***WIP***
Basic Knowledge:
Birth/Real Name: Nashinota
Physical Age: 15
Height: 155cm (Approx 5'1")
Weight: 45kg (Approx 99lbs)
Gender: Male
Rank: Genin
Languages:
Skin tone: Light Olive
Eyes: Somewhere between a pale hazel and a pale orange
Hair: Very light caramel
Markings/Tattoos: Heavy defensive scarring covering most of body.
Relationship:
Physical Description:
Character's Mental Description:
History:
Birth/Real Name: Nashinota
Physical Age: 15
Height: 155cm (Approx 5'1")
Weight: 45kg (Approx 99lbs)
Gender: Male
Rank: Genin
Languages:
Skin tone: Light Olive
Eyes: Somewhere between a pale hazel and a pale orange
Hair: Very light caramel
Markings/Tattoos: Heavy defensive scarring covering most of body.
Relationship:
Physical Description:
His build is rather lean, almost leaning towards an obvious lifetime or malnourishment. He has the barest amount of muscle that he has acquired in his years of survival as a street urchin. Scars litter his body, though oddly very little on his face. Most of the scars seem to be the result of lacerations from what could only be assumed to be defensive wounds from the drunks of vagrants of the darker ends of town. Very few of the scars appear to be recent.
His complexion is rather pale for someone who's grown up in Suna not quite olive but also not enough that it could really be called fair by any means. The closest thing to the colour of his hair would probably be that of a lighter sand. It's almost as though someone had taken the colour of caramel, but removed most of the colour from it. His eyes seemed similar to his hair in that it was almost as though someone had removed a chunk of the pigment from them, but their base is a bit harder to describe. At some angles they appeared to be like a very pale hazel, and at others almost a pale burnt orange.
Clothing wise, he is functional and minimalistic. Generally sporting a cloak to cover his torso while he moves around in the general public, which of course is in less than great shape itself. Underneath that he really only has one set of clothing which doubles as his "battle attire" you could call it. A long sleeve shirt that covers him from the neck down. Similarly, he wears a simple pair of pants, but are definitely on the latter end of their lifetime. His headband is generally obscured underneath his cloak, as he wears it somewhat tightly around the lower end of his neck.
His complexion is rather pale for someone who's grown up in Suna not quite olive but also not enough that it could really be called fair by any means. The closest thing to the colour of his hair would probably be that of a lighter sand. It's almost as though someone had taken the colour of caramel, but removed most of the colour from it. His eyes seemed similar to his hair in that it was almost as though someone had removed a chunk of the pigment from them, but their base is a bit harder to describe. At some angles they appeared to be like a very pale hazel, and at others almost a pale burnt orange.
Clothing wise, he is functional and minimalistic. Generally sporting a cloak to cover his torso while he moves around in the general public, which of course is in less than great shape itself. Underneath that he really only has one set of clothing which doubles as his "battle attire" you could call it. A long sleeve shirt that covers him from the neck down. Similarly, he wears a simple pair of pants, but are definitely on the latter end of their lifetime. His headband is generally obscured underneath his cloak, as he wears it somewhat tightly around the lower end of his neck.
Character's Mental Description:
Scars cover his mental & emotional landscape just as much as they do his physical form. These scars are less a reminder of adversity, but more of a thickened layer of skin to attempt to avoid such adversity. He sees value in things that could provide him another night of survival, but is very slow to trust any hand offered out of seeming charity. His empathy only goes as far as a shallow means of getting something he needs from someone, or enough to understand how to inflict enough pain to avoid further contact. Given his past, he's developed a bit of a sadistic streak, but he does his best to keep it in some semblance of control. Selfish would probably be putting it mildly, but even people are occasionally worth a gamble if they'll likely yield more than he's giving up.
With the taste of money that he's never had before and the actual reality that he isn't always the hunted one, but could potentially be the hunter, his mind has opened up to the possibility of survival being a more long term plan, and that sacrifices may be possible to ensure that. Furthermore is the idea that power is no longer just a tool being used against him, but a tool that he can now bend, shape, and refine. All that being said, he is still a product of his upbringing and can be prone to a more violent reaction to what would seem like a simple situation.
