Character Name: Miyamoto Hiroshi
石炭の騎士の決意 (Sekitan no Kishi no Ketsui; lit. "Will of the Coal Knight")
HP: (55+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Fire Accuracy; +10% Fire Damage; +5% Chance of Inflicting Secondary Effects
High: Ninjutsu Accuracy
Average: Genjutsu Save, Genjutsu DC, Evasion, Melee Accuracy
Low: Ranged Accuracy
OOC Rank: A
Bloodline/Core Ability: Pyromaniac
Core Ability Choices:
Explosive Chakra (3 CA Points; C Rank and Up)
Fire Blast (3 CA Points)
Fire Boost x3 (3 CA Points)
Wildfire (3 CA Points)
Ifrit Caress (3 CA Points; B Rank and Up)
Burning Recoil (2 CA Points)
Direct Conversion (2 CA Points)
Mantle of Fire [Rank 1] (1 CA Point; A Rank and Up)
Kinjutsu:
Cursed Seals
石炭の騎士の決意 -- 無限の野望 (Sekitan no Kishi no Ketsui -- Mugen no Yabō; lit. "Will of the Coal Knight -- Limitless Ambition")
HP: (55+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Fire Accuracy; +10% Fire Damage; +10% Chance of Inflicting Secondary Effects
Special Bonus: Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
High: Ninjutsu Accuracy, Melee Accuracy
Average: Genjutsu Save, Genjutsu DC, Evasion
Low: Ranged Accuracy
Advanced Shop Battle Related Purchases: Ability Card (Carryover)
Class Point Card (Carryover)
Free Minor Affinity (1/2) - Water (Character Specific)
Free Minor Affinity (2/2) - Earth (Character Specific)
Abilities:
0. Sentinel - ANBU Branch
00. Shinobi 101 (Will Genjutsu -> Melee Accuracy)
1. Willpower
2. Initiative
3. Duelist
4. Quickdraw
5. Adrenaline Rush
6. Cursed Seal (scribing self)
7. Sensor
8. Fire - Chakra Style
9. Bloody Mess
10. Stalker
11.
12.
Major Affinities:
1. Fire (free C-Rank Major)
2. Kinesis (Naturally Unlocked Advanced Element; 6/12 jutsu mastered to upgrade it from minor to major)
3. Shadow (Naturally Unlocked Advanced Element; 6/12 jutsu mastered to upgrade it from minor to major)
4. Explosion (Naturally Unlocked Advanced Element; 6/12 jutsu mastered to upgrade it from minor to major)
5.
6.
Minor Affinities:
1. Wind (free C-Rank Minor)
2. Water (ASP Minor Affinity)
3. Earth (ASP Minor Affinity)
4. Non-Elemental (12/24 jutsu mastered)
5. ANBU (7/14 jutsu mastered)
6.
Advanced Elements:
1. Kinesis
2. Shadow
3. Explosion
4.
Inventory:
1. Headset
2. Hidden Weapon - Unarmed
3. Pouch - Tool
Weapons:
Contracts:
石炭の騎士の決意 (Sekitan no Kishi no Ketsui; lit. "Will of the Coal Knight")
HP: (55+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Fire Accuracy; +10% Fire Damage; +5% Chance of Inflicting Secondary Effects
High: Ninjutsu Accuracy
Average: Genjutsu Save, Genjutsu DC, Evasion, Melee Accuracy
Low: Ranged Accuracy
OOC Rank: A
Bloodline/Core Ability: Pyromaniac
Core Ability Choices:
Explosive Chakra (3 CA Points; C Rank and Up)
Fire Blast (3 CA Points)
Fire Boost x3 (3 CA Points)
Wildfire (3 CA Points)
Ifrit Caress (3 CA Points; B Rank and Up)
Burning Recoil (2 CA Points)
Direct Conversion (2 CA Points)
Mantle of Fire [Rank 1] (1 CA Point; A Rank and Up)
Kinjutsu:
Cursed Seals
石炭の騎士の決意 -- 無限の野望 (Sekitan no Kishi no Ketsui -- Mugen no Yabō; lit. "Will of the Coal Knight -- Limitless Ambition")
HP: (55+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +2 Fire Accuracy; +10% Fire Damage; +10% Chance of Inflicting Secondary Effects
Special Bonus: Start each round automatically in Stealth; but cannot re-enter stealth during a round or be mistaken for a clone.
