
Shadow Play — Mastered
Eagle Vision — Mastered
Muscle Control — Mastered
Brandish — Mastered
Basic Safeguard — Mastered
Chakra Absorption — Mastered
Dynamic Art — Mastered
Chakra Extension — Mastered
Shadow Dance — Mastered
Gather — Mastered
Barrage — Mastered
Expel — Mastered
Feint — Mastered
Unbound — Mastered
Endure — Mastered
Counterstrike — Mastered
Cover — Mastered
Anabolic Frenzy — Mastered
Concealed Steps — Mastered
Focused Assault — Mastered
Insatiable Hunger — Mastered
Devastating Aura — Mastered
Awakening — Mastered
Unleash — Mastered
Limit Break — Mastered
Taijutsu: Ranged
Curve Shot — Mastered
Raw Shot — Mastered
Unforseen Strike — Mastered
Piercing Strike — Mastered
Venomous Sting — Mastered
Disillusion Shot — Mastered
Power Shot — Mastered
Quickshot — Mastered
Bounce Shot — Mastered
Critical Shot — Mastered
Snipe — Mastered
Scatter Shot — Mastered
Counter Shot — Mastered
Tracking Beacon — Mastered
Catapult Discharge — Mastered
Detonation Tip — Mastered
Flurry Shot — Mastered
Blunt Shot — Mastered
Pierce Shot — Mastered
Pin Shot — Mastered
Grapple Shot — Mastered
Burst Shot — Mastered
Homing Shot — Mastered
Destruction Power Shot — Mastered
Combustive Shot — Mastered
Glacial Shot — Mastered
Voltaic Shot — Mastered
Terra Firma Shot — Mastered
Taijutsu: Unarmed
The One-Two — Mastered
Low Sweep — Mastered
Janken — Mastered
Uncalled For Shot — Mastered
4-Hit Combo — Mastered
Spinning Wind — Mastered
Dynamic Entry — Mastered
Dynamic Finish — Mastered
Nut Buster — Mastered
Dragon Assault — Mastered
Tiger Hook — Mastered
Step-In Flash — Mastered
Shoryuken — Mastered
Tatsumaki Senpuu Kyaku — Mastered
Roaring Combination — Mastered
Grapple — Mastered
Suplex — Mastered
Primary Lotus — Mastered
Shadow Step Strike — Mastered
Seismic Toss — Mastered
Submission — Mastered
Spear Hand — Mastered
16-Hit Combo — Mastered
Falcon Punch — Mastered
Eagle Drop — Mastered
Dance of the Waxing Moon — Mastered
Fist of Virtue — Mastered
Fist of Sin — Mastered
Genjutsu: Kinetic
Hot Weapon — Mastered
Stun — Mastered
1000 Years of Pain Kai — Mastered
Drunken Stupor — Mastered
Influenza — Mastered
Tickling — Mastered
Facepalm — Mastered
Mist of Deceit — Mastered
Crippled — Mastered
Masochism — Mastered
Silly Fingers — Mastered
Crossed Wires — Mastered
Phoenix's Embrace — Mastered
Petrification — Mastered
Lingering Spark — Mastered
Crush Depth — Mastered
Puppet Betrayal — Mastered
Pox — Mastered
Curse of the Leper — Mastered
Hemorrhagic Fever — Mastered
Delayed Agony — Mastered
Parasitic Infestation — Mastered
Tree Binding — Mastered
Shared Torment — Mastered
Metamorph — Mastered
Malevolent Annihilation — Mastered
Ninjutsu: Non-Elemental
Transformation — Mastered
Body Switch — Mastered
Combination Transformation — Mastered
Crystal Eye — Mastered
Cancel — Mastered
Spirit Lantern — Mastered
Contract Summoning — Mastered
Jutsu Sealing — Mastered
Stunt Double — Mastered
One Element Sealing — Mastered
Elemental Negation — Mastered
Elemental Clone — Mastered
Barrier — Mastered
Shadow Shuriken Replication — Mastered
Energy Transfer — Mastered
Leech Seal — Mastered
Chakra Shield — Mastered
Chakra Blast — Mastered
Rasengan — Mastered
Advanced Combination Transformation — Mastered
Perfected Rasengan — Mastered
Five Element Seal — Mastered
Morality Sealing — Mastered
Nature's Guard — Mastered
Stardust Nova — Mastered
Gate of Enma — Mastered
Ninjutsu: ANBU
Mask Summon — Mastered
Critical Exposure — Mastered
Snapshot — Mastered
Chakra Sense — Mastered
Active Camo — Mastered
Mental Infiltration — Mastered
Ninjutsu: Sand
Sand Stars — Mastered
Sandstorm Veil — Mastered
Cluster Attack — Mastered
Desert Deflection — Mastered
Sand Missiles — Mastered
Sand Clone — Mastered
Sand Shower — Mastered
Sand Coffin — Mastered
Desert Tendril Unleash — Mastered
Terror of the Dunes — Mastered
Sand Tsunami — Mastered
Desertification — Mastered
Ninjutsu: Wood
Vine Tangle — Mastered
Armor of Thorns — Mastered
Ingrain — Mastered
Wood Hammer — Mastered
Piercing TImber — Mastered
Pit of Crimson Tears — Mastered
Evergreen Thicket — Mastered
Glow Moss — Mastered
Frenzy Plant — Mastered
Sleeping Forest — Mastered
Wrath of Nature — Mastered
Grand Gaia Impalement — Mastered
Ninjutsu: Fire
Infernal Ember — Mastered
Thermal Maw — Mastered
Fireball — Mastered
