Oshiro Saki
Age: 27
Sex: Male
Height: 6'
Weight: 175 lbs.
Hair Color: Black
Eye Color: Black
Rank: Medical Sennin
[TABLE=centered,noborder]
[TR]
[TD]HP: 42,600
CP: 30,600
Stamina: 600/ 600
Agility: 600/ 600
Ninjutsu: 600/ 600
Taijutsu: 546/ 600
Genjutsu: 337 / 600
Chakra Control: 600 / 600
PL: 3,283
Lvl: 14[/TD][TD]Oshiro's Last Hope
HP: (57+lvl) x stamina
CP: (38+lvl) x chakra control
Class Bonus: Kinjutsu
High: Ninjutsu Accuracy
Average: All Others
Low: None[/TD]
[/TR]
[/TABLE]
Character Description
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Saki stands at 6'00", weighing 175 pounds of lean, well-shaped muscle. He has black hair down to the middle of his back, well kept and typically tied back. He typically wears flowy, comfortable robes. Pale skin and black eyes accompany his thin face, and he always sports a pair of thin black glasses.
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Saki is nihilistic and disdainful towards the majority of the world, and towards himself most of all. A life of hardship, loss, and surviving certain death have all but broken him. The thought of dying, thus ending the constant pain his body is in, excites him. Despite this, he refuses to lose, and thus refuses to die on any terms but his own.
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Back in the day, some 200 years ago, the Oshiro clan was one of the most prominent clans in Kumogakure, rivaling that of the Uchiha clan in Konoha. It never compared to the Santaru clan, which has always been the biggest clan in Kumogakure, but it seemed like you could find a clansman anywhere--shinobi, merchants, restaurants... and above all, florist shops.
There were two things that defined the Oshiro for who they were, the first being a love of plants. You might almost think that they were some branch of the Yamanaka clan--who knows, maybe they were. Their fascination with plants and flowers led many into a career revolving around them. As said before, most opened up florist shops, but there were some who delved into the realm of science, greatly increasing modern knowledge of many plants and whatnot. The second thing that an Oshiro is known for is their general affinity towards water. While not all clansmen were chakra sensitive (all those who were were sent to the Shinobi Academy when they came of age), there isn't a single report of an Oshiro shinobi not using water ninjutsu. The same way an Uchiha was expected to use fire, an Oshiro was expected to use water. In the shinobi world, the Oshiro had almost become like a new dynasty: powerful and prominent. Kumogakure prided themselves in the Oshiro. But that was all in the past. It's different now. As with all "dynasties," they must come to an end. The Oshiro clan soon developed some... genetic disorder among them, though nobody knows how it came to be or why it only effected them. Some suggested it was the gods, displeased with some evil deed one may have committed. Others said that it was karma: the Oshiro had their time of prosperity, now they must have their decline. Still others stated that they were being targeted by a witch who laid a curse upon their family. Whatever the case, this "curse" left the Oshiro clan in shambles. Their women could not give birth. The men stopped being capable of providing their wives with children. It was as if the well of the Oshiro clan had suddenly dried up. No more water. There were a few exceptions to this plague upon their family, enough that a few families managed to reproduce through the years, and keep the family name alive. This is where we meet Saki, one of the few remaining members of this once-great clan, the name of which only historians and the well-educated know. Saki... a man, despite his feminine name. His parents were in their late forties when he arrived in this world, a miracle, really. His parents assumed that the curse had been passed down through his father, and that they would never have a child of their own. but Raiden seeming had pity on them, and provided them with a son, who they named the equivalent of "Hope." To them, it did not matter that they named their son something female. To them, the meaning of his name brought tears to their tired eyes when they thought on it. To them, he was their world. Their legacy. Their all. He was the incarnation of everything his parents had ever wanted; all of the love and passion between two lovers in a physical embodiment. They cried when they found out he was chakra-sensitive. It meant he would have to become a shinobi, with all the horrors that they faced on a nearly daily basis. Everyone knew the stories: a Genin being murdered, Chuunin not returning from a mission, a Jounin committing suicide because he couldn't cope with the stress of shinobi life. Of course, these were all rarities, but the thought of their son going through that scared them nonetheless. They couldn't lose him, not after how much he meant to them. But alas, the laws of the