Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ōta Yasu - The Second Son

Gotō Daiji

Active Ninja
Joined
Nov 1, 2012
Messages
574
Yen
23,775
ASP
471
</FONTFACE>
Ōta Yasu - NPC
"" - "Peaceful"

Name: Ōta Yasu
Epithet(s): Lazybones
(なまけもの, Namakemono)
Second Son (次男, Jinan)
Prince (王子</I><I>, Ōji)
The Mask
(マスク, Masuku)

Age: 18
Gender: Male
Body Frame: Toned, Lean
Height: 5'8"
Weight: 153 lbs
Hair Color: Black
Eye Color: Coal
Rank: ANBU Chuunin
Alias: Mugon
(無言, Silence)

Bloodline: Uchiha
Alignment: Neutral Good</SIZE>
<i>
</i>


<SIZE size="90">Appearance:
- His black hair is pulled into a loose ponytail, which he sometimes drapes over his shoulder.
- Eyes as dark as coal meet any stare cast his way, but carry a kindness within their depths.
- Yasu's body is slightly toned from years of training, but he's also on the leaner side.
- Usually dons a pale blue-gray kimono with wooden geta.
- As Mugon he dons a metallic red mask modeled after the Sharingan. The mask acts more as a helmet, covering his entire face and the top half of his head.
- A plain black headband covers his forehead, its long ties flowing out of the mask behind his body.
- Mugon wears a black long-sleeved shirt with a high collar in the style of the Uchiha.
- Keeps a shuriken pouch and kunai holster on him at all times.

Personality:
- Amiable. Yasu is kind to most anyone, at least at first.
- Carefree. Enjoys his free time...rues clan business.
- Charming. Has an undeniable magnetism to him, perhaps from his earnest nature.
- Friendly. Always one to lend a helping hand to those in need.
- Laid-Back. When it comes to clan matters, he doesn't take them too seriously.
- Reserved. Not completely, but he usually listens more than he talks.
- Sharp. Though he may not seem like it at first, Yasu has an analytical mind, and is unusually observant.
- Supportive. Doesn't believe so, but definitely has the makings of a teacher.

Other Information:
- A well-rounded and capable warrior. Yasu excels in multiple types of Taijutsu, his Fire Ninjutsu is superb, and his Dōjutsu gives him an edge when it comes to Genjutsu.
- Has yet to unlock the power of the Mangekyou Sharingan like his father and older brother.
- Isn't the smoothest guy around. Nonetheless, his antics are often endearing.
- Genuinely enjoys helping people. Whether its reading to the local children or assisting an elderly farmer with his crops, Yasu takes joy in it.
- Leads a double life as a cold and violent ANBU operative. This directly conflicts with his compassionate nature, causing him a lot of internal strife.
- While he may not agree with everything his father says, he loves his clan and everyone in it. He may not like the direction the clan is heading, but he would never dishonor his family.
- Notably fast. He's no Seikon, but Yasu is known for being light on his feet.
- Like most of his family, Yasu views himself as no different than the smallfolk. This humbleness made them extremely popular with Rice Country's residents.
- Doesn't take clan matters too seriously. Figures his input isn't needed much since his older brother Tōsō is heir to the clan.
- Dabbles in playing the shamisen. His mother taught him to play when he was young...and admittedly he's only kind of good.

Likes:
- His Family
- Helping Others
- Training
- Teaching
- Girls
- Relaxing

Dislikes:
- Rice
- Clan Affairs
- Nagging
- Bullies
- Rudeness
- Injustice


History:

<FONTFACE fontface="tahoma">The lovable second son of the Ōta Clan.

Born in Rice Country as the second out of four children, Yasu has always been apathetic to matters revolving his clan. He will do what's best for his family, but the day-to-day operations of running the clan never interested him too much. This may have come about from watching his older brother Tōsō be groomed as heir ever since he could remember. Constantly being reminding that someone else was going to one day lead the clan has a way of eroding one's interest in the notion. Yasu isn't jealous by any means, however. In fact he has expressed many times his delight in not having to shoulder the weight of the entire clan. He claims he's not "business-savvy"...but everyone just thinks he's lazy.