Immolation Armor — Mastered
Combustive Seal — Mastered
Dragon Fire — Mastered
Searing Eruption — Mastered
Scalding Ash Cloud — Mastered
Heat Wave — Mastered
Infernal Hellfire — Mastered
Firestorm — Mastered
Spontaneous Combustion — Mastered
Ring of Fire — Mastered
Dragon Flame Bomb — Mastered
Sol Fire Tempest — Mastered
Abysmal Harbinger — Mastered
Flame Shield — Mastered
Ninjutsu: Kinesis
Fore Blast — Mastered
Kinetic Infusion — Mastered
Psi-Shock — Mastered
Force Break — Mastered
Mind Lock — Mastered
Psionic Rend — Mastered
Ninjutsu: Gravity
Anti-Gravity — Mastered
Gravitational Pull — Mastered
Shinra Tensei — Mastered
Ninjutsu: Poison
Venom Needle — Mastered
Immunity Break — Mastered
Toxic Channeling — Mastered
Poison Mist — Mastered
Venom Strike — Mastered
Stun Vapor — Mastered
Toxic Curse — Mastered
Corrupted Mist — Mastered
Touch of the Accursed — Mastered
Black Fog — Mastered
Toxic Conversion — Mastered
Taijutsu: Buffing
Charge — Mastered
Grip — Mastered
Fleeted — Mastered
Block — Mastered
Shadow Play — Mastered
Eagle Vision — Mastered
Muscle Control — Mastered
Brandish — Mastered
Basic Safeguard — Mastered
Chakra Absorption — Mastered
Dynamic Art — Mastered
Chakra Extension — Mastered
Shadow Dance — Mastered
Gather — Mastered
Barrage — Mastered
Expel — Mastered
Feint — Mastered
Unbound — Mastered
Endure — Mastered
Counterstrike — Mastered
Cover — Mastered
Anabolic Frenzy — Mastered
Concealed Steps — Mastered
Focused Assault — Mastered
Insatiable Hunger — Mastered
Devastating Aura — Mastered
Awakening — Mastered
Unleash — Mastered
Limit Break — Mastered
Taijutsu: Ranged
Curve Shot — Mastered
Raw Shot — Mastered
Unforseen Strike — Mastered
Piercing Strike — Mastered
Venomous Sting — Mastered
Disillusion Shot — Mastered
Power Shot — Mastered
Quickshot — Mastered
Bounce Shot — Mastered
Critical Shot — Mastered
Snipe — Mastered
Scatter Shot — Mastered
Counter Shot — Mastered
Tracking Beacon — Mastered
Catapult Discharge — Mastered
Detonation Tip — Mastered
Flurry Shot — Mastered
Blunt Shot — Mastered
Pierce Shot — Mastered
Pin Shot — Mastered
Grapple Shot — Mastered
Burst Shot — Mastered
Homing Shot — Mastered
Destruction Power Shot — Mastered
Combustive Shot — Mastered
Glacial Shot — Mastered
Voltaic Shot — Mastered
Terra Firma Shot — Mastered
Taijutsu: Unarmed
The One-Two — Mastered
Low Sweep — Mastered
Janken — Mastered
Uncalled For Shot — Mastered
4-Hit Combo — Mastered
Spinning Wind — Mastered
Dynamic Entry — Mastered
Dynamic Finish — Mastered
Nut Buster — Mastered
Dragon Assault — Mastered
Tiger Hook — Mastered
Step-In Flash — Mastered
Shoryuken — Mastered
Tatsumaki Senpuu Kyaku — Mastered
Roaring Combination — Mastered
Grapple — Mastered
Suplex — Mastered
Primary Lotus — Mastered
Shadow Step Strike — Mastered
Seismic Toss — Mastered
Submission — Mastered
Spear Hand — Mastered
16-Hit Combo — Mastered
Falcon Punch — Mastered
Eagle Drop — Mastered
Dance of the Waxing Moon — Mastered
Fist of Virtue — Mastered
Fist of Sin — Mastered
Genjutsu: Kinetic
Hot Weapon — Mastered
Stun — Mastered
1000 Years of Pain Kai — Mastered
Drunken Stupor — Mastered
Influenza — Mastered
Tickling — Mastered
Facepalm — Mastered
Mist of Deceit — Mastered
Crippled — Mastered
Masochism — Mastered
Silly Fingers — Mastered
Crossed Wires — Mastered
Phoenix's Embrace — Mastered
Petrification — Mastered
Lingering Spark — Mastered
Crush Depth — Mastered
Puppet Betrayal — Mastered
Pox — Mastered
Curse of the Leper — Mastered
Hemorrhagic Fever — Mastered
Delayed Agony — Mastered
Parasitic Infestation — Mastered
Tree Binding — Mastered
Shared Torment — Mastered
&bloodline
The Hachiashi clan originates from one of the smaller shinobi villages in the borders of the Water country. Those of this bloodline have an unnatural association with spiders, and show many traits commonly seen in arachnids. One with this bloodline can easily be identified by the multiple pairs of arms, and their unique feature that gives the Hachiashi the ability to create golden webs circulated with chakra. The webbing itself can be used for a variety of purposes ranging from rope to even hardened weapons, and is all produced at a quick rate within their body, the webbing is mainly projected from the mouth, but can also be released from the skin in the form of a protective covering.
