Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Nanjirou Tsubame Training

Training
WC: 787
+140 points
+3,000 yen
Old said:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50
Power Level: 25

Jutsu
None

new said:
Agility: 29/50
Stamina: 29/50
Taijutsu: 29/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145

Jutsu
Slash
A simple solution for when words fail to adequately express how one feels

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 220 damage.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 270 damage.

Rank 1 Cost: 70 Cp
Rank 2 Cost: 90 Cp
Arcing Slash
A basic slash that focuses on accuracy rather than damage.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 180 damage.
Master Rank: The user strikes a single target at +2 Accuracy, dealing 230 damage.

Rank 1 Cost: 60 Cp
Master Rank Cost: 75 Cp
Dynamic Slash
The basic two-slash combo done by swordsmen. Nothing more but two simple strikes.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target twice at +1 Accuracy, each dealing 95 damage.
Rank 2: The user strikes a single target twice at +1 Accuracy, each dealing 120 damage.

Special Action - Prolonged: By paying an additional +20% Cp, the user may delay the second strike of this technique to add a third strike dealing 95/120 Damage at +1 Accuracy to the next Dynamic Slash use. This does not stack and lasts for a full round.

Rank 1 Cost: 60 Cp
Rank 2 Cost: 80 Cp
Overhead Strike
A swift full strike that has the potential to strike more targets in a single motion.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes at a single target dealing 200 Damage at Normal Accuracy.
Rank 2: The user strikes at a single target dealing 250 Damage at Normal Accuracy.

Special Action - Arch: By paying an additional +20% Cp, this technique may strike at a second target dealing 35% Damage.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp
Fleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.

Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.

Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp

Notes:
- One may not stack the same damage type.
- Recasting this technique and declaring an existing damage type buff will reset the duration.
Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.

Information
Prerequisites: E-rank

Rank 1: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +270 damage.
Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.

Rank 1 Cost: 90 Cp
Master Cost: 110 Cp

Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.
 
Approved
Don't forget to claim your +100 ASP and 50,000 Yen as of This announcement
Tsubame said:
Training
WC: 787
+140 points
+3,000 yen
Old said:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50
Power Level: 25

Jutsu
None

new said:
Agility: 29/50
Stamina: 29/50
Taijutsu: 29/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145

Jutsu
Slash
A simple solution for when words fail to adequately express how one feels

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 220 damage.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 270 damage.

Rank 1 Cost: 70 Cp
Rank 2 Cost: 90 Cp
Arcing Slash
A basic slash that focuses on accuracy rather than damage.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 180 damage.
Master Rank: The user strikes a single target at +2 Accuracy, dealing 230 damage.

Rank 1 Cost: 60 Cp
Master Rank Cost: 75 Cp
Dynamic Slash
The basic two-slash combo done by swordsmen. Nothing more but two simple strikes.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target twice at +1 Accuracy, each dealing 95 damage.
Rank 2: The user strikes a single target twice at +1 Accuracy, each dealing 120 damage.

Special Action - Prolonged: By paying an additional +20% Cp, the user may delay the second strike of this technique to add a third strike dealing 95/120 Damage at +1 Accuracy to the next Dynamic Slash use. This does not stack and lasts for a full round.

Rank 1 Cost: 60 Cp
Rank 2 Cost: 80 Cp
Overhead Strike
A swift full strike that has the potential to strike more targets in a single motion.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes at a single target dealing 200 Damage at Normal Accuracy.
Rank 2: The user strikes at a single target dealing 250 Damage at Normal Accuracy.

Special Action - Arch: By paying an additional +20% Cp, this technique may strike at a second target dealing 35% Damage.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp
Fleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.

Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.

Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp

Notes:
- One may not stack the same damage type.
- Recasting this technique and declaring an existing damage type buff will reset the duration.
Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.

Information
Prerequisites: E-rank

Rank 1: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +270 damage.
Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.

Rank 1 Cost: 90 Cp
Master Cost: 110 Cp

Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.
 
