Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

{OCR} Shimatsu Shigeru ---> ???

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Still working on all the finer details of my character, such as the name, history, talents, etc. However, if someone could drop me my old profile so I can get this OCR started that would be awesome.

To everyone I used to RP with, I'm sorry for leaving. It has recently come to light that the choices I made in the past two years were worthless. You guys were always there for me and I'm sorry to have left with no notice.
 

Kagetsu Yuii

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Profile + last training
Shimatsu Shigeru said:
[legend="[url=http://s1379.photobucket.com/user/nicksabata/media/fireboy_zpsmimrapi0.jpg.html][img]http://i1379.photobucket.com/albums/ah147/nicksabata/fireboy_zpsmimrapi0.jpg[/img][/url]"]Shimatsu Shigeru,
Living Flame of Kumogakure
<i></i>[/legend]​


[col]Name: Shimatsu Shigeru
Age: 18
Height: 5'9"
Core Ability: Pyromaniac
Major Affinity: Fire
Minor Affinity: Earth

Stats:
Agility: 470/525
Stamina: 400/525
Ninjutsu: 525/525
Genjutsu: 210/525
Taijutsu: 210/525
Chakra Control: 507/525
Power Level: 2322
|
Custom Class said:
Firesong
HP: (47+lvl) x stamina
CP: (53+lvl) x chakra control
Class Bonus: +20% [Fire] Damage, +1 Ninjutsu Accuracy
High: Ninjutsu Accuracy
Average: Genjutsu DC, Evasion, Melee Accuracy
Low: Ranged Accuracy, Puppet Accuracy
<i>[/col]</i>

[col][spoilername="General Description"]
Shigeru is of moderate build. He stands at the ever so average 5’9”, with plenty of lean muscle covering his body. He is a pretty man with prominent cheek bones and a chiseled figure that many men chase after. He has short cropped hair, dark in nature, sometimes looking black and at others dark brown. Shigeru carries himself proudly; he walks with his head held high, his gait calm and sure. Shigeru is most notably known for his booming laughter, which he releases whenever the moment arises. Shigeru’s chakra is thick and hot, just like his personality, manifesting itself as higher body temperature, since Shigeru does not have complete control over his powers. Walking through the streets of Kumogakure, the snow appears to melt off of him, sometimes to the point where steam hisses off his exposed body parts.

Shigeru never stops going, acts like a firecracker all the time, but never truly stops moving. He is an animated and happy person. Shigeru is very emotional, his love for fire is reflective in his personality. He is passionate in all things, and he wears his emotions on his sleeve, though he doesn't wear those often. When he is angry, he flames, and when he is gloomy, he wanes. However, Shigeru is not insane, he is just passionate. He belongs to that rare group of 'artsy' types that just feels more than your average man.
[/spoilername]

[spoilername="Pyromaniac Story"]
Shortly after his entrance into the Academy the second time, Shigeru had a short class about elemental affinities and how some shinobi could bend their chakra into the very elements that make up everything. Shigeru was, of course, intrigued by this notion, questioning further about how one goes about finding which element chakras were attuned to. The teacher passed out small sheets of paper to everyone and asked them to release a bit of chakra into the paper. When they did, Shigeru's paper instantly burst into flame, burning out quickly. His question was answered.

Shigeru went to another teacher later who was teaching them some basic ninjutsu, where Shigeru asked if they could learn to channel fire. The instructor hesitated, but decided to try and teach the simple fireball technique. Watching the man with rapt attention, Shigeru studied the hand signals, taking it to heart. When it came time, Shigeru funneled his chakra into the jutsu, but being inexperienced, he overcharged the jutsu and ended up laying on the ground, scorched. Instead of being dismayed, Shigeru burst out laughing, his voice booming out into the training grounds. Making the fire felt like making a melody, he had just made a bad one. He got up and tried again, this time singing the fire into existence, blowing a large fireball out into the world. The feeling was pure ecstasy.

To say this indulgence into the flame was just a passing interest would bring shame to the true obsession that Shigeru developed with the flames. It was the perfect balance of chaos and beauty, mirroring his love for music. Pairing the perfect harmony with a melody was like creating a beautiful flame from his chakra. Though it blew up often, Shigeru only seemed to enjoy this pain. After intense training, his body was covered in small burns, and the hospital became well acquainted with the young Shigetsu. Essentially, Shigeru was trading the pain of creating a flat musical score with the pain of exploding his own chakra in close proximity to his body; he saw no problem with this.

As he got older, he used this obsession with the flames to achieve success in many of his missions. Many a time, while threatening opponents, Shigeru would just explode, lighting everything around him in flames just to scare opposing combatants, which was normally a winning tactic. This is not to say that Shigeru was insane, he just had embraced the wild nature of fire, as it perfectly represented him. He was a fiery person with a strong passion to match, why then should he dull himself? Would the greatest musician stop making music simply because critics did not agree with the results? Shigeru applied this philosophy to how he tackled every problem, over the top and without restraint. It did not always make him a favorite, but he was always noticed. He substituted the power of restraint for the flash and flare of overwhelming force, because Shigeru wanted nothing more than to be one with the fire he embraced.
[/spoilername]|[spoilername="History"]
Shimatsu Shigeru is a man of humble beginnings. His small family consisted of one mother, one father, two brothers and a sister, of which Shigeru was the runt. Home life was nothing to really write about. Growing up, his father, Shimeru, was some kind of clergyman, Shigeru was not interested in the exact details, and he brought home a respectable wage. The family, as such, lived in Kumogakure proper, in a district near to Market. Mother, Kiyoki, stayed home and tended to the family, though she was a respectable seamstress, her woven cloths being the reason her and Shimeru had met. She was a good mother, a quick tongue kept the children in line, while her compassion kept them human.

The older boys, nearly twins, Hio and Togeru joined the Kumogakure Shinobi Academy at the age of 8, a young Shigeru watched them go with awestruck wonder. The boys soared through their classes, bringing home not only good grades but many stories of bravery. Every day Shigeru would wait on them with baited his, his small doe eyes would grow ten sizes larger, and he began to dream of his own future in the academy.

Shigeru’s sister was next. Her schooling consisted of letters and numbers, and the stories she brought home only heightened Shigeru’s need to become a shinobi like his older brothers. However, one day she did bring home something back. It was a simple lute, but the music that it could produce brought a smile to Shigeru’s face. Her fingers, though clumsy, danced on the strings, and Shigeru began to fantasize about making beautiful music.

Then it came time for Shigeru to realize his schooling fate. He pleaded with his parents for a simple life of a musician, and they assented. They already had two warrior sons, and even though their bloodline was strong with chakra, the Shimatsus let their son become an artist, with the stipulation that Shigeru had to take some basic classes at the academy to not become a danger to himself and those around him.

So Shigeru’s life began for real. He learned the art of music, specializing in vocals accompanied by the small lute, and he took a few classes to learn and dwarf and control his especially large chakra pool. The academy schooling was a distraction, but one teacher did instruct Shigeru in the way of bolstering his singing voice with his chakra. Shigeru, through rigorous training and chakra, learned how to make his singing voice ring out loud and clear. Shigeru quickly rose to small fame among the locals of Kumogakure. He played weekly at local taverns and eateries, and people were moved by his music.

All was looking up for Shigeru, and it would have continued had he been an only child. Life, however, was not that kind. One day, while he was at the age of 15, Shigeru was sitting in the common room of the Shimatsu residence, his parents cooking up a family meal as they did most days. A knock came at the door, and Shigeru went to answer it. Behind it was a simply garbed man, plain grey and featureless. His face was flat, and he brought with him only death. The news came fast, Hio and Togeru were dead. No, they could not divulge any details about the death. Yes, they were heroes. Yes, they would be remembered. No, you could not see the bodies. No, you may not inquire further. Then he was gone, but the death stayed behind to haunt the family forever.

Shigeru felt emotions that were not happy that day. He had felt pain and heartbreak before, but it had never been this complete. His mind and body reached out for something to keep them sane, and they found the lute once more. The song that came out of him was one of utter despair, and that song of pain and suffering filled the streets as Shigeru wandered the icy plane of Kumogakure, his anger building and his emotions unbalancing. All his practice at infusing chakra into his singing came out, only building the sound of his song, which drew attention of all those around him.

Soon, Shigeru was stopped by that same shinobi who had brought death to his house. With a gesture, the ground trembled slightly under Shigeru's feet, a thinly veiled threat and a promise of power. The act shocked Shigeru out of his despairing stupor. He apologized profusely, promising to never act in such a way again. It was unbecoming of a man to let his emotions rule him. The shinobi offered no peaceful words, just a suggestion, honor the memory of his brothers by taking their place in the ranks of the warriors.

The thought had never occurred to him before, but after careful pondering the notion did make sense. Though he could never replace two with just one, even a single addition could honor the memory of his brothers, so full of life and hope. They wanted nothing more than to protect the village with their lives, but should their sacrifice mean the end of that dream? Looking at his lute, Shigeru knew that his life could amount to more, and he cast aside the instrument. Walking immediately to the nearby academy, he enrolled himself permanently.

The academy days went by quickly, since Shigeru had already taken most of the basic courses. Age seemed to be the defining factor in some of the more physically intensive classes, but because of his age, Shigeru had little problem really passing them. His ascension to Genin came quickly, and he took his new role and ran with it, wishing to get to a true position inside the village. Shigeru rarely complained, and did his work with a smile on his face, a song springing quickly to his lips even on the tough days.

The village recognized this hard work and determination, even from someone who started so late, and gave him more responsibility quickly. This only made Shigeru work harder, taking on harder missions and doing more to aide the village. This brought about his Chuunin exam, which was a test of skill and tactics rather than power. Shigeru's quick, bright mind gave him the upper edge, and he aced the exam almost unscathed, both in pride and body. With his new appointment, Shigeru took a slower role, he knew that he needed more knowledge before continuing on the true path of the shinobi.

Delving into studies at the Great Library of Kumogakure, Shigeru struggled to control his growing strength. His problem, as it had always been, was focus. The primary element that Shigeru clung onto was Fire. It came easily to him, because fire was fueled by passion, which Shigeru had in spades. He could explode at a moment's notice, blazing a bright banner in front of him, but rarely could he focus the flame into a point, as he had been shown by many stronger shinobi. Training consumed his time, and Shigeru fell a little from the limelight of the village, not pushing to be at the forefront anymore. Though he was growing stronger, he was giving up his calling, honoring his brothers' memory. Putting down the books, Shigeru once again decided it was time to push for the next stage.
[/spoilername]

[spoilername="Abilities"]
Jutsu Expansion

Information:
Prerequisites: B-Rank

Effect: Allows the user to increase the rank of a Jutsu and all associated effects with it. Jutsu AP cost is increased by .5AP.

The new OOC rank jutsu (ex: E to D) gain the following values in order of D/C/B/A.

Offensive Jutsu - Damage gains 630/650/2400/2950
Barrier Jutsu - Barrier health gains 565/585/2160/2655
Clone Jutsu - Hp/Cp % increase 10/5/5/10, Increased accuracy of 2/1/3/3

For all the above:
Chakra cost gains 200/280/1470/2000
Secondary Effect % chance gains 6/3/15/27

Note:
- May be used once per round.
- Taijutsu damage and Chakra values gained from this ability are lowered by 25%
- Puppet damage and Chakra values gained from this ability are lowered by 40%
- Genjutsu damage and Chakra values gained from this ability are lowered by 50%
- This ability cannot be used with BL/CA/Kinjutsu moves.
- This ability only works with initially B Rank and lower jutsu.
- The jutsu counts as 1 ooc rank higher and receives all associated restrictions. Eg. B-Rank jutsu being used with this ability will count as an A-Rank jutsu and cannot be used with other abilities or effects which require a B-Rank jutsu or below.

Free Ability: Instructor

Bloody Mess:

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Healing Factor:
Information:
Prerequisites: D Rank

Effect:
- The user gains 3% Max HP at the end of each round.
- All Medical Jutsu are +10% more effective on the user.

Special Action - Quick Healer: At the end of a round the user may choose to pay CP equal to 5% of the damage done to the player during the round, to regain 5% of the HP lost by the player during the round.

Adreneline Rush:
Information:
Prerequisites: D Rank

Effect:
- The user may gain +2 Accuracy/DC/Dodge/Save for 1 Round by paying 1ap (Treated as a Hidden Action)
- Usable 3 times per battle and only every other round.
- The round after use, the user's chakra costs are increased by 10%.
Elementalist:

Information
Prerequisites: A Major Affinity

Effect:
- The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element.
- Cannot stack either Channeling ability.