Despite Ta no Kuni's peacefulness, the Ōta are a clan of warriors. Because of this, Yasu was trained from a young age in chakra usage. The family has never been considered a traditional ninja clan, forgoing the stealthy ways of the shinobi and instead focusing more on the art of direct combat. All male members of the clan are expected to learn how to do battle. Unlike the Uchiha, prodigies are rare among the Ōta, with emphasis being placed on hard work and perseverance instead. Those clan members that are blessed with the Sharingan undoubtedly have a leg-up, but every Ōta warrior works tirelessly to hone their skills. Even the "lazy" Yasu.

In his home nation of Rice Country, there are very few people that dislike him. He has a kind heart, and helps others whenever he can. Yasu's caring nature earned him the admiration of the smallfolk, and he often ventured out from the estate to play with the local children or aid families with their farms. All of his siblings love him unconditionally, and he is very close with all of them. Yasu shares a friendly but ever-competitive rivalry with his older brother Tōsō . He and Tōsō both are fiercely protective of Saya -their younger sister- who shifts constantly between nagging him about being more responsible and asking for help with her training. The youngest Kyō has a big heart, but likes to put up a tough front and act more mature than he really is in his quest to be stronger than both of his older brothers. His mother Suzu often dotes on him even to this day, usually embarrassing him in front of company. Arata, his stern no-nonsense father, wishes he would take a more active role in the goings-on of family business. But he still cares for him all the same. Though recently the two have been butting heads...

A few months ago Yasu's father announced his plans to relocate the clan to Konohagakure. This move was apparently brought about by some political and entrepreneurial ambitions he has. Aside from him, the rest of the family weren't too keen on leaving their home for some foreign country. But as is tradition the Clan Head has the final say in such matters. So with little ceremony and not much show, most of the Ōta packed up and left Ta no Kuni. Many of the country's denizens were greatly saddened by the departure of their unofficial guardians, but not all of the family left. A small number of the clan remained behind to continue watching over it, with Yasu's older cousin and his family taking over the duties traditionally held by the Clan Head. This event was probably the single biggest change to ever occur in Rice Country...and only time will tell whether or not it was a good one.

"Integration into Konoha is paramount." his father said of their arrival. The village knows of their clan, and would not turn down the chance to add a family of powerful Doujutsu users to its ranks. The fact that Uchiha blood runs through their veins also helped in this matter. Some of the older clans view the foreign Ōta as upstarts and some even mock their humble beginnings, but Yasu's father has assured the family that these detractors will all feel foolish one day. His aspirations for his family are limitless, and he wants nothing more than to see them rise as high as they possibly can. Yasu is concerned with the cost their ascent might incur. Recently he and his father have been butting heads, disagreeing on clan matters. They both want what is best for their family...but they have very different ideas on what that means.
 
Uchiha
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Bloodline: 100%
[fontsize="12"]One of the most powerful and feared clans known to the shinobi world, the Uchiha have been rumored to be anything from geniuses to a clan of demons. Their most infamous ability is a unique eye condition that appears in some of the more prodigious talents with Uchiha Blood, the Sharingan. This powerful doujutsu give's this clan a variety of abilities that range from perfect mimicry, to casting some of the most deep illusions without so much as a blink of an eye. Many fear the abilities of the Uchiha, and rightly so, for there is hardly an Uchiha that is not destined for greatness within the shinobi world.

084 PL - Sharingan (Rank 1), Will of Fire(Rank 1)
168 PL - Insidious Gaze (Rank 1)
252 PL - Precognition (Rank 1)
336 PL - Copy Skill (Rank 1)
420 PL - Sharingan (Rank 2)
504 PL - Precognition (Rank 2)
588 PL - Will of Fire (Rank 2), Hypnotic Suggestion (Rank 1)
672 PL - Insidious Gaze (Rank 2), Genjutsu Reversal (Rank 1)
756 PL - Sharingan (Rank 3), Copy Skill (Rank 2)
840 PL - Precognition (Rank 3), Genjutsu Reversal (Rank 2)
924 PL - Hypnotic Suggestion (Rank 2)
1008 PL - Insidious Gaze (Rank 3), Genjutsu Reversal (Rank 3)
1092 PL - Will of Fire (Rank 3), Hypnotic Suggestion (Rank 3)
1176 PL - Copy Skill (Rank 3)
1260 PL - Mangekyo Sharingan (Rank 1)
1344 PL - Tsukiyomi (Rank 1)
1428 PL - Mangekyo Sharingan (Rank 2)
1512 PL - Amaterasu (Rank 1)
1596 PL - Mangekyo Sharingan (Rank 3), Tsukiyomi (Rank 2)
1680 PL - Tsukiyomi (Rank 3), Amaterasu (Rank 2)
1764 PL - Amaterasu (Rank 3)


---

Sharingan - Activated Passive<i></i>
The Sharingan is a unique Eye condition occurring only to those with Uchiha blood. Rumor has it that these eyes stemmed from the Byakugan as a mutation, and they do have similar properties to back this theory up such as allowing the user to view chakra. The Sharingan allows the user to comprehend the attack of an opponent almost before the attacker knows what attack they are making, this is done through tracking their movements by studying their chakra. The user's proficiency with this ability is visible through the amount of Tomoe circling the pupil, and with more mastery, the user will unlock more and more of it's capabilities.

Rank 1: +.5 Dodge, +.5 Accuracy
Rank 2: +1 Dodge, +1 Accuracy
Rank 3: +1.5 Dodge, +1.5 Accuracy

Costs:
Rank 1: .5AP; 150 CP to initiate, 70 CP/Rnd.
Rank 2: .5AP; 300 CP to initiate, 140 CP/Rnd.
Rank 3: .5AP; 450 CP to initiate, 210 CP/Rnd.

Notes:
- Only applies when the user can see their target and/or attacker.

---

Will of Fire - Passive<i></i>
The possess a burning passion deep within them which can never be truly quenched, their undying flame allowing them to seemingly bring forth the potential of flames far better than anyone else could ever attempt, or desire.

Rank 1: Fire Jutsu damage is increased by 5%.
Rank 2: Fire Jutsu damage is increased by 10%.
Rank 3: Fire Jutsu damage is increased by 15%.

---

Insidious Gaze - Passive
Perhaps the most deadly of the well-known Uchiha abilities is a nameless genjutsu that they are capable of putting opponents under in order to alter their perceptions. In reality, this is simply the Uchiha's ability to utilize their genjutsu talents by simply gazing into the eye's of a victim with their hypnotic sharingan, casting an illusion upon those who meet their gaze.

Rank 1: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +1 DC
Rank 2: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +1.5 DC
Rank 3: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +2 DC

Special Action: When casting Genjutsu through eye contact, the user may choose to activate a special effect. If chosen then the Genjutsu cannot be partially effective. Should the Genjutsu be 50% or more successful it is treated as a full hit, otherwise it is treated as a miss.

Notes:
- Requires eye contact, and for the Sharingan to be active.

---

Precognition - Passive
The Sharingan wields the power to allow the user to view chakra visibly in their environment so long as it is active. With training, the Uchiha are able to focus this trait to the point where they can track the movements of their opponents by honing in on their chakra; a skill that enables them to view movements before they are made and react accordingly, giving the illusion that the Sharingan may see into the future.

Rank 1: +6% Auto Hit to all attacks.
Rank 2: +8% Auto Hit to all attacks.
Rank 3: +10% Auto Hit to all attacks.

---

Copy Skill - Activated Passive<i></i>
Probably the most infamous trait of the Sharingan is it's ability to perfectly memorize anything its gaze wanders upon with perfect detail, allowing the Uchiha to mimic techniques nearly simultaneously as a victim performs them, which has manifested itself as legend that they can see the future.

Rank 1: Allows the user to use and copy any level 1-4 Jutsu used during the last round.
Rank 2: Allows the user to use and copy any level 1-6 Jutsu used during the last round.
Rank 3: Allows the user to use and copy any Jutsu used during the last round.


Cost: This skill costs no Ap or CP, however all copied jutsu cost normal Ap and their CP/Hp costs are increased by +20%.

Notes:
- The user's Sharingan must have been active during the time the jutsu was used, and the user must have had full vision of the target.
- When used, the user chooses any jutsu from the previous round and may use it regardless of whether they know it or not. After use, this Jutsu is memorized, and may be used for the remainder of the battle.
- All copied jutsu have a 5% of failing per Jutsu Level (A level seven would have a 35% Chance of failing, for example).
- Only 3 techniques can be remembered at once. Further copying would require the user to overwrite previously memorized techniques, costing CP equal to 2x the forgotten Jutsu's cost.
- The user must meet the Rank and stat requirements to use a Jutsu (A C-Rank cannot copy a Level 8, for example), and may not copy Bloodline, Core Ability, or Kinjutsu techniques.
- These techniques are copied at the rank they were used, and may be remembered and used for the remainder of the battle.
- User must be wielding the correct weapon(s) to copy a Taijutsu and must be able to perform handseals to replicate a Ninjutsu or Genjutsu.