0084 PL — Spider Mucus [Rank 1] / Spider Limbs [Rank 1]
0168 PL — Toxic [Rank 1]
0252 PL — Web Shot [Rank 1]
0336 PL — Mucus Armor [Rank 1]
0420 PL — Spider Mucus [Rank 2]
0504 PL — Web Shot [Rank 2]
0588 PL — Spider Limbs [Rank 2] / Sling Kick [Rank 1]
0672 PL — Toxic [Rank 2] / Giant Spider Web [Rank 1]
0756 PL — Spider Mucus [Rank 3] / Mucus Armor [Rank 2]
0840 PL — Web Shot [Rank 3] / Giant Spider Web [Rank 2]
0924 PL — Sling Kick [Rank 2]
1008 PL — Toxic [Rank 3] / Giant Spider Web [Rank 3]
1092 PL — Spider Limbs [Rank 3] / Sling Kick [Rank 3]
1176 PL — Mucus Armor [Rank 3]
1260 PL — Spider Rain [Rank 1]
1344 PL — Golden Mucus Armor [Rank 1]
1428 PL — Spider Rain [Rank 2]
1512 PL — Golden Spider Arrow [Rank 1]
1596 PL — Spider Rain [Rank 3] / Golden Mucus Armor [Rank 2]
1680 PL — Golden Mucus Armor [Rank 3] / Golden Spider Arrow [Rank 2]
1764 PL — Golden Spider Arrow [Rank 3]
Spider Mucus — Passive
A person who has the Hachiashi bloodline has the ability to create a special type of liquid. This liquid shares properties with metal, but varies in some areas, coming out as a sticky white fluid tht rapidly hardens at air temperature, yet retains a degree of fluidity and stickiness. The Hachiashi uses this mucus substance in webbing and various other techniques.
Rank 1: Creates a pool of Spider Mucus which functions like a Chakra Pool. This pool has a cap of 500 and starts out capped, and regenerates by 100 at the beginning of each round. Spider Mucus may be used as a weak injury/consumed poison that deals -1% Max HP/rnd to opponent.
Rank 2: Spider Mucus pool is now capped at 1000 and regenerates 200 at the beginning of each round. Mucus can be used as a medium injury/consumed poison that deals 3% Max HP/rnd to opponent.
Rank 3: Spider Mucus pool is now capped at 1500 and regenerates 300 per round. The user now has a second pool of special mucus called Golden Spider Mucus. Golden Mucus pool has a 500 Cap and regenerates 250 at the beginning of each round, but starts out at 0. Mucus can be used as a strong injury/consumed poison that deals 3% Max HP/rnd and 1% Max CP/rnd to opponent.
Special Action: User may spend Chakra equal to 100*Rank to increase mucus regeneration by x2 for the round it is used. This must be done at the start of the round for 0 AP, but does not apply to Golden Mucus.
Notes
- This is not a Chakra Pool, and thus can not be used as chakra, it is simply a pool of mucus that the Hachiashi passively builds up over time in order to use mucus-based techniques.
- However, 300 mucus can be used to create a poison that increases in strength with each rank. This poison must be applied to a weapon or ingested by the opponent.
- Poison does not stack, and lasts until resisted.
Spider Limbs — Passive
Hachiashi have one completely noticeable trait about them that they simply cannot hide. Eventually over the course of their life, most commonly around adolescence, their body will begin to mutate into having four extra arms, giving them six total arms. This reflects upon their spider-like traits, and quickly grow to identical sizes compared to their original set.
Rank 1: The Hachiashi gains four extra arms. Each extra arm can be applied to a weapon giving all attacks using the weapon +0.5 Accuracy.
Rank 2: Each extra arm applied to a weapon gives give their attacks an additional +5% Damage.
Rank 3: User may have a second weapon equipped by using two of the extra arms.
Notes:
- The user may use handseals as long as they have two free hands.
- Does not allow the user to wield more than three puppets at any given time.
Toxic — Passive
Many spiders are known for their ability to produce some dangerous poisons. Those that do have such dangerous effects, are usually resistant to other toxins as well — the Hachiashi share this trait with such spiders to such a degree that their body naturally has a high tolerance to all forms of invasive venom, their own toxins breaking down other chemicals.
Rank 1: Hachiashi gains +1 Poison Strength and Resistance.
Rank 2: Hachiashi gains +1.5 Poison Strength and Resistance.
Rank 3: Hachiashi gains +2 Poison Strength and Resistance.
Web Shot — Web Debuff
One of their most basic techniques, this jutsu allows the Hachiashi to shoot forth a strand of webbing from any of their arms, sticking to their target and emulating the effects of a robe attached to the target.
Rank 1: The Hachiashi can shoot and hold up to two webs at the opponent at +1 Accuracy. If it hits, the opponent loses -1 Dodge for the first web, and -0.5 for each web after the first.
Rank 2: Same as Rank 1, only the Hachiashi can shoot and hold up to four webs.
Rank 3: Same as Rank 1, only the Hachiashi can now hold up to 6 webs. Should all 6 webs be attached to a single target, the target is considered bound until they are hit by an attack.
Special Action: For 1 AP, the user may pull all web attached to the target. This gives the user +2 Accuracy, and an additional +0.5 for each web after the first. This bonus is applied to the user's next action against the target. Doing this destroys all webs attached to the target.
Cost: 200 CP, 1 AP, and 100 Mucus per web, at all ranks.
Notes:
- This may use either Ranged or Ninjutsu Accuracy.
- Each web requires 1 Arm to hold it.
- Arms can't be used for anything else but hold the webs. That means, with five arms holding the webs the shinobi can no longer use jutsu that require handseals.
- Debuff lasts only as long as the user holds the Web String. Dropping or unequipping a web in any way makes it unusable.
- If the user does not attack after pulling the web, they lose their accuracy bonus.
- The victim may attempt to remove all webs for 1 AP, and a Ninjutsu Check against the user. The user gains +1 for every two webs attached to the target.
- If bound, the target must make a Ninjutsu check against the user to escape. Escape attempts cost 1.5 AP.
Mucus Armor — Mucus Defense Jutsu
A defensive ability that is performed by the Hachiashi excreting spider mucus through the pores in their skin, which upon contact with the air, immediately begins to harden into a distinctive layer of armor that provides a tough exoskeleton of a shell for the user.
Rank 1: Mucus Armor has 790 HP.
Rank 2: Mucus Armor has 1280 HP.
Rank 3: Mucus Armor has 1700 HP.
Special Action: By paying full AP costs and 25% of the initial CP/Mucus costs, the user may regenerate the armor in the timing of 0 AP. This may only be done once per use, and only once per round.
Costs:
Rank 1: 1.5 AP, 260 CP, and 100 Mucus.
Rank 2: 2 AP, 430 CP, and 150 Mucus.
Rank 3: 2 AP, 560 CP, and 200 Mucus.
Notes
- Does not Stack.
- May be used Reflexively.
- Damage done to Mucus Armor is reduced by 10%.
- Armor HP may be increased by Non Elemental Ninjutsu buffs.
Sling Kick — Powerful Kick Taijutsu
This technique is used in combination with Web Shot. When the Hachiashi has their opponent stuck in their webs, they can pull very quickly in a sling shot type of movement that sends them flying towards their opponent while sending their opponent flying towards them. When they make contact, the Hachiashi uses its legs to kick the opponent directly in the chest.
Rank 1: The Hachiashi swings to their opponent, kicking them powerfully to deal 1,110 Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Rank 2: The Hachiashi swings to their opponent, kicking them powerfully to deal 1,365 Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Rank 3: The Hachiashi swings to their opponent, kicking them powerfully to deal 1,620 Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Costs:
Rank 1: 370 CP and 0 Mucus. 1.75 AP.
Rank 2: 450 CP and 0 Mucus. 1.75 AP.
Rank 3: 535 CP and 0 Mucus. 1.75 AP.
Notes:
- Must have at least 2 webs attached to the target. Anything after that counts as additional.
- Should all six webs be attached to the opponent, this attack is an auto-hit.
- The Hachiashi loses those webs after this jutsu is used.
Giant Spider Web — Web AoE Ninjutsu
One of the most useful techniques of the Hachiashi is the ability to create a very large spider web. This spider web dares to break the bounds of trapping flies and small insects and traps even things such as humans. The Hachiashi however, can walk along it faster. It is also used as a base for other attacks.
Rank 1: Creates a 15ft by 15ft spider web that has a chance to bind a person every time they step on it at -3 Accuracy. The Hachiashi gains +1 Dodge when on this, and opponents get -1 Dodge when on it and not bound. Web has 1400 HP.
Rank 2: Creates a 20ft by 20ft spider web that has a chance to bind a person every time they step on it at -2.5 Accuracy. The Hachiashi gains +2 Dodge when on this, and opponents get -2 Dodge when on it and not bound. Web has 2320 HP.
Rank 3: Creates a 25ft by 25ft spider web that has a chance to bind a person every time they step on it at -2 Accuracy. The Hachiashi gains +3 Dodge when on this, and opponents get -3 Dodge when on it and not bound. Web has 2780 HP.
Costs:
Rank 1: 470 CP and 300 Mucus. 220 CP/Rnd. 2 AP.
Rank 2: 770 CP and 350 Mucus. 370 CP/Rnd. 2 AP.
Rank 3: 930 CP and 400 Mucus. 440 CP/Rnd. 2 AP.
Notes:
- At all ranks, any Hachiashi are immune to the effects of this jutsu. Thus, this cannot be used on an enemy Hachiashi successfully. Or rather, the enemy Hachiashi would gain the Dodge increases from it.
- Can also be used with the mucus poison to poison their enemies on contact.
- Web HP may be increased with Non-Elemental Ninjutsu Buffs, Web regenerates all HP at the start of each round.
- At the start of every round, those who are not Hachiashi and in contact with the webbing must make a Ninjutsu Check against the user. If they fail this check, they are bound for the round or until they are attacked, giving them -4 Dodge to the attack. Any who make contact with the web later during the round must also make a check.
Spider Rain — Multi-Spider Attack Jutsu
A jutsu used in conjunction with Giant Spider Web that creates and ushers out bunches of little spiders attached by a web towards the enemy. They can attack multiple enemies, or focus on one.
Rank 1: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 220 Damage.
Rank 2: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 275 Damage.
Rank 3: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 330 Damage.
Costs:
Rank 1: 800 CP and 300 Mucus, 2.5 AP.
Rank 2: 1000 CP and 300 Mucus, 2.5 AP.
Rank 3: 1200 CP and 300 Mucus, 2.5 AP.
Notes:
- Requires Giant Spider Web to have been used.
- This effects all on the web, whether bound or not.
- This receives all Non-Elemental Ninjutsu Buffs.
Golden Mucus Armor — Golden Mucus Defense
The Hachiashi finally gains the ability to use their golden mucus properly. As such, they excrete it from every pore on their body, covering themselves with a thick and nearly impenetrable coating of golden mucus. The only downside to this is that they can't hold it there for long.
