Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Muramasa's Disciple

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Muramasa's Disciple
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The great Muramasa was a genius at swordplay and created many of the kenjutsu known to practitioners of the blade, but the strongest of them was selfishly kept to himself. He created a kenjutsu that allowed him to cut through anything; including the very soul of a person. He then stole a number of his brother's miraculous swords and started wars across his clan's homelands to increase the landholdings they have today that reside in every known country. Originally only to awake in the Nanjirou clan, Muramasa and his disciples become something that eventually infected the world. Now any weapon master who finds themselves bathed in blood, war, and anger have a chance to awakened the heritage of Muramasa in their veins, and draw from the darkness in their own soul to wreak havoc and terror on the battlefield.

Kinjutsu Table
Information
Prerequisites: Kinjutsu Application, B-Rank, 3 Ability Slots
Effects:
  • The user gains the Shattered Reality ability and it does not take up a slot.
  • +2 Accuracy (This applies to Melee, Ninjutsu, and Ranged Accuracies)
  • +1 Augment Slot to each weapon
  • Genjutsu cast using this Kinjutsu’s Techniques use Taijutsu Acc for checks, gain Taijutsu buffs, and do not gain Genjutsu buffs or use Gen DC, and are Physical Damage, not Illusionary, but still target Gen Save.
 

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Demon Steel - Kinjutsu Ability
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A weapon held by those who share Muramasa’s savagery on the battlefield inevitably changes to fit their user. The weapon often begins to tint to a pitch black color in their grasp and gains an unnatural fortitude in it's design. When the disciple draws a weapon they've poured their hate into, the very air around them becomes tainted with a heavy force that can carve into the opponent’s psyche. Many believe that those who carry Muramasa’s curse also carry a demon, a creatue of war and death that lives either wthin themselves or the weapons they hold.

Information
Prerequisites: Muramasa's Disciple
Effect:
  • The user selects a Weapon and a Weapon Slot.
    • The Weapon Slot is converted into a Oni Slot. An Oni Slot gains the following:
    • A weapon in the Oni Slot is passively equipped, whenever the user is not wielding any other weapon, and does not prevent the usage of hand seals.
    • The User’s Gen Save is considered High while a Weapon is in the Oni Slot, and the user takes 5% more damage from all sources.
    • The weapon gains the [Corrupted] Augment in a free slot. Weapons with the [Corrupted] Augment gain the Cursed Alignment.
  • Offensive Taijutsu Techniques made with an [Corrupted Weapon] while it is in the Oni Slot gain a 15% chance to cast an Offensive Genjutsu Technique of B-Rank or below that the User knows for free. Unless otherwise stated, this 15% cannot be increased by any means.
Notes:
  • The User must list one Genjutsu of each sense, and may switch them each round
  • The Genjutsu cast will be chosen randomly from the 4 selected.
  • If the user has not listed any Genjutsu, they will not be cast.
  • The weapon in the Oni Slot must be noted in the user's dojo.
 

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Blood Splattered Cherry Blossoms - Kinjutsu Ability
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When standing near a true weapon master, one can feel a certain weight in the air at all times. Even without a weapon drawn, those that partake in the martial arts of kenjutsu, sōjutsu, or even kyūdō have an air about them as a member of a death club that utilizes their skill via a drawn weapon. The Disciple displays this same air with six-times the menacing aura with their weapons completely sheathed; as that weapon can simply appear in their hand at any moment. Their movements are fluid and hypnotic, leaving no space in their attacks for a counter that everyone on the battlefield can feel.

Information
Prerequisites: Muramasa's Disciple
Effect: When the user enters the style, the chance to cast an Offensive Genjutsu Technique from a [Corrupted Weapon] is doubled. When the user exits this style they gain +2 Acc for Offensive Genjutsu Techniques cast from a [Corrupted Weapon].

Special action - Demonic Strength: When the the user enters the style and at the start of each round they may spend up to 5% Max HP to either ignore 10% DR or add +5% Taijutsu Damage per Max HP % spent.

Cost: 0.5 AP

Notes:
  • The user may enter this style as a Chakra or Physical style.
  • Each use of the special action requires the % Max HP cost spent each round.
  • The user declares at the start of each round if they are using the special action or not.
 

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Low Tide - Variable Taijutsu
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Among the numerous kenjutsu that the Nanjirou use, this one is considered a “forbidden” technique due to its difficulty to master and how even attempting it has killed many clansmen who have tried. Said to be a technique that was mastered by Muramasa yet never fully passed down to any heir, the only knowledge of this strike are in scrolls written during the many wars he waged by witnesses. The handful of Disciples who have mastered this were all considered monsters in their own right, and it is believed that to use the Low Tide strike, one must also steep their soul into the very trenches of the self.

Information
Prerequisites: Muramasa's Disciple, B-Rank
Rank 1/2: The user attempts to strike a Hostile target 3 times at -2/-1 Acc, dealing 550/690 Physical Damage each and increases Demon Steel’s chance to activate by a +3/5% per successful strike.

Special Action - Undertow: The User may pay +20% CP to combine all the strikes into one with +20% chance for Demon Steel and which on a full hit will lower the Target’s Gen Save by -2.

Rank 1/2 Cost: 2.25 AP and 680 CP
Notes:
  • The Special Action has a 10 Second Cooldown
  • The Genjutsu Save Debuff lasts 10 seconds and does not stack.
 

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Kanzen Saimin - Variable Taijutsu
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The technique that made Muramasa comparable to his brother via infamy. Mastered and kept to himself, it is a technique that can only awaken in those who carry the burden of violence. Once the heir seeps themselves into the darkest pits of their own soul and masters fear, they become aware of an “invisible world” where they can see through an opponent’s attacks and techniques by viewing past the flesh and into the very soul that resides in every opponent. This attack can strike not only the body, but the very spirit itself, and leaves a lingering weakness that is often the first step towards an inevitable defeat.

Information
Prerequisites: Muramasa's Disciple, B-Rank
Rank 1/2: The User attempts to strike a Hostile Target, dealing 1485/1860 Physical Damage at +1/+2 Accuracy with a 10% chance of one of the Target’s Sense Slots being Corrupted at Random, affecting them with one of the following Debuffs:
  • Kinetic: +10% damage from all sources.
  • Visual: -2 Accuracy
  • Audial: -2 Dodge
  • Will: 25% chance to “Forget”, making each of the Hostile Target's Techniques cost +0.5 AP.

Special Action - Sense Sever: - The User may spend up to 5% Max HP to increase the chance of Corrupted by 10% by each 1% Max HP spent.

Special Action - Shattered Senses: - The user may combo this technique with Shattered Reality to increase the Corrupted chance by 5% per rank of the Shattered Genjutsu. ( E-Rank would add +5%, and A-Rank would add +25%). This does not count as a use of a combo.

Rank 1/2 Cost: 2.25 AP and 615 CP. 310 CP/rnd

Notes:
  • The Debuffs from this technique may be maintained for up to 30 seconds.
  • The damage from this technique is only dealt once.
  • Each Debuff stacks with itself but does not extend the debuff time.
  • The Hostile Target's Sense Slots can still be filled with Genjutsu even while Corrupted.
  • The Hostile Target cannot be affected by "Forget" more than twice a round.
 

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Unleash the Oni - Buffing Taijutsu
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Legend has it that in his final confrontation with the last samurai lord willing to stop his conquest, Muramasa made a deal with a demon to give him the lost youth he had sacrificed in his conquests. What was presented to him instead of youth was a path into the inner darkness within himself and how to use it to cloak his body. This was the power he had sought to stand against his brother and their noble descendants and, though he still died in that final fight, he did not go alone. This technique has since lived on inside of the world itself, like a curse, that affects only the most depraved warriors the battlefield has ever known; showing itself to those true to the original master.

Information
Prerequisites: Muramasa's Disciple, A-Rank
Rank 1/2: When the User Enters any Style, for the next 5 seconds their attacks have a 20%/30%/40% chance of Invoking a Sense Slot of the User’s choice.
When the User Exits any Style, for the next 5 Seconds, their attacks have a 20%/30%/40% chance of afflicting an empty Sense Slot of the User’s Choice with the Battlefield Terror effect.

Rank 1/2 Cost: 2.75 AP, 3000 CP, 1500 CP/rnd
Notes:
  • This technique may be maintained for 30 seconds.
  • This is a Chakra Armor technique.
  • The Invoking a Sense Slot attempts to place a random Technique that has previously affected a Sense Slot on their Target for free, with a Taijutsu Check. If a Technique is currently being maintained in the slot the User chooses, it completes its effects as if its maximum duration had passed instantly.
  • The Battlefield Terror effect gives the Target -2 Gen Save to a Sense Slot. If that Sense Slot is under the Corrupted Effect, then the Target suffers -4 Gen Save instead.
 

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S-Rank - Mikadukwimikô - Buffing Taijutsu
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The Disciple of Muramasa is a creature of combat honed to many techniques and methods to kill not only a person's physical shell, but their spiritual one too. Yet the most powerful of all of Muramasa's techniques was one that is simply an alteration of an old Nanjirou technique taught to every member in their infancy. It is the power to call upon the Ancients that reside within their bloodline to give them the strength to wield and use the clan's Ancient Weapons. Muramasa, having been cut off from the Nanjirou Clan and their ancestors eventually discovered a way to tap into not the dead memories of the past, but the battle hardened memories stored within his own soul. By drawing on the power, adrenaline, and purpose of every fight he had ever been in, Muramasa found a way to become stronger and more powerful with every fight he won. This allowed him to leave a wound that would not recover on his opponent's souls that would do them in even if they managed to escape the warrior.

Information
Prerequisites: Muramasa's Disciple, S-Rank
Rank 1/2: While this Technique is maintained, the user may cast Offensive Taijutsu targeting a Hostile Target's Genjutsu Sense Slot. After dealing the initial damage, the Offensive Taijutsu Technique will do 25% damage per round, the Sense Slot counts as being Corrupted, and the Sense Slot is occupied by the Taijutsu Technique.

Special Action - Shattered Fears: The user may reflexively use Shattered Reality on a single Offensive Taijutsu Technique cast this way when this technique ends. Taijutsu Shattered this way count as one rank higher for the Shatter Damage.


Cost: 3.75 Ap, 3150 CP 1575 CP/rnd
Notes:
  • This technique can be maintained for up to 30 seconds.
  • Techniques cast this way may be maintained for 30 seconds.
  • Taijutsu cast with this technique may be Shattered as if it was a Genjutsu Technique of the equivalent rank.
  • The Special action damage is Physical and not Illusionary.
  • Taijutsu Techniques cast this way remain Taijutsu Techniques, retain all buffs and augments, but target Gen Save not Dodge.
  • Taijutsu Techniques cast this way do not have a maintain cost.
 

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