Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Motomori Korudo, The Sapphire of the Main Branch

Joined
Oct 22, 2012
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OOC Rank
S-Rank
Name: Motomori Korudo
Rank: B-Rank Medical Ninja in Training
Age: 18
Gender: Male
Personality:
Motomori Korudo, a boy raised in the Motomori Clan quickly learned his place. This young man is very practical and protective over the people in his family. His entire life has been dedicated to protecting others, and he has developed into a near emotionless soldier. Korudo had learned to respect his elders and the leaders in his clan, because of this social training, Korudo tended to stay away from children his own age. Many children acted like fools and made the adults angry, so as the boy aged, he became an old soul, not knowing what true fun was.

Appearance:
Korudo stands at 5’8” and weighs a total of 160lbs. The dark skin of the boy’s ancestry is predominate, along with his blue eyes, make him appear beautiful. Korudo has medium-short brown hair. He tends to wear a sapphire blue headband with the Clan’s emblem on the side. He has a single scar on his face resting across the left part on his chin that is about three inches long. Korudo tends to have slight crystal development along the back of his cheek bones and follows up along his ears. Korudo wears a rich blue hakama and an open vest. His feet tend to rest in sandals and he wears dark fingerless gloves.

History:
Being born to the main family has its blessings. Korudo’s mother is Motomori Yui, and his father is Motomori Ryusaki. Being members of the main branch in the Motomri Clan, Ryusaki wasn’t actually the father to Korudo, his actual father is his uncle, Motomori Nobu, but Korudo would never find out. He had been raised to believe that Ryusaki was his father, and no one would tell him otherwise.

At the age of 6, Korudo was beginning his training in the Crystal Arts with his family. His father, Kyusaki, and his uncle, Nobu, were both Shinobi of the Hidden Sand Village, and they trained the boy every passing moment. It would be his job as he got older to learn how to protect the family he was taught to hold so dear. Korudo picked up the ideas behind self-sacrifice and excelled in his jutsus. Fighting every day, as if his life depended on it, strengthened the young boy to extreme levels. He became cold and ruthless, doing anything to win. Korudo trained in the Crystalic style of Ice as well. His body not only created the rare Motomori Crystals, but he could freeze the world around him and create frozen ice crystas on command.

At the age of 10 Korudo had passed all of the tests and struggles to become a Genin. His father and his uncles taught him everything that he'd need to become a true ninja. The next few years passed and Korudo spent many months of the yar alone in training in the harsh deserts. The young boy hardened and became a soldier for the next leader in the clan. He struggled every day as the years went by and when he returned home he was sixteen years old. Korudo had nearly mastered self defense, and in his trainings he learned how to take care of himself with the use of basic medical ninjutsus.

The 16 year old boy was brought before trial in a Chuunin Exams, where he passed with flying colors. Nearly killing his opponent, Korudo was promoted to the next rank without a doubt from the Leaders of Sunagakure. Korudo had spent the next year in a recovery state. He had trained to a point that his Bloodline was over reacting. His chakra was intense enough that crystal formations formed on his face while he wasn't in combat. His body pulsated with chakra, even when he slept the chakra could be sensed. Korudo, though strong in his Ninjutsu and Taijutsu, never had proper training in his Genjutsu arts, and thus it lacked.

Korudo was now 18, and his clan had assigned him a mission. He was told to go to Sunagakure and establish a connection. The Main Branch was moving to Suna soon, and they needed a foundation to move to. Korudo knew that there may be other Motomori's in the village. He was instructed to find them and have them assist him establish the Clan in Suna

Class:
Class Name Sapphire [Veteran]
HP: (55+lvl) x stamina
CP: (60+lvl) x chakra control
Class Bonus: +5% Medical Healing, +20% Water Damage
High: None
Average: Evasion, Melee Accuracy, Spell Accuracy, Genjutsu Save
Low: Genjutsu Difficulty, Ranged Accuracy

Stats:
Agility: 300/300
Stamina: 300/300
Ninjutsu: 185/300
Taijutsu: 150/300
Genjutsu: 130/300
Chakra Control: 300/300
Power Level: 1365/1800
Bloodline Control: 227.5%