With the taste of money that he's never had before and the actual reality that he isn't always the hunted one, but could potentially be the hunter, his mind has opened up to the possibility of survival being a more long term plan, and that sacrifices may be possible to ensure that. Furthermore is the idea that power is no longer just a tool being used against him, but a tool that he can now bend, shape, and refine. All that being said, he is still a product of his upbringing and can be prone to a more violent reaction to what would seem like a simple situation.
History:
The Childhood Years:
Even in his earliest memories, it had been only himself to his name. A vague notion of what he believed during his younger years to be a name from a voice that he never could recall the face of. That vague thing was what came to be the name, Nashinota. Life is synonymous with survival for Nashinota. As far back as he can remember, it's been a fight to simply be allowed to continue to exist. Having what seemed like exceedingly bad luck for what could only be called a street urchin, his early years are mostly a collection of cautionary tales of the unpredictable brutality that the underside of a society can have when people believe the moral rights of another are based on the platform they stand on. Years of this bred paranoia and a lack of trust for others, but it also taught him just how brutal of a thing survival can be. The daily fight for food and safe place to sleep were all that occupied his mind for years, as there was little room to dream.
As the years progressed, so did his ability to survive. The days without food and sleep became more spread out, and by the time he had reached his teens, he now had gained the luxury of a dream. Though it was a simple thing in one way, it could be abstract in its approach. He yearned for power, enough so that one day his existence was not just one of basic survival. More than once had he seen the power disparity between the common folk and the shinobi that occasionally wandered their ways into the darker edges of town. This was his new plan for survival.
The Adolescent Years:
Place your history/story here
The Early Adult Years:
Spending the next while scrounging what he could, he spent the next two years getting into and getting through the studying of the academy as best he could while keeping as low of a profile as a street urchin of questionable background could in such a place. For probably the first time in his life, you could say that he was lucky. He managed to make it through those years in the academy as well as his first year as a Genin attracting as little an amount of attention as possible. Aiming simply to be someone of little note, he spent the first year of his Genin-hood picking up as many of the barest bones missions as he could, literally having some semblance of money for the first time in his life. Any time not spent on missions had been spent testing the limits of his emerging bloodline, as well as honing the instincts that seem to surface with it.
Early Adult Life:
Place your history here
Side Story of Discovering Bloodline Abilities
Family was not really a concept that Nashinota understood. As such, he had no idea of things to expect growing up in terms of his blood born abilities. It wasn't until nearly his preteens that he noticed that there surely must've been something about him that was different from the other urchins. In his younger years he was only vaguely aware that his wounds seemed to close a bit faster than they did for others, but it wasn't something he'd given much thought to. In his eleventh year, there was an incident where he had let his guard down in the place he'd chosen to sleep for the night, and awoke to a particularly drunk and spiteful man, looking to take out his aggression on someone who really couldn't or wouldn't report it. In the particularly haphazard altercation that followed, the man grew fed up with the boys struggling and kicked with his full force into Nashinota's ribcage, but screamed out in pain in near unison with the boy he thought defenseless. In the mutual confusion, the man stumbled off yelling drunkenly something akin to "freak".
When the blood slowly started to settle, he went to brace himself up, but slipped in a small puddle of what was surprisingly his own blood. As he turned his head to look at his side for the first time since the man had kicked him, he nearly panicked as he saw bones, twisted and gnarled, sticking from his ribs.
As the years passed and his understanding of the basics the body and it’s connections to chakra, he slowly began pushing the limits of these abilities. With time he was able to manipulate the shapes of these bones more freely, and eventually was surprised to realized that the strength and sharpness of these bones could even rival that of conventional weapons. Despite the usefulness of this, he was rather careful to avoid doing any experimentation in public considering his first run in with his abilities. Being different was good in his mind so long as he was the only one who knew he was different.
