Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Miyagi Tessuhai [Sand] --> Asagao [Sand]

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Asagao

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Old Character name: Miyagi Tessuhai

Old Character Village: Sand

Old Profile Topic Title: Miyagi Tessuhai..??

Old Training Topic Title: I have no clue. "The fire inside?"

Old Dojo Topic Title: Miyagi Tessuhai [Ring of Fire...maybe?]

Any Relevant information that can aid us in finding your information: Pyromaniac...everything should be fire related. I know, SUPER creative. xD

New Character Name: Asagao

New Village: Sand

Link to latest Voucher: Link
 

Zethui Kobayashi

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Dojo
Kinjutsu
Kinjutsu
Kinjutsu
Quickdraw
Bull's Strength
Called Shot
Nimble Hands
Quick Healer
Weapon Mastery: Giant Blade Type
Flat Edge: Giant Blade Style

Miyagi Tessuhai's Affinities:
Earth (Major) - earned at D/C-Rank
Fire (Major) - earned at C-Rank and by Mastering half of all Fire jutsu
Non-Elemental (Minor) - earned by Mastering half of all Non-Elemental jutsu
Lava (Minor)
Scorch (Minor)
Explosion (Minor)

Profile
"This Fire Burns - Killswitch Engage"



Name: Shuurai Ikazuchi Miyagi Tessuhai
Alias:
Age: 19
Height: 6'1
Weight: 180lbs
Body Frame: Athletic
Gender: Male
Day of Birth: August 4th
Blood Type: O-
Hair Color: Auburn
Eye Color: Crystal Blue
Village: Cloud Sand
Alignment: Neutral (Undecided)
Rank: Chuunin
Zodiac Sign: Leo
Level Scale:
Spoiler:

Appearance:
Text





Personality:
Text


History:
Spoiler:


[Before Incarceration]

[Revised History - Coming Soon]

[After Incarceration]




Hobbies:
-Playing the Shamisen
-Training
-Reading

Likes:
-Music
-Tattoos
-Strong Liquor
-Tobacco

Dislikes:
-Old People
-Crowds
-Nightmares
-Fire


STATISTICS

Level:

HP:
CP:

Agility:
Stamina:
Ninjutsu:
Taijutsu:
Genjutsu:
Chakra Control:

Power Level:

AP:

Capped Points:

Nature Type


(Fire)

Kekkei Genkai

-Lava
-Scorch
-Explosion


20

43800
37200

600 (600)
600 (600)
600 (600)
600 (600)
600 (600)
600 (600)

3600

12

195


Class: Phoenix Rising

HP:
(53+lvl) x stamina
CP:
(42+lvl) x chakra control

Class Feature:
Class Bonus: Kinjutsu [Tsukumogami]
High: Melee Accuracy
Average: Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: Ranged Accuracy, Genjutsu DC


]

Pyromaniacs are quite possibly the craziest of all elemental specialists. Their bond with fire has driven them to be partially insane, and sometimes even suicidal in their way of fighting.


Spoiler:




Explosive Chakra - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire jutsu just that much more frightening.
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Warmth - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.

Chakra Burn - Modification (2 points)
Restriction- Requires Chakra Absorption
Rather than absorbing chakra, a Pyromaniac who has mastered this technique can instead access an opponent’s chakra and ignite it with a spark of their own. However, there’s a high chance that the chakra explosion will also back draft.
Effect: Chakra Absorption can be used to destroy twice as much chakra instead of absorbing it, though there is a 50% chance on any given hit that it will destroy half that much chakra within the user. This is not a fire jutsu.
Note: When activating Chakra Absorption, they can choose to activate it as the normal Absorption or as Chakra Burn; the choice lasts for the duration of the effects. To change whether it burns or absorbs, the user has to redo the jutsu.

Direct Conversion - Special Move (2 points)
Through intense willpower and spirit bordering on insanity, Pyromaniacs can directly convert their life force into chakra much more efficiently than other shinobi can.
Effect: Any amount of HP can be converted into CP at a 1 to 1 ratio. Costs 1 AP and can only be used three times in one battle.

Fire Blast - Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Wildfire - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.
Effect: All fire jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.