---

Hypnotic Suggestion - Doujutsu Genjutsu<i></i>
The Sharingan's ability to induce illusions into the minds of others is a powerful one, that the Uchiha can learn to overcome the mind and senses of another, subtly altering their mind to put them under a powerful hypnosis, an issuing them commands without the victim even second guessing their own manipulated thoughts.

Rank 1: Allows the Uchiha to hypnotize their target at -2 Gen DC, causing them to either attack a target with a level 1-4 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 1 Ap.
Rank 2: Allows the Uchiha to hypnotize their target at -1 Gen DC, causing them to either attack a target with a level 1-5 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 1.5 Ap.
Rank 3: Allows the Uchiha to hypnotize their target, causing them to either attack a target with a level 1-6 Jutsu, Use/Drop/equip/unequip an item, Switch/Drop/Enter a style, or remain motionless for 2 Ap.

Cost: 2 AP; 400 CP to initiate.

Notes:
- - Does not use handseals, but requires the Sharingan's Eye contact. This is treated as a Will Genjutsu.
- Upon use, the user must choose an action they wish their victim to perform.
- When causing the victim to attack with a Jutsu, the victim must know the technique and the user must have witnessed the technique performed previously during battle to be aware of it. The target can never attack themselves.
- For any actions involving items, it must be either visible or previously used in battle.
- Genjutsu used this way are treated as fully successful or fully unsuccessful, a victim cannot be partially effected. If it is a 50% or more hit, it's counted as a full hit, Otherwise, it's counted as a miss.

---

Genjutsu Reversal - Specialty Genjutsu<i></i>
The insidious gaze of the Sharingan is said to penetrate even the most detailed illusions, and not only is the user capable of viewing details far more clearly, the sharingan also possesses a hypnotic ability to entrap a victim within their own illusion.

Rank 1: Reverses a Genjutsu used on the Sharingan user.
Rank 2: Reverses a Genjutsu used on the Sharingan user.
Rank 3: Reverses a Genjutsu used on the Sharingan user.

Costs:
Rank 1: AP of Genjutsu; Genjutsu cost*2 Chakra to initiate.
Rank 2: AP of Genjutsu; Genjutsu cost*1.75 Chakra to initiate
Rank 3: AP of Genjutsu; Genjutsu cost*1.5 Chakra to initiate.

Notes:
- User must realize they are under a genjutsu.
- User must meet the requirements of the Genjutsu to reverse it.
- All costs of maintaining the genjutsu are taken on by the user.
- A Genjutsu check is made between the Uchiha and user of the Genjutsu. If the Uchiha succeeds, they successfully reverse the Genjutsu.
- With each successful use, the victim gains +1.5 to their Genjutsu Check.

---

Mangekyou Sharingan - Activated Passive<i></i>
The Mangekyou Sharingan is a heightened form of Sharingan, and is distinguished from a normal Sharingan through its appearance, which changes the form of the tomoe. The appearance of the mangekyou differs from user to user based upon their own traits, there are hardly ever two Uchiha with the same pattern. In this stage the Sharingan is far more powerful and has the potential to utilize very powerful techniques, although the sheer amount of chakra utilized can have damaging backlash upon the User's eyesight, slowly deteriorating their Vision.

Rank 1: +2 Dodge, +2 Accuracy.
Rank 2: +2.5 Dodge, +2.5 Accuracy.
Rank 3: +3 Dodge, +3 Accuracy.

Costs:
Rank 1: .5AP; 600 CP to initiate, 290 CP/Rnd
Rank 2: .5AP; 750 CP to initiate, 360 CP/Rnd
Rank 3: .5AP; 900 CP to initiate, 430 CP/Rnd

Notes:
-Only applies when the user can see their target and/or attacker.
-Sharingan Rank 3 must be activated for a round prior to activating the Mangekyou.
- The effect of Mangekyou Sharigan replaces the effect of the regular Sharigan and the Mangekyou cost becomes the new overall cost.