Even in his earliest memories, it had been only himself to his name. A vague notion of what he believed during his younger years to be a name from a voice that he never could recall the face of. That vague thing was what came to be the name, Nashinota. Life is synonymous with survival for Nashinota. As far back as he can remember, it's been a fight to simply be allowed to continue to exist. Having what seemed like exceedingly bad luck for what could only be called a street urchin, his early years are mostly a collection of cautionary tales of the unpredictable brutality that the underside of a society can have when people believe the moral rights of another are based on the platform they stand on. Years of this bred paranoia and a lack of trust for others, but it also taught him just how brutal of a thing survival can be. The daily fight for food and safe place to sleep were all that occupied his mind for years, as there was little room to dream.
As the years progressed, so did his ability to survive. The days without food and sleep became more spread out, and by the time he had reached his teens, he now had gained the luxury of a dream. Though it was a simple thing in one way, it could be abstract in its approach. He yearned for power, enough so that one day his existence was not just one of basic survival. More than once had he seen the power disparity between the common folk and the shinobi that occasionally wandered their ways into the darker edges of town. This was his new plan for survival.
The Adolescent Years:
Place your history/story here
The Early Adult Years:
Spending the next while scrounging what he could, he spent the next two years getting into and getting through the studying of the academy as best he could while keeping as low of a profile as a street urchin of questionable background could in such a place. For probably the first time in his life, you could say that he was lucky. He managed to make it through those years in the academy as well as his first year as a Genin attracting as little an amount of attention as possible. Aiming simply to be someone of little note, he spent the first year of his Genin-hood picking up as many of the barest bones missions as he could, literally having some semblance of money for the first time in his life. Any time not spent on missions had been spent testing the limits of his emerging bloodline, as well as honing the instincts that seem to surface with it.
Early Adult Life:
Place your history here
Side Story of Discovering Bloodline Abilities
Family was not really a concept that Nashinota understood. As such, he had no idea of things to expect growing up in terms of his blood born abilities. It wasn't until nearly his preteens that he noticed that there surely must've been something about him that was different from the other urchins. In his younger years he was only vaguely aware that his wounds seemed to close a bit faster than they did for others, but it wasn't something he'd given much thought to. In his eleventh year, there was an incident where he had let his guard down in the place he'd chosen to sleep for the night, and awoke to a particularly drunk and spiteful man, looking to take out his aggression on someone who really couldn't or wouldn't report it. In the particularly haphazard altercation that followed, the man grew fed up with the boys struggling and kicked with his full force into Nashinota's ribcage, but screamed out in pain in near unison with the boy he thought defenseless. In the mutual confusion, the man stumbled off yelling drunkenly something akin to "freak".
When the blood slowly started to settle, he went to brace himself up, but slipped in a small puddle of what was surprisingly his own blood. As he turned his head to look at his side for the first time since the man had kicked him, he nearly panicked as he saw bones, twisted and gnarled, sticking from his ribs.
As the years passed and his understanding of the basics the body and it’s connections to chakra, he slowly began pushing the limits of these abilities. With time he was able to manipulate the shapes of these bones more freely, and eventually was surprised to realized that the strength and sharpness of these bones could even rival that of conventional weapons. Despite the usefulness of this, he was rather careful to avoid doing any experimentation in public considering his first run in with his abilities. Being different was good in his mind so long as he was the only one who knew he was different.
Battle Stuff said:Stats said:
Agility: 250/300
Stamina: 300/300
Taijutsu: 250/300
Ninjutsu: 200/300
Genjutsu: 200/300
Chakra Control: 250%/300%
Power Level: 1450
Character Level: 7
Capped Shop Points (ASP?): 601
Hit Points:
Chakra Points:
Action Points:
Custom Class
<Other Than None>
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +5% Damage Reduction, 1 Free Basic Attack per Round, +5% Sneak Attack Chance
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy
Low: Ninjutsu Accuracy, Genjutsu DC
Bloodline - Kaguya
[fontsize="12"]A brutal and barbaric clan with its origins tracing into the earliest histories of Kirigakure, the Kaguya are a bloodthisty people born with an instinct that dictates a love of fighting and war. Their ability reflects their bloodlust, their gruesome power allowing the Kaguya to reshape and grow bones within their body to whichever shape they deem fit. Because of their morbid abilities and bloodlust, it is said that the Kaguya are a clan of demons, each one born as a living weapon destined for a life of violence. It is almost unheard of for a Kaguya to reach an old age and die a natural death, their clan believing that the only suitable death is to die in the midst of combat...among a sea of their slain enemies.
