Oyochi said:
Attaching Special Composition Ninjutsu to my weapon. Already on the shelf.
Purchasing Spirit Boost x2 for (2 Pts)
Mkay, Approved.
Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
This is Ninpocho Chronicles.
Current Ninpocho Time:
Oyochi said:
Attaching Special Composition Ninjutsu to my weapon. Already on the shelf.
Purchasing Spirit Boost x2 for (2 Pts)
Oyochi said:
Requesting B-Rank. PL = 875 and I have 24 mastered jutsu, 1 of which is a C-Rank.
Link to Recent Training
Oyochi said:
Just updating a few things since I received my kinjutsu.
Class: Note that normally without the kinjutsu my HP/CP modifier would be 35/65, however with the -2 it's now 33/63
Yukata's Loyalty [V]
HP: (33+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Elemental Affinities: Nara Bloodline gives me Shadow for Free
Free D-Rank Minor Affinity: Non-Elemental
Free C-Rank Minor Affinity: Earth
Free C-Rank upgraded Minor to Major (Same as D-Rank): Non-Elemental
Major Affinities: Non-Elemental
Minor Affinities: Earth
BL/CA/Kin Free Advanced Elements: Shadow
Non-BL/CA/Kin Advanced Elements:
Abilities: Removed Strategist and Kinjutsu takes up three slots
Slot 0: Shinobi 101 - Genjutsu (NE)
Slot 0: Journeyman - Main Branch
Slot 0: Nara Strategy (Strategist)
Slot 1: Illusionist
Slot 2: Sixth Sense
Slot 3: Insight
Slot 4: Sensor
Slot 5: Jutsu Mastery
Slot 6: Initiative
Slot 7: Kinjutsu - Chimera
Slot 8: Kinjutsu - Chimera
Slot 9: Kinjutsu - Chimera
Oyochi said:
Purchasing these items from Steadfast table.
Great Fortitude (3)
Willfull (2)
Free Will (2)
Resilience (2)
Indomitable Spirit (2)
11 Points Used out of 11
Also thanks to Resilience my class will have +2 HP Mod added due to chimera's 1/2 passive reduction. So my class will look like this....
Yukata's Loyalty [V]
HP: (35+lvl) x stamina
CP: (63+lvl) x chakra control
Class Bonus: Kinjutsu Option
High: Genjutsu Difficulty
Average: Evasion, Genjutsu Save, Spell Accuracy, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Yukata Oyochi said:WIP Currently
Roleplay for Fearless
A shinobi must not know fear, he must not hesitate in the face of adversity least he risk either his own life or the life of his comrades. This is a lesson, a rule of understanding taught by his brother and overseer which was readily received and adapted into his decision making processes. It produced a shinobi within Oyochi that became indifferent towards the emotion of fear, instead keeping a calm head even amongst the most dire of situations that would undoubtedly have broken a lesser ninja. His growth was self-evident as in cooperation with this philosophy so too did he develop skill sets to aid in surviving various encounters.
Wc: 111
Roleplay for Barrier Mastery
Having through siphoning chakra from within a guardian Naga serpent, attained the earth chakra nature it was relatively understood that he would have to master the elements innate defensive characteristics. To do this he attained a scroll which detailed various earth release techniques prior to leaving the village of Iwagakure on his journey. While traveling he found mastery in various techniques available particularly those which created earthen barriers, finding a natural affinity for their creation. His barriers were are stronger than their original design called for which was attributed to his maturing connection with the earth itself. Though he was less proficient with more offensive earth techniques.
Wc: 107
Roleplay for Shinobi 101 Metal -> Gen DC
He was attached to the earth in more ways than his chakra nature represented, which he understood slowly but surely. This rational came to realization after the true dominant trait stored within his genetics finally awoken from it's slumber. The nature of his newfound doujutsu not only connected the mental prowl of his clan but also a transient ability to manipulate the compounds with the very earth itself. While it took longer than mastering his use of nature chakra, eventually he was able to adjust the chakra form of his known jutsu arsenal to mimic similar processes undertaken when performing genjutsu techniques.
Wc: 102
Roleplay for Defensive Technique
Oyochi quickly understood and made changes to his strategies once realizing that he was simply far more suited towards defensive tactics than blanket offense. This was due to a variety of factors coinciding upon a single outcome with the main road being that he was naturally far more frail than others. While he had large chakra reserves and capabilities to replenish them, his stamina was far from optimum. Proof was the fact that he developed a skill to siphon nutrients and energy from the earth itself through the bottom of his feet. Coupling with a style that played more of damage mitigation, he truly found a comfort zone.
Wc: 108
Roleplay for Hyperactive
There was one problem which took some time for Oyochi to overcome and one which initially prevented him from becoming a skilled shinobi in his younger years, which was the fact that his body had an incomplete chakra network. To supplement his lack of large chakra reserves, he as a child and young shinobi had undergone rigorous training to amplify his chakra control. This training manifested in not only Oyochi spending far less chakra to produce jutsu, but also replenishing portions of his reserves from his environment. In this way he could produce results indicative of a shinobi without having a handicap.
Wc: 102
Roleplay for Healing Factor
His frail body only created a need to overcome low stamina in ways that transcended the shinobi pills available, as he understood that such availability was not always assured. His answer came from the very earth he stood upon, drawing energy and nutrients from within the soil and rock which could perpetually revitalize his body to some degree. This latent ability was welcomed by Oyochi and allowed him more freedom when it came to performing his duties. Outside of developing a natural healing factor, he equally kept a healthy supply of materials which would deter negative ailments that may or may not be inflicted upon him.
Wc: 106
Yukata Oyochi said:Using Minor card for a minor in Lightning
Which gives me Paper since Major Earth + Minor Lightning
Yukata Oyochi said:Illusionist -> Quickdraw
It was not a skill set he originally had mastered because for a shinobi he had barely made use of either weaponry or various ninja tools. This was not until he truly embraced the shinobi lifestyle during the offensive against the samurai in which he found various applications for equipment that made completing missions easier and heightened his survival chances. Time was spent mastering the art of withdrawing items without second thought, making it become almost second nature through training his muscle memory. Although he was far from the fastest, he had improved his speed enough to where drawing what he needed was seamless regardless of the situation he may have faced.
WC: 112
Healing Factor -> Duelist
Working with a squad or within the village's shinobi system, there was rarely moments where during engagements that he did not have another comrade to rely on. Having someone have your back during a fight allowed him to keep his focus on his one opponent, trusting in others to protect him from other dangers. Intently focusing on one threat allowed him to consolidate all his skill sets upon just one target while equally not having to take into account actions outside of his target. The downside, which he did find a way around, was that you could easily lose track of your surroundings and those within it.
WC: 107
Weapon: Kunai
Type: Unarmed
Effect: May use hand seals which equipped
Accuracy: +2
Damage: -10%
Augment 1: Ninjutsu Composition - Lightning
Augment 2: Quick Switch
Augment 3: Vanguard
Current Ninpocho Time:
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