High: Ninjutsu Accuracy, Melee Accuracy
Average: Genjutsu Save, Genjutsu DC, Evasion
Low: Ranged Accuracy
Advanced Shop Battle Related Purchases: Ability Card (Carryover)
Class Point Card (Carryover)
Free Minor Affinity (1/2) - Water (Character Specific)
Free Minor Affinity (2/2) - Earth (Character Specific)
Abilities:
0. Sentinel - ANBU Branch
00. Shinobi 101 (Will Genjutsu -> Melee Accuracy)
1. Willpower
2. Initiative
3. Duelist
4. Quickdraw
5. Adrenaline Rush
6. Cursed Seal (scribing self)
7. Sensor
8. Fire - Chakra Style
9. Bloody Mess
10. Stalker
11.
12.
Major Affinities:
1. Fire (free C-Rank Major)
2. Kinesis (Naturally Unlocked Advanced Element; 6/12 jutsu mastered to upgrade it from minor to major)
3. Shadow (Naturally Unlocked Advanced Element; 6/12 jutsu mastered to upgrade it from minor to major)
4. Explosion (Naturally Unlocked Advanced Element; 6/12 jutsu mastered to upgrade it from minor to major)
5.
6.
Minor Affinities:
1. Wind (free C-Rank Minor)
2. Water (ASP Minor Affinity)
3. Earth (ASP Minor Affinity)
4. Non-Elemental (12/24 jutsu mastered)
5. ANBU (7/14 jutsu mastered)
6.
Advanced Elements:
1. Kinesis
2. Shadow
3. Explosion
4.
Inventory:
1. Headset
2. Hidden Weapon - Unarmed
3. Pouch - Tool
Weapons:
日食の知恵:最初の予兆 (Nisshoku no Chie: Saisho no yochō; lit. Wisdom of the Eclipse: First Omen)
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '1' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected fists.
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
- Dual Weapon
- Trick Weapon - Unarmed
- Special Composition - Fire
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '1' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected fists.
日食の知恵:第二の予兆 (Nisshoku no Chie: Daini no yochō; lit. Wisdom of the Eclipse: Second Omen)
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '2' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected hammers.
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
- Dual Weapon
- Trick Weapon - Bludgeoning
- Special Composition - Fire
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '2' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected hammers.
日食の知恵:三番目の予兆 (Nisshoku no Chie: San-banme no yochō; lit. Wisdom of the Eclipse: Third Omen)
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '3' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected swords.
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
- Dual Weapon
- Trick Weapon - Slashing
- Special Composition - Fire
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '3' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected swords.
日食の知恵:第四の予兆 (Nisshoku no Chie: Daishi no yochō; lit. Wisdom of the Eclipse: Fourth Omen)
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '4' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected lances.
Damage Type (Bonus): Puppet (-0.25 AP Timing for Non-Offensive Jutsu)
Accuracy: +0
Damage: +0%
Augments:
- Dual Weapon
- Trick Weapon - Piercing
- Special Composition - Fire
Description: Although this pair of weapons seems to be nothing more than larger gold orb accompanied by a smaller silver orb--each with the numeral '4' engraved on the surface--these are actually intricately designed puppets that, when held in both hands, allows Hiroshi to manisfest his aura more readily in the form of projected lances.
進歩の価格 (Shinpo no kakaku; lit. Price of Progress)
Damage Type (Bonus): Unarmed (Able to Perform Handseals While Equipped)
Accuracy: +0
Damage: +0%
Augments:
Description: The Journeyman reject known as Sasaki Goro forced these prostheses into Hiroshi's body, providing his already powerful arms with brutal strength and speed.
Damage Type (Bonus): Unarmed (Able to Perform Handseals While Equipped)
Accuracy: +0
Damage: +0%
Augments:
- Blood Rack
- Silencer
- Special Composition - Fire
Description: The Journeyman reject known as Sasaki Goro forced these prostheses into Hiroshi's body, providing his already powerful arms with brutal strength and speed.
Contracts: