Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Nanjirou Ryuji

Takumi

New Ninja
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Feb 4, 2019
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Name: Nanjirou Ryuji
Age: Thirteen
Physical Description
Ryuji is a walking, breathing success story. While a plump and pudgy child, his ventures through the earlier portion of his teen years transformed him into a far more slender version of himself. This is thanks to his daily training to further his prowess with a sword and, through self-reflection, realization that his eating was little more than stress/emotion derived. He is a youth of black, seemingly unkempt hair. While short, it does manage skirt the border between shoulder length and short. He tends to wear and odd attire consisting of baggy, blue belted pants and a sleeveless shirt, black boots with gold trimmings and a sturdy chest piece for, assumedly, added protection (complete with red shoulder pads). Ryuji is not an individual of impressive height, destined to lag below average.

Mental Description
Generally, Ryuji is a rather laid-back individual who possesses a good heart. He defaults to an expression closer to a scowl than anything else, which marks him as someone with at least some degree of attitude. He could be considered a realist, looking upon others with a judging eye and concluding the actions of all are ultimately for their own benefit. It grants him what he feels is a good portion of insight and for a teenager, is a somewhat notable trait; perhaps slightly depressing, but he is often correct in his assumptions.

Ryuji can be sarcastic, but it is simply how his sense of humour manifests. It paints him as a cynical individual, moody and perhaps difficult to approach. He typically does not mean anything with his quips, likely lashing out subtly in protest of his presence generally being ignored, made light of, or made fun of crassly and, in his opinion, uncreatively.
Ryuji was a young child of rigid back, moving with each step hovering above eggshells and with, seemingly, eternal evocation of a sharp, but slightly anxious mental state. This was the result of an upbringing within the confines of a household steeped in tradition, discipline and, most important of all, expectation. It was a home belonging to a pair of shinobi, Nanjirou.

Husband and wife, with the birth of their one and only son, their attention was meticulously split between their work and raising a competent ninja who would live by the blade and, if it came to it, die by it as well. For this, they needed to craft a strict regimen and see to it that their son was raised with a persona plump with resolution, determination, and discipline. However, once the husband lost his wife due to their line of work, notoriously known for cutting lives short, everything changed.

Jiro, Ryuji’s stern and rigid rather, despite his belief in his preparation for such an event, had the entirety of his spirit crushed by his loss. He became one of shaky resolve, lethargic and so much so that his resignation from the Leaf Village’s front lines became inevitable. Expectedly and regardless of if his wife would have wanted it, the efforts placed towards Ryuji’s own training and preparation came to a sudden, sullen halt.

The whole of the situation ostensibly manifested physically upon Ryuji. Apathy was not only born within his father but was engendered within him as well. His favorite means of passing the time was eating, usually a combination of white rice and generous portions of meat. He grew with a germinating cynicism and judgmental eye, like his father, and gained extra weight in response to his newfound and greatly-enjoyed pastime. Jiro was content with his son. He rather him not enter the same line of work to suffer the same fate as his wife. He had grossly underestimated the asphyxiating anguish loss can present one with.

Bloodline History
A scream – a gruff, loud holler. One day, it violently riled Ryuji awake from an uneventful night of, seemingly, dreamless sleep. He rose from his bed, upright and stiff as he looked around for its source. However, it was only himself who occupied his bedroom. Venturing out into the rest of the home to locate his father and inquire as to whether or not that was his doing, he was told that it was not him. In fact, Ryuji was told that it was likely the remnants of a dream. After that, Ryuji dismissed the mysterious shout.

By the time the boy retired for the night, he had forgotten all about it. However, with the arrival of the next day, no screaming, but a voice that called for him to wake. This was a disembodied voice and what Ryuji would come to know as a specific ancestor of the Nanjirou.

Ryuji’s by-chance sensitivity to, at the very least, this specific spirit’s influence allowed their words to carry true. This was fortunate for them. It greatly desired to express its discontent with his broken father and the purposeless route laying itself before Ryuji. It was this specific specter that would lend him the knowledge and skill of the blade learned through many generations of honing and, it appeared, it would not take no for an answer.

It would insistently badger Ryuji by speaking into his mind throughout the day. This is why Ryuji spontaneously expressed his interest in joining the academy. He did not ever speak of the voice that beleaguered him to do so. Perhaps his spiritless father would have tried to remedy the situation; but deep down, Ryuji did not want that. There was a part of him that suspected his mother’s wish would be just what it was when she was alive.

