</B>
Stats:
Gen: 600
Nin: 600
Tai: 600
CC: 600
Agi: 600
Sta: 600
Power Level: 3,600
Character Level: 15
OOC/IC Ranking: S-Rank Chuunin KSIS Field Agent
Available AP: S-Rank => 10
ASP: 151
Class:
**Secondaries**
Ninjutsu Accuracy = 600 (+27), (+29 w/ duelist)
Genjutsu Difficulty = 600 (+23), (+25 w/ duelist)
Genjutsu Save = 600 (+23)
Melee Dodge = 600 (+23)
Ranged Dodge = 600 (+23)
Ninjutsu Dodge = 600 (+23)
Melee Accuracy = 600 (+19), (+21 w/duelist)
Ranged Accuracy = 600 (+19), (+21 w/duelist)
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"]</B>
Audial Genjutsu<i></i>[/fontsize][/th]
[th=25,null][fontsize="14"]
[th=0,null][fontsize="14"]
[th=25,null][fontsize="14"]
[th=25,null][fontsize="14"]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
[td=null,1]
[td=null,1][/td]
[td=null,1]
[td=null,1]
[/tr]
[/tbody]
[/table]
Elemental Jutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"]
[th=25,null][fontsize="14"]
[th=0,null][fontsize="14"]
[th=25,null][fontsize="14"]
[th=25,null][fontsize="14"]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
[td=null,1]
[td=null,1][/td]
[td=null,1]
[td=null,1]
[/tr]
[/tbody]
[/table]
Etc.
[table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"]
FIre Ninjutsu<i></i>[/fontsize][/th]
[th=25,null][fontsize="14"]
[th=0,null][fontsize="14"]
[th=25,null][fontsize="14"]
[th=25,null][fontsize="14"]
[/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
[td=null,1]
[td=null,1][/td]
[td=null,1]
[td=null,1]
[/tr]
[/tbody]
[/table]
Abilities:
*-*-*-*-*
Weapon:
*-*-*-*-*
Bloodline:
.
[fontsize="12"]Note: Upon obtaining the Inuzuka Bloodline, the user must also choose a [Spirit Animal] which corresponds to one of the Summoning Contracts (found HERE). It does not have to be Canine, but ICly, all Inuzuka are considered to be the Canine clan; non-canine characters are considered deviations or a separate clan.
Inuzuka
ASP Shop Purchases:
Discovery of Contract of Your Choice x 1 (In Use)
*-*-*-*-*
Link to OCR thread
Link to Training
Link to Dojo
Link to Impossible to Find Elemental Affinity Rules
Stats, Jutsu, & Skills
<i></i>Stats:
Gen: 600
Nin: 600
Tai: 600
CC: 600
Agi: 600
Sta: 600
Power Level: 3,600
Character Level: 15
OOC/IC Ranking: S-Rank Chuunin KSIS Field Agent
Available AP: S-Rank => 10
ASP: 151
Class:
Dutch Oven
HP: (70+(lvl=15)) x (stamina = 600) = 51,000 HP
CP: (35+(lvl=15)) x (chakra control = 600) = 30,000 CP
Class Bonus: Kinjutsu
High: Ninjutsu Accuracy
Average: Gen Save, Evasion,
Low: Ranged Accuracy, Melee Accuracy, Gen DC
**Secondaries**
Ninjutsu Accuracy = 600 (+27), (+29 w/ duelist)
Genjutsu Difficulty = 600 (+23), (+25 w/ duelist)
Genjutsu Save = 600 (+23)
Melee Dodge = 600 (+23)
Ranged Dodge = 600 (+23)
Ninjutsu Dodge = 600 (+23)
Melee Accuracy = 600 (+19), (+21 w/duelist)
Ranged Accuracy = 600 (+19), (+21 w/duelist)
Genjutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"]</B>
Audial Genjutsu
[th=25,null][fontsize="14"]
Visual Genjutsu
<i></i>[/fontsize][/th][th=0,null][fontsize="14"]
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Will Genjutsu
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Kinetic Genjutsu
<i></i>[/fontsize][/th][/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
[/td]◦D-Rank - [lb][/lb]
Trembling Music - Mastered
[lb][/lb]
◦C-Rank - [lb][/lb]
Run It Back - Mastered
[lb][/lb]
◦B-Rank - [lb][/lb]
Prolong - Mastered
[lb][/lb]
[td=null,1]
[/td]◦E-Rank - [lb][/lb]
Mimic - Mastered
[lb][/lb]
◦D-Rank - [lb][/lb]
Basic Clone - Mastered
[lb][/lb]
◦C-Rank - [lb][/lb]
After-Image - Mastered
[lb][/lb]
◦A-Rank - [lb][/lb]
Invisibility - Mastered[lb][/lb]
[td=null,1][/td]
[td=null,1]
[/td]
[td=null,1]
[/td]◦D-Rank - [lb][/lb]
Drunken Stupor - Mastered[lb][/lb]
◦C-Rank - [lb][/lb]
Crippled - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Lingering Spark - Mastered[lb][/lb]
Phoenix' Embrace - Mastered[lb][/lb]
Pox - Mastered[lb][/lb]
◦A-Rank - [lb][/lb]
Delayed Agony - Mastered[lb][/lb]
Curse of the Leper - Mastered[lb][/lb]
Tree Binding - Mastered[lb][/lb]
[/tr]
[/tbody]
[/table]
Elemental Jutsu
[table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"]
Earth Jutsu
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Lightning Jutsu
<i></i>[/fontsize][/th][th=0,null][fontsize="14"]
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Water Jutsu
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Wind Jutsu
<i></i>[/fontsize][/th][/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
[/td]EARTH[lb][/lb]
◦E-Rank - [lb][/lb]
Stone Bullet - Mastered[lb][/lb]
Gravel Shift - Mastered[lb][/lb]
◦D-Rank - [lb][/lb]
Sinkhole Fist - Mastered[lb][/lb]
Earth Flow River - Mastered[lb][/lb]
Mud Clone - Mastered[lb][/lb]
◦C-Rank - [lb][/lb]
Inner Earth Reflection Lure - Mastered[lb][/lb]
Earth Flow Wave - Mastered[lb][/lb]
Rock Golem - Mastered[lb][/lb]
Earthen Coating - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Bedrock Coffin - Mastered[lb][/lb]
Antlion Sinkhole - Mastered[lb][/lb]
Weighted Rock Technique - Mastered[lb][/lb]
Earth Spiker - Mastered[lb][/lb]
◦A-Rank - [lb][/lb]
Fist of Gaia - Mastered[lb][/lb]
Earthen Magnitude - Mastered[lb][/lb]
Earthslide Wall - Mastered[lb][/lb]
Petrification - Mastered[lb][/lb]
SAND[lb][/lb]
◦C-Rank - [lb][/lb]
Cluster Attack - Rank 1[lb][/lb]
Desert Deflection - Rank 1[lb][/lb]
◦B-Rank - [lb][/lb]
Sand Missiles - Rank 1[Bought and Locked][lb][/lb]
Sand Shower - Rank 1[Bought and Locked][lb][/lb]
Sand Coffin - Rank 1[Bought and Locked][lb][/lb]
◦A-Rank - [lb][/lb]
Desert Tendril - Rank 1[Bought and Locked][lb][/lb]
Terror of the Dunes - Rank 1[Bought and Locked][lb][/lb]
Sand Tsunami - Rank 1[Bought and Locked][lb][/lb]
Desertification - Rank 1[Bought and Locked][lb][/lb]
LAVA[lb][/lb]
[None][lb][/lb]
WOOD[lb][/lb]
◦C-Rank - [lb][/lb]
Wood Hammer - Mastered [Bought and Locked][lb][/lb]
Armor of Thorns - Mastered [Bought and Locked][lb][/lb]
◦B-Rank - [lb][/lb]
Glow Moss - Mastered [Bought and Locked][lb][/lb]
Pit of Crimson - Mastered [Bought and Locked][lb][/lb]
◦A-Rank - [lb][/lb]
Sleeping Forest - Mastered [Bought and Locked][lb][/lb]
METAL[lb][/lb]
[None][lb][/lb]
[td=null,1]
[/td]LIGHTNING[lb][/lb]
◦E-Rank - [lb][/lb]
Storm Bolt - Mastered[lb][/lb]
Thunderfist - Mastered[lb][/lb]