Sweet Ham and Cheese Sammiches! I would like to claim that +100 ASP and 50,000 Yen from This Announcement

Then I'd like to use 42ASP to master all of those jutsu I just learned and spend 3,000 Yen on the Slashing Physical style.
Old said:
Agility: 29/50
Stamina: 29/50
Taijutsu: 29/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145

Jutsu
Slash
A simple solution for when words fail to adequately express how one feels

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 220 damage.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 270 damage.

Rank 1 Cost: 70 Cp
Rank 2 Cost: 90 Cp
Arcing Slash
A basic slash that focuses on accuracy rather than damage.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 180 damage.
Master Rank: The user strikes a single target at +2 Accuracy, dealing 230 damage.

Rank 1 Cost: 60 Cp
Master Rank Cost: 75 Cp
Dynamic Slash
The basic two-slash combo done by swordsmen. Nothing more but two simple strikes.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target twice at +1 Accuracy, each dealing 95 damage.
Rank 2: The user strikes a single target twice at +1 Accuracy, each dealing 120 damage.

Special Action - Prolonged: By paying an additional +20% Cp, the user may delay the second strike of this technique to add a third strike dealing 95/120 Damage at +1 Accuracy to the next Dynamic Slash use. This does not stack and lasts for a full round.

Rank 1 Cost: 60 Cp
Rank 2 Cost: 80 Cp
Overhead Strike
A swift full strike that has the potential to strike more targets in a single motion.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes at a single target dealing 200 Damage at Normal Accuracy.
Rank 2: The user strikes at a single target dealing 250 Damage at Normal Accuracy.

Special Action - Arch: By paying an additional +20% Cp, this technique may strike at a second target dealing 35% Damage.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp
Fleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.

Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.

Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp

Notes:
- One may not stack the same damage type.
- Recasting this technique and declaring an existing damage type buff will reset the duration.
Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.

Information
Prerequisites: E-rank

Rank 1: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +270 damage.
Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.

Rank 1 Cost: 90 Cp
Master Cost: 110 Cp

Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.
New said:
Agility: 29/50
Stamina: 29/50
Taijutsu: 29/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145

Jutsu
Slash
A simple solution for when words fail to adequately express how one feels

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 220 damage.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 270 damage.

Rank 1 Cost: 70 Cp
Rank 2 Cost: 90 Cp
Arcing Slash
A basic slash that focuses on accuracy rather than damage.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 180 damage.
Master Rank: The user strikes a single target at +2 Accuracy, dealing 230 damage.

Rank 1 Cost: 60 Cp
Master Rank Cost: 75 Cp
Dynamic Slash
The basic two-slash combo done by swordsmen. Nothing more but two simple strikes.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target twice at +1 Accuracy, each dealing 95 damage.
Rank 2: The user strikes a single target twice at +1 Accuracy, each dealing 120 damage.

Special Action - Prolonged: By paying an additional +20% Cp, the user may delay the second strike of this technique to add a third strike dealing 95/120 Damage at +1 Accuracy to the next Dynamic Slash use. This does not stack and lasts for a full round.

Rank 1 Cost: 60 Cp
Rank 2 Cost: 80 Cp[/strike]
Overhead Strike
A swift full strike that has the potential to strike more targets in a single motion.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes at a single target dealing 200 Damage at Normal Accuracy.
Rank 2: The user strikes at a single target dealing 250 Damage at Normal Accuracy.

Special Action - Arch: By paying an additional +20% Cp, this technique may strike at a second target dealing 35% Damage.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp
Fleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.

Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.

Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp

Notes:
- One may not stack the same damage type.
- Recasting this technique and declaring an existing damage type buff will reset the duration.
Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.

Information
Prerequisites: E-rank

Rank 1: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +270 damage.
Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.

Rank 1 Cost: 90 Cp
Master Cost: 110 Cp

Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.
Style
Slashing Physical Style said:
The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.

Prerequisite: 4 Mastered Slashing Jutsu

Offensive
Iaijutsu: Upon entering this style, the user designates one of their Slashing type weapons; the user may perform Slashing Taijutsu with this weapon without it being equipped. The user is considered equipped with this weapon for the duration of their Slashing Taijutsu. The user is removed from this style if they equip a different weapon, or attack with a Jutsu subtype other than Slashing (non-jutsu attacks, such as items and special moves, may still be used). This weapon is still vulnerable to Called Shot: Weapon while this style is active.

