Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Oyochi's Dojo


Just updating a few things since I received my kinjutsu.

Class: Note that normally without the kinjutsu my HP/CP modifier would be 35/65, however with the -2 it's now 33/63

Yukata's Loyalty [V]
HP: (33+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy

Elemental Affinities: Nara Bloodline gives me Shadow for Free

Free D-Rank Minor Affinity: Non-Elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non-Elemental
Major Affinities: Non-Elemental
Minor Affinities: Earth
BL/CA/Kin Free Advanced Elements: Shadow
Non-BL/CA/Kin Advanced Elements:

Abilities: Removed Strategist and Kinjutsu takes up three slots

Slot 0: Shinobi 101 - Genjutsu (NE)
Slot 0: Journeyman - Main Branch
Slot 0: Nara Strategy (Strategist)
Slot 1: Illusionist
Slot 2: Sixth Sense
Slot 3: Insight
Slot 4: Sensor
Slot 5: Jutsu Mastery
Slot 6: Initiative
Slot 7: Kinjutsu - Chimera
Slot 8: Kinjutsu - Chimera
Slot 9: Kinjutsu - Chimera
 
Oyochi said:

Just updating a few things since I received my kinjutsu.

Class: Note that normally without the kinjutsu my HP/CP modifier would be 35/65, however with the -2 it's now 33/63

Yukata's Loyalty [V]
HP: (33+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy

Elemental Affinities: Nara Bloodline gives me Shadow for Free

Free D-Rank Minor Affinity: Non-Elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non-Elemental
Major Affinities: Non-Elemental
Minor Affinities: Earth
BL/CA/Kin Free Advanced Elements: Shadow
Non-BL/CA/Kin Advanced Elements:

Abilities: Removed Strategist and Kinjutsu takes up three slots

Slot 0: Shinobi 101 - Genjutsu (NE)
Slot 0: Journeyman - Main Branch
Slot 0: Nara Strategy (Strategist)
Slot 1: Illusionist
Slot 2: Sixth Sense
Slot 3: Insight
Slot 4: Sensor
Slot 5: Jutsu Mastery
Slot 6: Initiative
Slot 7: Kinjutsu - Chimera
Slot 8: Kinjutsu - Chimera
Slot 9: Kinjutsu - Chimera

Approved. (If possible, could you edit the compilation after you get our approval, it'll help us a lot to sort these things out better, besides you might accidently believe that its been approved before it had actually been approved and start using shadow beforehand.....)
 

Purchasing these items from Steadfast table.

Great Fortitude (3)
Willfull (2)
Free Will (2)
Resilience (2)
Indomitable Spirit (2)

11 Points Used out of 11

Also thanks to Resilience my class will have +2 HP Mod added due to chimera's 1/2 passive reduction. So my class will look like this....

Yukata's Loyalty [V]
HP: (35+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
 
Oyochi said:

Purchasing these items from Steadfast table.

Great Fortitude (3)
Willfull (2)
Free Will (2)
Resilience (2)
Indomitable Spirit (2)

11 Points Used out of 11

Also thanks to Resilience my class will have +2 HP Mod added due to chimera's 1/2 passive reduction. So my class will look like this....

Yukata's Loyalty [V]
HP: (35+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy

Looks legit mate, approved.
 
 
Abilities
Slot 0: Shinobi 101 - Genjutsu (NE)
Slot 0: Journeyman - Main Branch
Slot 0: Nara Strategy (Strategist)
Slot 1: Illusionist
Slot 2: Sixth Sense
Slot 3: Insight
Slot 4: Sensor
Slot 5: Jutsu Mastery
Slot 6: Initiative
Slot 7: Kinjutsu - Chimera
Slot 8: Kinjutsu - Chimera
Slot 9: Kinjutsu - Chimera


Elemental Affinities
Free D-Rank Minor Affinity: Non-Elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non-Elemental
Major Affinities: Non-Elemental
Minor Affinities: Earth
BL/CA/Kin Free Advanced Elements: Shadow
Non-BL/CA/Kin Advanced Elements:


Core Ability Purchases - Chakra Attuned
Abilities Purchased: Normalize (2), Chakra Retainer (2), Jutsu Expert (2), One-Handed Seals (2), Spirit Boost (2)
Points Owned: 11
Points Spent: 10


Core Ability Purchases - Steadfast
Abilities Purchased: Great Fortitude (3), Willfull (2), Free Will (2), Resilience (2), Indomitable Spirit (2)
Points Owned: 11
Points Spent: 11


Weapons
Slot 1: Yukata Palm Inscriptions
Spoiler: show

Slot 2:
Slot 3:


Class
Yukata's Loyalty [V]
HP: (35+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Former
Abilities
Slot 0: Shinobi 101 - Genjutsu (NE) - Unlearn
Slot 0: Journeyman - Main Branch
Slot 0: Nara Strategy (Strategist) - Removed
Slot 1: Illusionist
Slot 2: Sixth Sense
Slot 3: Insight - Unlearn
Slot 4: Sensor - Unlearn
Slot 5: Jutsu Mastery
Slot 6: Initiative
Slot 7: Kinjutsu - Chimera
Slot 8: Kinjutsu - Chimera
Slot 9: Kinjutsu - Chimera
Slot 10: Vacant
Slot 11: Vacant
Slot 12 : Vacant

Free D-Rank Minor Affinity: Non-Elemental (Changed to Earth)
Free C-Rank Minor Affinity: Earth (Changed to Non-Elemental)
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non-Elemental (Changed to Earth)
Major Affinities: Non-Elemental (Changed to Earth)
Minor Affinities: Earth (Changed to Non-Elemental)
BL/CA/Kin Free Advanced Elements: Shadow (Removed), Metal (Gained - Tsuchimikado)
Non-BL/CA/Kin Advanced Elements:

Core Ability Purchases - Ghost Walker
Abilities Purchased: Unreal Understanding (3), Genjutsu Mastery (2), Extra Sensory Perception (2), Ethereal (3), Sound Mind (3), Mind over Body (3), Burrowing Spell (2), Ghost Form (2)
Points Owned: 20
Points Spent: 20

Core Ability Purchases - Earthborn
Abilities Purchased: Earthen Barrier (3), Ground Impact (3), Care of the Earth (3), Master Earth Reflection Lure (2), Terran (3), Earth Sense (2), Gaia Style (2), Stone Tomb (2)
Points Owned: 20
Points Spent: 20

Weapons
Slot 1: Yukata Palm Inscriptions
Spoiler: hide
Description: Literally where the Yukata gain their abilities from. The Art of Shadow Touch comes from the inscriptions of 'eyes' on the palms tattooed with invisible chakra ink and only active when the Yukata Family member channels chakra into it. The hands themselves would (without the 'Seal') be erratic with energy unable to contain it the amount of illusionary and metaphysical damage it could cause. So, in all aspects this cuts the Yukata power, but allows them to channel it for better and more controlled effects.

Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use handseals while equipped
Augment Slot 1: Lantern
Augment Slot 2: Vanguard
Augment Slot 3: Steady

Class
Yukata's Loyalty [V]
HP: (55+lvl-4) x stamina
CP: (45+lvl-4) x chakra control
Class Bonus: Kinjutsu Option, +10% Earth Damage
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Changes

Abilities
Slot 0: Shinobi 101: Metal -> Gen DC
Slot 0: Journeyman - Main Branch
Slot 1: Illusionist
Slot 2: Sixth Sense
Slot 3: Jutsu Mastery
Slot 4: Initiative
Slot 5: Kinjutsu - Chimera
Slot 6: Kinjutsu - Chimera
Slot 7: Kinjutsu - Chimera
Slot 8: Healing Factor
Slot 9: Hyperactive
Slot 10: Barrier Mastery
Slot 11: Fearless
Slot 12: Defensive Technique

Free D-Rank Minor Affinity: Earth
Free C-Rank Minor Affinity: Non-Elemental
Free C-Rank upgraded Minor to Major (Same as D-Rank): Earth
Major Affinities: Earth
Minor Affinities: Non-Elemental
BL/CA/Kin Free Advanced Elements: Metal
Non-BL/CA/Kin Advanced Elements:

Core Ability Purchases - Ghost Walker
Abilities Purchased: Unreal Understanding (3), Genjutsu Mastery (2), Extra Sensory Perception (2), Ethereal (3), Sound Mind (3), Mind over Body (3), Burrowing Spell (2), Ghost Form (2)
Points Owned: 20
Points Spent: 20

Core Ability Purchases - Earthborn
Abilities Purchased: Earthen Barrier (3), Ground Impact (3), Care of the Earth (3), Master Earth Reflection Lure (2), Terran (3), Earth Sense (2), Gaia Style (2), Stone Tomb (2)
Points Owned: 20
Points Spent: 20

Weapons
Slot 1: Yukata Palm Inscriptions
Spoiler: hide
Description: Literally where the Yukata gain their abilities from. The Art of Shadow Touch comes from the inscriptions of 'eyes' on the palms tattooed with invisible chakra ink and only active when the Yukata Family member channels chakra into it. The hands themselves would (without the 'Seal') be erratic with energy unable to contain it the amount of illusionary and metaphysical damage it could cause. So, in all aspects this cuts the Yukata power, but allows them to channel it for better and more controlled effects.

Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use handseals while equipped
Augment Slot 1: Lantern
Augment Slot 2: Vanguard
Augment Slot 3: Steady

Class
Yukata's Loyalty [V]
HP: (55+lvl-4) x stamina
CP: (45+lvl-4) x chakra control
Class Bonus: Kinjutsu Option, +10% Earth Damage
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
New
X
 
WIP Currently

Roleplay for Fearless
A shinobi must not know fear, he must not hesitate in the face of adversity least he risk either his own life or the life of his comrades. This is a lesson, a rule of understanding taught by his brother and overseer which was readily received and adapted into his decision making processes. It produced a shinobi within Oyochi that became indifferent towards the emotion of fear, instead keeping a calm head even amongst the most dire of situations that would undoubtedly have broken a lesser ninja. His growth was self-evident as in cooperation with this philosophy so too did he develop skill sets to aid in surviving various encounters.

Wc: 111

Roleplay for Barrier Mastery
Having through siphoning chakra from within a guardian Naga serpent, attained the earth chakra nature it was relatively understood that he would have to master the elements innate defensive characteristics. To do this he attained a scroll which detailed various earth release techniques prior to leaving the village of Iwagakure on his journey. While traveling he found mastery in various techniques available particularly those which created earthen barriers, finding a natural affinity for their creation. His barriers were are stronger than their original design called for which was attributed to his maturing connection with the earth itself. Though he was less proficient with more offensive earth techniques.

Wc: 107

Roleplay for Shinobi 101 Metal -> Gen DC
He was attached to the earth in more ways than his chakra nature represented, which he understood slowly but surely. This rational came to realization after the true dominant trait stored within his genetics finally awoken from it's slumber. The nature of his newfound doujutsu not only connected the mental prowl of his clan but also a transient ability to manipulate the compounds with the very earth itself. While it took longer than mastering his use of nature chakra, eventually he was able to adjust the chakra form of his known jutsu arsenal to mimic similar processes undertaken when performing genjutsu techniques.

Wc: 102

Roleplay for Defensive Technique
Oyochi quickly understood and made changes to his strategies once realizing that he was simply far more suited towards defensive tactics than blanket offense. This was due to a variety of factors coinciding upon a single outcome with the main road being that he was naturally far more frail than others. While he had large chakra reserves and capabilities to replenish them, his stamina was far from optimum. Proof was the fact that he developed a skill to siphon nutrients and energy from the earth itself through the bottom of his feet. Coupling with a style that played more of damage mitigation, he truly found a comfort zone.

Wc: 108

Roleplay for Hyperactive
There was one problem which took some time for Oyochi to overcome and one which initially prevented him from becoming a skilled shinobi in his younger years, which was the fact that his body had an incomplete chakra network. To supplement his lack of large chakra reserves, he as a child and young shinobi had undergone rigorous training to amplify his chakra control. This training manifested in not only Oyochi spending far less chakra to produce jutsu, but also replenishing portions of his reserves from his environment. In this way he could produce results indicative of a shinobi without having a handicap.

Wc: 102

Roleplay for Healing Factor
His frail body only created a need to overcome low stamina in ways that transcended the shinobi pills available, as he understood that such availability was not always assured. His answer came from the very earth he stood upon, drawing energy and nutrients from within the soil and rock which could perpetually revitalize his body to some degree. This latent ability was welcomed by Oyochi and allowed him more freedom when it came to performing his duties. Outside of developing a natural healing factor, he equally kept a healthy supply of materials which would deter negative ailments that may or may not be inflicted upon him.

Wc: 106
 
Yukata Oyochi said:
WIP Currently

Roleplay for Fearless
A shinobi must not know fear, he must not hesitate in the face of adversity least he risk either his own life or the life of his comrades. This is a lesson, a rule of understanding taught by his brother and overseer which was readily received and adapted into his decision making processes. It produced a shinobi within Oyochi that became indifferent towards the emotion of fear, instead keeping a calm head even amongst the most dire of situations that would undoubtedly have broken a lesser ninja. His growth was self-evident as in cooperation with this philosophy so too did he develop skill sets to aid in surviving various encounters.

Wc: 111

Roleplay for Barrier Mastery
Having through siphoning chakra from within a guardian Naga serpent, attained the earth chakra nature it was relatively understood that he would have to master the elements innate defensive characteristics. To do this he attained a scroll which detailed various earth release techniques prior to leaving the village of Iwagakure on his journey. While traveling he found mastery in various techniques available particularly those which created earthen barriers, finding a natural affinity for their creation. His barriers were are stronger than their original design called for which was attributed to his maturing connection with the earth itself. Though he was less proficient with more offensive earth techniques.