◦D-Rank - [lb][/lb]
Thunderclap - Mastered[lb][/lb]
Electroshock - Mastered[lb][/lb]
Electrocution - Mastered[lb][/lb]
◦C-Rank - [lb][/lb]
Lightning Torrent - Mastered[lb][/lb]
Zeus Flash - Mastered[lb][/lb]
Volt Charge - Mastered[lb][/lb]
Thunderstruck - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Amp FIeld - Mastered[lb][/lb]
Lightning Beast - Mastered[lb][/lb]
Chidori - Mastered[lb][/lb]
Gigavolt Cannon - Mastered[lb][/lb]
◦A-Rank - [lb][/lb]
Kirin - Mastered[lb][/lb]
Thunderdome - Mastered[lb][/lb]
Raijin's Vengeance - Mastered[lb][/lb]
Chidori Control - Mastered[lb][/lb]
INK[lb][/lb]
◦C-Rank - [lb][/lb]
Ink Prison - Mastered[lb][/lb]
Ink Jet - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Dynamic Art - Rank 1[lb][/lb]
Ink Clone - Rank 1[lb][/lb]
RADIATION[lb][/lb]
[None][lb][/lb]
GRAVITY[lb][/lb]
[None][lb][/lb]
MAGNETIC[lb][/lb]
[None][lb][/lb]
[td=null,1][/td]
[td=null,1]
[/td]WATER[lb][/lb]
◦E-Rank - [lb][/lb]
Pressurized Mist - Mastered[lb][/lb]
Water Gun - Mastered[lb][/lb]
◦D-Rank - [lb][/lb]
Water Whip - Mastered[lb][/lb]
Aqua Fang - Mastered[lb][/lb]
Rinse Off - Mastered[lb][/lb]
◦C-Rank - [lb][/lb]
Water Prison - Mastered
[lb][/lb]
Grand Waterfall - Mastered[lb][/lb]
Impaling Hydro Jet - Rank 1[lb][/lb]
Rain Dance - Rank 1[lb][/lb]
◦B-Rank - [lb][/lb]
Torrential Vortex - Rank 1[lb][/lb]
Hydro Tidal Shockwave - Rank 1[lb][/lb]
Water Shark Bomb - Rank 1[lb][/lb]
Mystical Pond - Rank 1[lb][/lb]
◦A-Rank - [lb][/lb]
Supreme Aqua Realm - Rank 1[lb][/lb]
Grand Hydra Excavation - Rank 1[lb][/lb]
Water Dragon Bullet - Rank 1[lb][/lb]
Scorn of Aquarius - Rank 1[lb][/lb]
ACID[lb][/lb]
[None][lb][/lb]
BLOOD[lb][/lb]
◦C-Rank - [lb][/lb]
Blood Blade - Rank 1 [Bought and Locked][lb][/lb]
Crimson Whip - Rank 1 [Bought and Locked][lb][/lb]
Red Tide - Rank 1 [Bought and Locked][lb][/lb]
Blood Clone - Rank 1 [Bought and Locked][lb][/lb]
◦B-Rank - [lb][/lb]
Red Rain - Rank 1 [Bought and Locked][lb][/lb]
◦A-Rank - [lb][/lb]
Drain Claw - Rank 1 [Bought and Locked][lb][/lb]
Blood Thrall - Rank 1 [Bought and Locked][lb][/lb]
[lb][/lb]
[td=null,1]
[/td]WIND[lb][/lb]
◦E-Rank - [lb][/lb]
Wind Slash - Mastered[lb][/lb]
Pressure Burst - Mastered[lb][/lb]
◦D-Rank - [lb][/lb]
Whirlwind Spin - Mastered[lb][/lb]
Air Bullet - Mastered[lb][/lb]
Shredding Touch - Mastered[lb][/lb]
◦C-Rank - [lb][/lb]
Tempest - Mastered[lb][/lb]
Gale Force - Mastered[lb][/lb]
Wind Release - Mastered[lb][/lb]
Wind Scythe - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Great Wind Scythe - Rank 1[lb][/lb]
Wind Scar - Rank 1[lb][/lb]
Vacuum Sphere - Rank 1[lb][/lb]
Cyclone Movement - Rank 1[lb][/lb]
◦A-Rank - [lb][/lb]
Ambience of the Forbidden - Rank 1[lb][/lb]
Hurricane - Rank 1[lb][/lb]
Tatsumaki - Rank 1[lb][/lb]
Zephyr's Grace - Rank 1[lb][/lb]
POISON[lb][/lb]
[None][lb][/lb]
PHOTON[lb][/lb]
[None][lb][/lb]
SOUND[lb][/lb]
◦C-Rank - [lb][/lb]
Sonic Destabilizer - Mastered[lb][/lb]
Hyper Clap - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Sound Bullet - Mastered[lb][/lb]
Harmonization - Mastered[lb][/lb]
◦A-Rank - [lb][/lb]
Final Chime - Mastered[lb][/lb]
[/tr]
[/tbody]
[/table]
Etc.