Razor Edge: Should a target's Bleed Rank increase due to a Slashing Attack, the attack has a 20% Chance of doing Critical Damage. Can only effect a Victim once per round. If the victim reduces their Bleeding rank to 1, this can be used an additional time; this effect may only occur once per battle.

Feral Assault: Each consecutive Slashing Taijutsu Attack made by the user gains +3% Damage and +1 Accuracy, stacking up to +6% Damage and +2 Accuracy. For each Non-Slashing Taijutsu Attack made lowers the stack by -3% Damage and -1 Accuracy.
Defensive
Flat Edge: The user has a 20% chance to block a successful attack, reducing its Damage by 10%; this is considered Damage Reduction. If a weapon used in this style has an additional chance to block/reflect an attack, reducing damage through an augment, this effect becomes an additional +5% chance to block/reflect. This can only occur twice per round.

Blade Whisperer: The user gains a +2 Dodge against Melee based attacks. Upon a successful dodge, the user is allowed a free basic strike against the attacker dealing 50% unbuffable damage. This may surpass the cap limit up to two times.

Trickster: Whenever the user performs a successful Slashing Taijutsu Attack, they gain +1 Dodge against the next offensive technique against them. If the user successfully dodges, the next Slashing Taijutsu Attack performed by the user gains +1 Accuracy.
 
Reward Approved

Yen Edit: Wallet(3,500+50,000 = 53,500 Yen)

Jutsu Masteries Approved (100-42= 58 Remaining ASP) - Make sure you include this in future trainings even if you're not using it.

And I'm not sure what you mean on Buying 'Slashing Physical Style'

If you're referring to this: Slashing - Physical Style - This isn't bought, you will need to apply for it in your Dojo with a 100WC application that takes up one of your ability slots.

Edit: Don't know how, but your broke your post hard; I'll just note that you mastered

Slash, Arcing Slash, Dynamic Slash, Overhead Strike, Fleeted, Storm Bolt, Thunder Fist
 
Tsubame said:
Training
WC: 787
+140 points
+3,000 yen
Old said:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50
Power Level: 25

Jutsu
None
new said:
Agility: 29/50
Stamina: 29/50
Taijutsu: 29/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145
Jutsu
Slash
A simple solution for when words fail to adequately express how one feels

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 220 damage.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 270 damage.

Rank 1 Cost: 70 Cp
Rank 2 Cost: 90 Cp
Arcing Slash
A basic slash that focuses on accuracy rather than damage.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 180 damage.
Master Rank: The user strikes a single target at +2 Accuracy, dealing 230 damage.

Rank 1 Cost: 60 Cp
Master Rank Cost: 75 Cp
Dynamic Slash
The basic two-slash combo done by swordsmen. Nothing more but two simple strikes.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target twice at +1 Accuracy, each dealing 95 damage.
Rank 2: The user strikes a single target twice at +1 Accuracy, each dealing 120 damage.

Special Action - Prolonged: By paying an additional +20% Cp, the user may delay the second strike of this technique to add a third strike dealing 95/120 Damage at +1 Accuracy to the next Dynamic Slash use. This does not stack and lasts for a full round.

Rank 1 Cost: 60 Cp
Rank 2 Cost: 80 Cp
Overhead Strike
A swift full strike that has the potential to strike more targets in a single motion.

Information
Prerequisites: E-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes at a single target dealing 200 Damage at Normal Accuracy.
Rank 2: The user strikes at a single target dealing 250 Damage at Normal Accuracy.

Special Action - Arch: By paying an additional +20% Cp, this technique may strike at a second target dealing 35% Damage.

Rank 1 Cost: 65 Cp
Rank 2 Cost: 80 Cp
Fleeted
A basic technique that allows the user to properly plan their steps ahead of time, allowing them to maneuver around the field easier.

Information
Prerequisites: E-Rank
Rank 1: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. The chosen damage type must be declared upon use.
Rank 2: The user gains +1 Dodge to a single Taijutsu Damage Type for a full round. Also all successful attacks upon the user using the chosen damage type deal -5% damage for a full round as well. The chosen damage type must be declared upon use.

Rank 1 Cost: 65Cp
Rank 2 Cost: 80 Cp

Notes:
- One may not stack the same damage type.
- Recasting this technique and declaring an existing damage type buff will reset the duration.
Storm Bolt
A jutsu that concentrates and condenses electrical energy into the fingertips of the user. Once used, this charged energy may be release at a distant target by simply pointing two fingers, releasing the electrons in the form of a quick bolt of lightning. Though fast, this technique moves in a straight line once shot.

Information
Prerequisites: E-rank

Rank 1: Shoots a bolt of lightning that deals 285 damage at -1 accuracy. This has a 6% chance to 'Stun' the target.
Master: Shoots a bolt of lightning that deals 355 damage at -1 accuracy. This has a 8% chance to 'Stun' the target.

Rank 1 Cost: 100 Cp
Master Cost: 120 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Thunderfist
A technique which saturates the user's fist with pure electrical energy, condensing it so much that it becomes as dangerous as a live wire. Once formed, the user is able to transfer this electrical energy into a target by simply touching them, shocking them instantly.

Information
Prerequisites: E-rank

Rank 1: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +270 damage.
Master: Coats the user's hands or weapon in electrical energy. Their next melee attack deals +335 damage.

Rank 1 Cost: 90 Cp
Master Cost: 110 Cp

Notes:
- This does not stack, and lasts up to two rounds or until the melee attack is used.
- Once used, the damage is not dealt until the user's next melee attack. That melee attack may receive 'Lightning' buffs.
- This damage is added automatically at the end of an attack, does not get buffed by the Taijutsus strength, and is divided up by however many strikes are performed.

I appear to have accidentally not spent 20ap from my training. I don't want these to turn into asp. I'd like to just dump them into Taijutsu making my stats....

Agility: 29/50
Stamina: 29/50
Taijutsu: 49/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145
 
20 pts allocated to Tai. Nothing else rewarded
Tsubame said:
Tsubame said:
Training
WC: 787
+140 points
+3,000 yen
Old said:
Agility: 5/50
Stamina: 5/50
Taijutsu: 5/50
Ninjutsu: 5/50
Genjutsu: 5/50
Chakra Control: 0/50
Power Level: 25

Jutsu
None
new said:
Agility: 29/50
Stamina: 29/50
Taijutsu: 29/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145
Jutsu

I appear to have accidentally not spent 20ap from my training. I don't want these to turn into asp. I'd like to just dump them into Taijutsu making my stats....

Agility: 29/50
Stamina: 29/50
Taijutsu: 49/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 145
 
Steel and Spirit
Rewards: 2250 Yen 105 AP

ASP: 58
Yen: 52600

Old Stats
Agility: 29/50
Stamina: 29/50
Taijutsu: 49/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 165

New Stats
Agility: 50/50
Stamina: 50/50
Taijutsu: 50/50
Ninjutsu: 50/50
Genjutsu: 50/50
Chakra Control: 40/50
Power Level: 270
 
For future trainings, please include a list of allocated stats
I.E (For this training would look like this):
+21 Agility
+21 Stamina
+21 Ninjutsu
+1 Taijutsu
+21 Genjutsu
+20 CC
Etc; it makes our double-checking process easier.


Statistics Approved

Stipend Approved: 2,250 Yen + 53,500{Wallet} = 55,750 Yen
Tsubame said:
Steel and Spirit
Rewards: 2250 Yen 105 AP

ASP: 58
Yen: 52600

Old Stats
Agility: 29/50
Stamina: 29/50
Taijutsu: 49/50
Ninjutsu: 29/50
Genjutsu: 29/50
Chakra Control: 20/50
Power Level: 165

New Stats
Agility: 50/50
Stamina: 50/50
Taijutsu: 50/50
Ninjutsu: 50/50
Genjutsu: 50/50
Chakra Control: 40/50
Power Level: 270
 