That coupled by some moving words of his phantasmal friend that reminded him of where his talents lay were the deciding factors. He possessed little talent for cooking, the patience for cleaning, the mind for business-- It appeared, as potentially dangerous as it was, his best option as a career. Approaching his father resulted in a small portion of surprise to rinse the boy through. It was as if it was expected to happen. Confirming Ryuji’s seriousness in taking up the sword and pursuing the path of one of Leaf’s ninja, he was enrolled in the academy and his father’s training continued with the purpose of reading him to wield an ancient blade of his own.


Rookie Class
HP: (38+lvl) x Stamina
CP: (38+lvl) x Chakra Control
Class Feature: None
High: None
Average: All
Low: None

HP: 1,950
CP: 1,950

Agility: 50/100
Stamina: 50/100
Taijutsu: 50/100
Ninjutsu: 50/100
Genjutsu: 50/100
Chakra Control: 50%/100%

Character Level: 2
Power Level: 300
OOC Rank: D
ASP: 94

[fontsize="12"]Nanjirou
Nanjirou.jpg

[fontsize="12"]A distinct clan of samurai that has been the source of some of the greatest swordmasters throughout the land. Renown for the lethal finesse they display in their sword fighting with some of the most ancient blades, a Nanjirou is said to come of age only when their ancestry awakens within them; gifting them with spiritual link to their ancestors that can be evoked to display advanced techniques honed through generations of experience.

Note: All techniques and buffs from this Bloodline are considered Spiritual/Dark/Light based on their Ancestral Weapon.

084 PL - Ancestral Weapon (Rank One)/Bushido (Rank One)
168 PL - Wrath Seal (Rank One)
252 PL - Iaijutsu Mastery (Rank One)

336 PL - Battoujutsu (Rank One)
420 PL - Ancestral Weapon (Rank Two)
504 PL - Iaijutsu Mastery (Rank Two)
588 PL - Bushido (Rank Two) / Temporized Slash (Rank One)
672 PL - Wrath Seal (Rank Two) / Uncanny Dodge (Rank One)
756 PL - Ancestral Weapon (Rank Three) / Battoujutsu (Rank Two)
840 PL - Iaijutsu Mastery (Rank Three) / Temporized Slash (Rank Two)
924 PL - Uncanny Dodge (Rank Two)
1008 PL - Wrath Seal (Rank Three) / Temporized Slash (Rank Three)
1092 PL - Bushido (Rank Three) / Uncanny Dodge (Rank Three)
1176 PL - Battoujutsu (Rank Three)
1260 PL - Sword Trance (Rank One)
1344 PL - Crescent Arc (Rank One)
1428 PL - Sword Trance (Rank Two)
1512 PL - Tsubame Gaeshi (Rank One)
1596 PL - Sword Trance (Rank Three) / Crescent Arc (Rank Two)
1680 PL - Crescent Arc (Rank Three) / Tsubame Gaeshi (Rank Two)
1764 PL - Tsubame Gaeshi (Rank Three)

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Ancestral Weapon - Passive
The Nanjirou believe that the best ending to their life is to be as they lived; paired with a blade. Their remains are used in the forging and reforging of blades both new and old, quite literally infusing a part of them into their swords. It is for this reason that their are a myriad of unique weapons in the clan, each with their own history and displaying traits of those who came before. Many blades have a spirit within of one of their ancestors that serves as a guide to the Nanjirou as they live their life and grow in power.

Rank 1: Upon gaining this bloodline the user must designate a single Slashing or Piercing weapon as their Ancestral Weapon. Attacks made with this weapon gain one of the following alignments and the associated effect;
  • Spiritual Twice per round, the user may perform two Wrath Seal actions to the same attack with this weapon. Both require a focus point.
  • Holy</GLOW><i></i> The weapon protects the user against the first 175/275/400/550/675 damage that hits the wielder each round, increasing with the user's out of character rank D/C/B/A/S.
  • Cursed<i></i> Each round the user's Ancestral Weapon siphons 1% of their maximum health into a special Bloodlust Pool. Whenever the user performs a Taijutsu with their Ancestral Weapon, for free, they may choose to spend Bloodlust as well which increases the base damage of their attack by an equal amount to a maximum of +500 Base Damage.
    • The Bloodlust Pool has no maximum cap and cannot be affected in any form other than spending or adding Bloodlust.
Rank 2: The Ancestral Weapon gains +1 Critical.
Rank 3: Critical bonus from Rank 2 no longer applies to caps.

Note:
- The user may only have a single Ancestral Weapon.
- The flavor regarding having an ancestral spirit within the weapon is still subject to the ghost NPC rules.
- The Ancestral Weapon must be stated in their Dojo thread. It and its alignment may be changed by remaking the chosen weapon.