Mission Log:
 
Re: Reito Ko, Frozen Puppeteer

Ninjutsu

Elemental
Water<i></i>
E-Rank
Water Gun [Mastered]
Pressurized Mist [Mastered]

D-Rank
Water Whip [Mastered]
Aqua Fang [Mastered]

C-Rank
Grand Waterfall [Mastered]
Impaling Hydro Jet [Mastered]
Water Prison [Mastered]
Rain Dance [Mastered]

B-Rank
Water Shark Bomb [Rank 1]

A-Rank

S-Rank
Wind<i></i>
E-Rank
Pressure Burst [Mastered]
Wind Slash [Mastered]

D-Rank
Shredding Touch [Mastered]
Air Bullet [Mastered]
Whirlwind Spin [Mastered]

C-Rank
Wind Scythe [Rank 1]

B-Rank

A-Rank

S-Rank
Earth<i></i>
E-Rank
Stone Bullet [Mastered]
Gravel Shift [Mastered]

D-Rank
Earth Flow River [Rank 1]
Sinkhole Fist [Rank 1]
Mud Clone [Rank 1]

C-Rank
Inner Earth Reflection Lure [Rank 1]

B-Rank

A-Rank

S-Rank
Lightning<i></i>
E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
Fire<i></i>
E-Rank

D-Rank

C-Rank

B-Rank

A-Rank

S-Rank
Non-Elemental<i></i>
E-Rank
Transformation [Mastered]
Body Switch [Mastered]
Basic Summoning [Mastered]

D-Rank
Combination Transformation [Rank 1]
Crystal Eye [Rank 1]
Cancel [Rank 1]
Spirit Lantern [Rank 1]

C-Rank
Jutsu Sealing [Rank 1]
Stunt Double [Rank 1]
One Elemental Sealing [Rank 1]
Elemental Negation [Rank 1]
Elemental Clone [Rank 1]
Barrier [Rank 1]

B-Rank

A-Rank

S-Rank

Occupational
Medical<i></i>
D-Rank
Mystical Hand [Mastered]
Coagulation [Mastered]

C-Rank
System Shock [Rank 1]
Skeletal Fortification [Rank 1]
Anesthetic Infusion [Rank 1]
System Restoration [Rank 1]

B-Rank
Medical Assistant [Rank 1]

A-Rank

S-Rank
ANBU<i></i>
D-Rank

C-Rank

B-Rank

A-Rank

S-Rank

Affinity
Ice<i></i>
C-Rank
Arctic Aether [Mastered]
Ice Shards [Mastered]
Frigid Ice Blast [Mastered]

B-Rank
Ice Transmutation [Rank 1]

A-Rank

S-Rank

Crystal<i></i>
C-Rank
Topaz Tempest [Mastered]
Fluorite Spikes [Mastered]
Emerald Emitter [Mastered]
Ruby Rain [Mastered]

B-Rank
Sapphire Storm [Rank 1]

A-Rank

S-Rank

Genjutsu

Visual
Level 1

Level 2

Level 3

Level 4

Level 5
Will
Level 1

Level 2

Level 3

Level 4

Level 5
Kinetic
Level 1

Level 2

Level 3

Level 4

Level 5
Audial
Level 1

Level 2

Level 3

Level 4

Level 5

Taijutsu

Weaponry
Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8
Projectile
Buff
 
Re: Reito Ko, Frozen Puppeteer

Bloodline: Haku</COLOR></SIZE><i></i>
A clan originating from the village hidden in the Mist, the Haku are an effeminate and graceful clan possessing a powerful affinity to Ice, a trait which leaves even their skin chilly to touch. Those of this Bloodline are majestic and beautiful at birth, and even the men of this ability can rival pretty women in looks. However, mistaking a Haku to be delicate can prove a very dangerous mistake, for their skill and control with ice can easily freeze those who invoke their wrath at a moments notice, their skills the pinnacle of Icy jutsu.