Flow of Fire - Special Move (2 points)
Some call it a heat shield, others an air lance, but what it really is is protection from your enemies with a veil of flames. Everything else is irrelevant.
Effect: For 3% their Max Hp a round, the user can activate a shield of flame that encases them, granting a +2 dodge against all projectile and elemental attacks.

Burning Recoil - Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack.
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Pyrokinetic Touch - Modification (2 points)
Restriction- Requires Combustive Seal
Having no need for hiding and laying traps around a battlefield, why would a Pyromaniac waste time setting up for a battle when they could be fighting? Rather than taking a tactile approach, a Pyromaniac is able to unleash a blast of fire that seems to have the strength of multiple jutsu condensed, all with a single touch...
Effect: Allows a Pyromaniac to use Combustive Seal directly on a target, at -2 Melee Accuracy. This has the same effect and costs as a normal Combustive Seal, but detonates all stored jutsu automatically at the end of the round.

Ifrit Caress - Special Move (3 points)
Restriction- Must be Jounin
The flames of legendary fire spirits endow these specially blessed Pyromaniacs, allowing their fire to ravage their foes with reckless abandon.
Effect: The user can convert up to 5% of their current HP to damage in a fire jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.

Fire Boost - Boost x3 (3 point)
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire jutsu deal 10% more damage, but 5% of the total damage is done to the user.

Mantle of Fire - Jutsu (1 point, 1 to rank up)
Restriction- B Rank and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain

Unused CA Points ( 0 )




ABILITIES


Quickdraw

Bull's Strength

Called Shot

Nimble Hands

Quick Healer

Weapon Mastery: Giant Blade Type

Flat Edge: Giant Blade Style

Shadow Tactics


NINJUTSU


~Fire Jutsu~

E-Rank

Infernal Ember [Mastered]

Thermal Maw [Mastered]

D-Rank

Fireball [Rank 1]

Immolation [Rank 1]

Combustive Seal [Rank 1]

C-Rank

Dragon Fire [Mastered]

Scalding Ash Cloud [Mastered]

Searing Eruption [Mastered]

Heat Wave [Mastered]

B-Rank

Firestorm [Mastered]

Infernal Hellfire [Mastered]

Spontaneous Combustion [Mastered]

Ring of Fire [Mastered]

A-Rank

Dragon Flame Bomb [Mastered]

Sol Fire Tempest [Mastered]

Abysmal Harbinger [Mastered]

Flame Shield [Mastered]

~Explosion Jutsu~

C-Rank

Landmine [Rank 1]

Bang Bullet [Rank 1]

Explosive Touch [Rank 1]

Blast Wave [Rank 1]

B-Rank

A-Rank

~Lava Jutsu~

C-Rank

Magma Strike [Rank 1]

Molten Cloak [Rank 1][/url]

Lava Torrent [Rank 1]

Molten Mantle [Rank 1]

B-Rank

A-Rank

~Scorch Jutsu~

C-Rank

Scorched Land [Rank 1]

Dehydration [Rank 1]

Rushing Burst [Rank 1]

Unstable Release [Rank 1]

B-Rank

A-Rank

TAIJUTSU


~Weapon Jutsu~

E-Rank

Arcing Strike [Mastered]

Overhead Strike [Mastered]

D-Rank

Titanic Thrust [Mastered]

Crimson Flash [Mastered]

Breathtaking Blow [Mastered]

Swirling Grind [Mastered]

C-Rank

Gamble Maneuver [Mastered]

Broadslap [Mastered]

Aura [Mastered]

Hyper Extension [Rank 1]

Goliath Toss [Rank 1]

B-Rank

Execution [Mastered]

Kill Driver [Mastered]

A-Rank

Annihilation [Mastered]

~Unarmed Techniques~

E-Rank

D-Rank

Speed Boost [Mastered]

C-Rank

Dodge Roll [Mastered]

Awakening The Dragon [Rank 1]

B-Rank

A-Rank

ANBU/NE


~Anbu Jutsu~

D-Rank

Mask Summon [Mastered]

Critical Exposure [Mastered]

C-Rank

Chakra Sense [Mastered]

Active Camo [Mastered]

Mental Infiltration [Mastered]