Rank 1: The Hachiashi covers themselves in golden mucus, making them immune to the next attack that comes at them. This is like Body Switch in the fact that it only lasts for one attack, however it can be used as many times per round as needed. Be wary, as you are wasting your golden mucus by using this.
Rank 2: Same as Rank 1, only with less costs.
Rank 3: Same as Rank 2, only with even less costs.
Costs:
Rank 1: 200 CP and 250 Golden Mucus. 2 AP.
Rank 2: 200 CP and 200 Golden Mucus. 1.5 AP.
Rank 3: 200 CP and 150 Golden Mucus. 1 AP.
Notes:
- All rules that apply to body switch, apply to this.
Golden Spider Arrow — Ultimate Mucus Arrow Shot
Using all of their golden mucus reserves, the Hachiashi creates a giant bow and arrow that requires all of their arms to hold. After setting the aim to a near perfect shot, they fire and guide the trajectory through chakra with their spider thread attached to the arrow. This makes the arrows strength much more like a homing projectile than an arrow, and can strike even the quickest and most agile of opponents.
Rank 1: Deals 3080 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Rank 2: Deals 3470 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Rank 3: Deals 3850 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Special Action: On a full hit, the user may spend 1 AP to pull the web with all six arms and rip the arrow out of the opponent. This deals 30% of the arrows damage and increases bleeding by 1 Rank.
Costs:
Rank 1: 1540 CP, 500 Golden Mucus, and 200 Mucus. 3 AP.
Rank 2: 1730 CP, 500 Golden Mucus, and 250 Mucus. 3 AP.
Rank 3: 1930 CP, 500 Golden Mucus, and 300 Mucus. 3 AP.
Notes:
- This may be used with Ninjutsu or Ranged Accuracy.
- This receives all ranged buffs.
- At all ranks, the user must be on the Giant Spider Web to perform this jutsu.
- Requires all six arms to hold the massive bow and arrow.
- Bow and Arrow only last only for this jutsu, as the strength behind the arrow disintegrates the spider mucus.
0084 PL — Spider Mucus [Rank 1] / Spider Limbs [Rank 1]
0168 PL — Toxic [Rank 1]
0252 PL — Web Shot [Rank 1]
0336 PL — Mucus Armor [Rank 1]
0420 PL — Spider Mucus [Rank 2]
0504 PL — Web Shot [Rank 2]
0588 PL — Spider Limbs [Rank 2] / Sling Kick [Rank 1]
0672 PL — Toxic [Rank 2] / Giant Spider Web [Rank 1]
0756 PL — Spider Mucus [Rank 3] / Mucus Armor [Rank 2]
0840 PL — Web Shot [Rank 3] / Giant Spider Web [Rank 2]
0924 PL — Sling Kick [Rank 2]
1008 PL — Toxic [Rank 3] / Giant Spider Web [Rank 3]
1092 PL — Spider Limbs [Rank 3] / Sling Kick [Rank 3]
1176 PL — Mucus Armor [Rank 3]
1260 PL — Spider Rain [Rank 1]
1344 PL — Golden Mucus Armor [Rank 1]
1428 PL — Spider Rain [Rank 2]
1512 PL — Golden Spider Arrow [Rank 1]
1596 PL — Spider Rain [Rank 3] / Golden Mucus Armor [Rank 2]
1680 PL — Golden Mucus Armor [Rank 3] / Golden Spider Arrow [Rank 2]
1764 PL — Golden Spider Arrow [Rank 3]
Spider Mucus — Passive
A person who has the Hachiashi bloodline has the ability to create a special type of liquid. This liquid shares properties with metal, but varies in some areas, coming out as a sticky white fluid tht rapidly hardens at air temperature, yet retains a degree of fluidity and stickiness. The Hachiashi uses this mucus substance in webbing and various other techniques.
Rank 1: Creates a pool of Spider Mucus which functions like a Chakra Pool. This pool has a cap of 500 and starts out capped, and regenerates by 100 at the beginning of each round. Spider Mucus may be used as a weak injury/consumed poison that deals -1% Max HP/rnd to opponent.
Rank 2: Spider Mucus pool is now capped at 1000 and regenerates 200 at the beginning of each round. Mucus can be used as a medium injury/consumed poison that deals 3% Max HP/rnd to opponent.
Rank 3: Spider Mucus pool is now capped at 1500 and regenerates 300 per round. The user now has a second pool of special mucus called Golden Spider Mucus. Golden Mucus pool has a 500 Cap and regenerates 250 at the beginning of each round, but starts out at 0. Mucus can be used as a strong injury/consumed poison that deals 3% Max HP/rnd and 1% Max CP/rnd to opponent.
Special Action: User may spend Chakra equal to 100*Rank to increase mucus regeneration by x2 for the round it is used. This must be done at the start of the round for 0 AP, but does not apply to Golden Mucus.
Notes
- This is not a Chakra Pool, and thus can not be used as chakra, it is simply a pool of mucus that the Hachiashi passively builds up over time in order to use mucus-based techniques.
- However, 300 mucus can be used to create a poison that increases in strength with each rank. This poison must be applied to a weapon or ingested by the opponent.
- Poison does not stack, and lasts until resisted.
Spider Limbs — Passive
Hachiashi have one completely noticeable trait about them that they simply cannot hide. Eventually over the course of their life, most commonly around adolescence, their body will begin to mutate into having four extra arms, giving them six total arms. This reflects upon their spider-like traits, and quickly grow to identical sizes compared to their original set.