084 PL - Dead Bone Pulse (Rank 1)/Rapid Healing (Rank 1)
168 PL - Skeletal Density (Rank 1)
252 PL - Dance of the Willow (Rank 1)
336 PL - Ultimate Bone Defense (Rank 1)
420 PL - Dead Bone Pulse (Rank 2)
504 PL - Dance of the Willow (Rank 2)
588 PL - Rapid Healing (Rank 2), Dance of the Camellia (Rank 1)
672 PL - Skeletal Density (Rank 2), Dance of the Larch (Rank 1)
756 PL - Dead Bone Pulse (Rank 3), Ultimate Bone Defense (Rank 1)
840 PL - Dance of the Willow (Rank 3), Dance of the Larch (Rank 2)
924 PL - Dance of the Camellia (Rank 2)
1008 PL - Skeletal Density (Rank 3), Dance of the Larch (Rank 3)
1092 PL - Rapid Healing (Rank 3), Dance of the Camellia (Rank 3)
1176 PL - Ultimate Bone Defense (Rank 3)
1260 PL - Dance of the Clemantis (Rank 1)
1344 PL - Dance of the Seedling Fern (Rank 1)
1428 PL - Dance of the Clemantis (Rank 2)
1512 PL - All-Killing Ash Bones (Rank 1)
1596 PL - Dance of the Clemantis (Rank 3), Dance of the Seedling Fern (Rank 2)
1680 PL - Dance of the Seedling Fern (Rank 3), All-Killing Ash Bones (Rank 2)
1764 PL - All-Killing Ash Bones (Rank 3)
---
Dead Bone Pulse - Activated Passive</U><i></i>
Dead Bone Pulse is the trait from which all other Kaguya skills and techniques originate from. It describes a special power that those which inherit the Bloodline Limit of the clan possess to manipulate the characteristics of their skeletal structure to increase their durability, eject jagged weapons from their body or even fire high-speed projectiles.
Rank 1: User creates a weapon out of their own skeleton. This weapon automatically possesses the user's choice of augment between Anchor Boost which does not count against the weapon's total number of augments.
Rank 2: User creates a weapon out of their own skeleton. This weapon automatically possesses the user's choice of augment between Anchor Boost or Assault which does not count against the weapon's total number of augments.
Rank 3: User creates a weapon out of their own skeleton. This weapon automatically possesses the user's choice of augment between Anchor Boost, Assault or Barbed Teeth which does not count against the weapon's total number of augments.
Special Action: By adding the maintain cost of Dead Bone Pulse to their next Taijutsu attack the user may switch their choice of free augment applied to their weapon before the attack is made allowing the augment to affect that attack.
Cost: 1 AP and 100 CP + 100/rnd
Note(s):
- Dead Bone Pulse follows all of the rules for a Weapon Creation Jutsu even though it is not a jutsu.
- When using the Special Action to switch augments the newly selected augment stays active until the Special Action is used to switch to a different one.
---
Rapid Healing - Passive
The Kaguya's ability constantly punctures and shreds their flesh upon the removal of their bones, and though excruciatingly painful for younger members, the Kaguya naturally begin to shrug off this pain as their body begins to become accustomed to this wear and tear, their skin rapidly repairing any punctures or lacerations they may be afflicted with almost as quickly as they are cut.
Rank 1: Bleeding damage is reduced by -50% if they reach Bleeding Rank 4 and above. Each time the user perform a Bloodline Jutsu, they have a chance to immediately remove 1 Bleeding Rank inflicted during that round.
Rank 2: Bleeding damage is reduced by -50% if they reach Bleeding Rank 3 and above. Each time the user perform a Bloodline Jutsu, they have a chance to immediately remove 1 Bleeding Rank inflicted during that round.
Rank 3: Bleeding damage is reduced by -50% if they reach Bleeding Rank 2 and above. Each time the user perform a Bloodline Jutsu, they have a chance to immediately remove 1 Bleeding Rank inflicted during that round.