---

Tsukiyomi - Doujutsu Genjutsu<i></i>
Utilizes the Mangekyou sharingan to create a hellish genjutsu of which the user has complete control. This technique is feared and believed the most powerful Genjutsu, and can last anywhere from 24 to 72 hours in the targets mind, but in reality only lasts a couple seconds. While powerful, this technique causes immense strain upon the user's eye's and leaves them vulnerable by damaging their eyesight, and cannot be used without resting the eye's first.

Rank 1: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -2 dodge. In the illusion, the user gets AP equal to their AP/1.5. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 50% of the damage dealt to them in the illusion.
Rank 2: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -3 dodge. In the illusion, the user gets AP equal to their AP/1.5 +.5. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 60% of the damage dealt to them in the illusion.
Rank 3: An illusion that creates a round within a round during which the victim cannot take any actions and suffers -4 dodge. In the illusion, the user gets AP equal to their AP/1.5 +1. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes damage equal to 70% of the damage dealt to them in the illusion.


Cost: 3 AP; 2000 CP, Hp equal to 20% of the final damage done.

Notes:
- Requires Mangekyou Sharingan to be activated, and Eye contact.
- All battle rules remain the same if not mentioned.
- Jutsu that last more than one round end when the illusion does.
- May only be used on a target once successfully in a battle. Â
- All damage done in this illusion is "Illusionary" And damage cannot be reduced. Jutsu used in the Tsukiyomi cannot be buffed by Non-Genjutsu effects.
- Physical debuffs, such as bleed, poison and Nin/Tai debuffs and effects do not transfer into or out of the Tsukiyomi created world, but mental ones, generally genjutsu based, do.
- Because the Tsukiyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.

---

Amaterasu - Doujutsu Ninjutsu<i></i>
While Tsukuyomi is considered the most powerful Genjutsu, this technique is it's counterpart, claimed to be the most powerful Ninjutsu, and with good reason too. This infamous Technique creates Hellish Jet-black Flames spontaneously at the center of the user's vision, and once released these flames are said to burn for days without end before becoming extinguished. These cursed flames are said to be as hot as the sun, and little is capable of stopping this fire from consuming everything in it's path...Except for the Bleeding of the user's eye's as a result of the tremendous energy released from the sharingan.

Rank 1: Ignites the Uchiha's point of vision in black flames at +2 accuracy, causing 2,000 Fire Damage a round.
Rank 2: Ignites the Uchiha's point of vision in black flames at +2 accuracy, causing 2,400 Fire Damage a round.
Rank 3: Ignites the Uchiha's point of vision in black flames at +2 accuracy, causing 2,850 Fire Damage a round.

Special Action - Kagutsuchi: Instead of Covering a target in Amaterasu, the user may coat themselves in a shield of Black Flames, Hp equal to Amaterasu +40%. This effect lasts one round, and if a melee attack is used against the user the attacker must make a Ninjutsu check against the Uchiha to determine if they take damage equal to "Amaterasu's" Damage. A target may only take damage from attacking this barrier once per round.

Costs:
Rank 1: 3 Ap; 2,000 CP and 670 Hp to initiate, 630 Hp and 320 CP per round maintained.
Rank 2: 3 Ap; 2,250 CP and 750 Hp to initiate, 715 Hp and 360 CP per round maintained.
Rank 3: 3 Ap; 2,500 CP and 840 Hp to initiate, 800 Hp and 400 CP per round maintained.

Notes:
- Requires Mangekyou Sharingan to be activated.
- After the initial "To-Hit" roll, Amaterasu automatically deals it's fire damage to its target every round without fail as long as the Uchiha can still see their target. As such, this may only be used on one target at a time.
- The first round damage is dealt as soon as Amaterasu hits but hits at the beginning of every round after.
- Amaterasu automatically bypasses barriers, armors and shields and also ignores any and all Damage Reduction.
- Damage done and blocked may be increased with Fire buffs.
- This jutsu does not stack in any way or form.
- The special is considered a Chakra Armor.[/fontsize]
Afinities:
Free Major Affinity: Fire
Free Minor Affinity: Non-Elemental
Major Affinities: Fire, Scorch
Minor Affinities: Non-Elemental, Fire, Scorch
BL/CA/Kin Free AE's: N/A
Equipment:
Slot 1: Belt Pouch
- Pouch Slot: Blood Pill
- Pouch Slot: Health Pill x3
Slot 2: Belt Pouch
- Pouch Slot: Explosive Note x5
- Pouch Slot: Smoke Bomb x3
Slot 3: Kawarimi Target
Slot 4: Kawarimi Target
Slot 5: Kawarimi Target

Weapon Holster: Hands
weaponpic_zps9v4zb84k.jpg

Every warrior's most reliable weapon. Some shinobi prefer to wear weighted gloves or otherwise augment their unarmed fighting to increase its effectiveness. Yasu does not need to do so. Technique and practicality beats flashiness here. Swift punches, vice-like grapples, and powerful kicks are woven together in a style of fighting the Ōta clan has trained in for hundreds of years. "Taijutsu" as shinobi call it is a field Yasu excels in, and his prowess in battle even without a weapon shows just that.
Type: Unarmed
Attribute: Handseals
Modifiers: +0 Accuracy / +0% Damage
Augments: Vanguard, Steady, Free Flow

Weapon Holster: Ninja Tools
weaponpic1_zpsxcv7tzpd.png

Some would have you believe that the development of increasingly powerful jutsu render shuriken and kunai obsolete...but you will find no such claims coming from the Ōta. Fundamentals are essential, and knowing how to properly handle shuriken and kunai could mean the difference between life and death. Yasu makes particularly effective use of his ninja tools, to the point where he can even ricochet projectiles off of each other. The training that every male member of his clan is forced to undergo has made him a deadly threat with even a single throwing star.
Type: Projectile
Attribute: Bleeding
Modifiers: +1 Accuracy / -5% Damage
Augments: Dual Weapon
Class:
Second Son [V]
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Feature(s): +10% Auto-Hit, -5% CP Cost (ASP)
High: Melee Accuracy
Average: Evasion, Ninjutsu Accuracy, Genjutsu DC, Genjutsu Save, Ranged Accuracy
Low: None
Stats:
Stamina: 600 / 600
Agility: 600 / 600
Taijutsu: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Power Level: 3600
Abilities:
<i>
</i>
 
Jutsu
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Ninjutsu:Fire / Non-Elemental / ANBU / Scorch
-Infernal Ember(E-rank)
-Thermal Maw(E-rank)
-Fireball(D-rank:Mastered)
-Combustive Seal(D-rank)
-Immolation Armor(D-rank:Mastered)
-Dragon Fire(C-rank:Mastered)
-Heat Wave(C-rank:Mastered)
-Scalding Ash Cloud(C-rank:Mastered)
-Searing Eruption(C-rank:Mastered)
-Spontaneous Combustion(B-rank)
-Firestorm(B-rank:Mastered)
-Infernal Hellfire(B-rank)
-Ring of Fire(B-rank)
-Dragon Flame Bomb(A-rank:Mastered)
-Transformation(E-rank:Mastered)
-Body Switch(E-rank:Mastered)
-Cancel(D-rank:Mastered)
-Contract Summoning(D-rank)
-Elemental Clone(C-rank:Mastered)
-Stunt Double(C-rank)
-Critical Exposure(D-rank)
-Chakra Sense(C-rank)
-Active Camo(C-rank)
-Scorched Land(C-rank:Mastered)
-Dehydration(C-rank:Mastered)
-Rushing Blast(C-rank:Mastered)
-Unstable Release(C-rank:Mastered)
-Scorching Devastation(B-rank:Mastered)
-Arid Land(B-rank:Mastered)

