Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Pact with the Devil - Shoukyou Mukuro

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[col]NAME: Shoukyou Mukuro
AGE: 27
GENDER: Male
SEXUALITY: Bi-Sexual
HEIGHT: 6'2
WEIGHT: 185 lbs
CA/BL: Demonic Ancestry(Pact)


APPEARANCE
Where once was a scrawny, sickly boy now stands a tall, proud, fit man. Mukuro stands at a height of six feet and two inches, his sickly body now toned and filled with muscles. Strangely enough his body is blemish free, any and all battle scars seem to heal completely, leaving his skin unnaturally perfect. His hair is dark and he's normally too lazy to groom it. His eyes will typically be dark brown but can sometimes glow red or yellow when his temper gets the best of him. He doesn't pay much attention to his outfits, as long as it is comfortable in both battle and everyday life suits him fine.​

PERSONA
Before the pact Mukuro was weak and a pushover, which is partially why he got into the pact in the first place. After the demon had given him strength and looks it went to his head, making him rough and aggressive. He never truly got to act like a rich kid growing up due to being treated like a dying child and now that he could its gone to his head, he's become arrogant, very different than what his family would have remembered him as. The pact also had a side effect, his slowly becoming a demon personality-wise. There are times where his temper seems unnecessarily short, even to him he'll realize he got incredibly angry for no good reason, his eyes becoming literally red in anger. It scares him sometimes but he gets over it. He still holds his compassion toward animals, having several pets from dogs to cats, strangely enough that is the only time people see him acting sweet.​

HISTORY
Mukuro was born a sickly child, born a few months early with almost every medical ninja telling his parents that his life will be short. Though he lived a bit longer than many people expected he was always in bed rest and waited hand and foot because most people assumed he couldn't do anything himself. Many doctors told him he wouldn't live past 15, so at 13 he ran, or wobbled, away from home and found himself in an even shadier part of town where he met a strange man.

Mukuro wasn't a trained shinobi, and his parents never really taught him of "Stranger Danger" because when would he ever be out alone? This strange man offered strength and power, an extended life, and more importantly, the power to make anyone fear and respect him. Unfortunately this didn't raise any red flags in his mind and he quickly agreed. The man asked for his signature written in blood, which Mukuro found odd for a second but he was desperate and went along with it. After he signed his name the contract disappear and the man placed his hand onto Mukuro's head, and everything went black.

When Mukuro woke again he was back in his bedroom. While the maids were furious that he ran off he felt strangely... healthy. He got off the bed and realized he could walk on his own, he no longer felt the need for his medicine and could actually be active in life. However, his nights were constantly plagued with nightmares of him slowly drifting down a dark hole, random visions of terrible events passing by and he would wake up in cold sweat. However, everyday he lived he felt exponentially stronger. By the time he was 15 he was physically stronger than most adult men and he even began training.

Unfortunately when he began training issues arrived, he would become highly competitive and aggressive, often hurting others in friendly spars to the point of near maiming. His anger was unfounded most of the time, and people realized it was nearly demonic. The shoukyou family hired exorcist to remove this plague but they couldn't. Mukuro wasn't possessed, he signed his soul away willingly, they couldn't sever that pact. They could, however, place most of the demonic energy into another catalyst that would allow him to function semi-normally while still having access to that strength, at the risk of his mind being overtaken.

After mist froze over he mostly does mercenary work, He'll take up jobs based on the money provided to survive, he has a home among the branch family in Moon country but that home is mostly used for the many pets that he has, allowing them to roam mostly free while also being cared for by any maids or butlers that Mukuro hires.​
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Demonic Ancestry
[fontsize="12"]A ninja with Demonic Ancestry had a demon somewhere along in their family tree - and has slight demonic traits waiting to be unlocked as they grow in strength. Those with Demonic Ancestry generally look the same as normal human beings, although some are known to have slight demonic features, such as runic tattoos, very dark hair, fangs, red eyes, or very small horns. However, no matter how hard they try, they will never become full demons.

Note: All techniques and buffs from this Core Ability are considered Dark.

IMPORTANT: You cannot be running around, flying with wings and shooting fireballs [this is of course an extreme example]. The changes are extremely small, and slowly get better as you move up in rank. However, even a kage level ninja would only be allowed small, decorative wings (Hand-sized, and not able to fly) and medium sized horns. You do not get any magic powers, aside from what is listed below.

Demonic Aura<i></i> - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though the power of fear is nice, the aura of doom does make it hard to win the trust of others.
Effect: Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.

Third Eye<i></i> - Modification (3 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses. This effect replaces Sixth Sense.
Effect: +2 to all Stealth, Genjutsu Save, and Awareness checks.

