Projectile - Physical Style said:The user may choose a single effect from Offensive OR Defensive. Re-entering the style at the cost of 0.5 AP allows the user to change effects.
Prerequisite: 4 Mastered Projectile Jutsu
- Offensive
- Marksmen: All Projectile Taijutsu Attacks have +5% chance to inflict Called Shot penalties. If their attack cannot be used as a Called Shot, the attack gains a 5% chance to cause a random Called Shot Penalty. While active, the user suffers a -1 Dodge Penalty.
- Trigger Happy: Once a round, the user can perform a free Projectile Basic Strike that does not apply to the Cap Limits. All Projectile Taijutsu Attacks made by the user deal +5% Damage, but suffer -1 Accuracy.
- One Hundred Eighty No Scope: All Projectile Taijutsu Attacks made by the user gain a +5% Auto Hit chance. Once per round, the user may have a basic strike with their Projectile weapon be considered as a Sneak Attack. All Projectile Taijutsu Attacks made while in this style suffer a -2 Accuracy debuff.
- Defensive
- Night Owl: All Projectile Taijutsu Attacks made in Stealth have a 40% chance to not remove the user from Stealth. This may only occur once per round.
- Pin Knocker: All Projectile Taijutsu Attacks made with the user's Projectile Damage type weapon has a 15% chance to inflict -1 Melee Accuracy (Multiple Hit jutsu only recieve one check for this effect). Upon inflicting -2 Accracy to a target, the target has a 10% chance per CP costing action to fail that action losing only CP in the process. Once this happens, all debuffs inflicted from this effect are removed. A target can only fail 1 action from this effect per round.
- Incapacitator: Projectile Taijutsu Attacks of C-Rank or Lower can be used as Called Shots dealing 75% Damage. Called Shots performed this way only last for one full round. May only successfully inflict up to 2 Called Shot Ranks to a target per round. Cannot inflict Broken Called Shots while in Incapacitator regardless of the ability Called Shot.