[table=100,null]
[thead]
[tr=textleft]
[th=25,null][fontsize="14"]
FIre Ninjutsu
[th=25,null][fontsize="14"]
Kinjutsu
<i></i>[/fontsize][/th][th=0,null][fontsize="14"]
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Non-Elemental Ninjutsu
<i></i>[/fontsize][/th][th=25,null][fontsize="14"]
Taijutsu
<i></i>[/fontsize][/th][/tr]
[/thead]
[tbody]
[tr=bg2]
[td=null,1]
[/td]<B>SCORCH[lb][/lb]
[None][lb][/lb]
[td=null,1]
[/td]◦B-Rank - [lb][/lb]
Corpse Soil - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Graveyard Amalgamation - Mastered[lb][/lb]
[td=null,1][/td]
[td=null,1]
[/td]◦E-Rank - [lb][/lb]
Body Switch - Mastered[lb][/lb]
Transformation - Mastered[lb][/lb]
◦D-Rank - [lb][/lb]
Crystal Eye - Mastered[lb][/lb]
Cancel - Mastered[lb][/lb]
Combination Transformation - Mastered[lb][/lb]
◦C-Rank - [lb][/lb]
Jutsu Sealing - Mastered[lb][/lb]
Stunt Double - Mastered[lb][/lb]
Elemental Clone - Mastered[lb][/lb]
◦B-Rank - [lb][/lb]
Cursed Sealing - Mastered[lb][/lb]
◦A-Rank - [lb][/lb]
Nature's Guard - Mastered[lb][/lb]
[td=null,1]
[/td]<B>BUFFING TAIJUTSU[lb][/lb]
◦B-Rank - [lb][/lb]
Anabolic Frenzy - Mastered[lb][/lb]
◦A-Rank - [lb][/lb]
Unleash - Mastered[lb][/lb]
Devastating Aura - Mastered[lb][/lb]
UNARMED TAIJUTSU[lb][/lb]
◦A-Rank - [lb][/lb]
Fist of Virtue - Mastered[lb][/lb]
BLUDGEONING TAIJUTSU[lb][/lb]
◦B-Rank - [lb][/lb]
Eclipse Fury - Mastered[lb][/lb]
[/tr]
[/tbody]
[/table]
Abilities:
0. Squadron
0. Shinobi 101 - Kinetic Genjutsu uses Ninjutsu Accuracy
1. Earth: Chakra Style
2. Willpower
3. Duelist
4. Martial Artist
5. Mind Overflow
6. Elemental Illusion
7. Cursed Seal: +1 AP, +5% damage for Lava Ninjutsu
8. -Empty Kin Slot-
9. Senjutsu Manipulation
10. Unbound Loyalty
*-*-*-*-*
Weapon:
*-*-*-*-*
Bloodline:
.
[fontsize="12"]Note: Upon obtaining the Inuzuka Bloodline, the user must also choose a [Spirit Animal] which corresponds to one of the Summoning Contracts (found HERE). It does not have to be Canine, but ICly, all Inuzuka are considered to be the Canine clan; non-canine characters are considered deviations or a separate clan.
- This choice cannot be changed unless the user undergoes the BL/CA Swap process.
- Upon succeeding in any contract search, the user may replace the found result with their [Spirit Animal].
Inuzuka
Though they now call the Leaf village their home and have taken on a more humane lifestyle, the Inuzuka were not always this way; they take pride in being able to trace their nomadic heritage prior to the formation of any Shinobi village, a time were they lived in the wilderness side-by-side as beasts. Some say they had been the first to tame mankind's best friend, while others claim their ancestors were descendant of beasts themselves. In either case; none are more wild in spirit than the Inuzuka.
084 PL - Wild Soul (Rank 1), Animal Companion (Rank 1)
168 PL - Feral Shift (Rank 1)
252 PL - Viscous Strike (Rank 1)
336 PL - Feral Shift (Rank 2)
420 PL - Wild Soul (Rank 2), Alpha Status (Rank 1)
504 PL - Animal Companion (Rank 2)
588 PL - Feral Shift (Rank 3), Viscous Strike (Rank 2)
672 PL - Wild Soul (Rank 3), Alpha Status (Rank 2)
756 PL - Viscous Strike (Rank 3)
840 PL - Animal Companion (Rank 3), Alpha Status (Rank 3)
---
Wild Soul - Passive
Though many Inuzuka have calmed down over the generations to better fit the structured Shinobi life, there is still the fire within burning from a time where survival-of-the-fittest was in full force; where they were no less savage than the beasts they lived and fought with. Nothing brings forth this fierceness more than the thrill of battle.
Rank 1: The user gains +1 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +10% damage to a singe [Jutsu Subtype].
Rank 2: The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +10% damage to a singe [Jutsu Subtype].
Rank 3: The user gains +2 to a single [Secondary Stat] of their choice. While the user has any amount of Temporary HP, they deal +15% damage to a singe [Jutsu Subtype].
Note:
- Both Secondary bonus and damage bonus are chosen at the time of obtaining Inuzuka, and must be noted in the user's Dojo thread.
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). Temporary HP is lost at the end of the round.
---
Animal Companion - Passive</U><i></i>
If their physical features were not enough to identify a Inuzuka, then the next most distinguishing aspect may be their closeness to the animals of nature, capable of communicating with them through both complex growls and sounds or simple body gestures. This is best emphasized by the bond they can form, becoming companions to the point where the two are near inseparable.
Rank 1: The user has an Animal Companion of their [Spirit Animal] contract. However, the user may only have a Clone -or- Creation Jutsu active at once, no longer able to use them at the simultaneously. Additionally, the user cannot summon a contract in battle (this is one, already present at the start of battle). The Animal Companion may scale with the user's rank, up to D-rank.
Rank 2: The Animal Companion may scale with the user's rank, up to B-rank.
Rank 3: The Animal Companion may scale with the user's rank.
The Animal Companion works as a Contract [Link to Contract rules], with the additional rules;Special Action: May only be performed if the user owns the Contract of their [Spirit Animal], outside of what Inuzuka grants them. The user may cast Contract Summoning [link] at the rank of their contract, to remove the above restrictions. Additionally, the user is no longer restricted to using either Clone or Creation jutsu, and may once again have both active at once.
- At the start of battle, it only has 50% HP and CP. Its Hp/CP cannot rise above this reduced value until the below special action is used; at which point it will regain this reduced HP/CP back to their current/max values.
- It has the Passive and Special Move from its corresponding contract's Specialized Contract Ability. It does not have access to the Senjutsu until the special action is used.
- It cannot perform anything higher than B-rank jutsu until the special action is used.
Note:
- Does not stack with any similar BL/CA skills which grant companions, such as Mechanist's Automatous Familiar. If the user has a similar skill, they must choose which to use during battle.
---
Feral Shift - Physical Style
The base instincts of the Inuzka echoes through every aspect of their fighting style. They hone their attributes to the point where they begin to blur the line between human and beast, taking properties of their spirit animal. the Inuzuka are well known for their smell and hearing rivaling that wolves and hounds.
Rank 1: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 1% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.
Rank 2: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 2% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.
Rank 3: While active the user gains the benefit of the Passive Skill belonging to their [Spirit Animal] summoning contract. Additionally, the user loses 3% Max CP upon entering this style and at the start of each round this style is active; at the same time, the user gains Temporary HP equal to the lost chakra.
Note;
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). Temporary HP is lost at the end of the round.
- If the user's [Spirit Animal] table has anything that requires the user to list something in their Dojo or upon creation, such as the Plant contract's [link] Daylight/Lowlight choice, the Snake contract's [link] specified poison, or the Lizard contract's [link] Salamander's Hunger element, then it is chosen upon entering Feral Shift for the first time in battle. Once chosen, it remains this way for the remainder of battle.
---
Viscous Strike - Dependent Special Move
There is a secret aspect of the Inuzuka that they are loathe to share with outsiders and go to great lengths to deny. Buried within each of their hearts is the potential to become a maneater; and this hunger stems from their beastial heritage giving them the innate ability to cannibalize others to heal their injuries and grow in strength. To the Inuzuka, as much as any predator, the battlefield is a feast to be enjoyed.
Rank 1: The user gains 10% of damage dealt by their attack as Temporary HP.
Rank 2: The user gains 15% of damage dealt by their attack as Temporary HP.
Rank 3: The user gains 20% of damage dealt by their attack as Temporary HP.
Note:
- Can only be used once per round.
- If used on an attack that can hit multiple targets, you take the highest damage dealt and convert a portion of it to Temporary HP.
- Temporary HP is reduced before the user's normal HP, but only when hit by an attack (it does not apply toward any DoT). Temporary HP can bypass your maximum hit points, but cannot stack (a higher amount overwrites the weaker amount). Temporary HP is lost at the end of the round.
---
Alpha Status - Independent Special Move
As an Inuzuka grows, they learn to better control their animalistic heritage. At a certain point, they become just as adept with their features as the beasts they identify with.
Rank 1: While using the Feral Shift Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract. All costs associated with this skill are increased by +20%.
Rank 2: While using the Feral Shift Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract. All costs associated with this skill are increased by +10%.
Rank 3: While using the Feral Shift Physical Style the user may also use the Special Move belonging to their [Spirit Animal] summoning contract.
----
Beastmaster
![]()
The Inuzuka view their partners not as pets, but as peer's; perhaps even family members or close as siblings. Few possess such strong attachment and loyalty that can compare to the bond of an Inuzuka and their counterpart, and fewer still can stand to this perfect combination in battle. The title of "Beastmaster" is granted only to those who have become two halves of a greater whole, inseparable from each other; and all the stronger for it.
[fontsize="12"]924 PL - Pack Tactics (Rank 1), Human-Beast Clone (Rank 1)
1008 PL - Mutual Link (Rank 1)
1092 PL - Human-Beast Clone (Rank 2)
1176 PL - Pack Tactics (Rank 2), Mutual Link (Rank 2)
1260 PL - Fang-over-Fang (Rank 1)
1344 PL - Pack Tactics (Rank 3), Human-Beast Clone (Rank 3)
1428 PL - Fang-over-Fang (Rank 2),
1512 PL - Tunneling Fang (Rank 1)
1596 PL - Mutual Link (Rank 3)
1680 PL - Fang-over-Fang (Rank 3), Tunneling Fang (Rank 2)
1764 PL - Tunneling Fang (Rank 3)
---
<U>Pack Tactics - Passive<i></i>
Many creatures in the natural world form lasting partnerships with other creatures that are mutually beneficial to both parties. In some cases this takes the form of parasitism or symbiosis but in most cases it takes the form of like-creatures banding together into packs or herds. The Inuzuka is no different, and the bond between them and their companions is unbreakable.
Rank 1: The user and Animal Companion are treated as having the Teamwork ability [Link] without it taking up an ability slot.
Rank 2: Animal Companion counts as an Ally for the "Teamwork"[/i] ability, and vice-versa.
Rank 3: If the user elects to fill one of their ability slots with Teamwork, they and their Animal Companion receive the maximum bonus from Teamwork.
Note(s):
- If the user has Teamwork granted for free by a source which is not Dual Bond then the user is counted as having filled one of their ability slots with it even though the ability is not currently taking up an ability slot.
---
Mutual Link - Passive<i></i>
Covering for each other's blind spot, the Inuzuka and their bonded companion would sacrifice themselves for the purpose of preserving their partner.