Smite Foe<i></i> - Independent Special Move (3 points)
One with Demonic Ancestry can get very mad, and that's something you don't want to see. The force of their anger can be channeled into a rather destructive technique that hits as pure evil energy and looks like a black bolt of lightning.
Effect: User can make a basic attack whenever they drop below 30% HP. This attack does damage equal to the damage the user took in the last attack that hit them and cannot exceed 3000 damage. Can only be used twice per battle. Uses Ninjutsu accuracy.

Akuton<i></i> - Dependent Special Move (3 points)
By channeling dark energy into a jutsu, the demonic shinobi can make their attacks more powerful and of a darker nature. This can only be used with offensive ninjutsu that directly deal damage. These jutsu are now Akuton, or evil element jutsu, in addition to their other elemental properties, so effects that would normally block or absorb elemental damage are only half as effective.
Effect: The user may convert a Ninjutsu into the 'Dark' element to increases its damage by +20% and allowing it to cut through all Ninjutsu damage reduction. Jutsu used this way cost +25% Cp and cannot have their chakra cost reduced, and this may only be done once per round.

Mind Ripper<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up, stat average of 150
By grabbing a victim’s head and channeling dark energy and evil will into their mind, a demonic shinobi can temporarily traumatize their opponent, lowering their will power, or in some cases, instantly destroying any hint of sanity.
Effect: Grabs an opponent’s head at -3 melee accuracy (-2 accuracy with Called Shot). Subsequently ravages their mind, inflicting a -3 to genjutsu resist for the remainder of the battle (this part is treated as a level 6 genjutsu). For the next 5 rounds, Â starting from the next round after the opponent is hit by Mind Ripper, they have a 20% chance for every action they take to go into temporary convulsions and lose that action. Every time these convulsions take place, the opponent takes 3% Max HP damage. The opponent can only go into convulsions once per round. Using Mind Ripper takes 2AP and can only be used once per battle, per target (if they miss grabbing their intended target’s head, it doesn’t count for this).

Fell Drain<i></i> - Dependent Special Move (2 points)
Life force from their foes can help sustain them, indeed, it is one thing to be especially afraid of when fighting a demon. Direct contact with a demon can be dangerous indeed if they invoke this technique.
Effect: Half of the damage done by the user's melee taijutsu attack can be used to heal themselves. Can only be used once every two rounds.

Daunting Presence<i></i> - Boost (1 point)
Restriction- Can be taken up to two times
Demons instill a great deal of fear into their opponents. This fear can make them quite hesitant--and easier to take advantage of. Hesitation is all a demon needs to strike.
Effect: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.

Fell Vengeance<i></i> - Dependent Special Move (2 points)
It isn't always smart to attack a demon. They might get a touch mad at you, and mad demons are a force to be reckoned with. In fact, if you can't dispatch them quickly, it is sometimes better not to try at all.
Effect: A single melee taijutsu attack can be overcharged to do 30% extra damage on any turn after the user has been hit by an enemy. Cannot be combined with Akuton. Adds 10% CP cost to the jutsu.

Demon Blessing<i></i> - Passive (2 points)
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +2 Genjutsu Save.

Death Touch<i></i> - Independent Special Move (2 points)
Demons are far stronger than mortals, naturally. So too is the energy they can channel too powerful for mortal bodies to handle, and have a heavy effect on them.
Effect: For one round, Melee Taijutsu attacks Deal twice their normal damage, however cost 2x the CP. Damage cannot be buffed by anything, but bypasses half of all damage reduction. Can only be used once every other round and twice per battle, and does not increase called shot chances.

Ancient Order - Passive (3 Points)
Dating back to ages of the past, these ancestral shinobi have tapped into their inner most soul to find lost knowledge, allowing them to turn the most harmful of attacks into puny basic techniques.
Effect: Each round, a Ninjutsu Check is made against all enemies. Succeeding the check causes the target's first Rank 2 Jutsu used in the round to be reverted to Rank 1.

Form of the Demon<i></i> - Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 1: While Active, the user gains a +1 to all secondary stats and all jutsu are considered "Dark". This means they deal +5% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 10% and this reduced damage is instead converted into CP for the user.
Rank 2: While Active, the user gains a +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.

Cost: 3 AP and 2,400 HP to initiate. 1,140 HP/Rnd.

Note: This counts as a Chakra Armor.[/fontsize]
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STATS
HP: 51000
CP: 30000
Stamina: 600/600
Agility: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 2
PL: 3600
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CLASS
Touched by Asmodeus
HP: (70+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +2 Dodge +2 Accuracy
High: Melee Acc
Average: Evasion, Gen Save
Low: Ranged & Nin Acc, Gen DC
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