<COLOR color="lightblue">014% Control - Crystal Ice (Rank One), Flash Freeze (Rank One)
028% Control - One Handed Seals (Rank One)
042% Control - Flying Water Needles (Rank One)
056% Control - Frozen Spear (Rank One)
070% Control - Crystal Ice (Rank Two)
084% Control - Flying Water Needles (Rank Two)
098% Control - Flash Freeze (Rank Two), Red Snow (Rank One)
112% Control - One Handed Seals (Rank Two), Ice Blast (Rank One)
126% Control - Crystal Ice (Rank Three), Frozen Spear (Rank Two)
140% Control - Flying Water Needles (Rank Three), Ice Blast (Rank Two)
154% Control - Red Snow (Rank Two)
168% Control - One Handed Seals (Rank Three), Ice Blast (Rank Three)
182% Control - Flash Freeze (Rank Three), Red Snow (Rank Three)
196% Control - Frozen Spear (Rank Three)
210% Control - Blue Blood (Rank One)
224% Control - Ice Clone (Rank One)

238% Control - Blue Blood (Rank Two)
252% Control - Demonic Ice Mirrors (Rank One)
266% Control - Blue Blood (Rank Three), Ice Clone (Rank Two)
280% Control - Ice Clone (Rank Three), Demonic Ice Mirrors (Rank Two)
294% Control - Demonic Ice Mirrors (Rank Three)

---

Crystal Ice - Passive</U><i></i>
All Haku are instinctively born with a natural affinity to Ice, possessing the ability to manipulate it to their own desire. They possess the ability of Crystal Ice; ice which seems to prove harder than steel, and colder than the ice of other shinobi, even capable of withstanding intense flames without melting. Innately, all Ice techniques used by the Haku are made of this advanced ice, giving them a strength others don't have.

Rank 1: Ice Jutsu Damage is increased by 5%.
Rank 2: Ice Jutsu Damage is increased by 10%.
Rank 3: Ice Jutsu Damage is increased by 15%.

---

Flash Freeze - Passive
A Haku's ability to manipulate ice and cold gives them an edge they cannot use without ice to manipulate. They naturally possess the ability to rapidly chill the air around them and targets, giving them the ability that allowing them to freeze water, and even the air itself, into Crystal Ice.

Rank 1: May convert Water and Wind Jutsu into Ice by paying an additional 20% Chakra Cost.
Rank 2: May convert Water and Wind Jutsu into Ice by paying an additional 10% Chakra Cost.
Rank 3: May convert Water and Wind Jutsu into Ice at no extra cost.

Notes:
- The Haku automatically has access to the Ice element.
- All techniques used with this are treated as Ice element.

---

<U>One Handed Seals - Passive<i></i>
Dexterous, swift and agile, the graceful Haku also possess a unique chakra system that does not necessarily require the use of normal handseals to be controlled. The Haku possess the ability to use One handed seals, which in turn free's up the natural limits of a shinobi while performing jutsu and giving them an edge over other shinobi.

Rank 1: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 30%.
Rank 2: May use one handed seals to cast jutsu, though doing so increases its Cp cost by 15%.
Rank 3: May use one handed seals to cast jutsu with no penalty.

---

Flying Water Needles - Ice Ninjutsu<i></i>
A dangerous secret jutsu passed down instinctively to the Haku, this technique is performed by simply kicking water into the air, spontaneously freezing it into long, sharp needles that shoot in on the target as a surprisingly quick attack that proves difficult to avoid.

Rank 1: Creates and attacks with 10 ice senbon that each deal 75 damage at +1 Accuracy. Only 7 may hit.
Rank 2: Creates and attacks with 13 ice senbon that each deal 90 damage at +1 Accuracy. Only 10 may hit.
Rank 3: Creates and attacks with 15 ice senbon that each deal 130 damage at +1 Accuracy. Only 12 may hit.

Costs:
Rank 1: 1.5 AP; 180 chakra
Rank 2: 1.5 AP; 300 chakra
Rank 3: 2 AP; 520 chakra

Notes:[/u]
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.

---

Frozen Spear - Ice Ninjutsu<i></i>
In keeping with their inclination toward weapons and ice, the Haku have a jutsu that allows them to combine these affinities and attack with a surprising jutsu that creates a weapon of ice: forming a spear out of thin air, or well, water.