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Bushido - Passive
Fitting for a clan of samurai, the Nanjirou are ingrained with a code of honor and pride before they even learn to speak. Due to carrying within them the blood and spirit of their lineage, the failure of oneself is seen as the failure of one's ancestry; to be the cause of such shame is not an option to them. The more a Nanjirou is pressured, the more of their Ancestry awakens.

Rank 1: The user gains +0.5 to all Secondary stats each time they lose 30% of their Max Hp, capping at +1.5 Secondaries.
Rank 2: The user is treated as having the Hidden Power ability (This does not require an abilities slot).
Rank 3: The user gains +0.5 to all Secondary stats each time they lose 15% Hp of their Max Hp, capping at +2 to their secondaries. So they gain a bonus at 85%/70%/55%/40%. If the user elects to fill one of their ability slots with Hidden Power, the cap is increased to +3. So they gain a bonus at 85%/70%/55%/40%/25%/10%.

Note(s):
- If the user has Hidden Power granted for free by a source which is not Bushido then the user is counted as having filled one of their ability slots with it even though the ability is not currently taking up an ability slot.

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Wrath Seal - Activated Passive
The core of what separates a swordsman and a Nanjirou is their ties to their clan; the Nanjirou have the unique ability to invoke visions, emotions, and perhaps most importantly, techniques, of their predecessors. A misnomer, the Wrath Seal is a trance they enter that allows even a young Nanjirou to display advanced swordsmanship by channeling the power of an ancient grandmaster. This is no free power though; the trance is exhausting, and difficult to maintain during battle for an extended time.

Rank 1: Grants the user 1 Focus point upon activation and each round active. They may perform the Dancing Blade, Energy Slash and Vantage options.
Rank 2: Grants the user 2 Focus points upon activation and each round active. The user may now perform the Vorpal Edge option.
Rank 3: Grants the user 3 Focus points upon activation and each round active. The user may now perform the Lethality option.

One Focus point may be spent to add one of the following effects to a Slashing or Piercing attack;
  • Dancing Blade - The user may add +1 target to an attack. The user deals -10% damage for the remainder of the round; this stacks indefinitely each time used in the round.
  • Energy Slash - The attack does not count as Melee Contact.
  • Vantage - The user may attack a stealthed target that they failed an awareness check on at -5 accuracy.
  • Vorpal Edge - When Battoujutsu is used, it does not suffer from the damage penalty gained through the Dancing Blade or Uncanny Dodge Nanjirou skills.
  • Lethality - Doubles both the Critical buff limit and any Critical bonuses the user has, but halves the user's critical damage modifier.

Cost: 1 Ap to activate. 4% Max Cp/Rnd active

Notes:
- Unused Focus Points carry over to the next round, but cap out at a maximum of 5.
- Focus points modify an entire action, not just an individual hit.
- An attack may only be modified by a single Focus point (with the exception of a Spiritual Ancestral Weapon.)

---

Iaijutsu Mastery - Bloodline Fighting Style</B><i></i>
Through many years of training, the Nanjirou have developed a code: "Wherever we may be, we must be prepared." With this code in mind, they have developed a stance to adjust to every situation. Their sword is constantly sheathed, and they may quickly draw it and redraw it. There are a number of variations but any skilled Nanjirou will have their fearsome Battoujutsu at the ready.

Rank 1: Jigen-ryu -- The user's Piercing and Slashing Taijutsu attacks with their weapon while in this stance do +5% more damage.
Rank 2: Mugai-ryu -- Taijutsu attacks done with this style are modded 0.25 AP faster (costs are still paid in full).
Rank 3: Kensei-ryu -- The user takes +15% Damage from all sources, however their class Evasion stat is considered High.

Special Action - The user may choose to only select the "dodge attack to sheath weapon" effect of this style without any of the other effects. If so, this does not take up the user's physical style.

Cost: 0.5 AP to enter stance.

Note:
- At all ranks, upon dodging an attack the user may sheath their weapon for no cost.
- Can be used with -Any- Slashing or Piercing Weapon.
- No attack can be modded as if they cost less than 0.5 AP.
- While in the Kensei fighting style, the Nanjirou's damage buff cap is reduced to +25%. Additionally, any "beyond the cap" damage buffs they have are halved.

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<B>Battoujutsu - D Rank Buffing Taijutsu
The infamous quickdraw technique of the Nanjirou. In the hands of a Nanjirou a sheathed blade is more dangerous than a drawn one, and in the blink of an eye they can unsheathe and strike at their enemies. With few people outside of shinobi having the necessary reflexes to react, the Nanjirou became famed for their "one-hit kill" swordsmanship.