Rank 1: The Hachiashi gains four extra arms. Each extra arm can be applied to a weapon giving all attacks using the weapon +0.5 Accuracy.
Rank 2: Each extra arm applied to a weapon gives give their attacks an additional +5% Damage.
Rank 3: User may have a second weapon equipped by using two of the extra arms.
Notes:
- The user may use handseals as long as they have two free hands.
- Does not allow the user to wield more than three puppets at any given time.
Toxic — Passive
Many spiders are known for their ability to produce some dangerous poisons. Those that do have such dangerous effects, are usually resistant to other toxins as well — the Hachiashi share this trait with such spiders to such a degree that their body naturally has a high tolerance to all forms of invasive venom, their own toxins breaking down other chemicals.
Rank 1: Hachiashi gains +1 Poison Strength and Resistance.
Rank 2: Hachiashi gains +1.5 Poison Strength and Resistance.
Rank 3: Hachiashi gains +2 Poison Strength and Resistance.
Web Shot — Web Debuff
One of their most basic techniques, this jutsu allows the Hachiashi to shoot forth a strand of webbing from any of their arms, sticking to their target and emulating the effects of a robe attached to the target.
Rank 1: The Hachiashi can shoot and hold up to two webs at the opponent at +1 Accuracy. If it hits, the opponent loses -1 Dodge for the first web, and -0.5 for each web after the first.
Rank 2: Same as Rank 1, only the Hachiashi can shoot and hold up to four webs.
Rank 3: Same as Rank 1, only the Hachiashi can now hold up to 6 webs. Should all 6 webs be attached to a single target, the target is considered bound until they are hit by an attack.
Special Action: For 1 AP, the user may pull all web attached to the target. This gives the user +2 Accuracy, and an additional +0.5 for each web after the first. This bonus is applied to the user's next action against the target. Doing this destroys all webs attached to the target.
Cost: 200 CP, 1 AP, and 100 Mucus per web, at all ranks.
Notes:
- This may use either Ranged or Ninjutsu Accuracy.
- Each web requires 1 Arm to hold it.
- Arms can't be used for anything else but hold the webs. That means, with five arms holding the webs the shinobi can no longer use jutsu that require handseals.
- Debuff lasts only as long as the user holds the Web String. Dropping or unequipping a web in any way makes it unusable.
- If the user does not attack after pulling the web, they lose their accuracy bonus.
- The victim may attempt to remove all webs for 1 AP, and a Ninjutsu Check against the user. The user gains +1 for every two webs attached to the target.
- If bound, the target must make a Ninjutsu check against the user to escape. Escape attempts cost 1.5 AP.
Mucus Armor — Mucus Defense Jutsu
A defensive ability that is performed by the Hachiashi excreting spider mucus through the pores in their skin, which upon contact with the air, immediately begins to harden into a distinctive layer of armor that provides a tough exoskeleton of a shell for the user.
Rank 1: Mucus Armor has 790 HP.
Rank 2: Mucus Armor has 1280 HP.
Rank 3: Mucus Armor has 1700 HP.
Special Action: By paying full AP costs and 25% of the initial CP/Mucus costs, the user may regenerate the armor in the timing of 0 AP. This may only be done once per use, and only once per round.
Costs:
Rank 1: 1.5 AP, 260 CP, and 100 Mucus.
Rank 2: 2 AP, 430 CP, and 150 Mucus.
Rank 3: 2 AP, 560 CP, and 200 Mucus.
Notes
- Does not Stack.
- May be used Reflexively.
- Damage done to Mucus Armor is reduced by 10%.
- Armor HP may be increased by Non Elemental Ninjutsu buffs.
Sling Kick — Powerful Kick Taijutsu
This technique is used in combination with Web Shot. When the Hachiashi has their opponent stuck in their webs, they can pull very quickly in a sling shot type of movement that sends them flying towards their opponent while sending their opponent flying towards them. When they make contact, the Hachiashi uses its legs to kick the opponent directly in the chest.
Rank 1: The Hachiashi swings to their opponent, kicking them powerfully to deal 1,110 Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Rank 2: The Hachiashi swings to their opponent, kicking them powerfully to deal 1,365 Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Rank 3: The Hachiashi swings to their opponent, kicking them powerfully to deal 1,620 Damage at -2 Accuracy. For each additional web attached to the opponent, this attack gains +1 Accuracy.
Costs:
Rank 1: 370 CP and 0 Mucus. 1.75 AP.
Rank 2: 450 CP and 0 Mucus. 1.75 AP.
Rank 3: 535 CP and 0 Mucus. 1.75 AP.
Notes:
- Must have at least 2 webs attached to the target. Anything after that counts as additional.
- Should all six webs be attached to the opponent, this attack is an auto-hit.
- The Hachiashi loses those webs after this jutsu is used.
Giant Spider Web — Web AoE Ninjutsu
One of the most useful techniques of the Hachiashi is the ability to create a very large spider web. This spider web dares to break the bounds of trapping flies and small insects and traps even things such as humans. The Hachiashi however, can walk along it faster. It is also used as a base for other attacks.
Rank 1: Creates a 15ft by 15ft spider web that has a chance to bind a person every time they step on it at -3 Accuracy. The Hachiashi gains +1 Dodge when on this, and opponents get -1 Dodge when on it and not bound. Web has 1400 HP.
Rank 2: Creates a 20ft by 20ft spider web that has a chance to bind a person every time they step on it at -2.5 Accuracy. The Hachiashi gains +2 Dodge when on this, and opponents get -2 Dodge when on it and not bound. Web has 2320 HP.