Rank 1: Whenever the user or their Animal Companion would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +5% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
Rank 2: Whenever the user or their Animal Companion would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +10% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
Rank 3: Whenever the user or their Animal Companion would take damage that would exceed 10% of their maximum HP, they may re-direct the attack to their counterpart. This is an automatic hit, but the new target gains +15% Damage Reduction against the attack and any Secondary Effects chances are reduced by the same amount.
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Beast-Human Clone - Independent Special Move
A technique which is not actually a "Clone" type of jutsu, but named as such. This technique essentially establishes an equilibrium between Inuzuka and their Animal sibling; the Inuzuka becoming more feral and beastlike, and their companion more humane. As a result, the two become perfect copies of eachother which meet somewhere in the middle, virtually impossible to tell apart.
Rank 1: Beast-Human Clone is usable by the Inuzuka.
Rank 2: Beast-Human Clone is usable by both the Inuzuka and Animal Companion.
Rank 3: If the Inuzuka and their Animal Companion both start a round with this skill active, others in battle lose awareness as to which is which (as if clones).
The effect of this skill is different for who uses it;Cost: 1 AP; 2% Max CP/Rnd
- Inuzuka- The user equips one weapon passively, without it preventing handseals. The user may select an additional taijutsu subtype; this weapon is treated as both subtypes equally.
- Animal Companion - Gains access to B-rank and lower Nin/Gen Jutsu known by the user. It may perform at the rank the user knows it, using the user's High accuracy value. BL/CA/Kinjutsu actions may not be used unless otherwise stated.
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Fang-Over-Fang - Dependent Special Move
An Inuzuka and their canine companion are in sync and able to understand eachother perfectly even in the heat of battle; or perhaps especially in the heat of battle. The movements between the two flow perfectly, each covering for the other; and exploited weakpoints created by the other.
Rank 1: If either the Inuzuka or Animal Companion hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +40% CP.
Rank 2: If either the Inuzuka or Animal Companion hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +30% CP.
Rank 3: If either the Inuzuka or Animal Companion hit an attack, their counterpart may use this skill to follow up the attack with one of their own modded as a Combo. The Attack used with this costs +20% CP.
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Tunneling Fang - Variable Taijutsu
The user spins at a ferocious speed and delivering a powerful drilling-like effect onto its target. The technique can inflict grievous wounds on the target; but the true power of this technique shines when performed in unison with a partner. Say, their beast companion.
Rank 1: Strike a single target for 3300 damage and inflicts a rank of Bleed on them. For every 2 Accuracy this attack has over the initial target's Dodge, this attack may strike an additional target.
Rank 2: Strike a single target for 3710 damage and inflicts a rank of Bleed on them. For every 2 Accuracy this attack has over the initial target's Dodge, this attack may strike an additional target.
Rank 3: Strike a single target for 4125 damage and inflicts a rank of Bleed on them. For every 2 Accuracy this attack has over the initial target's Dodge, this attack may strike an additional target.
Special Action: If the Inuzuka performs this jutsu, their Animal Companion may use Fang-Over-Fang to also perform it. This will target the same target(s) the Inuzuka did, and will not attempt to pull in additional targets. The Animal Companion's attack will cause the target to take the damage of their new Bleed rank immediately (not stacking with similar effects).
Cost: 3 Ap, 2200 CP
Notes:
- May only be used once per round.
- May only be used while Beast-Human Clone is active.
- This jutsu is a subtypes of the weapon used with Beast-Human Clone.
- If the user does not specify which individuals to be secondary targets, this attack will randomize targets, but will not attempt to target allies (allies determined at Bmod discretion).
ASP Shop Purchases:
Discovery of Contract of Your Choice x 1 (In Use)
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Link to OCR thread
Link to Training
Link to Dojo
Link to Impossible to Find Elemental Affinity Rules

Name: Hideaki Masuro
Name: Anakagewatsi Ruya

Name: Kuroda Genma





Name: Kami Himiute
Name: Ryugo Sonen
Name: Kinimisuma Suichi
Name: Nameyosi Rogo
Name: Inuzuka Aiano
Name: Tobaku Tanwei
Name: Tobaku Nanaimo