Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Murakami Reizo [Academy Student]

Joined
Feb 20, 2015
Messages
174
Yen
30,725
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Name: Murakami Reizo
Age: 8
Gender: Male
Sex: Male
Character's Physical Description: Reizo seems to have lost his baby fat relatively quickly and thoroughly, his build already hinting at the idea of him becoming a very tall and gawky teenager in the next handful of years. He weighs about 50 lbs, just a little below average, but stands at about 4'7, somewhat impressively tall for his age. His pale skin and yellow-gold eyes hint at some heritage from the village of Arcadia, though it seems to be a generation or two removed. His brown-black hair is rarely allowed to grow beyond the length of his chin, but even at shorter lengths manages to be an obnoxious mess at every opportunity. Which would be why the boy has taken to wearing bandannas or hats or honestly anything to keep it out of his eyes. Everything about his build and features is sharp, with very few smooth or fluid or even soft features about him.

Recently, the air has begun to distort around him almost constantly, causing the boy to leave faint after images and appear in very slightly different places than he actually is...

His attire tends to be warm, vivid colors, though seems to be a little bit threadbare in places and overworn. His pants tend to fit just right in the legs, making them easy to move in, though they have a habit of falling down around his ankles if he’s not wearing a belt, and are rarely in any shade other than black or brown. His belts make up for that bit of drab, however, by being brighter shades, as do the long sleeve shirts he favors. He’s rarely seen without a black scarf slung around his neck, with a bright yellow arrow pointing downwards on it. Over everything he tends to wear a white zip-up hoodie, with the internal patterning varying based on the day. Obviously, the kid has no idea what he’s doing with clothing and very likely just picks something up off the floor every morning with no regard for how it fits in with what he usually wears.

Character's Mental Description: Reizo is a rather introverted individual, prone to turning into a wallflower despite his garish dress and height. He enjoys being able to observe rather than being an immediate part of the action, and is incredibly logical for his age, though it does take him a bit of time to come to these logical conclusions sometimes, depending on the information he can glean. He is most definitely shy, rarely knowing how to deal with people when they approach him, which isn’t helped at all by his soft voice. Honest and self-controlled, it’s a rare occurrence that the boy shows any amount of ambition. But at the academy, they have learned that once this boy puts his mind to something, there are very few things that he will allow to stand in his way. His focus can be something incredible and terrible to behold, should he decide that something deserves his full attention.

But for all his logic, Reizo is a rather sympathetic individual and overall tends to have altruistic intentions most of the time.

Reizo’s primary drive is an unfortunate one. He does not want to be his father’s shadow. While he does follow the same religion as many in iwa (including the rest of his family,) he finds it infuriating that his family is so intent that he is the reincarnation of his father, and is prone to spitting on his father’s name if it has been brought up in light of one of his personal accomplishments.

History: Nishida Hitomi was the daughter of a semi-influential merchant family in Maruishi, who fell for an Iwa shinobi by the name of Murakami Takauji after he (and his squadmates) protected her while she was traveling with one of her family’s shipments of goods. After the contract was complete, Hitomi joined Takauji in returning to Iwagakure, very effectively estranging her (and whatever children she would later birth) from the Nishida family. This bothered Hitomi very little, for Takauji’s parents, Kanna and Narihari both took immediately to the woman their youngest son had fallen for and she was treated no differently than any other member of the small Murakami clan.

First came Kaori, then shortly after her, Satoko. Takauji continued to provide for his family by doing various jobs as a shinobi for the village, increasingly dangerous until one day, after Hitomi was pregnant with their third child, Hitomi was informed that Takauji had perished serving the village. He would be returned to the Five Elements, and hopefully be reincarnated, perhaps even into the child that Hitomi now bore.

Reizo was born shortly thereafter.

Hyotaru, Takauji’s eldest brother, had lost his wife in a similar incident to the one that cost Takauji his life, and determined that he would likely be the best one to help ease Hitomi’s sorrows. Though the two never married, nor have ever shown any romantic intentions towards each other, Reizo would know no other father than Hyotaru, and perhaps his grandfather.

From a young age, all of those with the name Murakami claimed that Reizo was a spitting image of his father, and that surely Takauji’s soul had already returned to the earth to help ease the sorrows of his family. Even in his attitudes, Reizo’s resemblance to his deceased father is impressive.

Unfortunately, when Reizo expressed interest in becoming a shinobi of Iwa, something seemed to break in Hitomi. Her mind apparently couldn’t handle the similarities between Reizo and his father, and now rarely can she keep straight that Takauji is dead and Reizo is his far younger son. She occasionally falls into spells where she believes she is back in Maruishi, before she left with Takauji, which is particularly stressful for the Murakami household. Kaori now spends most of her time home trying to tend to their mother, while Satoko and Reizo both have begun to follow the path of Shinobi.

