Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Chronicles Time:
Genma said:Personal Information
Name: Genma
ANBU Code name: N/A
Rank: A-Rank ANBU
Age: 24
Gender: Male
Alignment: Lawful Evil
Height: 6'1''
Weight: 182 lb
Blood Type: AB+
Hobbies: Training, Crafting, Collecting Plants and Herbs.
Personality
Genma from his time in Academy was fond of a girl, when teams were assigned Genma was paired luckly with his crush, but when the team began to struggle with missions and injury and death came about, realization also given to Genma with the love of his live and his team were injured and disbanded, Genma a lone wolf from Team 4 of his Genin counterparts of his graduating year, were all that remained until he was recruited into Anbu following his Jounin Achievement.
Genma is currently fighting to protect his interests and his next generation his will be tasked to instruct and guide into powerful shinobi, by doing that he achieved accomplishments for his service in mist, years following Genma was course introduced into the Anbu corp, and was assigned to eliminate a few political high priority targets pushing for independence away from military rule produced by the factions of Shinobi villages, this power struggle gave Genma an opportunity to show his abilities and struck a message to the rebelling lords, that they were not safe in they're castles and fortresses, when Genma shot a single arrow through a cracked window and landed on the head throne bearing a single message. "Obey" this led the revolution talk to stop and Genma made his position clear he was a man of absolute resolve, and noone was safe if they were his marks.
Weeks following, Genma was assigned to a training mission to teach a few prospective recruits into the Anbu corp, that they were going to be the next generation and that subtle and exact were skills to be practiced, he took this time to teach them his methods of combat, and assassination, which were took to heart as the recruits started they're training with kunai, but progressed to more efficient weapons of warfare, and elegant weapons of death.
This is Genmas history, and his legacy to leave behind.
Appearance
Long Maroon Hair, Tied by a cloth, or freeflow. Brown Eyes, and Fit build, Genma is never without his hunting coat and bow and quivers, he always ready for an engagement.
Biography
[Will Add Details as roleplay develops]
Genma said:Stats
HP: 17100
CP: 17898
315/525 Agility
315/525 Stamina
314/525 Chakra Control
300/525 Ninjutsu
300/525 Genjutsu
370/525 Taijutsu
Level 8
1914 Power Level
319 Avg Stat
Class: War Veteran
HP 46 + 8 x Stamina
CP 49 + 8 x Chakra Control
Class Feature: +1 Attack Per Round
High- Ranged Accuracy
Medium- Evasion, Genjutsu Save, Ninjutsu Accuracy
Low- Melee Accuracy
Item Slot 1: Head set
Item Slot 2: Smoke Bombs x 3
Item Slot 3: Composite Short Bow
Weapon
Composite Short Bow
-2 Accuracy. +10% Damage
Damage 130 Piercing (Ranged Damage)
Augment 1: Crippler: +5% Called Shot
Augment 2: Silencer: 20% Chance to not Break Stealth
Augment 3: Overpowering: Basic Strikes deal x1.5 Damage.
------------------------------------------------------------------------
Combat Bonuses [Passive]
------------------------------------------------------------------------Ranged Damage Bonus : x1.45
Accuracy Bonus : +6
Dodge Bonus : +3
Called Shot % : +10%
Critical Strike Multiplier : x3
Critical Strike Range : [16 - 20]
Autohit % : 10%
2 Free Attacks Per Round
Bleeding Damage: +10%
Basic Strikes deal x1.5 Damage Additional Damage
Core Ability: Hawkeye
20/20 Points
Hawkeye Table.
[Passives/Boosts]
Vital Strike
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.
Composite
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +15% damage with ranged/projectile weapons.
Sureshot
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.
Keen Sight
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +3 accuracy with ranged/projectile weapons.
Sniper
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.
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[Activated Modifications/Jutsu/Style]
Rapid Assault
Requires Quickshot Jutsu
By training ceaselessly with the Quickshot technique, a Hawkeye gains the speed and precision to fire off even more arrows in a short period of time.
Effect: When using Quickshot, you may take an extra shot.
Shot on the Run - Ranged Combat Style
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% projectile damage. Non-projectile attacks are used at -10% damage and -2 accuracy. Exhausts at an above average rate.
Notes: Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
See The Wind - Jutsu Mastered
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Mastered: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction
Abilities
Shadow Tactics
Access to ANBU Jutsu and Abilities
Called Shot
All Called shots only inflict Half the usual Accuracy Penalties.
+5% Called shot Chance.
User can inflict Broken rank Debuffs.
Dead Eye
When using projectiles, the user may make a special basic attack. This depends on the projectile used.
The victim is notified if they were effected by this ability.
A Limb may only be effected by this ability once per battle; and effects do not stack. (For example, You can't use medium projectile's effect on a limb that was already effected by Dead Eye's Light projectile effect).
When using a volley of light projectiles as a called shot, the user may split the projectiles among different limbs. Like normal called shots there is only one check per limb using the combined damage of each individual projectile on that limb, however Limbs targeted in this way have a +10% called shot chance.
For .5 Ap the user may make basic Medium projectile called shot, embedding the weapon in the targeted limb. This automatically raises the targeted limbs called shot level by 1 rank temporarily, until it is removed for .2 Ap.
For .5 Ap the user may make basic Heavy projectile called shot, embedding the weapon in the targeted limb. This automatically raises the targeted limbs called shot level by 2 ranks temporarily, until it is removed for .2 Ap.
Human Anatomy
The user gains +1 Critical Range to all attacks.
All critical hits deal 2.25x Damage.
This does not stack with the Opportunist's Sneak Attack or the Hawkeye's Sniper abilities.
Stalker
When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor. This only applies when the user is making a stealth check; not when they are making an awareness check to detect someone
Insight II
+2 accuracy
Projectile Aim
+5% Projectile/Ranged Damage.
Heavy projectile accuracy penalties are reduced by half.
Their enhanced aim causes more damaging penalties than normal. Bleeding damage is increased by +10% Damage and Suppression causes an additional -.1 Ap to be lost.
Quickdraw
Drawing weapons and Items does not use AP
The user may throw a volley of projectiles, or make a basic attack, as a free action once a round.
This free Strike is treated as a Sneak Attack.
Shiori Edit:
Due to the fact that we do not have access to most of the old site, a player's exact stats and content of their bank account is not something that we will be able to verify. Because of this we have put together a "returning package" for players from the old site so that they do not have to start entirely over. The package is as follows:
2100 ASP and 75,000 yen.
You can use those 2100 ASP as you see fit. Distributing them to your stats, jutsu masteries or retaining them as ASP.
https://www.ninpocho.com/viewtopic.php?f=447&t=2451
Current Ninpocho Chronicles Time: