Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Onirou Akuma

Onirou Akuma

New Ninja
Joined
Dec 5, 2019
Messages
11
Yen
66,500
ASP
142
Name: Onirou Akuma

Age: 13

Akuma stands at 190 cm tall (about 6’2” or 6’3”) He’s kind of tan and he has a single horn on his head due to his demonic ancestry. He has medium length hair which he just lets gravity itself style. Even though he’s thirteen, he looks to be more like 18 due to his demon blood. Upon reaching the age of thirteen, Akuma’s body has reached its prime and will remain so until he perishes. Akuma is a simple person. He doesn’t really go all out with his attire and doesn’t really care to have different variations of what he wears. He just wears the same navy blue coat with the same white trousers and black boots. He also wears a white scarf. He has blue hair and blue eyes. He also has blue markings around his eyes that some might mistake for eye shadow, though this isn’t the case. It’s just another one of the many gifts from his demon side.

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Akuma is brave, confident, and willing to help others. He is very proud of his ambition of wanting to become a hero, a promise he made with his mother when he was five. He doesn't hesitate to act when the time calls for it, and can sometimes be impulsive in combat, but has also displayed the capability to step back and think about the situation before acting. Sometimes to his embarrassment, Akuma suffers from nervous laughter, a condition where animals naturally grin or show their teeth when nervous, stressed, angered or uncomfortable. He developed this condition after witnessing his mother and brother die. His grin is sometimes mistaken for a menacing smirk by others, and because people think Akuma killed his own mother and brother, he gained the moniker of a devil, but fights to be recognized as a hero. All in all, Akuma is a good person and tries to do the right thing. However, his demonic side makes intensifies his rage when he is angered, something that he actively tries to suppress as best as he can.

When Akuma was five years old, he lived with his mother and younger brother, Ken. As a young child, Akuma was passionate about heroism, dressing up as a superhero, mimicking heroic actions from television and aspiring to become a hero that could protect his supportive family. One day, Akuma unexpectedly woke up to discover that his house was ablaze. Watching his mother burn among the flames, she cried out to him, telling him to run. In the chaos, Akuma saw a shadow. He couldn’t make out who it was, only that it was humanoid in shape. Shortly after, the house exploded, causing Akuma to fly backwards and knocking him out against a wall. Akuma was soon saved by an old man named Hiro. Hiro was a retired ninja and a family friend who would often tell Akuma stories about the wonderous world of being a ninja.

After the incident, his mother's body was found and seen by Akuma. As none of Ken’s remains were found, it was assumed he was also killed. Akuma remembered that 'black shadow' in his house during the fire, which he believed was responsible for killing his family. Nobody believed this shadow existed and it was assumed that Akuma caused the fire with his uncontrolled demon abilities.

Akuma was part demon, courtesy of his father whom he had never met; it was probably the only reason he was able to survive the explosion that took his family away from him. Growing up, it was hard for Akuma to control this side of himself. He would often break things by accident due to his extra strength. If he had a nightmare, there were times where he would awaken to a completely destroyed room. Because of this, it was very easy for the people to believe that it was indeed Akuma who killed his family.

The ordeal and shock of his mother's death caused Akuma to develop a nervous and ominous-looking grin, causing others to see him as a devil. The incident and Akuma’s grin caused people to shun him as a monster who killed his family with a smile. His grandmother refused to let him live with her out of fear and disgust for what he had supposedly done. As Akuma still couldn't fully control his demonic abilities, he stayed Hiro, who was probably the only other person besides Akuma himself that did not believe he was the one who caused the fire that took his family. None of this made Akuma change his mind about becoming a hero, however, it only strengthened his desire. During his stay with Hiro, Akuma trained rigorously. He wanted to become a ninja so that he could keep the promise he made to his mother when she was still alive. Hiro did his best to teach Akuma how to control his chakra, believing that, at the very least, the boy deserved the opportunity to see his dreams come true. He was known as a devil who killed his own family with a smile. He wanted to be known as a hero who saved people with that same smile.

Because of Akuma’s demonic heritage, he grew at a faster rate than others. By the time he was thirteen, his body reached its prime and would remain that way until he perished. Because of this, he looks much older than he actually is. He also had other demonic traits such as a horn on his forehead. This combined with his reputation, meant that Akuma spent a lot of his time alone.

Upon turning thirteen, Akuma joined the academy with two main goals: Become a hero and find the person who really started that fire that took his family away.

Demonic Ancestry
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Those with Demonic Ancestry have a demon or other 'Dark' force influence them in some way - perhaps by being directly descended from a demonic ancestor, or having traded their life for power, or having been corrupted by some cursed artifact. Regardless of source, they generally look the same as normal human beings, albeit, with slightly altered features that make them seem 'off'...That is, until they draw upon their dark attunement and display forbidden strength.

Demonic Aura - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though this gives them the power to make their enemies cower before them, the aura of doom does make it hard to win the trust of others.
Effect: At the start of each round, the user checks their Genjutsu DC vs the Genjutsu Save of all individuals in battle. Succeeding this roll grants the user Alignment Advantage over the target (normally +10% Damage dealt to, -10% damage taken by), including against Holy targets. This automatically affects Clones/Creations, does not stack against targets the user would have advantage against anyways, and does not apply to those with the Fearless ability or other similar effect. Lasts for the duration of the round.

Third Eye - Ability Modification (2 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses.
Effect: Failing an Awareness check grants a single Re-Roll with a +1 bonus in the user's favor. This doesn't stack with similar effects, and only works once per round.

Dreadforce - Passive (3 points)
The very chakra of these demonic shinobi is tainted with darkness and eats at the wills of those around them. A forsaken shinobi have no trouble using this to their advantage to evoke hallucinations and other nightmarish visions to those in their presence.
Effect: The user's Genjutsu are considered Cursed. Cursed Genjutsu may target individuals even if the user is unaware of them via a Blindshot. A Genjutsu that succeeds through this effect is always considered Partial Hit, even if fully effective.

Mind Ripper - Independent Special Move (2 points)
Restriction- C Rank and up
By grabbing a victim’s head and channeling dark energy and evil will into their mind, a demonic shinobi can traumatize their opponent, lowering their will power. The constant mental pain is enough to wear down the wills of even the most the most courageous of would-be heroes.
Effect: This costs 1.5 Ap. This makes a basic strike Called Shot to a single target's Head using Melee Accuracy. On hit, this inflicts -3 to Genjutsu Save for 3 rounds. During this time, the victim becomes vulnerable to Demonic Aura (if the user has it), even if the victim has the Fearless ability, or other similar effect. This is treated as a B-Rank Will Genjutsu that does not take up a Sense Slot, but may be healed and dispelled as such.

Hatred - Dependent Special Move (2 points)
The unrivaled rage of those with Demonic Ancestry is a terrifying sight to behold, and this dark passion can be channeled into highly destructive bursts of energy that only grows their fury, often to the point where simply being nearby can be enough to cause trauma.
Effect: For +15% Cp, a Cursed Taijutsu or Genjutsu attack becomes infused with malice, dealing +5% damage against a target that has hit the user during the current round. If the user has the Demonic Aura passive, those under its effects will automatically take illusionary damage equal to 10% of the damage dealt (This is not an attack, and is not Cursed damage. Uses highest damage dealt if the attack hits multiple targets. Does not affect the original target).

Death Touch - Independent Special Move (3 points)
Nothing is perhaps more terrifying than a desperate demon. By embracing their dark powers in a dire situation, these shinobi can easily turn a grim situation into their favor via sheer terrifying strength.
Effect: For one full round, any Cursed Taijutsu attacks which utilize Melee Accuracy have their damage and CP costs doubled. While under the effects of Death Touch any other damage bonuses the user has are ignored. Death Touch can only be used once every other round and twice per battle.