He has begun to distinguish himself from others within the Academy by beginning to unlock the secrets to his kekkei genkai at the age of 8 while on a mission with several other students and a leading genin. A wild boar tried to charge him and the boy overcame the limits of reality itself to save his own life.
 
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[col]Stats
Agility: 100/175
Stamina: 100/175
Ninjutsu: 95/175
Taijutsu: 95/175
Genjutsu: 95/175
Chakra Control: 95%/175
Power Level: 580/1050

Advanced Store Points: 3
Character Level: 10
IC Rank: Academy Student
OOC Rank: C-Rank|Class
Manipulate Reality
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: -5% CP cost, +5% Ninjutsu damage
High: Melee Accuracy
Average: Evasion, Ninjutsu Accuracy, Ranged Accuracy
Low: Genjutsu DC, Puppet Accuracy

Elemental Affinities
Major Affinities: Lightning (Free C-Rank Major)
Minor Affinities: Earth (Free C-Rank Minor)
Advanced Elements: Gravity[/col]

Jutsu
[col3]
Ninjutsu
Non-Elemental
Transformation - E-Rank - Rank 2 (Mastered)
Body Switch - E-Rank - Rank 2 (Mastered)
Crystal Eye - D-Rank - Rank 1
Cancel - D-Rank - Rank 2 (Mastered)
Stunt Double - D-rank - Rank 1
Elemental Clone - C-Rank - Rank 1
Barrier - C-Rank - Rank 1

Lightning
Thunderfist - E-Rank - Rank 2 (Mastered)
Thunderclap - D-Rank - Rank 1
Electrocution - D-Rank - Rank 1
Lightning Torrent - C-Rank - Rank 1
Thunderstruck - C-Rank - Rank 1

Earth
Stone Bullet - E-Rank - Rank 1
Gravel Shift - E-Rank - Rank 1
Sinkhole Fist - D-Rank - Rank 1
Inner Earth Reflection Lure - C-Rank - Rank 1
Earthen Coating - C-Rank - Rank 1

Fire
Thermal Maw - E-Rank - Rank 1
Immolation Armor - D-Rank - Rank 1

Water
Water Whip - D-Rank- Rank 1

Gravity
Gravity Distortion - C-Rank - Rank 1
Anti-Gravity - C-Rank - Rank 1
Orbital Strike - C-Rank - Rank 1
Gravitational Pull - C-Rank - Rank 1|
Taijutsu
Unarmed
Janken - E-Rank - Rank 2 (Mastered)
Low Sweep - E-Rank - Rank 2 (Mastered)
4-Hit Combo - D-Rank - Rank 2 (Mastered)
Spinning Wind - D-Rank - Rank 1
Dynamic Finish - D-Rank - Rank 1
Step-In Flash - C-Rank - Rank 1

Buffing
Fleeted - E-Rank - Rank 2 (Mastered)

Piercing
Multi-Impale - E-rank - Rank 1
Piercing Rain - E-rank - Rank 1
Dynamic Pierce - D-Rank - Rank 1

Projectile
Volley - E-Rank - Rank 1
Shadow Projectile - D-Rank - Rank 1
Blood Grinding - D-Rank- Rank 1
Instant Fall - D-Rank- Rank 1

Slashing
Dynamic Slash - E-Rank - Rank 1|
Genjutsu
Visual (Debuffing)
Basic Clone - D-rank - Rank 2 (Mastered)[/col3]

Seikon
(Bloodline/Core Ability) - Application & Approval
[col][fontsize="12"]A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.[/fontsize]

Glow: Acquired/Learned Skills/Techniques

084 PL - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
168 PL - Unreal Celerity (Rank 1)
252 PL - Quicksilver Step (Rank 1)
336 PL - Destruction Pulse (Rank 1)
420 PL - Distorting Wake (Rank 2)
504 PL - Quicksilver Step (Rank 2)

588 PL - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
672 PL - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
756 PL - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
840 PL - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
924 PL - Soulsword Overdrive (Rank 2)
1008 PL - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
1092 PL - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
1176 PL - Destruction Pulse (Rank 3)
1260 PL - Synchronized Multipresence (Rank 1)
1344 PL - Transpositional Flurry (Rank 1)
1428 PL - Synchronized Multipresence (Rank 2)
1512 PL - Obliterate Reality (Rank 1)
1596 PL - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
1680 PL - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
1764 PL - Obliterate Reality (Rank 3)|
Distorting Wake - Passive
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