Taijutsu: Unarmed / Projectile / Ranged / Slashing / Piercing / Buffing
-The One-Two(E-rank:Mastered)
-Low Sweep(E-rank:Mastered)
-Janken(E-rank:Mastered)
-Uncalled For Shot(E-rank:Mastered)
-4-Hit Combo(D-rank:Mastered)
-Spinning Wind(D-rank:Mastered)
-Dynamic Entry(D-rank:Mastered)
-Dynamic Finish(D-rank:Mastered)
-Nut Buster(D-rank:Mastered)
-Dragon Assault(C-rank:Mastered)
-Tiger Hook(C-rank:Mastered)
-Step-In Flash(C-rank:Mastered)
-Shoryuken(C-rank:Mastered)
-Tatsumaki Senpuu Kyaku(C-rank:Mastered)
-Roaring Combination(C-rank:Mastered)
-Grapple(C-rank:Mastered)
-Suplex(B-rank:Mastered)
-Primary Lotus(B-rank:Mastered)
-Shadow Step Strike(B-rank:Mastered)
-Seismic Toss(B-rank:Mastered)
-Submission(B-rank:Mastered)
-Spear Hand(B-rank:Mastered)
-16-Hit Combo(B-rank:Mastered)
-Eagle Drop(A-rank:Mastered)
-Falcon Punch(A-rank:Mastered)
-Dance of the Waxing Moon(A-rank:Mastered)
-Fist of Sin(A-rank:Mastered)
-Fist of Virtue(A-rank:Mastered)
-Volley(E-rank:Mastered)
-Full Toss(E-rank:Mastered)
-Trick Launch(E-rank:Mastered)
-Mad Toss(E-rank:Mastered)
-Projectile Sealing(D-rank:Mastered)
-Sudden Shot(D-rank:Mastered)
-Shadow Projectile(D-rank:Mastered)
-Blood Grinding(D-rank:Mastered)
-Instant Fall(D-rank:Mastered)
-Silver Crows(C-rank)
-Buzzsaw(C-rank)
-Full Impact(C-rank)
-Spread Counter(C-rank)
-Sly Silver(C-rank)
-Sinister Steel(C-rank)
-Silver Stream(C-rank)
-Scatter Shot</COLOR><i></i>(C-rank:Mastered)
-Counter Shot</COLOR><i></i>(C-rank:Mastered)
-Snipe<i></i>(C-rank:Mastered)
-Flurry Shot<i></i>(B-rank)
-Pierce Shot<i></i>(B-rank)
-Homing Shot<i></i>(B-rank)
-Vanishing Slash<i></i>(C-rank:Mastered)
-Lunar Steps<i></i>(C-rank:Mastered)
-Whisperer<i></i>(C-rank:Mastered)
-Zero Slash Counter<i></i>(C-rank:Mastered)
-Magnum Break<i></i>(B-rank)
-Steel Weaving<i></i>(B-rank)
-Kill Driver<i></i>(B-rank)
-Executioner<i></i>(B-rank)
-Zantetsuken<i></i>(A-rank)
-Higuma<i></i>(A-rank)
-Stab<i></i>(E-rank)
-Thrust<i></i>(E-rank)
-Multi-Impale<i></i>(E-rank)
-Piercing Rain<i></i>(E-rank)
-Cross Pierce<i></i>(D-rank)
-Impaling Counter<i></i>(D-rank)
-Dynamic Poke<i></i>(D-rank)
-Dynamic Pierce<i></i>(D-rank)
-Defensive Thrust<i></i>(D-rank)
-<COLOR color="#80BFBF">Block(E-rank:Mastered)
-Grip(E-rank:Mastered)
-Fleeted(E-rank:Mastered)
-Basic Safeguard(D-rank:Mastered)
-Dynamic Art(C-rank:Mastered)
-Chakra Extension(C-rank:Mastered)
-Shadow Dance(C-rank:Mastered)
-Gather(C-rank:Mastered)
-Barrage(C-rank:Mastered)
-Expel(C-rank:Mastered)
-Feint(C-rank:Mastered)
-Unbound(B-rank:Mastered)
-Cover(B-rank:Mastered)
-Endure(B-rank:Mastered)
-Counterstrike(B-rank:Mastered)
-Devastating Aura(A-rank:Mastered)
-Awakening(A-rank:Mastered)

Genjutsu:</B><i></i> <COLOR color="#BF4080">Visual / Kinetic
-<B>Mimic(E-rank)
-False Surroundings(E-rank)
-Eye Strain(E-rank)
-Basic Clone(D-rank)
-Blur(D-rank)
-Rorschach Eye(D-rank)
-Double Vision(D-rank)
-Distortion(C-rank)
-Ocular Trauma(C-rank)
-Black Flash(C-rank)
-After-Image(C-rank)
-Verse of Darkness(C-rank)
-Advanced Clone(B-rank)
-Perception Filter(B-rank)[/color][/url](C-rank)
-Hot Weapon(E-rank)
-Stun(E-rank)
-1000 Years of Pain Kai(E-rank)
<i>
</i>
 

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