Dark Embrace - Boost (1 point)
Restriction- Can be taken up to two times
Those with darker heritage are often gifted with enhanced capabilities in some shape; perhaps manifesting as an odd mutation, or special ability of some sort. Over time, someone with demonic heritage can learn how to best use this skill in many ways to suit their situation.
Effect: The user chooses either Genjutsu or Taijutsu (stated in their Dojo); when making a Cursed attack of this type, the user gains a +1 bonus; this applies to checks, as well. Taking this boost twice does not increase this to +2, but instead grants +1 to both types if they are Cursed . This +1 bonus applied to Demonic Aura as well.

Demon Blessing - Boost (1 point)
Restriction- Can be taken up to three times
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +1 Genjutsu Save.

Devil's Trick - Dependent Special Move (3 points)
Dark shinobi are cunning by nature, and often cannot help but enjoy catching their prey off guard. To let ones guard down around them is to give them demon an open invitation for all kinds of defilement.
Effect: By paying +20% CP on both, the user may combo a Taijutsu and Genjutsu. The order does not matter, but the follow-up Jutsu will target all those hit by the preceding Jutsu, and cannot be a higher rank than the Jutsu used prior to it. Cannot combo a Taijutsu with a Taijutsu, or Genjutsu with Genjutsu. May be used every other round.

Natural Weapon - Passive (2 Points)
Some dark shinobi has more than their blood to show their heritage, some even developed such traits that can be used as an actual weapon, ranging from sharpened claws, deadly wings, or a powerful tail.
Effect: The user designates a single weapon in their Dojo; this weapon is treated as passively equipped whenever the user is not wielding any other weapon, and does not prevent the usage of handseals. Attacks with this Natural Weapon are considered Cursed. Natural Weapon is immune to effects which may cause the user to unequip or change weapons, and if multiple 'passively equipped' weapons are present, the user must state one.

Thirsting Seal - Ability Modification (3 points)
Restriction- Must own the ability Cursed Seal
Shinobi with Demonic Ancestry are fundamentally different beings than normal humans. Both their bodies and their chakra are different and as a result they handle being introduced to dangerous things like Cursed Seals in different ways. While a Cursed Seal still causes extreme stress and damage to their body, a shinobi with Demonic Ancestry can use their Seal to draw Cursed chakra into them like a vacuum to bolster their constitution.
Effect: When the user activates their Cursed Seal ability they may choose a single opponent for no additional cost. At the end of each round when that opponent suffers Cursed damage based on the amount of Cursed they've suffered throughout the battle, the user heals for an equal amount. If the opponent which the user has chosen for Thirsting Seal is KO'd the user may choose a different opponent for no cost. Healing caused by Thirsting Seal cannot exceed 10% of the user's maximum HP each round.

Form of the Demon - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 1: While active, the user is considered Cursed, and remains so regardless of what other techniques are used during this time. Additionally, they have +1 Secondaries and deal +5% damage. Damage taken by the user is reduced by 10%; this reduced damage is converted into CP for the user. Lasts up to 3 rounds.
Rank 2: While active, the user is considered Cursed, and remains so regardless of what other techniques are used during this time. Additionally, they have +2 Secondaries and deal +10% damage. Damage taken by the user is reduced by 15%; this reduced damage is converted into CP for the user. Lasts up to 3 rounds.

Cost: 3 AP and 2,400 HP to initiate. 4% Max Hp/Rnd

Note:
- This counts as a Chakra Armor.
- The user is considered Cursed, and remains so regardless of what other techniques are used during this time.
- Can only be used twice per battle, and requires a full round of cooldown between uses.
- Holy attacks ignore the user's damage reduction.

Agility: 50/100
Stamina: 50/100
Taijutsu: 50/100
Ninjutsu: 50/100
Genjutsu: 50/100
Chakra Control: 50%/100%
Power Level: 300

Known Jutsu
Will Genjutsu
Tourniquet - Mastered

Visual Genjutsu
Eye Strain - Mastered

Kinetic Genjutsu
Hot Weapon - Mastered


Infernal Ember - Mastered

Thermal Maw - Mastered

Transformation - Mastered

Body Switch - Mastered
 
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