Snapshot [Mastered]

B-Rank

Intangible Passage [Mastered]

Shadow Servant [Mastered]

Searchlight [Rank 1]

Destroy Presence [Rank 1]

A-Rank

Body Bind [Mastered]

Flock of Shadows [Rank 1]

Black Blockade [Rank 1]

Physical Imprisonment Seal [Rank 1]

~Non-Elemental~

E-Rank

Transformation [Mastered]

Body Switch [Mastered]

Basic Summoning [Mastered]

D-Rank

Signal Flare [Mastered]

Combination Transformation [Mastered]

Cancel [Mastered]

Crystal Eye [Mastered]

Spirit Lantern [Mastered]

C-Rank

Elemental Clone [Rank 1]

B-Rank

Energy Transfer [Mastered]

Chakra Shield [Mastered]

Chakra Blast [Mastered]

Rasengan [Mastered]

A-Rank

Nature`s Guard [Mastered]





[/b]
Equipped Items
Sheath:
Weapon: Great Knife
Augment: Crippler
Augment: Vampiric
Augment: Diffraction
Augment: High Quality

Belt Pouch:
Pouch Slot 1: Smoke Bomb: x3
Pouch Slot 2: Flash Bomb: x2

Summoning Scroll (Small):
Scroll Slot 1: Health Pill: x2
Scroll Slot 2: Blood Pill: x2
Scroll Slot 3: Soldier Pill: x2

Item Slot 1: Kawarimi Target
Item Slot 2: Sealing Scroll: x3
Item Slot 3: Headset
Item Slot 4:
Item Slot 5:

Unequipped Items
Augment: Blinding Steel
Augment: Jagged
Augment: Razor Strike
Augment: Soul Reap
Augment: Chakra Slicer
Augment: Chakra Drain
Augment: Molten Material
Augment: Penetration
Augment: Dark Matter
Augment: Bond
[/color]

- Just Met
- Hate
- Dislike
- Acquaintance
- Respect
- Friend
- Good Friend
- Best Friend
- Crush
- Family
- Love


Ryusenshi Kensai, Mizunaga Daigo

Yong, ¿Iyo Tsuki?, Hashigaki Shibetsu

Sunaku Gin, Muruyama Kenta, Hatsumoto Muryo, ¿Harumei Shinichi?

Jitsu, Akaguchi Nagataka, Inuzuka Seitoshi, Midori Minato, ★Anbu Lt. Yomoko★, Hayata Shin, Toraono Kume

:Hashigaki Anma, ★Unkai Unjoua★, ¿Suzuka?, Oba Kinnaku

Kurosawa Genkaku

Yuii



Spoiler:


S-Rank Missions:
A-Rank Missions:
B-Rank Missions:
C-Rank Missions:
D-Rank Missions:
Missions Finished:
Missions Failed:
Missions Success:
Percentage:

Number of battles fought in:
Number of battles won:
Number of battles lost:
Number of battles tied:

Completed Classes:
Beating The Odds [Cloud]
I Think It's a Trap [Cloud]

Completed Exams:
AiT - Akuhei's Squad:Genin/AIT [Cloud]
Shuurai Ikazuchi's Chuunin Exam [Cloud]
Anbu Exam:pt.1, Pt.2 [Cloud]
The List - Anbu Exam: Part 1, Part 2, Part 3 [Sand]

Completed Missions:
Chinchilla Chasing [D-Rank] [Cloud]
Tree Hugger [D-Rank] [Cloud]
Run Brothers Run: Part 1, Part 2, Part 3, Part 4 [S-Rank] [Sand]








1
0
0
0
2
3
0
3
100%

0
0
0
0

Â






Spoiler:


Quote:
"Curse Seal: Lunar"

[Active: Rank 2]


The Lunar Seal is a seal a curse Seal which focuses the uses chakra and greatly enhances their Art of Ninjutsu. While active, the Lunar Seal broadens the user's chakra control and perception, allowing them genjutsu resistance and precise chakra control, making it so that no chakra is wasted in the process of creation or usage.

Rank 1: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +2 Ninjutsu Dodge.