Rank 3: Creates a 25ft by 25ft spider web that has a chance to bind a person every time they step on it at -2 Accuracy. The Hachiashi gains +3 Dodge when on this, and opponents get -3 Dodge when on it and not bound. Web has 2780 HP.
Costs:
Rank 1: 470 CP and 300 Mucus. 220 CP/Rnd. 2 AP.
Rank 2: 770 CP and 350 Mucus. 370 CP/Rnd. 2 AP.
Rank 3: 930 CP and 400 Mucus. 440 CP/Rnd. 2 AP.
Notes:
- At all ranks, any Hachiashi are immune to the effects of this jutsu. Thus, this cannot be used on an enemy Hachiashi successfully. Or rather, the enemy Hachiashi would gain the Dodge increases from it.
- Can also be used with the mucus poison to poison their enemies on contact.
- Web HP may be increased with Non-Elemental Ninjutsu Buffs, Web regenerates all HP at the start of each round.
- At the start of every round, those who are not Hachiashi and in contact with the webbing must make a Ninjutsu Check against the user. If they fail this check, they are bound for the round or until they are attacked, giving them -4 Dodge to the attack. Any who make contact with the web later during the round must also make a check.
Spider Rain — Multi-Spider Attack Jutsu
A jutsu used in conjunction with Giant Spider Web that creates and ushers out bunches of little spiders attached by a web towards the enemy. They can attack multiple enemies, or focus on one.
Rank 1: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 220 Damage.
Rank 2: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 275 Damage.
Rank 3: Showers a rain of spiders upon the web. All on the web must make checks against 10 spiders, each dealing 330 Damage.
Costs:
Rank 1: 800 CP and 300 Mucus, 2.5 AP.
Rank 2: 1000 CP and 300 Mucus, 2.5 AP.
Rank 3: 1200 CP and 300 Mucus, 2.5 AP.
Notes:
- Requires Giant Spider Web to have been used.
- This effects all on the web, whether bound or not.
- This receives all Non-Elemental Ninjutsu Buffs.
Golden Mucus Armor — Golden Mucus Defense
The Hachiashi finally gains the ability to use their golden mucus properly. As such, they excrete it from every pore on their body, covering themselves with a thick and nearly impenetrable coating of golden mucus. The only downside to this is that they can't hold it there for long.
Rank 1: The Hachiashi covers themselves in golden mucus, making them immune to the next attack that comes at them. This is like Body Switch in the fact that it only lasts for one attack, however it can be used as many times per round as needed. Be wary, as you are wasting your golden mucus by using this.
Rank 2: Same as Rank 1, only with less costs.
Rank 3: Same as Rank 2, only with even less costs.
Costs:
Rank 1: 200 CP and 250 Golden Mucus. 2 AP.
Rank 2: 200 CP and 200 Golden Mucus. 1.5 AP.
Rank 3: 200 CP and 150 Golden Mucus. 1 AP.
Notes:
- All rules that apply to body switch, apply to this.
Golden Spider Arrow — Ultimate Mucus Arrow Shot
Using all of their golden mucus reserves, the Hachiashi creates a giant bow and arrow that requires all of their arms to hold. After setting the aim to a near perfect shot, they fire and guide the trajectory through chakra with their spider thread attached to the arrow. This makes the arrows strength much more like a homing projectile than an arrow, and can strike even the quickest and most agile of opponents.
Rank 1: Deals 3080 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Rank 2: Deals 3470 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Rank 3: Deals 3850 Piercing Damage at +3 Accuracy, and pierces through any and all defense.
Special Action: On a full hit, the user may spend 1 AP to pull the web with all six arms and rip the arrow out of the opponent. This deals 30% of the arrows damage and increases bleeding by 1 Rank.
Costs:
Rank 1: 1540 CP, 500 Golden Mucus, and 200 Mucus. 3 AP.
Rank 2: 1730 CP, 500 Golden Mucus, and 250 Mucus. 3 AP.
Rank 3: 1930 CP, 500 Golden Mucus, and 300 Mucus. 3 AP.
Notes:
- This may be used with Ninjutsu or Ranged Accuracy.
- This receives all ranged buffs.
- At all ranks, the user must be on the Giant Spider Web to perform this jutsu.
- Requires all six arms to hold the massive bow and arrow.
- Bow and Arrow only last only for this jutsu, as the strength behind the arrow disintegrates the spider mucus.
&kinjutsu
Curse Seals are some of the most controversial seals within the shinobi world, granting their bearers with great power at the cost of reducing their life span with each use. Few choose risking such a price in exchange for this great power, and even fewer survive the gruesome agony as their chakra systems forcibly sync into darker variants. Yet, among the survivors who bear the Curse Seal, it is almost unheard of for the body to completely accept and form a symbiosis with these seals. These are the Abomination — shinobi whose body has absorbed and mutated with the Curse Seal to the point where it is no longer an actual seal, but a natural reaction produced completely within their bodies through enzymes — their seal only a tattoo of what they once were. Often called monsters, these shinobi have greater seal strength than even the most powerful cursed warriors; yet, this control is only partial. Though their bodies have adapted to the dark energies within them to the point where their transformations no longer seem human, their mind is not as easily immune to the effects. Throughout an Abomination's life, they will experience great mental trauma and often show extreme signs of being bipolar.
Effects:
- The user gains access to the Cursed Seal Ability and will not take up a slot. If the user already has the ability upon gaining Abomination, the Cursed Seal Ability will no longer take up a slot.