Notes:
- The chance to remove a Bleeding Rank is equal to 12% / 18% / 21% / 36% if D / C / B / A-Rank Bloodline Jutsu used.
- The user cannot remove Bleeding Ranks that were not inflicted during the current round through Rapid Healing.
---
Skeletal Density - Passive<i></i>
Born with high calcium levels and a unique bone strength, the Kaguya are incredibly resistant to nearly all forms of harm that may befall them. Though physical effects are far less effective against these graceful brutes, their resilience even protects them from other effects.
Rank 1: Called shots have a -4% chance of affecting the Kaguya.
Rank 2: Called shots have a -6% chance of affecting the Kaguya. All damage suffered by the user is reduced by 5%.
Rank 3: Called shots have a -8% chance of affecting the Kaguya. All damage suffered by the user is reduced by 10%.
---
Dance of the Willow - Bloodline Fighting Style
Despite their barbaric heritage, the Kaguya are a surprisingly graceful clan of fighters. Their style of fighting utilizes fluid movement to increase their fighting capabilities, not only quickly shifting and avoiding attacks, but each movement elegantly coordinated and effortless as if it were all part of a dance. A very lethal dance.
Rank 1: +1 Dodge. User gains +1 Melee Accuracy for each melee attack that they make each round. This stacks up to +1.
Rank 2: +1.5 Dodge, +5% damage. User gains +1 Melee Accuracy for each melee attack that they make each round. This stacks up to +2.
Rank 3: +2 Dodge, +10% damage. User gains +1 Melee Accuracy for each Taijutsu attack that they make each round. This stacks up to +3.
Note(s):
- Dance of the Willow's Accuracy bonus resets to +0 at the end of each round.
---
Ultimate Bone Defense- D-Rank Bloodline Buffing Taijutsu<i></i>
The Kaguya possess the ability to create and instant, tough armor of bone nearly instantly that covers them and helps prevent them from taking damage from nearly every kind of technique. However, this layer of bone does impair movement to a degree, but the defense is worth the trade off.
Rank 1: User gains 5% Damage Reduction and Bleeding has a -4% chance of success.
Rank 2: User gains 5% Damage Reduction and Bleeding has a -7% chance of success.
Rank 3: User gains 10% Damage Reduction and Bleeding has a -10% chance of success.
Costs:
Rank 1: 1.25 AP and 200 Cp to initiate, 100 Cp/Rnd
Rank 2: 1.25 AP and 250 Cp to initiate, 125 Cp/Rnd
Rank 3: 1.25 AP and 300 Cp to initiate, 150 Cp/Rnd
Notes:
- Ultimate Bone Defense is a Chakra Armor.
---
Dance of the Camellia - C-Rank Bloodline Taijutsu<i></i>
The second of five "dances" which the Kaguya Clan is famous for, the Dance of the Camellia is a series of attacks that are performed at varying speed, often times inter-mixed between their other attacks and "dances", disrupting an opponent's ability to perceive it. It is typically utilized as a continuous stream of attacks which is executed until the opponent makes a mistake and shows a weakness in their defense.
Rank 1: While active the user attacks one time for 800 damage at +2 Accuracy. Maintaining Dance of the Camellia causes the user to automatically repeat this attack at the beginning of each round it is maintained into.
Rank 2: While active the user attacks one time for 1000 damage at +2 Accuracy. Maintaining Dance of the Camellia causes the user to automatically repeat this attack at the beginning of each round it is maintained into.
Rank 3: While active the user attacks one time for 1200 damage at +2 Accuracy. Maintaining Dance of the Camellia causes the user to automatically repeat this attack at the beginning of each round it is maintained into.
Costs:
Rank 1: 1.75 Ap, 350 Cp to initiate, 175 Cp/Rnd
Rank 2: 1.75 Ap, 440 Cp to initiate, 220 Cp/Rnd
Rank 3: 1.75 Ap, 525 Cp to initiate, 265 Cp/Rnd
Notes:
- Dance of the Camellia can always be used with the user's Dead Bone Pulse weapons and shares a Damage Type with the weapon it is cast with.