Rock and Iron
Rewards: 2250 Yen 105 AP

ASP: 58
Yen: 55,750
Old Stats:
Agility: 50/50
Stamina: 50/50
Taijutsu: 50/50
Ninjutsu: 50/50
Genjutsu: 50/50
Chakra Control: 40/50
Power Level: 270

+20 Agility
+20 Stamina
+20 Ninjutsu
+25 Taijutsu
+0 Genjutsu
+20 CC

New Stats
Agility: 70/100
Stamina: 70/100
Taijutsu: 75/100
Ninjutsu: 70/100
Genjutsu: 50/100
Chakra Control: 60/100
Power Level: 375

I will also be spending 9,600 Yen to purchase all of the D rank slashing and lightning jutsu
Full Circle
A basic technique that swings their weapon around them in an attempt to attack more targets at once.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes up to 2 targets, dealing 460 damage each.
Rank 2: The user strikes up to 2 targets, dealing 595 damage each.

Rank 1 Cost: 190 Cp
Rank 2 Cost: 235 Cp

Notes:
- This may only be used successfully once per round, hitting both target.
Cross Rip
A technique that quickly slices a target twice in a single strike, leaving an 'X' mark in blood if it hits.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 490 damage.
Rank 2: The user strikes a single target at +2 Accuracy, dealing 620 damage.

Special Action: By paying +15% Cp, this may be used at as a Called Shot. This may only be used twice per round.

Rank 1 Cost: 160 Cp
Rank 2 Cost: 205 Cp
Crimson Flash
A powerful slash that consists of all power and speed, lowering one's chance of hitting the target itself. Though if one were to hit, surely blood would follow the performer.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 595 damage with a +5% chance to cause bleeding.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 730 damage with a +6% chance to cause bleeding.

Rank 1 Cost: 200 Cp
Rank 2 Cost: 245 Cp
Gasher
An evolution of Dynamic Slash which adds another strike in the already deadly combo.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target three times, dealing 180 damage each.
Rank 2: The user strikes a single target three times, dealing 225 damage each.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- If all three strikes hits, the user may immediately follow up with another Slashing Taijutsu Attack of C-Rank or below at -1 Accuracy.
Heavy Tow
A technique that sends one's blade crashing down, crushing and slicing targets who found themselves underneath it.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 600 damage. This strike has a +5% chance of causing bleeding.
Rank 2: The user strikes a single target at -1 Accuracy, dealing 700 damage. This strike has a +6% chance of causing bleeding.

Rank 1 Cost: 200 Cp
Rank 2 Cost: 235 Cp
Thunderclap
A technique that gathers lightning energy into a small area, condensing them together before releasing it, causing multiple lightning bolts to strike out and attack all those nearby. The bolts themselves are not accurate or powerful, but they are numerous enough to make up for that shortcoming.

Information
Prerequisites: D-rank

Rank 1: Creates a field that releases 6 lightning bolts to strike an area. Each deals 170 Damage at +2 Accuracy.
Master: Creates a field that releases 7 lightning bolts to strike an area. Each deals 215 Damage at +2 Accuracy.

Special Action - Storm Chaser: By paying +20% Cp, the user may give this jutsu a 12%/16% chance of being rerolled if an initial strike misses.

Rank 1 Cost: 190 Cp
Master Cost: 240 Cp

Notes:
- A target may only be hit by three bolts; however this may be split among multiple targets.
Electroshock
A technique which allows the user to strike their targets with electrical energy by channeling their chakra into the ground or other substance touching a target. Guided by chakra, this burst of lightning travels through the medium until it reaches the target, often catching them by surprise. As it is guided by chakra, this technique is capable of moving through Lightning-proof objects.

Information
Prerequisites: D-rank

Rank 1: Channels lightning through a surface to deal 720 damage. This jutsu has a 8% chance to 'Stun' the target and be treated as a sneak attack.
Master: Channels lightning through a surface to deal 900 damage. This jutsu has a 12% chance to 'Stun' the target and be treated as a sneak attack.

Special Action: By paying +20% Cp, the user may allow this jutsu to use Melee Accuracy, and ignore Damage Reduction. This has no chance of being a Sneak Attack.

Special Action: By paying +20% Cp, the user may sacrifice both effects to allow this jutsu to bypass barriers.

Rank 1 Cost: 240 Cp
Master Cost: 300 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Electrocution
This jutsu channels intense electricity to course through a target to cause completely uncontrollable convulsions throughout their muscles and body; effectively paralyzing them for the duration of their shock.

Information
Prerequisites: D-rank

Rank 1: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, there is a 12% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active. - While a target is effected by this jutsu, 'Paralysis' has no limit and may effect multiple actions during a round.
Master Rank: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, there is a 16% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active.

Special Action: The user may pay +20% CP to sacrifice the 'Electrocution' effect and make the no-limit paralysis effect apply automatically.

Rank 1 Cost: 240 CP, 225 CP/Rnd
Master Rank Cost: 300 CP, 280 CP/Rnd

Notes:
- Lasts 2 Rounds or until it is resisted. A Nin check is made at the start of each round.
- The 'Paralysis' effect gives the victim a 10% to auto-fail a single action performed during a round. This effect lasts a full round, and may stack twice. Only one action may auto-fail per round.
- The 'Electrocution' effect causes a target to take damage equal to HP damage equal to 10% of the CP the target uses. This lasts a full round, and stacks up to three times.

And finally, I'll use 48 of my ASP to master all of these jutsu. Which should leave me with 10 ASP and 48,600 Yen
 
Please utilize the new training format for future trainings.
Stat training approved
+2250 Yen gained for stipend

For purchasing Jutsu, we'd rather have links to the jutsu rather than the jutsu copy/pasted -- Just something for the future
-9600 Yen for purchases
2250 - 9600 = -7350 Net yen gained

Masteries -- Not approved
D Rank jutsu cost 8 pts to master (it costs 6 pts to master E Rank jutsu)
So you don't have enough ASP to master all of these jutsu -- please reply with what jutsus you would like to master
Your current total would cost you 64 ASP to master currently.
Tsubame said:
Rock and Iron
Rewards: 2250 Yen 105 AP

ASP: 58
Yen: 55,750
Old Stats:
Agility: 50/50
Stamina: 50/50
Taijutsu: 50/50
Ninjutsu: 50/50
Genjutsu: 50/50
Chakra Control: 40/50
Power Level: 270

+20 Agility
+20 Stamina
+20 Ninjutsu
+25 Taijutsu
+0 Genjutsu
+20 CC

New Stats
Agility: 70/100
Stamina: 70/100
Taijutsu: 75/100
Ninjutsu: 70/100
Genjutsu: 50/100
Chakra Control: 60/100
Power Level: 375

I will also be spending 9,600 Yen to purchase all of the D rank slashing and lightning jutsu
Full Circle
A basic technique that swings their weapon around them in an attempt to attack more targets at once.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes up to 2 targets, dealing 460 damage each.
Rank 2: The user strikes up to 2 targets, dealing 595 damage each.

Rank 1 Cost: 190 Cp
Rank 2 Cost: 235 Cp

Notes:
- This may only be used successfully once per round, hitting both target.
Cross Rip
A technique that quickly slices a target twice in a single strike, leaving an 'X' mark in blood if it hits.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at +2 Accuracy, dealing 490 damage.
Rank 2: The user strikes a single target at +2 Accuracy, dealing 620 damage.

Special Action: By paying +15% Cp, this may be used at as a Called Shot. This may only be used twice per round.

Rank 1 Cost: 160 Cp
Rank 2 Cost: 205 Cp
Crimson Flash
A powerful slash that consists of all power and speed, lowering one's chance of hitting the target itself. Though if one were to hit, surely blood would follow the performer.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 595 damage with a +5% chance to cause bleeding.
Rank 2: The user strikes a single target at -2 Accuracy, dealing 730 damage with a +6% chance to cause bleeding.