- The user suffers no Recovery Time after obtaining the Cursed Seal (if done through Abomination), nor after using the Cursed Seal in battle.
- CP Modifier Reduction from Cursed Seal is reduced to -4 each round active. The user slowly regains their lost CP Modifiers by 1 each round inactive.
- The user may re-activate their Cursed Seal in battle, but deactivating it requires a round cool down before it can be activated again.
- Abomination's active techniques (Metamorph, Chrysalis and Malevolent Annihilation) have a unique Mutation mechanic which modifies/adds bonuses to the technique each time it reaches a new stage of Mutation. Each technique has its own unique Mutation Condition found beneath it.
Effects:
- The user gains access to the Cursed Seal Ability and will not take up a slot. If the user already has the ability upon gaining Abomination, the Cursed Seal Ability will no longer take up a slot.
- The user suffers no Recovery Time after obtaining the Cursed Seal (if done through Abomination), nor after using the Cursed Seal in battle.
- CP Modifier Reduction from Cursed Seal is reduced to -4 each round active. The user slowly regains their lost CP Modifiers by 1 each round inactive.
- The user may re-activate their Cursed Seal in battle, but deactivating it requires a round cool down before it can be activated again.
- Abomination's active techniques (Metamorph, Chrysalis and Malevolent Annihilation) have a unique Mutation mechanic which modifies/adds bonuses to the technique each time it reaches a new stage of Mutation. Each technique has its own unique Mutation Condition found beneath it.
&contracts and crpj
[/col]CRPJ Name: Toxic Resevoir
Approval Link: https://ninpocho.com/viewtopic.php?f=62&t=50485
CRPJ's Effect: Hachiashi are known for their ability to create their own toxins out of their spider mucus, but Takeyashi has taken this ability one step further. Instead of only being able to create one specific type of toxin, Takeyashi has learned how to create all different sorts of chemical compounds by infusing his chakra differently into his mucus. Able to create any type of commonly used poisons, pharmaceutical drug compounds, and even replicate effects of naturally occurring plants or toxins, Takeyashi uses this ability to create the poisons he employs in combat and sometimes even for emergency first aid in the field. The list of things Takeyashi can do are as follows.
CRPJ Name: Resonating Threads
Approval Link: https://ninpocho.com/viewtopic.php?f=62&t=50485
CRPJ's Effects: Sound is a wave that resonates through the air, and is interpreted by the human ear. However, air is a poor medium for sound to travel through over long distances. Takeyashi is able to "catch" the resonance frequencies of sound waves, and then relay those frequencies over great distances, using threads made out of his spider mucus. By casting out lines of different length and mass, Takeyashi is able to channel his chakra through the strands and feel the sounds as vibrations in his threads. So long as his threads are connected, Takeyashi is able to hear whatever sound waves pass over his chakra threads. In addition, he can also use the technique in reverse: by channeling chakra through the threads at the right frequency, Takeyashi can send a message down the line. A transmitted message is audible, however, and can be heard by whoever is present at the location he sends the chakra waves to. The maximum distance that he is able to cast his chakra lines out to is about 50 meters before it loses structural integrity.
Restrictions: In order to focus properly on maintaining the technique, Takeyashi has to be standing still and remain heavily focused on this technique — an impossible task to accomplish in the middle of battle. Furthermore, if the threads are cut in any way, Takeyashi loses contact with all of the threads that were disconnected from him. Other players may always nullify the technique by having their character break the chakra threads, or otherwise being out of audible range of the threads.
Approval Link: https://ninpocho.com/viewtopic.php?f=62&t=50485
CRPJ's Effect: Hachiashi are known for their ability to create their own toxins out of their spider mucus, but Takeyashi has taken this ability one step further. Instead of only being able to create one specific type of toxin, Takeyashi has learned how to create all different sorts of chemical compounds by infusing his chakra differently into his mucus. Able to create any type of commonly used poisons, pharmaceutical drug compounds, and even replicate effects of naturally occurring plants or toxins, Takeyashi uses this ability to create the poisons he employs in combat and sometimes even for emergency first aid in the field. The list of things Takeyashi can do are as follows.
- Hallucinations/Vision Distortion
- Anesthetic/Pain Killers
- Antibiotics
- Antivenom for most poisons
- Adrenaline
CRPJ Name: Resonating Threads
Approval Link: https://ninpocho.com/viewtopic.php?f=62&t=50485
CRPJ's Effects: Sound is a wave that resonates through the air, and is interpreted by the human ear. However, air is a poor medium for sound to travel through over long distances. Takeyashi is able to "catch" the resonance frequencies of sound waves, and then relay those frequencies over great distances, using threads made out of his spider mucus. By casting out lines of different length and mass, Takeyashi is able to channel his chakra through the strands and feel the sounds as vibrations in his threads. So long as his threads are connected, Takeyashi is able to hear whatever sound waves pass over his chakra threads. In addition, he can also use the technique in reverse: by channeling chakra through the threads at the right frequency, Takeyashi can send a message down the line. A transmitted message is audible, however, and can be heard by whoever is present at the location he sends the chakra waves to. The maximum distance that he is able to cast his chakra lines out to is about 50 meters before it loses structural integrity.
Restrictions: In order to focus properly on maintaining the technique, Takeyashi has to be standing still and remain heavily focused on this technique — an impossible task to accomplish in the middle of battle. Furthermore, if the threads are cut in any way, Takeyashi loses contact with all of the threads that were disconnected from him. Other players may always nullify the technique by having their character break the chakra threads, or otherwise being out of audible range of the threads.