Rank 1: Spear does 1040 damage at -2 Accuracy and reduces the target's accuracy/dodge by -1 for 1 round.
Rank 2: Spear does 1290 damage at -1.5 Accuracy and reduces the target's accuracy/dodge by -1.5 for 1 round.
Rank 3: Spear does 1550 damage at -1 Accuracy and reduces the target's accuracy/dodge by -2 for 1 round.

Costs:
Rank 1: 2 AP; 350 Chakra
Rank 2: 2 AP; 430 Chakra
Rank 3: 2 AP; 520 Chakra

Notes:
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.
- Spear sticks in target on a full hit. When the debuffs fade, the spear melts, dealing an additional 20% damage to the victim.

---

Red Snow - Ice Ninjutsu<i></i>
An ability that allows the Haku to call snow forth from the sky, This technique is used to cause snowflakes to fly around in the manner of a dust storm, hurting as each snowflake is as sharp as a razor, easily capable of going through an opponent and staining the snow red with blood.

Rank 1: Causes everyone but the user to take 300 damage/round, with a -20% Chance to Bleed.
Rank 2: Causes everyone but the user to take 400 damage/round, with a -15% Chance to Bleed.
Rank 3: Causes everyone but the user to take 500 damage/round, with a -10% Chance to Bleed.

Costs:
Rank 1: 2 AP; 350 Cp/Rnd
Rank 2: 2 AP; 430 Cp/Rnd
Rank 3: 2 AP; 520 Cp/Rnd

Notes:
- No roll is needed as targets are automatically hit by this.
- Targets take damage at the end of every round this is activated.

---

Ice Blast - Ice Ninjutsu<i></i>
When the situation calls for it, the Haku is not without their own massive attacks. Using this skill, an orb of ice with a diameter of four feet is created around the Haku. The orb lasts only for a split second, appearing as a translucent dome around the user which shatters and explodes violently, blasting outwards to hit everything on the field with a bombard of jagged icy shards.

Rank 1: Explosion causes 1,440 ice damage at +1.5 Accuracy.
Rank 2: Explosion causes 1,800 ice damage at +2 Accuracy.
Rank 3: Explosion causes 2,160 ice damage at +2.5 Accuracy.

Costs:
Rank 1: 2.5 AP; 720 Chakra
Rank 2: 2.5 AP; 910 Chakra
Rank 3: 2.5 AP; 1090 Chakra

Notes:
- Attempts to hit everyone on the battlefield and has a 10% chance to reveal those in Stealth. People underground are protected.
- Can only be used once per round.

---

Blue Blood - Ice Ninjutsu<i></i>
Named after the popular term coined for the nobility and a favorite of the Haku this technique allows them to slowly chill the blood of their opponent, which forces their body to grow cold from the inside out and results in the onset of hypothermia. In order to do this, the Haku imbue a piece of ice, usually shaped as a weapon of sorts, with chakra before launching it at an enemy, though some have been known to chill their victims with a simple cold stare.

Rank 1: Causes -2 dodge/accuracy and a 5% fail chance per each action for two rounds.
Rank 2: Causes -2 dodge/accuracy and a 7% fail chance per each action for two rounds.
Rank 3: Causes -3 dodge/accuracy and a 10% fail chance per each action for three rounds.

Cost" 2.5AP; 1,000 Chakra

Notes:
- Actions failed due to shivering return 50% of the chakra cost, but cost the normal AP amount.
- This technique can use either Ranged Accuracy or Ninjutsu Accuracy, however this must be declared upon being used.

---

Ice Clone - Ice Clone Ninjutsu<i></i>
The Haku possess the ability to manipulate and control in many forms, and this does not simply limit them to shaping ice into multiple weapons suitable for battling; They possess the ability to create a clone of Crystal Ice, freezing nearby water and air into a replica image of themselves imbued with enough chakra that allows the Haku to control the sculpture's actions to a level that assists them in battle.

Rank 1: Creates a 'clone' that has 20% of the user's Max HP and CP and -7 secondaries.
Rank 2: Creates a 'clone' that has 25% of the user's Max HP and CP and -6 secondaries.
Rank 3: Creates a 'clone' that has 30% of the user's Max HP and CP and -5 secondaries.