Rank 2: Covers the user in a dark aura, giving them -10% chakra cost. +15% Ninjutsu Damage. +3 Ninjutsu accuracy, +3 Ninjutsu Dodge. All Jutsu are "Dark Element" and bypass half of all damage reduction.

Rank 3: Completely alters the user into a totally different figure, giving them -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, and +4 Ninjutsu Dodge. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.



Quote:
"Curse Seal: Solar"

[Active: Rank 1]

The Solar Seal is a seal that when activated, greatly enhances the user's natural healing abilities with a surge of chakra. This seal's ability gives the user nearly instantaneous regeneration while activated, bruises, cuts, even broken limbs mending before the eyes of those around them. While this may seem to make the user an unstoppable juggernaut, as with all seals, this increased ability comes with the price of deteriorating the user's life.

Rank 1: Covers the user's body in runic glyphs, giving them +3 Poison Resistance. -5% Damage Taken. User Regenerates 4% Max Hp Per round, and has a 60% chance of reducing bleeding each round, lowering by 5% for each rank after the first until unsuccessful. Called shot penalties have a 50% chance of healing, lowering by 10% for each rank after the first until unsuccessful.

Rank 2: Covers the user in a dark aura, giving them +4 Poison Resistance. -10% Damage Taken. User Regenerates 6% Max Hp Per round, and has a 75% chance of reducing bleeding each round, lowering by 5% for each rank after the first until unsuccessful. Called shot penalties have a 65% chance of healing, lowering by 10% for each rank after the first until unsuccessful. All Jutsu are "Dark Element" and bypass half of all damage reduction.

Rank 3: Completely alters the user into a totally different figure, giving them +5 Poison Resistance. -15% Damage Taken. User Regenerates 8% Max Hp Per round, and has a 90% chance of reducing bleeding each round, lowering by 5% for each rank after the first until unsuccessful. Called shot penalties have a 80% chance of healing, lowering by 10% for each rank after the first until unsuccessful. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Rank 1 Cost: 1 Ap to Activate/Deactivate, the user loses 1 training roll for each round active.
Rank 2 Cost: 1 Ap to Activate/Deactivate, the user loses 2 training rolls for each round active.
Rank 3 Cost: 1 Ap to Activate/Deactivate, the user loses 3 training rolls for each round active.





Spoiler:
"Tessuhai's - Transformation"



[Tsukumogami]



A forbidden practice that can only be accomplished through a mutual bond between a shinobi and their weapon. Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Some even have been known to form such a bond with their weapon, that their weapons seem to take on trait themselves. These are the few Shinobi that have bonded with their weapon to such a degree, that their weapons share much more than a portion of the user's spirit, and the two have been intertwined forever. The Tsukumogami refers to the bond between the Weapon and the wielder, and at times the weapon itself. Weapons strengthened by sharing the user's soul are much more powerful than their soulless counterparts, and are much more than simply tools for fighting.

Prerequisites: 350 Stat Average, 3 Ability Slots, 1,500 Word Rp, 6 Mastered Taijutsu of the chosen Weapon Type.

Effects:
- +1 Augment Slot for their Chosen Weapon. (cannot be the same Augment they already have but can be any type of augment)
- When separated from their weapon, their weapons attacks no longer cost Additional Cp. In addition, their range of separation is now increased to 20 feet, and returning to the users possession no longer requires Ap. Reforming a Broken Link still costs .25 Ap, however.

Special Abilities

[Active]
Myriad Strike
Omni-Flash

Level 6
Mystic Transmutation: Mastered

Level 7
Visceral Rend: Mastered

Level 9
Kindred Fusion: Mastered


Weapon: Giant Sword

~Story of Bond~

-Name-

~EmberWing~

Training
Agility: 600 (600)
Stamina: 600 (600)
Ninjutsu: 600 (600)
Taijutsu: 600 (600)
Genjutsu: 600 (600)
Chakra Control: 600 (600)
 

Asagao

Member
Joined
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Messages
436
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Old Character Name: Miyagi Tessuhai
Old Village: Suna
Old Character Class (if you have one): Phoenix Rising
Old BL/CA (if you have one): Pyromaniac


Preferred New Username (check for availability first if you can): Asagao

New Character Name: Asagao
New Village: Suna
New Character Class:

Flying Lotus: Vet
HP: (60+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: Kinjutsu: Chimera
High: Ranged Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy


New BL/CA: Hawkeye/Yamanaka
* * * * *

Reason that the new BL/CA matches your character:
ANBU/Med-Nin/AIT/MIT?: No

* * * * *

Age: 27
Gender: Male
Quick Character Description:
Personality: Mild mannered and soft spoken, Asagao is extremely polite and respectful. He is a person of artistic taste, with a deep love for music and art. He is an avid painter and is a skilled musician; his instrument of choice being the Shakuhachi, a wooden wind flute. He is as loyal as they come and values friendship above all else. He is highly competitive and hates to lose, often making excuses for his failure to claim victory. Being a student of meditation, it is his goal to find inner peace and forget his troubled past; he seeks redemption, and to carve out a new path for himself in the world, one that will cleanse him of his early and troubled youth.

Physical Description: The first thing you may notice about Asagao is his uniquely colored eyes. He has a form of Heterochromia, which gives him the unusual, yet striking appearance of having two different color iris shades. His left eye is a light blue, while his right eye is a soft violet. He is in incredible shape and prides himself on being so; training rigorously to keep himself in perfect health. He wears plainly colored clothes as to not stand out when in a crowd, though it usually proves to be quite the difficult task for him to blend in. Standing at 6'2 and with his bright blue hair, it is almost nearly impossible not to notice him when he is among a large group of people.

Character History:
On the day before his fifth birthday Asagao was used as collateral by his father to pay off a substantial financial debt. Having borrowed a large sum of money with the plans of one day opening up his own business. It came to no real surprise (to anyone who truly knew the man, that is) that the money had actually been lost the very same day; a weakness for alcohol, woman and gambling will do that to you. Now, this was most definitely an unusual situation and not at all a common practice in the world of money lending, to accept a child as repayment. But the loan shark just found the man's offer to be so extremely dishonorable, that he couldn't, in good conscious, allow the young boy to be raised by a man who was so irresponsible with money, and who was also comfortable with bargaining off his own flesh and blood just to clear his tab.

Accepting the man's proposal, the loan shark would strike his name from the books, and his debt would officially be erased - so long as he never had contact with his son ever again. Without a moment of hesitation, the man quickly and graciously agreed to these terms, signing over all rights to his only child.

This would be Asagao's first official experience with betrayal.

Having no actual need or use for the boy, the loan shark immediately pawned him off and put him in the care of his employee, an ex-Yamanaka clan member by the name of Isaka. Ten years prior to these events, Isaka had been stripped of his name and banished from his own home; he was charged and convicted of treason. A once proud and respected individual, he now found himself reduced to being a lowly enforcer for a local, small time Shylock. Knowing and having a familiar understanding of Asagao's unique position, he could relate to the young boy's sudden predicament of being displaced and forced from the life he had always known.

He would embrace the child and quickly take him under his wing, becoming his official mentor and surrogate father.

Being no stranger to the life of teaching, the prospect of once again having a pupil under his tutelage rejuvenated Isaka. Understanding that this endeavor would be quite a different experience, then what he was typically used to, Isaka had never before trained someone who was not of the Yamanaka bloodline; though he was quite confident it would not matter - but, in this regard he would be wrong. Having absolutely no knack for Genjutsu - one of the Yamanaka's most prominent skills - he would instead have to focus specifically on the other trades his clan was well know for; Weaponry and poison.

Everything Asagao might of lacked in Genjutsu, he completely made up for in the art of projectiles, swordplay, and the deadly mixing of toxins. Excelling at a rapid pace, he took to these talents accomplishing in only a few short months what Isaka had trained other students in for years - it was incredible. The boy was not only accurate and precise, but he was also patient and astute, as well. He quickly understood concepts that reached far beyond his years; he was a true prodigy, the sky was now the limit. Knowing he had something special in Asagao, it would not be long before he would put his student's gifts to use for his own personal gain.

This would be Asagao's second official experience with betrayal.