- Dance of the Camellia may be used as a Called Shot and counts as an attack for the purposes of Dance of the Willow's stacking Accuracy Bonus.
---
Dance of the Larch - C-Rank Bloodline Buffing Taijutsu<i></i>
A gruesome ability in which razor-sharp bones pierce out of the user's body as a counter measure to being attacked, protecting them from physical harm, and damaging those who attack. Though this technique is useful for both offense and defense, the rapid extension of nearly every bone in the user's body makes it difficult to move.
Rank 1: Absorbs damage equal to 1212 HP. Melee attacks return 20% of the damage done by the opponent back on themselves as well.
Rank 2: Absorbs damage equal to 1515 HP. Melee attacks return 30% of the damage done by the opponent back on themselves as well.
Rank 3: Absorbs damage equal to 1818 HP. Melee attacks return 40% of the damage done by the opponent back on themselves as well.
Costs:
Rank 1: 1.75 Ap, 610 Cp
Rank 2: 1.75 Ap, 740 Cp
Rank 3: 1.75 Ap, 880 Cp
Notes:
- May be used reflexively.
- "Melee attack" is defined as any attack which uses Melee Accuracy.
- This skill may only be used once per round but lasts until bone Hp is depleted or the end of the round.
- Stacks with Ultimate Bone Defense and Skeletal Density
---
Dance of the Clemantis - B-Rank Bloodline Taijutsu
Removing their spine from their back as a part of the fourth "dance", the Kaguya creates a linked spear which is held together by chakra-enhanced cartilage giving it the flexibility of a rope but the strength of steel chains. Rumor has it that this fourth dance has a second, more deadly phase which is usually used as a follow-up to the first step.
Rank 1: Attempts to bind opponent at -5 Accuracy.
Rank 2: Attempts to bind opponent at -4 Accuracy.
Rank 3: Attempts to bind opponent at -3 Accuracy.
Special Action - Flower: May only be used if a target is currently bound. The user strikes the bound target with a huge bone spear and will automatically hit, dealing 1500 / 1875 / 2365 damage. The target is automatically freed from the bind afterward.
Costs:
Rank 1: 2.25 Ap, 560 Cp
Rank 2: 2.25 Ap, 700 Cp
Rank 3: 2.25 Ap, 840 Cp
Notes:
- Dance of the Clemantis is a Physical Bind. If the opponent is attacked while bound they are released from the bind but suffer a -3 Dodge penalty against the attack which freed them with exception to Dance of the Clemantis' Special Move (see above note).
- This jutsu's damage type mirrors the damage type of the weapon it is used with. It may be used with any weapon that utilizes Melee Accuracy.
- Bound opponents have at 15% chance to escape per 2 AP they use.
---
<U>Dance of the Seedling Fern - B-Rank Bloodline Non-elemental Ninjutsu<i></i>
Commonly thought to be the most fearsome technique to the Kaguya clan, this ability allows the Kaguya to flow a vast amount of calcium into the ground, supercharged with their chakra, which rapidly spreads across a large area and from there condenses into countless spines of sharp bone. Due to the chakra flowing through those spines the Kaguya is able to merge and move through them freely like a shark through water while their opponents are stymied and wounded by the grove of bone spikes.
Rank 1: Creates a vast forest of bone the covers the nearby region which attacks each participant in the battle except for the user 10 times at -1 Accuracy dealing 150 Physical damage per attack. In addition the Terrain Modifier counts as "Heavy Cover" for the user and they gain an additional +1 Stealth on top of that.
Rank 2: Creates a vast forest of bone the covers the nearby region which attacks each participant in the battle except for the user 10 times at -1 Accuracy dealing 165 Physical damage per attack. In addition the Terrain Modifier counts as "Heavy Cover" for the user and they gain an additional +1 Stealth on top of that.
Rank 3: Creates a vast forest of bone the covers the nearby region which attacks each participant in the battle except for the user 10 times at -1 Accuracy dealing 180 Physical damage per attack. In addition the Terrain Modifier counts as "Heavy Cover" for the user and they gain an additional +2 Stealth on top of that.