Rank 1: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu; If the attack rolls a critical, the modifier is increased to x2.1 Critical damage.
Rank 2: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu with +1 Critical range; If the attack rolls a critical, the modifier is increased to x2.2 Critical damage.
Rank 3: The user equips a Slashing or Piercing weapon and attacks with a Taijutsu with +2 Critical range; If the attack rolls a critical, the modifier is increased to x2.3 Critical damage.

Cost: No Ap; increases the Cp/HP cost of the attack used with this by +30%.

Note:
- The weapon must be sheathed at the start of this attack.
- This attack cannot benefit for critical attack bonus' from any other source (such as Human Anatomy) put it can be stacked with Nanjirou's Ancestral Weapon.
- This may be used with and gain bonus' from Nanjirou's Lethality.

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Temporized Slash - C Rank Bloodline Slashing/Piercing Taijutsu
When facing a Nanjirou, one should never let their guard down, even when they believe themselves to have the upperhand. A technique performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. Often seen involving the user passing by the enemy in an apparent miss...Until blood suddenly gushes from multiple wounds at once.

Rank 1: Deals 1170 damage at -1 Accuracy. Damage dealt by this technique may show up as either a miss or hidden action (user's choice).
Rank 2: Deals 1460 damage. Damage dealt by this technique may show up as either a miss or hidden action (user's choice). Additionally, the user may choose an additional attack used during the current round or the next to be modded similarly.
Rank 3: Deals 1825 damage at +1 Accuracy. Damage dealt by this technique may show up as either a miss or hidden action (user's choice). Additionally, the user may choose an additional 2 attacks used during the current round or the next to be modded similarly.

Cost:
Rank 1: 1.75 Ap, 350 Cp
Rank 2: 1.75 Ap, 420 Cp
Rank 3: 1.75 Ap, 480 Cp

Notes:
- Attacks chosen to be hidden/missed may only be Slashing or Piercing Taijutsu.
- Lasts until the end of the following round, at which point all 'stored' damage is dealt at once.
- A target cannot be affected by multiple uses of Temporized Slash at once. Being hit by this Jutsu while already affected releases any stored damage from the previous use.
- 'Stored' attacks make their initial to-hit check at the time of use as normal. However, damage is not dealt until the time it is 'released'.
- If a 'stored' attack inflicts an effect such as bleeding or a debuff, it is applied upon the initial hit as usual but is 'hidden' from the mod until stored damage is released.
- Attacks still break binds as usual, despite the damage not being applied at the time of the hit.

---

Uncanny Dodge - C-Rank Bloodline Taijutsu
There are few people whose raw speed and reflex can rival that of a Nanjirou swordsmaster. Their swiftness can seem unnatural, as if aided by some jutsu effect or other influence, but it is simply the result of their willpower to endure their clan's intense physical conditioning.

Rank 1: Once used, the user will auto-dodge the next level E-B Jutsu that hits them. The user may use a single Special Action.
Rank 2: Once used, the user will auto-dodge the next level E-A Jutsu that hits them. The user may use a single Special Action.
Rank 3: Once used, the user will auto-dodge the next level E-A Jutsu that hits them. The user may use both Special Actions.

Special Action - Razor's Reflex: Requires Wrath Seal to be active. The Nanjirou may spend a Focus point when using Uncanny Dodge to make a basic melee attack against the attacker, dealing damage equal to 20% of the attack's intended damage.

Special Action - Hidden Warrior: By paying 0.5 additional AP at the time (not at cast) the attack is auto-dodged, the Nanjirou may attempt to enter stealth at -1 stealth bonus.

Cost: 1 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast).

Note:
- This cannot be used reflexively. This must be cast before the attack they attempt to auto-dodge.
- This is an activated auto-dodge.
- May only be used once per round, even if Acrobatics is an owned ability.
- May use both special actions at rank 3, and only a single one at rank 2.
- After usage, the Nanjirou deals -20% damage for the remainder of the round.

---

Sword Trance - B-Rank Bloodline Buffing Taijutsu
Calling forth the spirits of their ancestors, the Nanjirou manifests their willpower and soul in a form of living blade that dances around them. To the eyes of a stranger, they would appear like gleaming steel that appeared out of thin air but for the Nanjirou, each and every single blade was once a part of their living bloodline, aiding them in their techniques - refining them with their wisdom.

