Mustelidae said:Ferreting - Mustelidae Contract Ability
For those in the Mustelidae family, particularly ferrets, stealing is more than just a vice; it is a way of life. Why work hard to store for winter when you could just take the squirrel's stored food? Who knows when that shiny marble, sock, or the stolen sole of shoe might come in handy? That human doesn't need the entire sack of yen. By following this method of thinking it becomes simply second nature to just snatch things at random; even from an opponent during mid combat.
Effect:
- The user selects a target at the start of every round. A Melee Check is made to Borrow 1 random Item/Trap/Gear from their selected Target for the next 10 seconds. This is a hidden action.
- While the item is Borrowed the target loses access to the item. The Contract may use the Borrowed Item.
Liquid-Like Form - Mustelidae Contract Independent Special Move
True to the nickname "snake mammals", the Musteliade are slippery creatures that can seemingly change their form on whim without the use of chakra to fit into, and get away from, any situation they find themselves in. More often than not this technique gets them into just as much trouble as it can get them out of.
Effect: For 2.5 AP, the user may end a Binding Technique upon themselves at 0 AP timing.Beheading Dance - Mustelidae Contract Senjutsu
Despite their playful nature and impish attitudes, the Mustelidae are surprisingly viscous fighters; especially those of the Weasel Clan. One of the first Contract Beasts to bring a weapon to a fight, that was stolen, they quickly learned how Nature Chakra could be used to reflect against the blade's edge and turn a simple swing into a deforesting attack that can change landscapes. To this day, no other Contract Beast has mastered the use of weapons like the Mustelidae have, and even those with human forms quake at the sight of a ferret with a rapier.
Effect: Deals 2500 Damage to a single target with a 20% chance to cause the Proliferate Effect. If there is currently a Terrain or Arena effect in place, the user makes a Senjutsu check at -2 to end the current Terrain or Arena technique.
Special Action - Quick Beheading Dance: When Summoned, the User may spend 10% of their Max CP to preform this Senjutsu at 0 AP timing.
Cost: 3 Ap, 3000 Cp.
Notes:
- The Proliferate Effect adds every clone/summon/creation on the battlefield as a separate Target.
- The Special Action may only be used by Contract Summons.