Under the guidance of his master, a now young teenager, Asagao would do unspeakable things in the name of loyalty. After the old loan shark who had saved Asagou from his father mysteriously disappeared, Isaka naturally inherited the business - which meant Asagao was now the new enforcer. What had started off as a true apprenticeship, had suddenly transformed into something else entirely. The compassion that the old loan shark was well known for, was not something Isaka continued as he took over. If you missed a payment or a deadline, you would not be shown mercy like in the past; it was considered to be an unforgivable breach in contract to be late. A finger, a hand, an eye, or even a tongue - depending on how much was owed - would be the first installment. If you missed your next due date, you would pay dearly; your account would be closed....permanently.

Blinded by his love for Isaka; a man who had raised him since the tender age of five, Asagao could not see, nor did he want to, the evil he was truly surrounded by - this was the only life he had ever known. He had faith in his mentor, and the bond shared between a master and his student was unbreakable - or so he thought. The first time Asagao questioned his duty, he only received a sharp slap for his insolence and backtalk. It was unlike the boy to challenge Isaka's authority and judgement, but the once thriving business they were a part of no longer brought in any revenue; people would rather starve or go homeless than borrow from them, because of Isaka's reputation for ruthlessness.

As the business slowly began to transition from money lending to contract killing, Asagao was beginning to be able to think for himself. He was no longer a young child, or even a ripe, inexperienced teenager; even though he was still only seventeen, he had lived a life full of more death and sorrow than any one person should have to witness or endure. After a contract came in to assassinate a child (a man wanted to teach his former associate a lesson by killing his daughter) enough was enough. Rebelling against his sensei, Asagao would use his abilities for one last kill - he would murder his teacher...his father, and finally put an end to all the death and carnage he had been assisting for years.

Turning himself over to the authorities, Asagao would be tried and convicted of murdering his mentor. He would spend the next ten years in a prison cell atoning for all of the sins he had committed, hoping that one day, when his release finally came, he would be able to live a life full of honor and integrity; officially burying his bloody past with Isaka.
* * * * *

Death thread: N/a
Profile thread: N/a
Training thread:N/a
Dojo thread: N/a

* * * * *

Usergroups: Suna
* * * * *

Current Stats (state respective stat cap):
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600%/600%
CSP: 350


54 Jutsu Masters:

Wind

Wind Slash
Pressure Burst
Whirlwind Spin
Air Bullet
Shredding Touch
Wind Scythe
Tempest
Gale Force
Wind Release
Great Wind Scythe
Wind Scar
Vacuum Sphere
Cyclone Movement
Tatsumaki
Hurricane
Ambiance of the Forbidden
Zephyrs Grace

Total = 17

Projectile<i></i>

Spiraling Silver
Earthly Impalement
Twin Rising Dragon
Heavenly Rain Drive
Steel Dragon
Pinpoint
Zero Point Assault
Gravedigger's Hole
Body Flicker Shuriken
Crush Bit
Silver Stream
Sinister Steel
Sly Silver
Spread Counter
Full Impact

Total = 15

Ranged<i></i>

Glacial Shot
Terra Firma Shot
Voltaic Shot
Glacial Shot
Combustive Shot
Destruction Power Shot
Homing Shot
Burst Shot
Grapple Shot
Pin Shot
Pierce Shot
Blunt Shot
Flurry Shot
Detonation Tip
Catapult Discharge
Tracking Beacon

Total = 16

Chimera<i></i>

Gaze of Enslavement
Life Drain
Mystical Replication
Infinite Abyss
Dark Judgement
Avatar of Divinity

Total = 6

Grand Total = 54


* * * * *
Name of any Contract you currently own: N/A

Name of any Cursed Seals you currently own: Lunar Seal: Swtiching to ---> Gaia Seal

Name of Kinjutsu you own: Chimera

* * * * *
 

Okibi

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Name, village, rank and class look good! BL/CA is good. Description and history are peachy! Stats, jutsu and kinjutsu are a go! Im not sure about swapping seals since I cant find anything about that in the announcements, but Im going to assume its ok.

And Ill assume youre gonna hang onto those capped points for when the capped shop becomes available once more!

All in all, I approve this OCR! *stamps* You just need one more approval and youll be done.

By the way, I love the way you write! Your style is very compelling. 8D
 
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