Costs:
Rank 1: 2.25 AP, 650 CP to initiate, 325 CP/rnd
Rank 2: 2.25 AP, 815 CP to initiate, 410 CP/rnd
Rank 3: 2.25 AP, 975 CP to initiate, 490 CP/rnd
Notes:
- The Terrain Modifier and additional Stealth Bonus apply for as long as Dance of the Seedling Fern is maintained but the attack portion of the jutsu happens only once per casting.
- Damage caused by Dance of the Seedling Fern is Physical Damage rather than Non-elemental Damage. As such it is subject to any effects which apply to Physical damage but not Physical Attacks as it is not a weapon attack. Likewise it is affected by effects which apply to Non-elemental Ninjutsu and Ninjutsu in general but not Non-elemental damage as it is still a Non-elemental Ninjutsu but does not deal any form of elemental damage.
---
All-Killing Ash Bones - A-Rank Bloodline Buffing Taijutsu<i></i>
All-Killing Ash Bones is the name of a technique which is the least well-known of those wielded by the Kaguya Clan due to the relative rarity of it among those that have it's Bloodline Limit. It is a technique which generates a special chakra-laden bone that infects living tissue with a degenerative effect that rots away their body at an aggressive pace.
Rank 1: User's next Taijutsu attack causes a degenerative effect on the target it hits causing them to suffer 50% of the damage they took from it at the beginning of each round for the next two rounds.
Rank 2: User's next Taijutsu attack causes a degenerative effect on the target it hits causing them to suffer 65% of the damage they took from it at the beginning of each round for the next two rounds.
Rank 3: User's next Taijutsu attack causes a degenerative effect on the target it hits causing them to suffer 80% of the damage they took from it at the beginning of each round for the next two rounds.
Costs:
Rank 1: 2.75 AP and 2250 CP
Rank 2: 2.75 AP and 2825 CP
Rank 3: 2.75 AP and 3375 CP
Notes:
- If the attack which All-Killing Ash Bones is affecting hits a barrier of any kind then All-Killing Ash Bones does not apply the degenerative effect to the target.
- The damage dealt by All-Killing Ash Bones's effect is not directly affected by effects which increase or decease damage. Such effects only apply to the attack which is used in conjunction with All-Killing Ash Bones (Ex: If a Taijutsu that does 1,000 damage is used with All-Killing Ash Bones against an opponent with 25% Damage Reduction then the 1,000 damage is reduced to 750 and All-Killing Ash Bones deals it's damage based off of that and the 25% Damage Reduction is not applied to the damage caused on subsequent turns by All-Killing Ash Bones).
- All-Killing Ash Bones deals 50%/65%/80% of the aggregate damage dealt by any multi-hitting jutsu it is used with.[/fontsize]
Abilities said:
Equipment said:Slot 1:
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Slot 4:
Belt Pouch Slot 1:
Belt Pouch Slot 2:
Slot 5:
Belt Pouch Slot 1:
Belt Pouch Slot 2:
Ninjutsu said:Non-Elemental
E-Rank:
Transformation (Mastered)
Body Switch (Mastered)
D-Rank:
Crystal Eye (Mastered)
Cancel (Mastered)
C-Rank:
B-Rank:
A-Rank:
Lightning
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A-Rank:
Earth
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Water
E-Rank:
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Fire
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Wind
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Genjutsu said:Audial (Debuffing)
E-Rank:
D-Rank:
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A-Rank:
Kinetic (Debuffing)
E-Rank:
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Visual (Debuffing)
Will (Debuffing)
Taijutsu said:Piercing:
E-Rank:
D-Rank:
Impaling Counter (Mastered)
Dynamic Poke (Mastered)
Dynamic Pierce (Mastered)
C-Rank:
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A-Rank:
Buffing:
Medical Jutsu said:D-Rank:
C-Rank:
B-Rank:
A-Rank:ANBU Jutsu said:<B>D-Rank:
C-Rank:Elemental Affinity System Information and Genjutsu Special Moves: said:Free D-Rank Minor Affinity: Water
Free C-Rank Minor Affinity: Non-Elemental
Free C-Rank upgraded Minor to Major (Same as D-Rank): Water
Major Affinities: Water
Minor Affinities: Non-Elemental