village superseded the love between parents and child: he was enrolled in the Academy. Saki didn't do spectacular. He was very much an average student with average grades, and average friends who played average games with him and really were just... average. There isn't anything special about Saki's schooling, really. He graduated from the Academy with a decent mixture of A's, B's, and C's, and was promoted to Genin without so much as a fuss from anyone. At age twelve, he joined a team of Genin headed up by a Jounin, and began the arduous years of low ranking work for the village that essentially added up to finding lost dogs, to window washing, to weeding what few lawns existed in the high mountains of Kumogakure. Occasionally, his team went out of the city for a mission, but always returned on time and without any spectacular incident. It was in this work, the simple E and D ranked missions, where Saki developed his love for flowers, like the Oshiro before him. In weeding lawns, he quickly learned what plants were unhealthy to have near others. He learned how to care for certain flowers that people grew out in front of their houses. When he had the time to, he talked to his parents about how he liked them, and as a result, they, too, grew to love them. Although his father, being the Oshiro parent, had already grown fond of them, seeing his son follow in those footsteps drew him over the edge, and he and his wife went into the florist business. After a year, they had opened up a small shop that Saki would occasionally work at when he had the time. That lifestyle continued for the next five years, working with his team, and working for his parents occasionally. Saki's missions grew more serious with age, as did his responsibilities in the shop. It grew to the point where he was actually doing a slight majority of the work in the shop, when he was there. Concerning his team, their teacher finally decided that he and his two teammates were ready for their Chuunin exam. The exam wasn't what Saki was expecting: it was much less confrontational, in the sense that he assumed it would be some kind of a fight, like many exams seemed to be, from what he'd seen before. Instead, he was pitted against the very thing he loved the most: nature itself. Dropped off on the top of an isolated mountain with minimal supplies, he and his team were told simply "to survive." It was harder than they thought. Not given coats of any kind, they huddled together to make it through the bitter nights. For food, they wandered down the mountain and killed a goat. Utilizing fire jutsu, one on his team cooked it, and they had food. Water was simple, as Saki was quite well versed in Water jutsu at this point in his life, as any Oshiro should be. A week passed, and his team decided that nobody was coming to rescue them; they had to get out themselves. They trekked down the mountain slowly, taking it one day at a time. The lower they got, the higher the risk of predators in the night became. One person stayed awake and kept watch, rotating with the others on a fair schedule. Regardless, two weeks into the exam, all three were tired. And all three were weak. One more week later, they arrived at the gates of Kumogakure tired, beaten, hungry, and alive. Very much alive. Saki and the second member were supporting the third, who'd sprained an ankle in a gopher hole on the fields outside the Dragon Tooth Pass, but they were all grinning. The ANBU on duty at the time quickly ushered them into the village, then, surprisingly, removed his mask. It was their instructor, who stationed himself with the ANBU (donning their attire whilst he worked with them, on a temporary basis). He gave a slow clap, and nodded. All Saki remembered him saying was "You passed. Good job, get some rest," before disappearing into seemingly thin air. That was three years ago. About a month after he passed his exam, his mother passed away from a bad case of pneumonia that took everyone by surprise. It devastated their family, and left Saki with many options as to what he could do. Instead of giving up his shinobi duties, however, he tackled the problem head on with utmost confidence. He helped take the reigns of his family's shop, doing what he could; he stepped up his performance as a Chuunin; and he began studying Ancient Kumogakurean, so that he could read the older texts in Kumo's library. In a way, it was a tribute to his mother: he wanted to learn more about his family history, more about the Oshiro, and while his mother was not an Oshiro by birth, she was by marriage. Saki felt a specific duty in that sense. Today we see Saki still chugging along how he has since his mother's death. The family shop is larger, his shinobi career growing, and his Vulgar Ancient Kumo language skills fluent, for all intents and purposes. All he has now is to wait and see what else life throws at him. |
Tidecaller Inner Reservoir - Passive (2 points)