Wc: 107

Roleplay for Shinobi 101 Metal -> Gen DC
He was attached to the earth in more ways than his chakra nature represented, which he understood slowly but surely. This rational came to realization after the true dominant trait stored within his genetics finally awoken from it's slumber. The nature of his newfound doujutsu not only connected the mental prowl of his clan but also a transient ability to manipulate the compounds with the very earth itself. While it took longer than mastering his use of nature chakra, eventually he was able to adjust the chakra form of his known jutsu arsenal to mimic similar processes undertaken when performing genjutsu techniques.

Wc: 102

Roleplay for Defensive Technique
Oyochi quickly understood and made changes to his strategies once realizing that he was simply far more suited towards defensive tactics than blanket offense. This was due to a variety of factors coinciding upon a single outcome with the main road being that he was naturally far more frail than others. While he had large chakra reserves and capabilities to replenish them, his stamina was far from optimum. Proof was the fact that he developed a skill to siphon nutrients and energy from the earth itself through the bottom of his feet. Coupling with a style that played more of damage mitigation, he truly found a comfort zone.

Wc: 108

Roleplay for Hyperactive
There was one problem which took some time for Oyochi to overcome and one which initially prevented him from becoming a skilled shinobi in his younger years, which was the fact that his body had an incomplete chakra network. To supplement his lack of large chakra reserves, he as a child and young shinobi had undergone rigorous training to amplify his chakra control. This training manifested in not only Oyochi spending far less chakra to produce jutsu, but also replenishing portions of his reserves from his environment. In this way he could produce results indicative of a shinobi without having a handicap.

Wc: 102

Roleplay for Healing Factor
His frail body only created a need to overcome low stamina in ways that transcended the shinobi pills available, as he understood that such availability was not always assured. His answer came from the very earth he stood upon, drawing energy and nutrients from within the soil and rock which could perpetually revitalize his body to some degree. This latent ability was welcomed by Oyochi and allowed him more freedom when it came to performing his duties. Outside of developing a natural healing factor, he equally kept a healthy supply of materials which would deter negative ailments that may or may not be inflicted upon him.

Wc: 106

Approved
 
Illusionist -> Quickdraw

It was not a skill set he originally had mastered because for a shinobi he had barely made use of either weaponry or various ninja tools. This was not until he truly embraced the shinobi lifestyle during the offensive against the samurai in which he found various applications for equipment that made completing missions easier and heightened his survival chances. Time was spent mastering the art of withdrawing items without second thought, making it become almost second nature through training his muscle memory. Although he was far from the fastest, he had improved his speed enough to where drawing what he needed was seamless regardless of the situation he may have faced.

WC: 112

Healing Factor -> Duelist

Working with a squad or within the village's shinobi system, there was rarely moments where during engagements that he did not have another comrade to rely on. Having someone have your back during a fight allowed him to keep his focus on his one opponent, trusting in others to protect him from other dangers. Intently focusing on one threat allowed him to consolidate all his skill sets upon just one target while equally not having to take into account actions outside of his target. The downside, which he did find a way around, was that you could easily lose track of your surroundings and those within it.

WC: 107

Weapon: Kunai
Type: Unarmed
Effect: May use hand seals which equipped
Accuracy: +2
Damage: -10%
Augment 1: Ninjutsu Composition - Lightning
Augment 2: Quick Switch
Augment 3: Vanguard
 
Yukata Oyochi said:
Illusionist -> Quickdraw

It was not a skill set he originally had mastered because for a shinobi he had barely made use of either weaponry or various ninja tools. This was not until he truly embraced the shinobi lifestyle during the offensive against the samurai in which he found various applications for equipment that made completing missions easier and heightened his survival chances. Time was spent mastering the art of withdrawing items without second thought, making it become almost second nature through training his muscle memory. Although he was far from the fastest, he had improved his speed enough to where drawing what he needed was seamless regardless of the situation he may have faced.

WC: 112

Healing Factor -> Duelist

Working with a squad or within the village's shinobi system, there was rarely moments where during engagements that he did not have another comrade to rely on. Having someone have your back during a fight allowed him to keep his focus on his one opponent, trusting in others to protect him from other dangers. Intently focusing on one threat allowed him to consolidate all his skill sets upon just one target while equally not having to take into account actions outside of his target. The downside, which he did find a way around, was that you could easily lose track of your surroundings and those within it.

WC: 107

Weapon: Kunai
Type: Unarmed
Effect: May use hand seals which equipped
Accuracy: +2
Damage: -10%
Augment 1: Ninjutsu Composition - Lightning
Augment 2: Quick Switch
Augment 3: Vanguard

Approved!
 

Current Ninpocho Time:

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