Cost: 2.5 AP; 2,000 Chakra, 950 Cp/Rnd.

Notes:
- All standard clone rules apply.
- Can use Lvl E-C Wind/Water/Ice Ninjutsu that the user knows. Jutsu are treated as Ice Element.
- Clone has half the user's AP.
- Can only create one clone.
- Cannot have more then one clone on the battle at one time

---

Demonic Ice Mirrors - Ice Barrier Ninjutsu<i></i>
Perhaps the single most feared technique the Haku may draw upon, this skill is a lineage jutsu going as far back as the originator of the Haku line. Designed as an assassination tactic, this jutsu traps a victim within the confines of multiple sheets of Crystal Ice, each made from both large amounts of Ice and chakra. Each appears immensely reflective, preventing those from within to accuratly view the area within and vice-versa, the large mirrors obscuring vision. Yet their true effect is beyond merely cosmetic; the Haku are gifted with the ability to merge and reflect themselves at high speeds through the mirrors, unable to be seen moving to the normal eye.

Rank 1: Upon resolution, the Haku may trap up to 3 targets within the Demonic Ice mirrors. There are a total of 7 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside. The ice mirrors have a total 6,000 HP, and regenerate 20% of it's max Hp per round.
Rank 2: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 8 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +1 to all Exit/Enter checks. The ice mirrors have a total 9,000 HP, and regenerate 20% of it's max Hp per round.
Rank 3: Upon resolution, the Haku may trap up to 4 targets within the Demonic Ice mirrors. There are a total of 9 reflections of the user and 1 holding the real one. Anyone inside that area is trapped within, and anyone outside is trapped outside with the user having +2 to all Exit/Enter checks. The ice mirrors have a total 12,000 HP, and regenerate 20% of it's max Hp per round.

Special Action - Demonic Ice Mirror Assault:The Haku may strike 5 times with their weapon equipped weapon at 180% dmg each strike. They may target multiple targets within the Demonic Ice Mirros by splitting the attacks amongst the targets. This may also target a single target as well that is within the Demonic Ice Mirror. This costs 2 AP and 330 CP.

Costs:
Rank 1:: 3 AP; 2,000 Chakra and 950/rnd
Rank 2:: 3 AP; 3,000 Chakra and 1,430/rnd
Rank 3:: 3 AP; 4,000 Chakra and 1,900/rnd

Notes:
- The user may use Supplemental Jutsu (Non-Attacking jutsu) within the demonic ice mirror.
- The user may also use basic strikes while inside of the mirror. They are granted 2 AP worth of PRIORITIZED attacks (meaning, they happen before all other actions). The 2 AP that is prioritized is not an addition to their existing AP. - Reflections work similar to clones when being attacked. Mirrors cannot dodge if used in this fashion.
- The Haku can only attack people within the Mirrors.
- Those inside and outside of the mirror may choose to attack the mirrors. The Haku may allow the mirrors to dodge using -4 dodge. Mirrors can only dodge if they are directly targeted.
- The Haku gains +1 Critical to basic Melee/Ranged attacks.
- Entering or Exiting the diameter of the mirrors requires a a check using the user's Nin Accuracy vs the person entering or exiting's Melee Dodge at 2 AP per attempt. All failed attempts at entering/escaping allow the user one free Basic attack against the victim. This is modded immediately after the failed attempt and counts as a basic strike with the equipped weapon.
- Mirror Hp can be increased by Ice Element Buffs. - By casting this jutsu, all of the user's current clones instantly dissipate, disallowing clones into the Demonic Ice Mirrors.
- Mirrors can be the target of a called shot. Two successful called shots can destroy a mirror. Cannot destroy more than 5 mirrors. The Mirror HP regeneration does not bring back lost mirrors.
- Only one Demonic Ice Mirror can be on the field at once.


<SIZE size="200">Equipment

Equipped

Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:

Stored

Styles

Ability
0.) Medical Knowledge
1.) Transmit Life
2.) Quick healer
3.) Human Anatomy
4.) Team Work
5.)
6.)
7.)
8.)
 

Current Ninpocho Time:

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