Effect: The user generates a certain amount of Living Blades each round and the user may choose to expend 1 Living Blade into their Basic Attack, offensive Bloodline Technique or Slashing/Piercing Taijutsu to grant it an additional effect. If the user is equipped with their Ancestral Weapon at the time of cast, the Living Blade user gains the effect under their weapon's Alignment instead.
  • Base - Attacks done with a Living Blade gains it +2 Accuracy.
  • Spiritual - Attacks done with a Living Blade uses the target's Genjutsu Save instead of their usual Dodge in the roll, and may perform a single Wrath Seal action without requiring a focus point.
  • <GLOW glow="blue">Holy<i></i> - Attacks done with a Living Blade recovers the user's health by 175 / 275 / 400 / 550 / 675, scaling from the user's Out of Character Rank (D / C / B / A / S).
  • Cursed<i></i> - Attacks done with a Living Blade will siphon 1% of the target's maximum Health and adds it to the user's Bloodlust Pool.
Rank 1: Generates 2 Living Blades.
Rank 2: Generates 3 Living Blades.
Rank 3: Generates 4 Living Blades.

Cost: 2.25 AP and 1% max HP to activate, 1% max HP/round to maintain.

Notes:
- Lasts for 3 rounds and has a round cooldown after the end of the duration.
- The user can only hold up to 6 Living Blades at a time.
- The Light/Dark versions do not stack if used with an attack hitting multiple targets at once. Light will only heal the user once per attack, and the Dark variant will only add the highest damage dealt amount to the user's Bloodlust Pool.

---

Crescent Arc - B-Rank Bloodline Slashing/Piercing Taijutsu
The Nanjirou's mastery over their body is paralleled by the mastery they have over their own mind. Able to feel their own bodily energies they are able to harness their spiritual wrath tangibly. They release an arc of energy from their sword from afar. This pure energy is disruptive to the chakra coils in their opponent, often exhausting their adversaries long before they achieve victory.

Rank 1: The user strikes once dealing 825 Taijutsu damage and an additional 825 chakra damage.
Rank 2: The user strikes once dealing 980 Taijutsu damage at +1 Accuracy and an additional 980 chakra damage.
Rank 3: The user strikes once dealing 1,165 Taijutsu damage at +2 Accuracy and an additional 1,165 chakra damage.

Special Action: For -1 to the attack's accuracy this attack may target a second target. This may stack up to three times.

Cost:
Rank 1: 2.25 Ap, 655 Cp
Rank 2: 2.25 Ap, 780 Cp
Rank 3: 2.25 Ap, 885 Cp

Notes:
- Can be used with Melee or Ranged Accuracy.
- If used with Ranged Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy.

---

Tsubame Gaeshi - A-Rank Bloodline Slashing/Piercing Taijutsu
In a single decisive strike fabled to never miss, a Nanjirou can take down a weakened foe. The voices from their ancestors call out the them and some say that they can see the face of these ancient warriors in place of the man living this day or that their hands guide the blade of their descendant. The strike is the pinnacle of swordsmanship, and so powerful it cleanly splits solid stone.

Rank 1: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 2650 damage. This attack cannot target a clone or an unintended target.
Rank 2: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 3050 damage. This attack cannot target a clone or an unintended target and cannot be auto-dodged.
Rank 3: At + 3 accuracy the Nanjirou attempts to strike down a single target dealing 3505 damage. This attack cannot target a clone or an unintended target, cannot be auto-dodged and can target an opponent in stealth as if they were regularly targeting an opponent (but this is done at -3 accuracy).

Cost:
Rank 1: 2.75 Ap, 1400 Cp
Rank 2: 2.75 Ap, 1750 Cp
Rank 3: 2.75 Ap, 2100 Cp

Notes:
- May only be used once per round.
- If the opponent was in stealth when they were hit with this attack, this attack does not take them out of stealth but they would take the full damage of this attack.[/fontsize]

- - -

Taijutsu
(Buffing Taijutsu)
Charge (Rank 1)
Grip (Rank 1)
Fleeted (Rank 1)
Block (Rank 1)

(Unarmed Taijutsu)
The One-Two (Rank 1)
Low Sweep (Rank 1)
Janken (Rank 1)
Uncalled For Shot (Rank 1)

(Slashing Taijutsu)
Slash (Rank 2)
Arching Slash (Rank 2)
Dynamic Slash (Rank 2)
Overhead Strike (Rank 2)

Ninjutsu
(Non-Elemental Ninjutsu)
Transformation (Rank 2)
Body Switch (Rank 2)

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Current Ninpocho Time:

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