Rank 1 Cost: 200 Cp
Rank 2 Cost: 245 Cp
Gasher
An evolution of Dynamic Slash which adds another strike in the already deadly combo.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target three times, dealing 180 damage each.
Rank 2: The user strikes a single target three times, dealing 225 damage each.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- If all three strikes hits, the user may immediately follow up with another Slashing Taijutsu Attack of C-Rank or below at -1 Accuracy.
Heavy Tow
A technique that sends one's blade crashing down, crushing and slicing targets who found themselves underneath it.

Information
Prerequisites: D-Rank, A weapon with the Slashing Damage Type.

Rank 1: The user strikes a single target at -2 Accuracy, dealing 600 damage. This strike has a +5% chance of causing bleeding.
Rank 2: The user strikes a single target at -1 Accuracy, dealing 700 damage. This strike has a +6% chance of causing bleeding.

Rank 1 Cost: 200 Cp
Rank 2 Cost: 235 Cp
Thunderclap
A technique that gathers lightning energy into a small area, condensing them together before releasing it, causing multiple lightning bolts to strike out and attack all those nearby. The bolts themselves are not accurate or powerful, but they are numerous enough to make up for that shortcoming.

Information
Prerequisites: D-rank

Rank 1: Creates a field that releases 6 lightning bolts to strike an area. Each deals 170 Damage at +2 Accuracy.
Master: Creates a field that releases 7 lightning bolts to strike an area. Each deals 215 Damage at +2 Accuracy.

Special Action - Storm Chaser: By paying +20% Cp, the user may give this jutsu a 12%/16% chance of being rerolled if an initial strike misses.

Rank 1 Cost: 190 Cp
Master Cost: 240 Cp

Notes:
- A target may only be hit by three bolts; however this may be split among multiple targets.
Electroshock
A technique which allows the user to strike their targets with electrical energy by channeling their chakra into the ground or other substance touching a target. Guided by chakra, this burst of lightning travels through the medium until it reaches the target, often catching them by surprise. As it is guided by chakra, this technique is capable of moving through Lightning-proof objects.

Information
Prerequisites: D-rank

Rank 1: Channels lightning through a surface to deal 720 damage. This jutsu has a 8% chance to 'Stun' the target and be treated as a sneak attack.
Master: Channels lightning through a surface to deal 900 damage. This jutsu has a 12% chance to 'Stun' the target and be treated as a sneak attack.

Special Action: By paying +20% Cp, the user may allow this jutsu to use Melee Accuracy, and ignore Damage Reduction. This has no chance of being a Sneak Attack.

Special Action: By paying +20% Cp, the user may sacrifice both effects to allow this jutsu to bypass barriers.

Rank 1 Cost: 240 Cp
Master Cost: 300 Cp

Notes:
- The 'Stun' effect lowers the victim's dodge by -2 to the next attack aimed at them as well as preventing them from auto-dodging it, as well as give the attack +1 critical chance.
Electrocution
This jutsu channels intense electricity to course through a target to cause completely uncontrollable convulsions throughout their muscles and body; effectively paralyzing them for the duration of their shock.

Information
Prerequisites: D-rank

Rank 1: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, there is a 12% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active. - While a target is effected by this jutsu, 'Paralysis' has no limit and may effect multiple actions during a round.
Master Rank: Shocks a target, inflicting one level of 'Paralysis' and 'Electrocution'. Additionally, there is a 16% chance that 'Paralysis' will have no limit to how many actions it may effect while this jutsu is in active.

Special Action: The user may pay +20% CP to sacrifice the 'Electrocution' effect and make the no-limit paralysis effect apply automatically.

Rank 1 Cost: 240 CP, 225 CP/Rnd
Master Rank Cost: 300 CP, 280 CP/Rnd

Notes:
- Lasts 2 Rounds or until it is resisted. A Nin check is made at the start of each round.
- The 'Paralysis' effect gives the victim a 10% to auto-fail a single action performed during a round. This effect lasts a full round, and may stack twice. Only one action may auto-fail per round.
- The 'Electrocution' effect causes a target to take damage equal to HP damage equal to 10% of the CP the target uses. This lasts a full round, and stacks up to three times.

And finally, I'll use 48 of my ASP to master all of these jutsu. Which should leave me with 10 ASP and 48,600 Yen
 

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