Unreal Celerity - Passive
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

Sunder Reality - Activated Passive
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

Quicksilver Step - Space/Time Technique
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 AP, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 CP
Rank 2: 1 AP, 250 CP
Rank 3: 1 AP, 300 CP

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

Destruction Pulse - Offensive Area Ninjutsu
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 CP
Rank 2: 2 AP, 500 CP
Rank 3: 2 AP, 600 CP

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 AP to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

Quicksilver Pursuit - Warping Taijutsu
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 CP; 1.75 AP
Rank 2: 400 CP; 1.75 AP
Rank 3: 485 CP; 1.75 AP

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after an Activated Auto-Dodge has a 50% chance to be considered a sneak attack.
Rank 2: +2 Dodge. The first attack used after an Activated Auto-Dodge has a 60% chance to be considered a sneak attack.
Rank 3: +3 Dodge. The first attack used after an Activated Auto-Dodge has a 70% chance to be considered a sneak attack.

Cost: 2AP 620CP to initiate, 310Cp/Rnd.

Notes:
- This is treated as a Physical Style
- The user may use Body Switch without additional items or clones. They Body Switch with "After-Images"instead. All Body Switch rules still apply.

Transpositional Flurry - Warp Combo Taijutsu
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 AP
Rank 2: 655 Cp; 2.25 AP
Rank 3: 765 Cp; 2.25 AP

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

Obliterate Reality - Microscopic Alteration Ninjutsu
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 AP, 1760 CP
Rank 2: 3 AP, 1980 CP
Rank 3: 3 AP, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]
[/col]

Dojo
[col]Abilities - 6/7
|Weapons - 3 out of 4 created
Weapon: Reizo's Gloves
Description: Black gloves made of a tough, flexible material. They're mostly intended to keep Reizo from wrecking his hands when he hits things, allowing him to hit a bit harder.
Type: Unarmed
Effect: May use Handseals while armed
Accuracy: -1
Damage: +5%
Augments (2): Vampiric, Chakra Drain

Weapon: Seikon Bolts
Description: Energy needles forged from the very stuff that reality is glued together with, they pierce flesh with relative ease and often leave jagged cuts in their wake. They appear as needle-thin lines of purple-blue, similar in appearance to chakra.
Type: (Piercing) Projectile
Effect: May naturally inflict Bleeding
Accuracy: +2
Damage: -10%
Augments (2): Razor Strike, Amplify

Weapon: Ketsueki Gaka
Description: A small, straight bladed dagger with a grip wrapped in dull, emerald green scaled leather. The blade itself has the slight, typical wave pattern to it, but the only other ornamentation is the small nicks and scratches on the metal from use.
Type: Slashing/Piercing(Trick Weapon)
Effect: May naturally inflict Bleeding.
Accuracy: -1
Damage: +5%
Augments (2): Trick Weapon, Razor Strike
[/col]

Equipment
  • Slot One: Belt pouch
    • Belt Pouch Slot One: Health Pill (x3)
    • Belt Pouch Slot Two: Energy Drink (x3)
  • Slot Two: Ninja Wire (x8)
  • Slot Three: Kawarimi Target
  • Slot Four: Makibishi Spikes (x3)
  • Slot Five: Weapon Holster: Ketsueki Gaka
  • Weapon Holster (Free Slot): Reizo's Gloves
  • Weapon Holster #2(Free Slot): Seikon Bolts

[col]Training

Missions
|Classes
None
Other Completed Topics
  • The Height of Education [Open]: Met the ANBU Kazamatsuri Sho and spoke about what the ANBU are and do. (Does not know Sho's name, or even a call sign for him.)
  • Tracing Blood [Open]: Spent some time at the library learning about various clans and Kekkei Genkai, briefly met the puppet Tsubaki Ai (Unaware she is a puppet.)
  • Something To Give Some Oomph [Open]: Met Kazehi Ren and Raito Fukkatsu. Went shopping with Ren, Fukkatsu explained about being a Dark Sage and some of the Curse Seal marks. Reizo invited Ren to dinner at his house.
  • Cleaning some things out... (Open): Met Kappatsu Tomatsu, Gen Ryu, and Kazehi Ryu (Tsuchikage-dono), and saw Kazehi Ren again. Was hugged by Ren, invited to dinner by the Tsuchikage.
  • After-school special [open]: Met a new student named Ota Shiori and was asked by their teacher to speak with her about her reaction to being called upon in class. May train with her in the future.
[/col]
 

Current Ninpocho Time:

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