Tidecaller shinobi often have a deep inner reserve of power within them that responds especially with their connection to liquids. This chakra is fundamentally water-natured, and so cannot be used with any other jutsu. Effect: Creates a second chakra pool equal to 25% of the user’s normal chakra pool. Only Water jutsu can be cast from this chakra pool. Pressurize - Dependent Special Move (3 points) Water always wins, in the end. It might not be the most showy of elements, but given enough time or volume water will eventually win out. Tidecallers sometimes prefer to cut that whole 'time' thing out, focusing on the power of their element channeled from their natural skills. Effect: The user may charge a Water attack for +20% CP to have it ignore enemy damage reduction. If this attack hits a barrier of equal or lower jutsu rank, that barrier is destroyed; if this attack hits a barrier of higher jutsu rank, it deals +20% damage. Healing Waters - Dependent Special Move (3 points) Water is not only a destructive force, but the source of all life; without water, nothing can survive. Under this philosophy, Tidecallers can channel water jutsu designed to hurt and maim into the healing aspect of water. Effect: For +20% CP, the user may instead target friendly targets (including themselves) with Water jutsu. Damaging jutsu will heal for the damage they would have done, including damage boosts to Water actions. Non-damaging jutsu will instead dispel any Poisons affecting the target and reduce their Bleed rank by 1. If the Water attack is targeting more than one target, it will still retain its original number of targets and will have the relevant effect of Healing Waters on all of them. After use, this cannot be used again for 10 seconds. Tidal Wave - Dependent Special Move (3 points) Few things are as intimidating to someone familiar with the ocean as the crash of a mighty wave as it comes down on your head. A proficient water user can channel their water jutsu into the shape of the largest waves of them all. Effect: For +10% CP, the user may add an additional target to a Water jutsu. They may do this up to two times on one jutsu. Aqua Charge - Dependent Special Move (2 points) One of the bywords of a Water caster is efficiency. Sometimes for the sake of that efficiency they can choose one of the aspects of their water jutsu to sacrifice in order to enhance another, as the situation calls for. Effect: When casting a Water jutsu, the user may choose to do so with -1 Accuracy, -5% Base Damage, or +5% CP cost in order to have it used with +1 Accuracy, +5% Base Damage, or -5% CP cost. This may be done up to twice per cast. Liquid State - Independent Special Move (3 points) Through a keen understanding of water and all its various properties along with their innate connection, master Tidercallers can turn themselves into liquid, giving them resistances to various forms of attack. Effect: For 2 AP and 700 CP, the user may transform themselves into water. In this state, all Water actions cost -15% CP and the user gains +10% resistance to Bleeding and Called Shots. Costs 350 CP/round to maintain. Whirlpool - Dependent Special Move (2 points) One of the most potentially devastating things that can happen to those lost at sea is the dreaded whirlpool. Not necessarily because of the damage it can inflict; no, the danger lies primarily in the fact that it can be near-impossible to escape. Those who attack with water are no different. Effect: When the user attacks with a Water jutsu, they may add +10% CP cost in order to have 10% of that damage dealt to the target at the start of each of the next two rounds. Until this is completed, the victim is considered still under attack and may not attempt to flee the battle. This may only be in effect once per target at a time. Deep Blue Crush - Water Ninjutsu (2 points) Restriction- A-Rank and up Few environments are so hostile to humans as the ocean's depths. Few things are more inherently dangerous to anything as massive amounts of water crashing down on them. The sheer weight of the water can break bones and crush the air out of anything with lungs--never mind if it's guided by an outside force as well. Rank 2: Deals 5775 damage at -1 accuracy. The target is inflicted with three random Called Shot levels. If the target has any remaining AP at the end of the round they are hit with this, it can no longer be carried over to the next. Cost: 3 AP, 3025 CP Notes:<I> - May only be used once a round. - AP carryover loss does not count as Suppression. | |||||
JUTSU
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ABILITIES 0. Main Branch - Instructor
0. Shinobi 101 0. Cursed Seal 1. Cursed Seal 2. Duelist 3. Jutsu Expansion 4. Jutsu Mastery 5. Deflection 6. Adrenaline Rush 7. Water - Chakra Style 8. Hidden Power 9. Abomination 10. Abomination 11.Abomination |
Cursed Seals
Photosynthesis:
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Abomination
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