Initiative:
Information
Prerequisites: D-Rank

Effect: The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.

Notes:
- This does not include Binds.
- Does not stack with other AP-prioritizing abilities (such as Seikon's Unreal Celerity).

Duelist:

Information
Prerequisites: C Rank

Effect:
- +2 Accuracy/DC and +10% damage towards a single target. User must choose target at beginning of battle. Should the target be KO, or no longer in the battle, the user may choose another target. Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
- +10% chance to auto-dodge the targets attacks
- -2 Dodge/Save to any other opponents targeting the user

Notes:
- When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Ranged, Ninjutsu, Genjutsu, or Puppet. The type of buff remains constant as long as this ability is active.
- Clones are considered an extension of their owner and all above effects will still apply.

Jutsu Mastery:

Information
Prerequisites: C-Rank

Effect:
- All Jutsu cost -10% Chakra, this includes Maintains.
- All Chakra cost penalties from choosing to use 'Special Actions' are halved.

Notes:
- Example: A Special Action that requires 20% of the CP paid, would now cost 10% of the CP paid.
[/spoilername][/col]

[col][spoilername="Pyromaniac"]Pyromaniac
Pyromaniac.jpg


Pyromaniacs are quite possibly the craziest of all elemental specialists. Their bond with fire has driven them to be partially insane, and sometimes even suicidal in their way of fighting.

Explosive Chakra - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening.
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.

Warmth - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.

Direct Conversion - Independent Special Move (2 points)
Through intense willpower and spirit bordering on insanity, Pyromaniacs can directly convert their life force into chakra much more efficiently than other shinobi can.
Effect: Any amount of HP can be converted into CP at a 1 to 1 ratio. Costs 1 AP and can only be used three times in one battle.

Fire Blast - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Wildfire - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind.
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.

Burning Recoil - Dependent Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack.
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Fire Boost - Boost (1 point) 3 points
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user.

Mantle of Fire - Jutsu (1 point, 1 to rank up) 2 Points!
Restriction- A-Rank and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain
Notes: This counts as a Chakra Armor.
[/spoilername]|[spoilername="Jutsu"]Mastered:

Low Sweep: Mastered
Janken: Mastered
Uncalled for Shot: Mastered
Infernal Ember: Mastered
Fireball: Mastered
Immolation Armor: Mastered
Dragon Fire: Mastered
Scalding Ash: Mastered
Heat Wave:Mastered
Firestorm: Mastered
Dragon Flare Bomb: Rank 2?
Flame Shield: Rank 2?
Land Mine: Mastered
Bang Bullet: Mastered
Atomic Blast: Mastered
Starlight Nova: Mastered
Transformation: Mastered
Body Switch: Mastered
Element Negation: Mastered
Elemental Clone: Mastered

Rank 1:

Water:

Pressurized Mist
Water Gun
Water Whip
Aqua Fang
Rinse Off
Grand Waterfall
Impaling Hydro Jet
Water Prison
Rain Dance

Wind:

Wind Slash
Pressure Burst
Shredding Touch

Earth:

Stone Bullet
Gravel Shift
Earth Flow River
Sinkhole Fist
Mud Clone

Lightning:

Storm Bolt
Thunderfist
Thunderclap
Electroshock
Electrocution

Fire:

Thermal Maw

Non-Elemental:

Combination Transformation
Crystal Eye
Cancel
Spirit Lantern[/spoilername][/col]

Shimatsu Shigeru said:
Late Training: https://www.ninpocho.com/viewtopic.php?p=227888#p227888
WC: 256
Current Week Training: https://www.ninpocho.com/viewtopic.php?p=228347#p228347
WC: 312

Jutsu List: (Going to add it in later)

Stats:

Agility: 525/525
Stamina: 525/525
Ninjutsu: 525/525
Taijutsu: 257/525
Genjutsu: 210/525
Chakra Control: 525/525
PL: 2567

ASP: 75

Training Points:

(70 to Spend)

Tai: 257 --> 327

Yen: 83600 + 10000 = 93600
 

Current Ninpocho Chronicles Time:

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